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BlackSix

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About BlackSix

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  1. Beebop, I really didn't want to offend you, I just wanted to explain the current situation with mission editor. Unfortunately, there is a really language barrier, some phrases may seem offensive to you, although I wanted to put a completely different meaning in them. I see my problem and I'll try not to participate in the difficult discussions of this kind anymore.
  2. I've an info that the 126th regiment was one of the first to receive P-40E, and this could happened already in February. Unfortunately 6th IAK PVO ORB doesn't make a difference between Tomahawks and Kittyhawks. They write just Curtiss
  3. P-40E-1 used during Battle of Moscow but closer to the spring of 1942.
  4. You should have reduced the level of aggression, such communication will not lead to any results. I'm using the same editor as everyone else and I'm facing the same problems. This feature does not work and it is not known whether it will be implemented in the future. Moreover, the editor itself is intended only for internal work. By popular demand, it was made available to everyone, but we do not have the ability and resources to bring it to a more convenient form. All that can be done in the current situation is to train yourself to press Ctrl + S after every important action.
  5. Try to use Ctrl+Z and tell us about results...
  6. I would like to have an Undo feature, but I'm against autosave. Saving a mission can take from 1-2 seconds on the Stalingrad map and up to 10 seconds or more on the Rhineland map. This will interrupt your actions in the most unexpected moments and can damage the mission. I'm sorry, but this is complete madness. If you want to work with the editor you must save the mission every 2-3 minutes at least and make a backup after each session.
  7. Thanks a lot for your feedback guys! I'll do my best to keep and enhance this battlefield atmosphere in the upcoming Fw 190 ground-attack campaign. Campaign creators cannot influence these parameters, this applies to the entire game as a whole, not a specific campaign, and it is advisable to discuss this elsewhere.
  8. A formation of three fighters was used from the beginning of the war until the end of 1942. In October-November 1942, the transition began to a flight of 4 fighters in some fighter divisions near Stalingrad, but this process was finally completed only in the spring of 1943. Thus, I feel free to use the flight of three planes in the spring of 1943 and the flight of 4 planes in December 1942.
  9. Sorry, I could not answer earlier, it was a very busy week) At the moment, the situation has changed a lot. I thought that I could use the battlefield templates from the Sea Dragons campaign, but I found that the technology used there is very outdated over the past 3 years. Therefore, for the Fw 190 campaign, I'll have to do everything anew, and it will be a pity not to use it for another Kuban campaign) So P-39 or Bf 109 G-4, but I would like to do it. You're right Jim) But, on the other hand, AI also has a number of problems with ground attacks and such missions take much more time than pure fighter ones, where the battlefield can be shown conditionally.
  10. Thanks! I also prefer short routes and a lot of action and try to be guided by this rule when creating missions.
  11. A large-scale campaign review by @ShamrockOneFive https://stormbirds.blog/2020/07/10/ice-ring-scripted-campaign-for-il-2-offers-plenty-of-variety/
  12. Yes, I understood this situation. The logic of the mission is not designed for how long you remained at the airfield. 5 minutes after the mission start and the take-off of the player, the airfield switches to landing if the player is nearby. When you took off, 5 minutes have already passed and you received a command to land. After that everything in your flight worked a little differently than it should. I’ll rebuild the logic a bit so that this does not happen anymore, thanks.
  13. Please, contact to our support https://il2sturmovik.com/support/
  14. Historical Campaign "Ice Ring" This new historical campaign is dedicated to the Soviet ground attack aviation regiments during one of the most intense episodes of the Battle of Stalingrad in December 1942. During this time-frame, Soviet command had to simultaneously solve several problems: disrupt enemy airborne re-supply operations, contain 284,000 German and Romanian troops who have been encircled, and repel a very dangerous counter-strike by the German 4th Panzer Army from the area of Kotelnikovo (Operation "Winter Storm"). You are expected to search and destroy German transport planes in the air, to strike at airfields and troops inside the cauldron, and to conduct reconnaissance along the Stalingrad front. At the final stage of the campaign you will take part in the hardest battles on the Myshkova River, which determined the outcome of the entire German counter-offensive and sealed the fate of the German army trapped near Stalingrad. Time frame: November 29th - December 25th, 1942 Unit: 505th ShAP 226th ShAD Available aircraft: IL-2 AM-38 (model 1942) Duration: 15 missions Average playtime: 7 hours Author: Alexander =BlackSix= Timoshkov This campaign requires IL-2 Sturmovik: Battle of Stalingrad. Buy this campaign on our webstore. Player review by ShamrockOneFive
  15. We didn't find any official documents about use the Yak-9 in the Battle of Stalingrad. To play Yak-9 you must choose the Chapter 2 of the Battle of Kuban career. Yak-9 is available in 15th IAP from May 16 till June 16 and in 43th IAP from May 2 till May 31 To play Yak-9T you must choose the Chapter 4 of the Battle of Kuban career and 157th IAP.
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