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unreasonable

Type of Improvement: GUI

 

Sort out overprinted headings on mission map

 

Details. On ground attack missions the outbound waypoint and the exit point are often in the same place, so that the outbound and inbound legs are on reciprocal courses. When that happens the two printed headings (eg 120 degrees, 340 degrees) are overprinted making them hard to read.

 

Benefits: clarity of presentation

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unreasonable

Type of improvement: gameplay

 

Allow more time between mission start in the cockpit and the wingmen deciding to take off.

 

Details. In expert mode, several procedures have to be completed before t/o: all sliders (5 in the case of the Soviet planes) have to be centered and then put into the right position to make sure the game is recognizing their input. Flaps may have to be lowered, and pitch trim needs to be adjusted. Currently it is hard to carry out all of these steps before the AI wingmen start ramming into you.

 

Benefits: make SP expert campaign starts a less frenetic experience

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VA_SOLIDKREATE

Type of improvement: Gameplay

 

Details: Introduce the Fi-56 Storch with ski's or wheels as a rescue plane. Often in battle I am able to make it down to the surface after a scuffle. My plane may be damaged but I am still alive. I think if we let players become rescue pilots as well it would add more depth to the game and another way for us to earn XP or medals or a special pilot badge for the forums. So a player can shoot a flare up  if they see me in my Storch and I simply fly down and land near him and taxi to within say 50m (world scale) and he will be in my plane. If he is wounded he will spawn in an on board stretcher. The I take him back to the airfield. An AI can function like this too being the rescue bird.

 

Benefits: Immersion and additional gameplay mode.

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Campaign-- briefing.

 

 

Type of improvement: Campaign-- briefing.

 

 

Explanation of proposals: Why not have the briefing before plane-setup, so you can choose weapons and fuel, depending on your mission.


 

 


 


 

I also want to run B o S singelplay in off-line mode.

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=LD=Penshoon

Type of improvement: Camera/Head movement

 

Explanation of proposals: Re tune the limits for how far you can move your head in the cockpit. Currently the forward head movement limits are too strict in some fighters, especially the Focke Wulf 190. (They seem to be tuned for the smallest FOV/zoom instead of the default). On the other end the restriction for left/right movement is too generous when you have a opened canopy. 

 

Benefits: More realistic presentation of the game, and more natural control.

 

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Type of improvement: Interface

Explanation of proposals: In Campaign/Choose Mission/Plane Setup menu, when mouse hovers over the paint scheme, display a popup of the skin.

Benefits:  Users are not likely to know the paint schemes by name, plus it will look really cool.

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Reflected

Type of improvement: Missions

Explanation of proposals: In Campaign mode the target is always unresaonably far. Here I fly from Gumrak and I have to intercept over a field that's 80km away. If I select that field, I get a mission over Gumrak...

Benefits:  More variety, less boring missions

 

 

post-12951-0-63785600-1413629525_thumb.jpg

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Type of improvement: Interface

Explanation of proposals: In Campaign/Choose Mission/Plane Setup menu, when mouse hovers over the paint scheme, display a popup of the skin.

Benefits:  Users are not likely to know the paint schemes by name, plus it will look really cool.

 

LOL maybe I should have posted more in this thread.  Thanks, guys... implemented better than I imagined!

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VBF-12_Stick-95

My apologies if this has been submitted.

 

Type of improvement:   Gameplay

 

Explanation of proposal:  Ability to lock gunner positions similar to ROF so other humans cannot join.  If someone attempts to join a gunner position a small message should appear to accept or deny.  If someone is in the position, the ability to kick them.

 

Benefits:  Currently, you do not know whether or not your gunner position is manned by a human or AI.  If it is a human you don't know who it is.  There are times when the person that takes over a gunner position is immature and fires his guns just for fun when you are trying to be stealthy or they are malicious and shoot at your own plane.  This will give total control to the pilot over who is in the gunner positions.

Edited by VR-Stick
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Type of improvement: campaign setup

Explanation: player loadout, skin and convergence settings should be persistent between missions

Benefit: currently the player has to re choose loadout, skins and convergence between EVERY mission. So annnoying to have to choose gunner for my IL2, skin, convergence and my favourite loadout each mission.

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6./ZG26_5tuka

My apologies if this has been submitted.

 

Explanation of proposal:  Ability to lock gunner positions similar to ROF so other humans cannot join.

Already ingame. Spawn as a bomber / attack plane -> ESC -> Gunner Stations -> Lock Gunner Position

You can also kick human gunners that way if you have a bugger in your bag.

_______________________________________________________________________________

 

Type of improvement:   Gameplay / Interface

 

Explanation: For canceling an already set up mission in Campaing mission builder players should use double click at an empty spot on the map or klick on a specific cancel button above the chosen mission route instead of current 1 click at any spot on map.

 

Benefits:  Currently it's easy to cancel the mission by mistake if missing the "Start" or "Plane Setup" button in lower right corner which ultimately canceles the whole mission. A changed mechanic in the way descrived above could to prevent this issue easier.

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Reflected

What about more variety of enemy planes? All I encounter are Lagg-3s in basic winter paint. I would like to meet La-5s and Yaks, with all the different skins.

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LeLv8_Otto

Type of improvement: Graphics / Multiplayer

 

Explanation of proposal:  Is there any chance that Finnish national insignia could be corrected to historical form in the skins provided? Since it is in no way related to Nazi swastika, there should not be any legal obstacles: http://en.wikipedia.org/wiki/Western_use_of_the_swastika_in_the_early_20th_century#Finland

 

Benefits: 1) Add more immersion and be historically correct on this aspect

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Type of improvement: Campaign briefing

 

Explanation of proposal: detailed briefing should include more elements as (example):

  • flight callsign
  • airfield callsign
  • number of flight planes
  • number of escort planes

Benefits: adds immersion (mission order)

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Add a "restart mission" to the menu when you hit escape (just in case your wingman ran into you before started rolling, but you don't want a brand new mission).

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6BLBird-Dog

Type of improvement:(once the mission builder and player hosting is finalised). Allow mission builder/server hosts to dictate the availability of aircraft load outs for players regardless of unlocks of the indaviduals joining the server .

 

Explanation of proposal:Mission buiders can set the perameters of aircraft  within the mission to suit the tasking of the various flights activly taking part.

 

Benefits:Mission objectives would often not be available to perform for those who have not the time to "play the game" to obtain the unlocks .This restricts bulders in the making of achivable objectives as the "game side" of BOS  severely interferes with the use of these tools to create missions for groups who are interested in flying believable or  historicly correct scenarios ,especialy when wrote for groups who frequently  operate together and fly in a co-ordinated manner .This would also apply to inter squad wars which are often run in other simulators at present .

Edited by 6BLBirdDog
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oneeyeddog
Type of improvement:   Single Mission

Explanation of proposals:   A tutorial mission with a choice of aircraft.   The AC would be several Km away, approaching a friendly airfield at an appropriate altitude.

Benefits:  Players could practice final approach and successful landing of AC.

 

 

Type of improvement:   Single mission

Explanation of proposals:  A tutorial mission with choice of He111 or Pe-2.  The AC would be an appropriate distance away, approaching an enemy target at a choice of altitudes.

Benefits:  Players could practice both using the bombsight and aligning the AC to make a successful bombing run. 

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Type of improvement: Interface

 

Explanation of proposal: Please give us an option to get rid of the "Show this the next time" messages which pop-up when you enter the game in off-line mode and when hiding the HUD. It's just getting annoying after a while. Maybe make it an option to switch these messages off once and for all.

 

Also please add an option to switch from Online to Offline mode in the main menu. Currently you need to close BoS to switch from one mode to the other.

 

Benefits: Saves nerves and time.

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unreasonable

My suggestion is that the development team either starts to take notice of some of our suggestions or delete this thread and stop wasting everyone's time.

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Megatherion

Type of improvement: Hardware / Immersion
Explanation of proposals:  Provide Support for Saitek Pro Flight Panels, Logitech G19S Keyboard LCD, Logitech G940 Trim wheels / axes
Benefits:  Lets owners of these products use them to their full potential in IL-2 Sturmovik: Battle Of Stalingrad.

 

Please consider adding in game support for the Saitek Pro Flight Panels with mapping ability where applicable. The only simulator that has native support for these devices is Microsoft Flight Simulator (FSX and 2004), people have made their own applications to incorporate these devices into other flight simulators but please consider being the first to provide native support for these devices (besides FSX) in IL-2: BoS.

 

Instrument Panel - LCD screen could cycle between altimeter / airspeed / artificial horizon / vertical speed indicator like it does for Microsoft Flight Simulator (FSX) -  artificial horizon would be especially useful. Gauges can look exactly like they do in the cockpit also.

 

Switch Panel - Engine / Magneto controls, Gear Up / Down Lever with LED's that show green for down, yellow for in transition and red for up; 13 other switches that could be used for radiator / cowl control, navigation / landing lights... Please allow remapping of all switches in game if you decide to support this device.

 

Multi Panel - Pitch Trim Wheel, Flaps Up / Down Lever, LED display could show altitude, vertical speed, airspeed, heading, course; selectable by dial;  as it does in FSX, Auto Pilot buttons (9 including auto throttle switch). Please allow remapping of all switches in game if you decide to support this device.

 

BIP (Backlit Information Panel / Annunciator Panel)  - could show caution / warning / status for engine temperatures, pressures... and status of flaps, landing gear, lights... This panel uses it's own software to setup / program the placement, colour (green, yellow, red) and function of 24 separate "segments" and FSX sends the appropriate data to them. Support for this panel is not as important to me as the 3 panels above, but it would be nice to be able to use it in IL-2: BoS.

 

Radio Panel - not applicable as there is currently no ATC / Radio functions in IL-2: BoS, but if this ever changes, please support this device.

 

 

Logitech G940 Flight System - Works great in IL-2: BoS, but some improvements could be added: Force Feedback effects for taxiing / going off the runway=more "rumble" than when on the runway; "rumble" for guns / cannons firing. Most importantly, many posts about this issue; allow mapping of trim (elevator, aileron, rudder) to analog axes (G940 has 5 "wheels" total especially designed for trim); and customization of these axes like pitch, roll and yaw already have in IL-2: BoS.

 

Logitech G19S Keyboard - Has a small LCD screen that could show gauges, HUD...

 

I see in the options a box for Multi GPU (WIP) which can't be checked at the moment (WIP): I have a Multi GPU setup (AMD 6990 + AMD 6970) and using MSI Afterburner, I see all GPU's being used quite extensively (80%+ on all 3) and get a framerate of 40+, so in my opinion; it is working. The only issues I have is when the HUD is on, I get the speed (km/h) flickering just to the right of the crosshairs. I hope complete Multi GPU support (without bugs) is coming soon (WIP); keep up the great work!

 

 

I am a huge flight simulator fan (ROF: Channel Battles Edition, IL-2 1946, IL-2 CLoD, IL-2: BoS, DCS World, FSX, XPlane 10, War Thunder, Falcon 4, Condor, RealFlight 6 (RC Planes); and many more) and have invested a lot of time and money into my hardware and software to enjoy my flight simulator experience. IL-2: BoS is a fantastic flight simulator, a great blend that (in my opinion) fits perfectly in between the complexity (sometimes over complexity) of DCS World and the arcade / easier War Thunder. My congratulations on an excellent job creating IL-2: BoS, the graphics, sound, flight characteristics are fantastic, I just hope to see more DLC aircraft in the future; I purchased IL-2: BoS Deluxe through Steam; a bit expensive at $110, but worth it in my opinion and you developers deserve it, as long as you keep working to improve and add content to this great flight simulator.

 

Please inform me if and when you decide to include support for the Saitek Pro Flight Panels, G940 improvements and G19S keyboard LCD.

 

My best regards and compliments.

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Type of improvement: Interface

Explanation of proposals: On the profile (Pilot Card screen), filter the stats by aircraft when mouse hovers over them. 

Benefits:  It would be much more interesting to know statistics per aircraft than only the grand total.

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Type of improvement: Offline campaign

Explanation of proposals: done 21 years ago

Benefits:  obvious

Attached picture: click at spoiler

 

 

Career21yearsago_zpsebbe33f1.jpg

 

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pilotpierre

Type of improvement: being able to reset pilot stats all back to 0 when desired, ie pilot killed, or have the ability to have more than one profile.

 

Explanation of proposals: more immersive, having total stats accumulative for both sides and all aircraft is somewhat arcadish.

 

Benefits: It would be much more interesting to know statistics per pilot and/or aircraft than only the grand total.

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Critical Damage not always critical.

 

The campaign wants to concede me to defeat every time I get "criitcal" damage, but I have made it back to base many times and I never get the credit for landing (gliding in a FW 190 form 5000m is impressive dammit)  :)

 

Also, enemy gunner AI is ridiculous.

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Type of improvement : Gameplay/realism

 

 

Explanation of proposal : FW190 general Take off problems - When you take off in the FW190 it is often very hard to keep the plane straight on the runway and the plane rolls violently to the left on take off.

and when you have wingmen as part of the mission the wingmen either - crash into you / spin around on runway for ever / crash into the ground after take off. To test this I have just flown 6 missions (from 4 different airfields) and in the 6 missions not a single wingman ever made it into the air. Obviously the a.i.'s problems controlling the FW190 on the ground and after take off point to big problems with the FW190 flight model.

 

On air start missions the a.I. wingmen wobble constantly when in formation which looks unrealistic - again pointing to handling problems.

 

 

Benefits :  The FW190 and wingmen will work properly in the mission/campaign.

 

 

Apologies to the Devs as I'm sure all this must have been reported before - but just wasted a Sunday afternoon trying to fly just 1 mission.....

 

2014_11_2__15_0_5_zpsb8c1a9ca.png

 

 

2014_11_2__15_7_30_zps540a0972.png

 

 

2014_11_2__15_5_10_zps402a27ab.png

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LuseKofte
Type of improvement:

Explanation of proposals:

Benefits:

 

Type of improvement: AI wingman performance and bomber stay on formation when attacked 
Explanation of proposals: Wingmen got takeoff accident when applying more load outs, they do not cover you and many times does not follow orders
Benefits: Makre SP more immersive
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StaB/Tomio_VR***

Type of improvement: Miscellaneous
 

Explanation of proposals: Make an option to save tracks/flights records somewhere else than in Il2 root. Most of us plays BoS on a small SSD hard disk and flight records which are great but heavy can really saturate main hard disk

 

Benefits: More tracks = More videos by the community

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LuseKofte

Type of improvement: Remembering what mode played

Explanation of proposals:  if you flew expert last mission ,expert is the suggested mod same goes for last used skin

Benefits: So I do not have to restart missions when I forget

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screamingdemon

Type of improvement:realism

 

Explanation of proposals: violent head shake when making forced landing

 

Benefits:improved immersion

Edited by screamingdemon
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Type of improvement: Interface
Explanation of proposals: add "Cruise Mode" technochat info for rpm settings, along with more info about manifold pressure to technochat
Benefits: give the player more info about what their engine is doing. Currently only the Il-2 gives technochat feedback about manifold pressure. Enable the player to see what settings give best fuel economy when in cruise mode.

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I/JG27_Rollo

Type of improvement: Interface

 

Explanation of proposals: Display frontlines on the campaign briefing screen.

It is important to know on which side of the front a pilot is at all times as it may influence the decision of whether to bailout/crashland immediately or to try and nurse the plane homewards a little longer.

As it is now, frontlines are only displayed on the "Choose Mission" screen of the campaign. If they were also displayed on the "Briefing" screen, players could see the frontlines relative to the mission waypoints, evaluate risks and plan excape routes better for each section of their route. This might also be translated to the ingame map.

 

Benefits: Increased positional awareness / enhanced ability for mission planning.

 

To illustrate this:

post-3715-0-80951100-1415115113_thumb.jpg post-3715-0-59308700-1415115124_thumb.jpg

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screamingdemon

Type of improvement:realism


 


 


Explanation of proposals: prop strike force feedback


 


 


Benefits:improved immersion


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Type of improvement: Settings / Controls / Commands - Keymapping

 

Explanation of proposals: Enable the use of ANY Joystick button or keyboard key to be used as a modifier when setting Commands.

 

Currently we can only use the LShift, LCtrl, LWin, LAlt, RAlt, RWin, RCtrl, RShift keys as a modifier/second key when entering commands/keymapping

 

For example - On my HOTAS I'm used to using my joystick Zoom Button (Button 3) in combination with my Elev Trim Up/Down Buttons (Buttons 6/7) to operate the Aileron Trim.

 

Benefits:

If Joystick Buttons and Keyboard Keys could be used as modifiers the available command combinations would be not only greater but easier to access in-flight.

More commands would become available that Do Not require hands to be taken off the Joystick or Throttle Quadrant.

This has to be a major benefit.

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=LD=Hethwill

Type of improvement: Maintenance announcements on Launcher

 

Explanation of proposals: Live update of maintenance schedules, planned or unplanned, in the Launcher window for easy reading of master server stats. Even a green/red light would do ( until the announcement text is ready ).

 

Benefits: Players get to know the status of the authorization server, time schedules, and all relevant situations. Less threads created due to "cannot connect to server" - "cannot connect to MP" - "XP not registering". 

Edited by =LD=Hethwill_Khan
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Reporting this again as no fix made in the last 2 patches...

 

 

Type of improvement : Gameplay/realism

 

 

Explanation of proposal : FW190 A.I. takeoff problems - When you have wingmen as part of the mission the wingmen either - crash into you / spin around on runway for ever / crash into the ground after take off. To test this I have just flown 6 missions (from 4 different airfields) and in the 6 missions not a single wingman ever made it into the air. Obviously the a.i.'s problems controlling the FW190 on the ground and after take off point to big problems with the FW190 flight model.

 

On air start missions the A.I. wingmen wobble constantly when in formation which looks unrealistic - again pointing to handling problems.

 

 

Benefits :  The FW190 and wingmen will work properly in the mission/campaign.

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VR-DriftaholiC

Type of improvement : Gameplay/Controls

 

Explanation of proposal : Can we please have a separate key binding for prop feathering of each engine 

 

Benefits :  Able to feather each prop individually much easier then current method with "engine control groups"
 

 
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black and female pilots

 

advanced graphical options

 

expanded parameters for campaign missions

 

shorter infil and exfil distance for "short" mission mode

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Critical Damage not always critical.

 

The campaign wants to concede me to defeat every time I get "criitcal" damage, but I have made it back to base many times and I never get the credit for landing (gliding in a FW 190 form 5000m is impressive dammit)  :)

 

Also, enemy gunner AI is ridiculous.

 

+1.  Was in US Expert MP (instant action dogfight server basically)... Got one soft target on my level bombing attempt in a 111, I get shot up pretty bad on the way back to the far base, struggling most of the way, both engines quit before I can turn properly on final, I manage to put her down safely in between the runway and taxiway, heart pounding.  End the mission, it says 100% regarding my badly damaged aircraft, 0 points, messages say "avlSteve was shot down by so and so". 

 

It was very fun, but would have been happier with 8 points, and I hope they didn't send a telegraph to my parents saying I'd been shot down.  This same type of thing happens quite a bit for me, as my top priority in game is survival.

Edited by avlSteve
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Type of improvement: Multiplayer

 

Explanation of proposals: Allow players to form squads. Squad founder could place waypoints to map and those joining the squad would see them. These waypoints could have a description in them like "alt 3000m" or "Attack AAA". 

 

Benefits: Improved teamplay.

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