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Vendigo

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About Vendigo

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  1. Brief description: AI controlled arcraft fail to drop bombs! Detailed description, conditions: Offline mission, several flights of Bf-110's are set to attack the airfield with AttackArea trigger, they perform attack runs, dive to the targets but all of them fail to drop the bombs; instead they go around for another run! BombingTest.rar
  2. Hello guys, I have run into a problem with missions sequence in a new scripted campaign I am making – when I open the campaign in the game the missions No.10, 11… are shown between missions 1 and 2, so the missions list is like this: Mission 1 Mission 10 Mission 11 Mission 2 Mission 3 Mission 4 … I can’t figure out how to sort them out; I have checked the files of some other campaign where the missions are listed properly but the missions seem to be numbered same way as the campaign I am working on, so I don't understand what to fix; please advise, thank you very much!
  3. Serdalf you are welcome! This campaign doesn't require the Player to return to his airfield in order to unlock the next mission. In most missions "Main Mission Objective" is triggered shortly after you reach the target area. It was made like this on purpose - so it's entirely up to you whether you choose to replay the mission or start the next one!
  4. Campaign updated to 3.102! Main changes listed below: New ”readme” file! Please read it before playing! New mission (No.25 “Another day, another sortie”) added, bringing the total number of missions to 26. New AI controlled entities (U-2VS, Hs 129 B-2, Sd.Kfz. 7/1) added in some of the missions. Outro cutscene added in the end of the final mission (you must complete the mission in order to see it). Where applicable, durability of static objects has been adjusted, making them destructible as they are supposed to be. Generic skins with swastika added to all German aircraft. Translation to French, German, Polish and Spanish languages added (courtesy of Google Translate, so don’t expect too much, sorry). Please re-download Campaign from the Google drive link in the first post of this thread (file size: 221Mb). I have revised a number of bugs and errors but some may still be there, so feel free to report when something's not right! Enjoy!
  5. Yes, I need to place the landing lights that will illuminate the runway for landing, and these are the objects that I can't get to work. I can make the bonfires work, also the searchlights are working fine, but not the landing lights. Thanks for creating your groups for me, I am checking the one that has landing lights for allied planes but I hate to say it is not working within my mission. So I have a couple questions - I notice you didn't tick the "Enabled" box for any of the objects and as far as I can see they are not triggered to activate/spawn, so they don't show within the mission at all. I also notice you place "searchlight" objects rather than "landlight" objects, seems to be the wrong object to use to illuminate the runway? But even after I edited your group to enable the objects and changed them to "landlights", it is still not working! Can you please tell me whether you tested this group in mission and does it work for you? Because from what I can see, the command "ForceComplete" doesn't turn on/off the landinglights anymore.
  6. Brief description: the runway lights don't work after updating! Detailed description, conditions: in my mission where the lights illuminate the runway after sunset it was working properly until recent update, now the lights don't work. The command to trigger the lights is "ForceComplete" with "Low" priority, object linked to the light entities, it seems not working any more.
  7. Thanks but it's not working, I get the error message "failed to resave group"
  8. I can't open the "Runway light and beacons" group within the mission builder, "Error reading group file" message pops up and it won't open! Can you double check if it's still working. Any help appreciated!
  9. Actually what I have in the works now is another I-16 campaing on a different map. Btw a new campaign of Lagg-3 in Stalingrad has been posted in the Russian forum, maybe someone will translate it. Glad you are enjoying it! There will be a couple more heavy populated missions towards the end, when you'll return to action over Stalingrad just as it is engulfed in street fighting. Hope they will run smoothly for you!
  10. Wow, thanks! Judging by the looks of your I-16, you had a hell of a flight! Did you destroy that bridge? As I can see you didn't make it to the airfield, crashlanding near the frontline, but I think the campaign let you progress to the next mission nonetheless, right?
  11. Thanks for the feedback guys, I am glad you have enjoyed the campaign! Indeed it is strange because mission 10 ("unfriendly sky") is not heavy at all, with less than a dozen aircraft (both red and blue included) involved in the actual dogfight right over the Player's airfield. This is one of the missions where I never had a slightest slowdown or any FPS drop whatsoever; I will re-try it as I think recent patches might have changed it.
  12. I am talking about my own mission, where the following scenario is not working any more: the mission starts on the runway with a group of AI-controlled I-16's - including the Player as a wingman - and a few seconds after they start the takeoff run they are strafed by enemy Bf-109's, before the I-16's can get airborn. Hereby I attach the mission which worked exactly like this before 3.011, but now the B109's that used to lock onto the I-16's just after the mission started and proceeded to strafe the I-16's much to the Player's surprise, as the Player was supposed to be focused on taking off when he was suddenly fired upon. Now Bf-190's do not engage the I-16's till the Ratas are already in the air. BoomZoomTest.rar
  13. Thanks, I am the author of the missions and from what I see, the AI's behaviour has been changed so much I can't re-create the scenario that used to work well under earlier versions. I have reported this as a bug and it remains to be seen whether the devs will ever address it.
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