DD_Friar Posted August 20, 2021 Posted August 20, 2021 ref the glass in the visor Also in the Pnzr III-M looks like the factory worker who fitted this visor may have been having a joke with his superiors on this day...
moustache Posted August 20, 2021 Posted August 20, 2021 (edited) 3 hours ago, DD_Friar said: ref the glass in the visor Also in the Pnzr III-M looks like the factory worker who fitted this visor may have been having a joke with his superiors on this day... @DD_Friar Mmmh, not sure it's a bug... it's present on every german tank with this type of copulla... Edited August 20, 2021 by moustache 1
moustache Posted August 22, 2021 Posted August 22, 2021 the tracks of the tracks are a little strange ... they should during the turns or when the tank turns on itself, the tracks should widen ... there, the tracks seem to come only from a wheel, and not from track 1
[LeLv34]Lykurgos88 Posted August 22, 2021 Posted August 22, 2021 I am having a graphical bug after this update (never happened before). It's a minor one, but still annoying. Every time I select something from the UI, all the background GUI elements become transparent. It's especially annoying when you use full size map; all red circles are transparent and show the game world objects. Main menu is also bugged; the hangar aircraft can be seen whenever I select any UI elements. In the map picture it is hard to see when there is no movement, but there is a nose of Focke-Wulf peaking from the small red circle in the map. The map is too transparent and shows game engine elements. So I think the transparency is somehow broken? I've never had this problem before and I have been playing IL-2:GBS non-stop since 2017. The game itself is still fine; I don't find any graphical bugs when I am in the game world flying. Only transparent UI elements are problematic. I am using Ge 1660 Ti (new drivers etc). I checked from options that UI elements should at 100% opaque. 1
Beebop Posted August 22, 2021 Posted August 22, 2021 I know what you mean about pic 1. I have the same issue as in pic 1 in my game but not pic 2. Wild guess here but they changed the transparency and strength of the ship wakes and oddly could be a root cause of this issue as IL-2 game codes have historically been incestuous, i.e. change one thing here and it affects something unexpectedly there that you wouldn't normally predict.
RNAS10_Oliver Posted August 22, 2021 Posted August 22, 2021 (edited) It’s been reported already. And devs said in response that they were aware of it already also. Edited August 22, 2021 by RNAS10_Oliver
LF_Mark_Krieger Posted August 23, 2021 Posted August 23, 2021 Brief description: Bug in Macchi trigger animation Detailed description, conditions: In the MC.202, without the engine started, the trigger is in the safe (SICURA) position, but when you push it it goes throgh the stick. Once engine is started, it works properly. Perhaps the animation should be deactivated untill the engine is started? Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): windows 10, 4.603b patch, Nvidia 1060 3Gb with last drivers) 1
tbauchot Posted August 23, 2021 Posted August 23, 2021 Hello everyone, Since the last updates, I noticed graphical bugs in the cockpit of the Spad 13 ... Would you have the same effects in your game ? Attached, some pictures to inform you with more details. Thank you very much in advance for your possible help. ? 1 1
1CGS -DED-Rapidus Posted August 24, 2021 1CGS Posted August 24, 2021 On 8/17/2021 at 9:38 PM, silvergun said: I don't mean the opacity of the glass itself, but this Thank you, I passed on the information about the inaccuracies in the glazing. 16 hours ago, tbauchot said: Since the last updates, I noticed graphical bugs in the cockpit of the Spad 13 @tbauchot, How did you manage this? 21 hours ago, LF_Mark_Krieger said: Bug in Macchi trigger animation Thank you the task is in the list of works. On 8/22/2021 at 3:47 PM, moustache said: the tracks of the tracks are a little strange ... they should during the turns or when the tank turns on itself, the tracks should widen ... there, the tracks seem to come only from a wheel, and not from track Well, this is how the technology of drawing tracks on the ground works, I understand your desire to see perfect tracks, but take into account the fact that these tracks are moving over tcp packets in the network game, so such a simplification is necessary. 3 2
Mainstay Posted August 25, 2021 Posted August 25, 2021 I dont know if other people have this problem as well. But often i get these black flashing squares in the distant. They only pop up for a few milliseconds but still. It seems that objects? are creating them? Dont know what else could cause these weird texture boxes to popup at the horizon pretty often.
No_85_Gramps Posted August 25, 2021 Posted August 25, 2021 3 hours ago, Mainstay said: I dont know if other people have this problem as well. But often i get these black flashing squares in the distant. They only pop up for a few milliseconds but still. It seems that objects? are creating them? Dont know what else could cause these weird texture boxes to popup at the horizon pretty often. Try turning HDR off. That's what caused that problem on my setup.
tbauchot Posted August 25, 2021 Posted August 25, 2021 On 8/24/2021 at 1:54 PM, -DED-Rapidus said: On 8/23/2021 at 9:25 PM, tbauchot said: Since the last updates, I noticed graphical bugs in the cockpit of the Spad 13 @tbauchot, How did you manage this? @-DED-Rapidus Yesterday, everything is back to normal ! And I can assure you that I didn't do anything particular in my game ! Surely a residual effect of the full blue moon ! ? 1
RNAS10_Oliver Posted August 26, 2021 Posted August 26, 2021 Brief description: Warne-Browne Starboard Wheel Not Painted Detailed description, conditions: The wheel hubs in this squadron (2 Sqn RNAS / 202 Sqn RAF) were painted to indicate the flight (and role). And in A Flight both wheel hubs were painted half red half white. But the skin of them named Warne-Browne has just the port wheel painted, the starboard wheel has been left undecorated. I've attached screenshots from the viewer of both sides of the Warne-Browne skin that shows this discrepancy, and have also attached photographs of various aircraft from the squadron showing that the starboard sides was also painted in the Flight colours. Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): Intel i5-2500 @3.30GHz 16GB RAM NVIDIA GeForce GTX 1060 6GB NVIDIA Driver Version 461.40 Windows 10 Home, 64-Bit
Guest deleted@219798 Posted August 27, 2021 Posted August 27, 2021 Not sure if this is the right section. Maybe other have noticed this. Sometime half or the complete undercarriage of the DH4 disappears, the reappears. Seems to be just at certain angles.
Guest deleted@219798 Posted August 27, 2021 Posted August 27, 2021 Yeah maybe that's it or maybe I keep shooting the undercart off and it just regenerates like a lizard's tail!!?
RNAS10_Oliver Posted August 27, 2021 Posted August 27, 2021 (edited) I and @CaptainReflex also noticed this happening last night when we were sat watching an Airco DH4 come in to land! We had thought his had been shot away until it reappeared and then popped in and out of existence couple of times. We were viewing the DH4 from maybe it’s 1 o’clock through 4 o’clock. Edited August 27, 2021 by RNAS10_Oliver
1PL-Husar-1Esk Posted August 28, 2021 Posted August 28, 2021 (edited) Brief description: DVD and old decals do not match good together Detailed description, conditions: IMHO for better artistic approach. Old damage decals layer should be removed from bullet holes and only damage simulating tearing of fabric or broken ribs should be left. Now it kill immersion, when after one one shot, dozen holes appreas in random place. Besides both bullet holes do have different graphical representation which make things look even worse , because this is same material and same bullet type they should look the same. Additional assets : Edited September 4, 2021 by 1PL-Husar-1Esk 1
TCW_Brzi_Joe Posted August 28, 2021 Posted August 28, 2021 Brief description: Replays are first time shown with alternate spotting, until we play 1 sortie with alternate disabled. Then replays are without alternate.Detailed description, conditions: If I turn on my game, and go directly to replays, I will see them with alternate spotting on, regardless of my preference in game. If I play something after that (multiplayer, or quick mission without "alternate"), and then if I watch replay again, it will be without alternate spotting. "Alternate spotting"=on means huge planes in distance, and =off means just pixel per plane. Why is that important? I use replay with furball in distance to tune my settings for best spotting. Now I need to spend 10min in restarting and changing everything just to see if something is better or not. And I do that in VR, and that is not pleasant experience. Please make replays consistent without alternate spotting, or at least give us a switch for this. Additional assets (videos, screenshots, logs): -Your PC config data (OS, drivers, specific software): VR
LF_Mark_Krieger Posted August 28, 2021 Posted August 28, 2021 Brief description: bug in animation of Yak-7B series 36 trigger Detailed description, conditions: When you push the "shoot all weapons" button, triggers don't move. It works properly if you push machinegun and cannon button separately. Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): Windows 10, latest drivers, Nvidia 1060 Brief description: bug in animation of formation ligh switches with P-39 L-1 Detailed description, conditions: exactly same bug as P-51 D-15. With engine stopped, switches of the formation lights don't move although they sound. Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): Windows 10, latest drivers, Nvidia 1060
LF_Mark_Krieger Posted August 28, 2021 Posted August 28, 2021 (edited) Brief description: bug in animation of formation light switches in P-38 J-25 Detailed description, conditions: exactly same minor bug as P-51 D-15 and P-39 L-1 (perhaps it is present in other planes too). With engine stopped, switches of the formation lights don't move although they sound.Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): Windows 10, latest drivers, Nvidia 1060 Brief description: lack of sound in radiator switches animation in P-38 J-25 Detailed description, conditions: not really sure if it's a bug or it has ben decided that ratiator switches do not sound. All switches in the plane sound when they are moved, except these.Additional assets (videos, screenshots, logs): Wasn't sure if I had to post it here or in video and sound setting thread, but it is related with the animation in the cockpit of the model, so I thought here was the right place. And I know I am reporting very minor bugs related with cockpits. Hope it's not seen as an annoyance. Just want to apport my little grain of sand with what I can detect. I understand that other bugs have priority. Thank you! Edited August 29, 2021 by LF_Mark_Krieger 1 1
1CGS -DED-Rapidus Posted August 30, 2021 1CGS Posted August 30, 2021 On 8/27/2021 at 8:27 AM, kestrel444x500 said: Not sure if this is the right section. Maybe other have noticed this. Sometime half or the complete undercarriage of the DH4 disappears, the reappears. Seems to be just at certain angles. I tried to reproduce it, but it didn't work. Record a track if the situation repeats.
Guest deleted@219798 Posted August 31, 2021 Posted August 31, 2021 DH4 disappearing wheels, here's a video closest of 2 or 3 instances in 1 mission with 8 DH4s and 3 Dr1s.
Mtnbiker1998 Posted August 31, 2021 Posted August 31, 2021 La-5 invisible tracers When selecting the AP only belts for the LA-5s.8 There are no tracers. mixed belt has spare tracers and HE belt has normal tracers. Using a freshly reinstalled version of the game, unmodded, and I've verified my files through Steam
1CGS -DED-Rapidus Posted September 1, 2021 1CGS Posted September 1, 2021 @Mtnbiker1998,armor-piercing shells do not have tracers. 1
1PL-Husar-1Esk Posted September 1, 2021 Posted September 1, 2021 Brief description: grass is to high Detailed description, conditions: if we can't have way to reduce grass height or press grass to ground to stay low near object's, overall grass should be shortened. Better solution would be the way to change grass height in mission editor or remove it near objects. This give better object visibility and overall better more realistic look and feel to the simulation. Additional assets (videos, screenshots, logs): 1 2
1CGS -DED-Rapidus Posted September 1, 2021 1CGS Posted September 1, 2021 1 hour ago, 1PL-Husar-1Esk said: Brief description: grass is to high We know, but for now the grass will be like this(in different places of the planet and at different times of the year, the height of the grass may change, the current growth of the grass is taken as an average value).
1PL-Husar-1Esk Posted September 1, 2021 Posted September 1, 2021 3 hours ago, -DED-Rapidus said: We know, but for now the grass will be like this(in different places of the planet and at different times of the year, the height of the grass may change, the current growth of the grass is taken as an average value). Thanks for explanation. As average and short value are both unrealistic for all grass, IMO better for simulation would be choosing grass which do not cover ground objects and made scenery look unrealistic. I real life there would be no undamaged grass where soldiers build fortification, patrol, prepare defenses etc. Now battleground looks very artificial, like all ground objects where just dropped from sky just few seconds before action.
Beebop Posted September 2, 2021 Posted September 2, 2021 Well, that's Grain. It's supposed to be tall for better yield. It's not regular wild field grass. I think we are looking for something more like this...
silvergun Posted September 3, 2021 Posted September 3, 2021 (edited) Brief description: MC.202 series VIII, the fire trigger. Detailed description, conditions: The fire trigger trespassing the flightstick when fired.Version: Update 4.603, PC specs on the signature. Normal With trigger down. Edited September 3, 2021 by silvergun 1
Pastrana Posted September 4, 2021 Posted September 4, 2021 I have a problem with the sun, when I move my head the reflections on the screen become unplayable, very annoying in virtual reality it is impossible to play. The video shows the problem. Sorry if it is not here, I have uploaded the problem to another post, and I have found this one where it is specific. Sorry, my English translation is not my native language. The problem is with the sun which becomes unplayable in virtual reality, the clarity screenshots when facing the sun. You do not necessarily have to look at the sun directly, as soon as the sun is in front, the screenshots of clarity begin. Next I am going to leave 2 videos, one with the problem and the other with dcs where it does not have it. I have many years in virtual reality and I am new to il2, I have not seen this in another game. Hopefully I have a solution I love IL2 and I would like to continue playing. Thanks. ISSUE NO ISSUE 1
[DBS]Browning Posted September 4, 2021 Posted September 4, 2021 Do not look at the sun. Good advice in reality and ingame.
Pastrana Posted September 5, 2021 Posted September 5, 2021 (edited) 3 minutes ago, [DBS]Browning said: Do not look at the sun. Good advice in reality and ingame. I have many years in VR, many hours in dcs, many hours in simulators, and I don't have this problem in all of them. And that is precisely the problem, I do not look at the sun, the sun from the front generates an undesirable effect only on il2 17 minutes ago, [DBS]Browning said: Do not look at the sun. Good advice in reality and ingame. For example well implemented. So you can see that it's not just not looking at the sun NO Sun Issue DCS Edited September 5, 2021 by Pastrana
Noisemaker Posted September 5, 2021 Posted September 5, 2021 A bit of a reach here, but have you actually ever been outside in the sun? I can tell you from personal experience being outside in the sun, that IL2 is far more realistic than DCS when it comes to looking in the direction of the sun. An aside: Sometimes in real life, when I'm out in the sun, I even need to wear sunglasses to eliminate the glare from the sun in order to protect my eyes, and to be able to see anything at all, which in turn really messes with the contrast between lighted and shaded areas in my field of view. Our virtual pilots unfortunately don't seem to have this option (Except for the gunsight).
Pastrana Posted September 5, 2021 Posted September 5, 2021 12 minutes ago, Noisemaker said: A bit of a reach here, but have you actually ever been outside in the sun? I can tell you from personal experience being outside in the sun, that IL2 is far more realistic than DCS when it comes to looking in the direction of the sun. An aside: Sometimes in real life, when I'm out in the sun, I even need to wear sunglasses to eliminate the glare from the sun in order to protect my eyes, and to be able to see anything at all, which in turn really messes with the contrast between lighted and shaded areas in my field of view. Our virtual pilots unfortunately don't seem to have this option (Except for the gunsight). I'm new to IL2, I don't know if it's the graphics engine that works that way, but I can tell you that it doesn't happen to me with another game. The glimpse of brightness generated by going from a shady sector to a sunny sector is very strong in VR and is very noticeable and generates this inconvenience. In my case I can't play. I have seen that on other occasions some people asked about a similar problem, and for years.
Dagwoodyt Posted September 5, 2021 Posted September 5, 2021 I'm not sure how to take this thread. There are certain times of day that I avoid driving if possible precisely because of Sun glare that is only partially mitigated via sunglasses. Why then would it be unrealistic for similar situations to occur in a flight sim?
Pastrana Posted September 5, 2021 Posted September 5, 2021 Well I find another problem also related, when one eye passes through a stud for example it generates a flash, when the other eye passes it also generates a flash, something is not right.
Pastrana Posted September 5, 2021 Posted September 5, 2021 I am beginning to lose the illusions that will fix it, this problem has been around for a long time.
1PL-Husar-1Esk Posted September 6, 2021 Posted September 6, 2021 (edited) Brief description: FC bullet hit effects is too much overdone. Detailed description, conditions: There should be some feedback but this is plane unrealistic. Wood which they made plane structure do not splinter in cloud of dust made of wood shavings. Aircraft was made from spruce for constructing because it doesn't shatter or splinter when hit by bullets (source http://www.offbeatoregon.com/1301c-great-war-planes-made-of-oregon-spruce.html). Structure was covered with linen which also when hit do not make cloud of dust - bullet just made holes and are passing. You guys added sparks effect when metal parts are hit, now they are completly invisible becouse of those clouds of dust. That sparks feedback would be very satisfying to pilots - hitting the most vital part of plane - the engine, radiator, hinges etc. Additional assets (videos, screenshots, logs): Edited September 6, 2021 by 1PL-Husar-1Esk 16
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