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Vendigo

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About Vendigo

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  1. I want to advertise two Youtube channels that post videos of this Campaign, so you can have a look at the missions! gris souricier Киномеханик Снов
  2. I tested the Mission 18 and indeed it was not working, so here's the fixed files. Now it should run like it's supposed to! Just unzip it to IL-2 root directory. Btw I have updated the campaign files in the first message of this thread, so anyone downloading the campaign for the first time, need not use this patch. Thanks for reporting this bug, Zeev! Mission18fix.rar
  3. Obviously a bug, as enemy fighters are supposed to engage. Even if they don't, the mission's main objective is supposed to be complete anyway, especially if you reach the destination airfield. I will double check this mission!
  4. Maybe the message of this mission is "not every fight can be won"...
  5. Thank you Zeev, comments like yours mean so much to me! Hope the missions ran smoothly!
  6. Brief description: AI controlled arcraft fail to drop bombs! Detailed description, conditions: Offline mission, several flights of Bf-110's are set to attack the airfield with AttackArea trigger, they perform attack runs, dive to the targets but all of them fail to drop the bombs; instead they go around for another run! BombingTest.rar
  7. Hello guys, I have run into a problem with missions sequence in a new scripted campaign I am making – when I open the campaign in the game the missions No.10, 11… are shown between missions 1 and 2, so the missions list is like this: Mission 1 Mission 10 Mission 11 Mission 2 Mission 3 Mission 4 … I can’t figure out how to sort them out; I have checked the files of some other campaign where the missions are listed properly but the missions seem to be numbered same way as the campaign I am working on, so I don't understand what to fix; please advise, thank you very much!
  8. Serdalf you are welcome! This campaign doesn't require the Player to return to his airfield in order to unlock the next mission. In most missions "Main Mission Objective" is triggered shortly after you reach the target area. It was made like this on purpose - so it's entirely up to you whether you choose to replay the mission or start the next one!
  9. Campaign updated to 3.102! Main changes listed below: New ”readme” file! Please read it before playing! New mission (No.25 “Another day, another sortie”) added, bringing the total number of missions to 26. New AI controlled entities (U-2VS, Hs 129 B-2, Sd.Kfz. 7/1) added in some of the missions. Outro cutscene added in the end of the final mission (you must complete the mission in order to see it). Where applicable, durability of static objects has been adjusted, making them destructible as they are supposed to be. Generic skins with swastika added to all German aircraft. Translation to French, German, Polish and Spanish languages added (courtesy of Google Translate, so don’t expect too much, sorry). Please re-download Campaign from the Google drive link in the first post of this thread (file size: 221Mb). I have revised a number of bugs and errors but some may still be there, so feel free to report when something's not right! Enjoy!
  10. Yes, I need to place the landing lights that will illuminate the runway for landing, and these are the objects that I can't get to work. I can make the bonfires work, also the searchlights are working fine, but not the landing lights. Thanks for creating your groups for me, I am checking the one that has landing lights for allied planes but I hate to say it is not working within my mission. So I have a couple questions - I notice you didn't tick the "Enabled" box for any of the objects and as far as I can see they are not triggered to activate/spawn, so they don't show within the mission at all. I also notice you place "searchlight" objects rather than "landlight" objects, seems to be the wrong object to use to illuminate the runway? But even after I edited your group to enable the objects and changed them to "landlights", it is still not working! Can you please tell me whether you tested this group in mission and does it work for you? Because from what I can see, the command "ForceComplete" doesn't turn on/off the landinglights anymore.
  11. Brief description: the runway lights don't work after updating! Detailed description, conditions: in my mission where the lights illuminate the runway after sunset it was working properly until recent update, now the lights don't work. The command to trigger the lights is "ForceComplete" with "Low" priority, object linked to the light entities, it seems not working any more.
  12. Thanks but it's not working, I get the error message "failed to resave group"
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