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Posted (edited)

This is one aircraft that deserves a campaign!   I hope somebody like @CzechTexan, @BlackSix, @kraut1 or @Sandmarken!


Edit. 

I recall @JSOflyer69 did Italian radio chatter at some point as well. 

LET'S GOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!

 

 

C.202_fighter_taking_off.jpg

 

 

Pretty please?!?!

giphy.webp

 

Edited by Vishnu
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Posted
2 hours ago, Vishnu said:

This is one aircraft that deserves a campaign!   I hope somebody like @CzechTexan, @BlackSix, @kraut1 or @Sandmarken!


Edit. 

I recall @JSOflyer69 did Italian radio chatter at some point as well. 

LET'S GOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!

 

 

For a real additional campaign of good quality I have currently not enough time available, sorry.

But I have started to extend the EMG by Vander Stalingrad Map over the whole IL-2GB map area and I will create some further front lines.

According to Great Battles pilot career MC202 missions for a Stalingrad campaign could be created beginning with ca. 13.September42 ...

 

 

 

And in case that anyone likes it for campaign mission creation could be used:

(A map mod with Italian Labels could be created quick because Off_Winters has supplied us with the unlabeled Kuban GUI Map)

 

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Sandmarken
Posted

I think a good MC202 campaign would need a North Africa or Italy map. 🤔

 

The new Italian fighter that I understand is in the works by a third party may be interesting. I heard a very interesting story about three Italian brothers, their private planes, and the Odessa map. 😁

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BlackSix
Posted

I think an official campaign is impossible.

Their Millerovo airfield is not on the map, they mainly supported the 8th Italian Army in the very northwest corner of the map. Nothing interesting happened there, Soviet air activity was minimal, and when the Soviet offensive began in November, the Italian troops had already been replaced by the Romanian ones, having retreated west of the map border.

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AndreiTomescu
Posted

gentleman. there is a great way to have an official, accurate campaign with the Macci. Just like Sandmarken said. There is a true story about it. True and great. But on the Odessa map.

Vendigo
Posted
7 hours ago, Sandmarken said:

I heard a very interesting story about three Italian brothers, their private planes, and the Odessa map. 😁

 

What story is it?

AndreiTomescu
Posted (edited)

well, there were some noblemen from italy, very rich. came to fight against the soviets with 3 Macci and a Junkers transport, their own planes, private planes. the romanian commandament issued strict orders for them NOT to be exposed to any danger. no combat missions, and to be well guarded in the air, even during reiconnasance missions and stuff like that.  After some time they became good friends with the romanian pilots, especially with our own nobles. (Like Cpt C-tin Bazu Cantacuzino). And they (the Ruspoli) wanted to fight, they were offended by this protection. So little by little, they joined the actual combat.  Not known by the officials, but they did. And 2 of them were shot down and killed, i think in the same day !!! I think i have the actual depiction from a pilot of how that happened. Have to search throught many books. The third, heartbroken, left eventually, decorated. Also his brothers were decorated posthumously.

Maybe this story would be interesting  in a larger campaign, that might include also other planes/missions? Something like "The Ruspoli brothers story. A different view on the Push for Odessa." A few missions to show the climate before they came, their story/missions, the aftermach. Just a sugestion/dream.

The Macchi, their Macchi's, could be the star.... The campaign could be very well documented and accurate historically, because there are several romanian pilots that spoke in their memoires about this story.

Edited by AndreiTomescu
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jollyjack
Posted

Now there's a sad tragic story, great for a campaign. Now it would be great if Sandmarken or Jay could do it LoL.

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Humbre79
Posted
13 hours ago, Sandmarken said:

Je pense qu'une bonne campagne MC202 aurait besoin d'une carte de l'Afrique du Nord ou de l'Italie .

 

Le nouveau chasseur italien, qui, si j'ai bien compris, est en cours de développement par un tiers, pourrait être intéressant. J'ai entendu une histoire très intéressante à propos de trois frères italiens, de leurs avions privés et de la carte d'Odessa. 😁

Do you mean that the Mc200 Saetta is being developped by a third party? 

Sandmarken
Posted (edited)
20 minutes ago, Humbre79 said:

Do you mean that the Mc200 Saetta is being developped by a third party? 

I was under the impression that someone close to the finish map team is doing so. If you look through their thread, I'm sure it shows some pictures.

 

Sorry its the fiat g50 that is being worked on i had to check! 

Edited by Sandmarken
AndreiTomescu
Posted

In my books they only said the Ruspoli brothers had a great Italian aircraft, Macchi. I thought it was the Folgore. But maybe it was the Mc 200, not the 202??? Well, we could make an exception, maybe, if we'll only have the 202 available? The Folgore was first flown in '41, the campaign started in June, 22, 1941, the brothers were quite rich and well connected, owning private war planes, so maybe they actually had the newest model.

Anyhow, the specific model is not mentioned. Only that they came with 3 own Macchi's a a Junkers.

Only detail about the aircraft was that it had assimetric wings. So, that makes it the c.202? Don't know if the C.200 had this feature.

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AndreiTomescu
Posted

"After rechecking, I found that the Macchi C.200 Saetta actually did have asymmetric wings, just like the C.202 Folgore. The asymmetric wing design was a distinctive feature of these Macchi aircraft."

Seems both the C.200 and the C.202 had assimetric wings. So I don't know if the Ruspoli brothers came to the Basarabian front with the 200 or 202 model. Yet.

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Jaegermeister
Posted (edited)
On 4/4/2025 at 7:27 PM, AndreiTomescu said:

In my books they only said the Ruspoli brothers had a great Italian aircraft, Macchi. I thought it was the Folgore. But maybe it was the Mc 200, not the 202??? Well, we could make an exception, maybe, if we'll only have the 202 available? The Folgore was first flown in '41, the campaign started in June, 22, 1941, the brothers were quite rich and well connected, owning private war planes, so maybe they actually had the newest model.

Anyhow, the specific model is not mentioned. Only that they came with 3 own Macchi's a a Junkers.

Only detail about the aircraft was that it had assimetric wings. So, that makes it the c.202? Don't know if the C.200 had this feature.

 

If the research was done and the locations fit on the Odessa map, that would be a very interesting story. I used the MC.202 in 2 missions during my Greek Fire campaign and it is a very capable plane.

 

Spoiler

image.png.3dfdbdc81f75b9ee926196f5edc47d35.png

 

 

Edited by Jaegermeister
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AndreiTomescu
Posted

Oh, the Greek Fire is yours. An AWESOME campaign. Thx. I've read all i could find about that british adventure before and during the time I've done the missions. Awsome. From the start till the turkish .....encounter!

Made me dream back on Malta and the great holiday we had there.

The location has to fit on the new map: the Brothers went with the 7th fighter group, and that was the tip of the spear during the Odessa campaign. We'll see. Just say the word and I'll start documenting.

P.S.thx for the Greek Fire , again!

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Sandmarken
Posted
11 hours ago, AndreiTomescu said:

Oh, the Greek Fire is yours. An AWESOME campaign. Thx. I've read all i could find about that british adventure before and during the time I've done the missions. Awsome. From the start till the turkish .....encounter!

Made me dream back on Malta and the great holiday we had there.

The location has to fit on the new map: the Brothers went with the 7th fighter group, and that was the tip of the spear during the Odessa campaign. We'll see. Just say the word and I'll start documenting.

P.S.thx for the Greek Fire , again!

How different is the Fiat G50 from the MC200? It's at least so close in appearance that I mixed them up, thinking the MC200 was the plane in the making. 😅

AndreiTomescu
Posted

it's a bit different. but between the C.200 and the C.202, not so much. imho.

Giorgio N say:

"

The Fiat and Macchis (and the Re.2005) are not really similar.... different wing shapes, different tailplane designs, different internal structure.... yes, they had low wings but so had 99% of the WW2 fighters. And had the same engine.

While there was an Air Force central research centre in Italy (at Guidonia), the various designers were all working independently and the features of the various aircrafts were simply dictated by function, by the specifications requested by the customer and in limited part by company traditions, in the same way as happened to any other aircraft designer of the world.

The arrangement of the guns around the engine was forced by the configuration of the DB.605, so no surprise that most aircraft powered by this unit had similar configurations there. The same happened for the engine intake. The main difference between the Italian designs and the German ones was in the way the radiators were arranged, with the Italians always favouring a ventral radiator instead of the Bf.109 wing radiators (apart for the G.55S)... but then the Japanese Ki-61 had a similar ventral radiator.

The wing planforms of the 3 Italian fighters were quite different, with the Re.2005 being particularly unique and so were the tailplanes (with the Reggiane aircraft again showing the typical Longhi style). The internal construction was even more different, with the Macchis using their own unique (and quite inefficient) system while the others were using more modern techniques.

The main similarity was in the canopy design, where it's possible to say that they all followed an Italian "school". Interestingly Italian fighters had introduced all-round visibility canopies years before, but these were discarded for a number of reasons and the style seen on these machines had evolved over the years.

In the end the differences between the 3 machines were such that after the evaluation it was decided to assign dfferent roles to them with the Macchi 205 being considered as a low level fighter while the Fiat was supposed to be used more as a bomber interceptor thanks to its superior performance at higher level. The Reggiane was found to be the one that flew the best, but also showed some structural deficiency. The events of July 1943 changed everything...."

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AndreiTomescu
Posted

Because the story of the Ruspoli brothers on the Odessa front was found interesting by quite  some colleagues here, i've decided to make a thorough research about the truth and what actually happened. Here are my findings. This is, i think, the actual story, or at least as accurate as i could compile from different sources. Enjoy!

 

https://docs.google.com/document/d/1dOidlURgxfoJHr6FuVj5XIO1Ma-5Ia7p/edit?usp=sharing&ouid=112978087895928289785&rtpof=true&sd=true

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Sandmarken
Posted
5 hours ago, AndreiTomescu said:

Because the story of the Ruspoli brothers on the Odessa front was found interesting by quite  some colleagues here, i've decided to make a thorough research about the truth and what actually happened. Here are my findings. This is, i think, the actual story, or at least as accurate as i could compile from different sources. Enjoy!

 

https://docs.google.com/document/d/1dOidlURgxfoJHr6FuVj5XIO1Ma-5Ia7p/edit?usp=sharing&ouid=112978087895928289785&rtpof=true&sd=true

Great read! This would be a very good campaign. Some reconnaissance, dogfights with Il-16s and probably other early fighters, and an interesting story worthy of the movies!

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Vendigo
Posted
10 hours ago, Sandmarken said:

Great read! This would be a very good campaign. Some reconnaissance, dogfights with Il-16s and probably other early fighters, and an interesting story worthy of the movies!

 

The final mission could be semi-historical - lets say the player manages to jump into the cockpit of one of the fighter planes parked in the tree line and scrambles to fend off the attackers, barely evading the bombs that destroy the other parked planes.  

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Sandmarken
Posted
47 minutes ago, Vendigo said:

 

The final mission could be semi-historical - lets say the player manages to jump into the cockpit of one of the fighter planes parked in the tree line and scrambles to fend off the attackers, barely evading the bombs that destroy the other parked planes.  

The biggest issue here is that the plane used was the MC200. I think our MC202 is just too high-performance? 

Vendigo
Posted
19 minutes ago, Sandmarken said:

The biggest issue here is that the plane used was the MC200. I think our MC202 is just too high-performance? 

 

We are supposed to get Fiat G.50 with the Odesa/Leningrad module, isn't it identical to MC200? I always think they are the same aircraft...

   

Sandmarken
Posted (edited)
41 minutes ago, Vendigo said:

 

We are supposed to get Fiat G.50 with the Odesa/Leningrad module, isn't it identical to MC200? I always think they are the same aircraft...

   

I also thought that, but they are not. The Fiat is almost as far behind the MC200 as the 200 is behind the 202. The MC200 is quite a speedy open-cockpit plane! I think the 202 would be closer and not far from the 109E4 that was used there, so it would not be an overpowered plane compared to all others, I guess.

 

The Fiat is probably very far away, if it is even being worked on still! The IAR 80 took years from announcement to finish.

Edited by Sandmarken
AndreiTomescu
Posted
4 hours ago, Vendigo said:

The final mission could be semi-historical - lets say the player manages to jump into the cockpit of one of the fighter planes parked in the tree line and scrambles to fend off the attackers, barely evading the bombs that destroy the other parked planes.

Yess, like in that campaign that took place on the Kos island. Greek Fire ??

 

3 hours ago, Sandmarken said:

The biggest issue here is that the plane used was the MC200. I think our MC202 is just too high-performance? 

come on, gentleman !!! it doesn't have to be 100% accurate..... The story, the adventure, that's really important.

On 4/7/2025 at 12:20 PM, AndreiTomescu said:

Giorgio N say:

"

The Fiat and Macchis (and the Re.2005) are not really similar.... different wing shapes, different tailplane designs, different internal structure.... yes, they had low wings but so had 99% of the WW2 fighters. And had the same engine.

While there was an Air Force central research centre in Italy (at Guidonia), the various designers were all working independently and the features of the various aircrafts were simply dictated by function, by the specifications requested by the customer and in limited part by company traditions, in the same way as happened to any other aircraft designer of the world.

The arrangement of the guns around the engine was forced by the configuration of the DB.605, so no surprise that most aircraft powered by this unit had similar configurations there. The same happened for the engine intake. The main difference between the Italian designs and the German ones was in the way the radiators were arranged, with the Italians always favouring a ventral radiator instead of the Bf.109 wing radiators (apart for the G.55S)... but then the Japanese Ki-61 had a similar ventral radiator.

The wing planforms of the 3 Italian fighters were quite different, with the Re.2005 being particularly unique and so were the tailplanes (with the Reggiane aircraft again showing the typical Longhi style). The internal construction was even more different, with the Macchis using their own unique (and quite inefficient) system while the others were using more modern techniques.

The main similarity was in the canopy design, where it's possible to say that they all followed an Italian "school". Interestingly Italian fighters had introduced all-round visibility canopies years before, but these were discarded for a number of reasons and the style seen on these machines had evolved over the years.

In the end the differences between the 3 machines were such that after the evaluation it was decided to assign dfferent roles to them with the Macchi 205 being considered as a low level fighter while the Fiat was supposed to be used more as a bomber interceptor thanks to its superior performance at higher level. The Reggiane was found to be the one that flew the best, but also showed some structural deficiency. The events of July 1943 changed everything...."

see this

If you want, I can invent a story about how Mossolini gave a Mc202 as a gift to Picci, in apreciation....... Fake news. But that's the norm nowadays here at home..... :( 

  • Like 1
Vendigo
Posted (edited)
2 hours ago, AndreiTomescu said:

If you want, I can invent a story about how Mossolini gave a Mc202 as a gift to Picci, in apreciation....... 

 

I think it could be legit - for dramatization purposes... Mc.202 already existed in the summer of 1941. 

After all, we have entire campaigns built on stand-in maps when the actual location is missing in the game.

 

Edited by Vendigo
AndreiTomescu
Posted

So, we have a great story, that of the Ruspolli, a new map, coming up (Odessa), a acceptable similar plane , the Mc202, and, most important, an awesome campaign builder, The Sandmarken ! :)  Think we're (almost) good! 😇

P.S. such a camapign could imply severat types of aircrafts, not only the Macchi.....and could tell the Ruspoli story from the begining till the end (at least what took place on the Odessa map).

Any thoughts, dear gents ?

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Vendigo
Posted (edited)

I would be willing to contribute to this campaign, as a tester maybe. The first several missions could be rather unprecarious, without enemy opposition in the air - like reconnaissance and also artillery spotting (I know there's a special feature for this in the game although I have never seen it working) then gradually the missions become more dangerous and deadly.  

 

I hope "Defense and liberation" module will be out asap. 

Edited by Vendigo
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AndreiTomescu
Posted
1 hour ago, Vendigo said:

artillery spotting (I know there's a special feature for this in the game

really? could you tell me more, pls ?

Sandmarken
Posted

@Vendigo @AndreiTomescu Artillery spotting as its done in the career mode is pretty good! I want to learn this technique, as well as more hands-on reconnaissance like in the "Invasion Watch" campaign, where you actually need to take some pictures. There is no doubt that if I do another campaign, it has to be the new map. But I also think the Romanian Hurricanes are a very interesting concept.

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Vendigo
Posted (edited)
3 hours ago, AndreiTomescu said:

really? could you tell me more, pls ?

 

I can't really tell you much more because I never experienced it in the game. I know artillery spotting is available in the Career mode, as @Sandmarken mentioned, but I don't play Career. I am not sure whether it has been implemented in a Scripted Campaign.

I just saw videos on Youtube showing this feature. 

 

 

Edited by Vendigo
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Jaegermeister
Posted
2 hours ago, Vendigo said:

 

I can't really tell you much more because I never experienced it in the game. I know artillery spotting is available in the Career mode, as @Sandmarken mentioned. I am not sure whether it has been implemented in a Scripted Campaign.

I just saw videos on Youtube showing this feature. 

 

 

I have written missions with the photo recon and reconaissance features for various scenarios. You can use it in a couple of different ways, but they all work by triggering a media player and using a flash script icon on screen. At the appropriate time, you use a keyboard command to take a picture, or in the reconnaissance mode to select an item from a list. In the recon missions, you have a notebook displayed on screen and you identify what type of enemy object is at a certain location with a key command which results in making a note in the book for you.

 

Artillery spotting is more complicated, with a grid displayed in the cockpit and you note what grid an artillery round lands in. The fire is adjusted based on your observations.

 

I am not aware of any instructions for writing these missions other than a couple of threads on the forum, I just figured it out by reverse engineering it from the flash script library and then experimenting with the media player in game. I would have to go back to those missions to refresh my memory. @AEthelraedUnraed has used the same flash script trigger to develop a working night intercept radar, so he knows more about it than I do at this point. I am pretty sure @kraut1 was working on some artillery spotting missions as well.

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kraut1
Posted (edited)
3 hours ago, Vendigo said:

 

I can't really tell you much more because I never experienced it in the game. I know artillery spotting is available in the Career mode, as @Sandmarken mentioned, but I don't play Career. I am not sure whether it has been implemented in a Scripted Campaign.

I just saw videos on Youtube showing this feature. 

 

 

 

15 minutes ago, Jaegermeister said:

 

I have written missions with the photo recon and reconaissance features for various scenarios. You can use it in a couple of different ways, but they all work by triggering a media player and using a flash script icon on screen. At the appropriate time, you use a keyboard command to take a picture, or in the reconnaissance mode to select an item from a list. In the recon missions, you have a notebook displayed on screen and you identify what type of enemy object is at a certain location with a key command which results in making a note in the book for you.

 

Artillery spotting is more complicated, with a grid displayed in the cockpit and you note what grid an artillery round lands in. The fire is adjusted based on your observations.

 

I am not aware of any instructions for writing these missions other than a couple of threads on the forum, I just figured it out by reverse engineering it from the flash script library and then experimenting with the media player in game. I would have to go back to those missions to refresh my memory. @AEthelraedUnraed has used the same flash script trigger to develop a working night intercept radar, so he knows more about it than I do at this point. I am pretty sure @kraut1 was working on some artillery spotting missions as well.

I have developed this to support a russian IL-2 reconnaissance campaign that has already published in the russian forum and will be released soon here in the scripted campaign forum.

It works for scripted campaigns and is easy to install.

 

And it is possible to modify the script:

e.g.:to controll e.g.: a whole attack squadron consisting of multiple flights to ground targets:

 

Or you can use it for Tank Crew Missions:

 

 

Edited by kraut1
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Jaegermeister
Posted
6 hours ago, AndreiTomescu said:

So, we have a great story, that of the Ruspolli, a new map, coming up (Odessa), a acceptable similar plane , the Mc202, and, most important, an awesome campaign builder, The Sandmarken ! :)  Think we're (almost) good! 😇

P.S. such a camapign could imply severat types of aircrafts, not only the Macchi.....and could tell the Ruspoli story from the begining till the end (at least what took place on the Odessa map).

Any thoughts, dear gents ?

 

 

I think it's more likely that the Mc202 would make an appearance in a Romanian Bf109 campaign where the mission is to escort the Prince and/or brothers in their Italian fighters and make sure no harm befalls them. Apparently in at least one mission, you would already be doomed to failing that task... The historical facts would be interesting material for the briefing and make a good addition to the story.

 

There is no limitation on using a collector aircraft in a campaign, you just have to own it to fly it.

Sandmarken
Posted
1 hour ago, kraut1 said:

have developed this to support a russian IL-2 reconnaissance campaign that has already published in the russian forum and will be released soon here in the scripted campaign forum

Thats going to be one really interesting campaign!

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AEthelraedUnraed
Posted
2 hours ago, Jaegermeister said:

I am not aware of any instructions for writing these missions other than a couple of threads on the forum, I just figured it out by reverse engineering it from the flash script library and then experimenting with the media player in game. I would have to go back to those missions to refresh my memory. @AEthelraedUnraed has used the same flash script trigger to develop a working night intercept radar, so he knows more about it than I do at this point.

Well, kind of. Long story short, it's a flash script and you can basically program whatever you want (good luck; there's literally zero documentation). What I'm (still) in the process of making did indeed start out as either the artillery spotting or photo recon script; can't remember which.

 

In essence, the main thing for mission creators to understand is that there is one single way for a flash script to communicate anything back to the mission: by means of the OnFlashDialogAction00 to 15 messages as well as the OnMediaStopped message when the script completes. Whatever these messages mean and if they're used at all is left up to the script; for my WIP Nachtjagd script I use only a single message to indicate the setup phase is complete, and an OnMediaStopped when the script ends. For the photorecon script, this means it's as easy as a single message that's then parsed further by "conventional" mission logic to see if the button was pressed when the player was roughly overhead of the target. For artillery spotting, they've split up the 16 messages into 8 "columns" and 8 "rows" making a total of 8x8=64 squares.

 

So yeah, if anyone's interested in the inner workings of the scripting system, feel free to contact me. But if you're looking for info on how to implement one of the current scripts in game, @Jaegermeister is actually the one to go to :P

AndreiTomescu
Posted
9 hours ago, Jaegermeister said:

have written missions with the photo recon and reconaissance features for various scenarios. You can use it in a couple of different ways, but they all work by triggering a media player and using a flash script icon on screen. At the appropriate time, you use a keyboard command to take a picture, or in the reconnaissance mode to select an item from a list. In the recon missions, you have a notebook displayed on screen and you identify what type of enemy object is at a certain location with a key command which results in making a note in the book for you.

 

Artillery spotting is more complicated, with a grid displayed in the cockpit and you note what grid an artillery round lands in. The fire is adjusted based on your observations.

Wow. WOW! This, implemented in a dedicated campaign, with a appropriate aircraft, would mean like a hole different mission type!! This would be awesome! The "Invasion watch" campaign is soo very liked  but it's the only one.

It would be a break from dogfights and mud moving, somehow a "assassin's creed" job ! 😄

Imagine this with a fast Spitfire, unarmed, all over Europe map. Or with a slow biplane over the front line.great!

Jaegermeister
Posted (edited)
13 hours ago, AndreiTomescu said:

Wow. WOW! This, implemented in a dedicated campaign, with a appropriate aircraft, would mean like a hole different mission type!! This would be awesome! The "Invasion watch" campaign is soo very liked  but it's the only one.

It would be a break from dogfights and mud moving, somehow a "assassin's creed" job ! 😄

Imagine this with a fast Spitfire, unarmed, all over Europe map. Or with a slow biplane over the front line.great!


There is a mission you can fly now in the single missions if you like. It is a WWI observation plane doing a recon mission over the western front. I will look it up and see if I can locate it.

 

20 hours ago, AEthelraedUnraed said:

So yeah, if anyone's interested in the inner workings of the scripting system, feel free to contact me. But if you're looking for info on how to implement one of the current scripts in game, @Jaegermeister is actually the one to go to :P


haha, yeah I guess… 😜

 

If anyone wants it I can make a logic group for triggering a photo or recon dialogue and post it. I recall that I just used a check zone to trigger the media script and then when the script completed it triggered the stop media and whatever was next like displaying an aerial image that you just took or activating the next check zone. Just like anything else in the ME it’s not that complicated if you just take it one step at a time.

 

 

Edited by Jaegermeister
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Jaegermeister
Posted (edited)

OK, so I looked back at the Scenario Missions and if you own Flying Circus II, the DFW C.V. single mission is a front-line reconnaissance mission where you have to identify enemy assets and then bomb them.

 

If the mission author equips the player plane with a reconaissance camera, you can use the camera flash script to take aerial photographs. If you equip the player plane with a radio, you can activate a notebook list or an artillery grid with the flash script for target identification or aerial spotting missions.

 

Here is the briefing from the DFW C.V. mission...

 

American and French troops have advanced across the Verdun front just as predicted in the Belgian newspaper two days ago. The weather was unsatisfactory for flying all last week, and the rain and cloud cover continues. Despite this inconvenience, we must get a close look at the extent of the enemy advance towards Metz. Two armed reconnaissance aeroplanes with transmitter radios will fly over the lines between Etain and Pont-a-Mousson to assess the American advance. We must know accurately where their forces are positioned to bring our own artillery back into action. You have a route map with observation points A, B and C marked on it which must be visually confirmed. Each observation point will need a notation in your log book regarding the details of the possible target type at that location. Once you have visually confirmed all of the assigned points, you must radio in the coordinates. If you encounter any targets worth attacking and you can do so safely you will then deploy your bombs on target and return to base. A flight of Fokker Scout planes will accompany you across the lines to provide cover from enemy interceptors who might try to interrupt your efforts.

 

** When you arrive at a designated Recon point on your map, you will need to utilize the left Windows key combined with 1 to initiate the log book function in this mission. You can then mark which recon point you are noting and what the target type is at that point with the mouse. If you note it correctly, the next recon point will become active. If not, you must leave the immediate area and then return to try again ** 

 

This gives you a fairly concise explanation of how the process works in a target spotting mission.

 

 

Edited by Jaegermeister
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Vendigo
Posted (edited)

I have another idea for the would-be Ruspolli campaign. As the noble brothers arrive to war with the brand new aircraft - MC202, the very first mission could be a simulated dogfight against a Romanian Bf109E over the homebase, because the pilots are curious to see which one is better. Of course, both aircraft must have the empty ammo loadout.

I think it is not even necessary to assign the BF-109E to the red side; just applying the MCU "Command: Attack" alone should be enough to make the blue AI-controlled Emil attack the player's MC202, even if it has zero ammo and both aircraft are blue. I made a similar mission a few years ago, with different aircraft but the logic should be workable, I think. 

Surely, there's only one proper name for such mission - Fight Club!       

Edited by Vendigo
  • Like 1
AndreiTomescu
Posted

Dear northern neighbour :) , you really have awesome ideas! Would you be interested to make this campaign ? I would so happy and gretefully be of help with the storyes, texts, tests, etc....

Pretty please?

  • Like 1
Vendigo
Posted

@AndreiTomescu sure I want to see this Campaign available someday and I think @Sandmarken is also very capable and is interested so hopefully we can cooperate, and the creation process can be rather quick.

I have a couple campaigns in the works but the progress is very very slow, if do it alone. A long time ago I created many campaigns for the old IL-2 but the times were different, I could do it quickly then.  

But for now, we just keep waiting for the release of the next module, we can't do anything if we don't have the map! 

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