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About Vendigo

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  1. Thanks, it makes me happy to know people are enjoying it!
  2. Vendigo

    Cockpit view problem

    I am just using TrackIR and I didn't do any changes to snap views, in fact I think it all started when I accidentally pressed some combination on the keyboard, maybe moved the mouse at the same time. I just could not figure our how to bring the view back to correct position. Thank you everybody for advice, now I have solved the problem, deleting the old svc file did the trick!
  3. Vendigo

    Cockpit view problem

    I am using TrackIR and to re-center the view I press F12 when using it, and "num5" when playing IL-2 without TrackIR.
  4. Hello all, here's the problem - somehow the default cockpit view in I-16 got permanently dislocated to the left side, I can move the head around but whenever I re-center the view, it comes back to the position shown in the screenshot. All other aircraft are ok. Please help bring it back where it must be, thanks!
  5. I have re-uploaded the updated campaign today, some more errors have been fixed, also the most crowded missions should run more smoothly now (quantity of aircraft a little less now). You can download the campaign files again from the post above!
  6. Campaign re-saved after 3.008 update! Fixed some issues, including CTD error in the end of mission 5 ("Down to earth"). Floating bonfires along the runway in mission 8 ("Death to spies") are placed on the ground level. Also, most crowded missions have been tweaked for better performance, number of aircraft decreased a little, so those missions run more smoothly now. Will appreaciate any feedback, thank you! Download mission files (no skinpack included) here.
  7. Hello, thanks for positive feedback! I have locked modifications and armament of the player's aircraft in all missions but you can unlock them; to do so you must edit the SETTINGS files in campaign's folder. There is one SETTINGS file for each mission (25 of them in total), you must open it with Notepad and change the lines: &lockAmmoSchemes=1 to &lockAmmoSchemes=0 &lockModifications=1 to &lockModifications=0 then re-save the file. That will allow you to change modification and armament of your aircraft within game.
  8. I see and I think I have experienced such slowdowns while testing my campaign but in my case they occur only after playing several long and "heavy" missions, one after another. That is why I usually re-start my PC after playing through several "heavy" missions, then I get no slowdowns. I have also noticed that such problem may occur after I play several missions in different maps, for example if I play a Moscow map sortie, then a Kuban map sortie and then start mission 1 or 2 of my campaign - it is likely to run abnormally slow. But re-starting the PC always solves the problem. So I wonder if you notice the game runs better if you start the "heavy" mission immediately after starting the game. As far as I understand there is no fixed limitation of number of AI untis (air and land based) that must be used in a mission in order for it to run smoothly on all PCs, I mean I think high-end PCs are are able to handle more untis. My PC is several years old and it can be considered no higher than "medium level" by today's standards but I am sure all missions are running fine for me. Maybe anybody with knowledge of FMB would be interested to test this campaign and "lighten" it and post the "light version"separately, I would appreciate it!
  9. Great screenshots, thanks for making them! I think I could add them to the first post of this thread..
  10. Semor76, BladeMeister thank you for taking time to comment even though you are unable to play the campaign. I can tell you that I have tested every mission many times and while I do get some FPS drops during certain “heated moments” (like flying in the midst of enemy bomber formation with all the gunners firing at you), those drops don’t seem serious, also the FPS rate comes back to normal (around 60) immediately after the player breaks the attack run. I have never experienced a drop of FPS so severe it could affect the gameplay, here I made screenshots of mission No.2, you can see the FPS I am getting. I think the more advanced your hardware is, the higher FPS you will get. Even with engine limitations I still hope it will actually be possible to have a formation of some 50-60 B-17’s (if they’re ever made available) but of course you must have at least GTX1080 (or better - as new generation of video cards is already arriving, I think that will further improve FPS of “heavy” missions, don’t you think so?). Talking about bomber formations, I believe the developers also can help by tweaking AI so that the gunners do not fire at enemy plane when a friendly bomber plane is blocking the line of fire (right now too many gunners are firing at the same time which adds unnecessary load on CPU). Also, the developers could let the mission creator to adjust the distance of engagement for the gunners (far, medium, close or return fire only), same as existing in-game commands. Regarding “light” version of the campaign, I do have plans to optimize it but they will include mostly tweaking start/stop of smoke effects of city fires, not actually decreasing the quantity of aircraft. But if anybody volunteers to “lighten” the missions by himself and post the “light” version of this campaign separately, I will not object!
  11. jg1234 you are welcome, it makes me happy to know people enjoy it!
  12. [TWB]Sketch, JimTM thank you for the replies, I will study this info, I hope it should be enough for me to create the effect I need!
  13. Hello everyone! I want to make a smoke effect appear when the player approaches within a set radius, and disappear when the player goes further away, this must be looped so the smoke goes on/off as many times as the player goes close/away. Obviously this must be possible with Check Zones and while I can make the smoke appear (with the use of Check Zone set to “Closer”), I can’t figure out how to set up the “Further” Check Zone to stop the smoke effect – which trigger to use and where to connect it to. I think this must have already been done, could you please share a group or advise how to temporarily stop the smoke (as it must be possible to start again as soon as the Player returns to area). Thanks a lot! Attached is the group that I use to create smoke effect.
  14. Vendigo

    LIONS OF KALININ - scripted campaign

    Thanks for the campaign! I wish it was longer, great stuff! But it is soo somplicated to hit the target with bombs, it's driving me crazy