1CGS Han Posted December 16, 2020 1CGS Posted December 16, 2020 Just now, Han said: Update 4.504 Dear Friends, New player controllable aircraft or vehicles aren’t ready yet, but we have decided to release the update 4.504 that improves many aspects of the sim. The main feature of this update is the increased visual detail of the landscape at close distances ................................ The second main feature is a nearly complete overhaul of the sound volume balance in the aircraft cockpits ................................ There are many other important changes as well, for instance, many graphical effects were improved like large structural fires in cities and more detailed tank cannon fire effects. Even the grass now bends when you fire the tank main gun! The full changelist follows: News on 4.504 update, full text You can ask new questions in this thread 20 17 9
6FG_Big_Al Posted December 16, 2020 Posted December 16, 2020 Thank you for this sweet little update! I hope you can rest for the last weeks and enjoy Xmas!
Talisman Posted December 16, 2020 Posted December 16, 2020 Great stuff! Thanks very much Happy landings, Talisman
PatrickAWlson Posted December 16, 2020 Posted December 16, 2020 Just wanted to express one more time my appreciation for the way in which this organization does business. It feels like a partnership, which is very rare in my experience as a consumer. 1 13
unreasonable Posted December 16, 2020 Posted December 16, 2020 48. P-51D-15 spinner was made less shiny; Seems unfair when everything else is being polished.... Good to see the sounds getting some TLC as well. Thank you. 1
JG_deserteagle540 Posted December 16, 2020 Posted December 16, 2020 Very nice update! Should we use stereo sound or 5.1 sound?
Jason_Williams Posted December 16, 2020 Posted December 16, 2020 Just now, JG_deserteagle540 said: Very nice update! Should we use stereo sound or 5.1 sound? Always stereo. Jason 1 3 2
[DBS]Browning Posted December 16, 2020 Posted December 16, 2020 (edited) Sound changes are a welcome surprise. Edited December 16, 2020 by [DBS]Browning
enyak Posted December 16, 2020 Posted December 16, 2020 Well, I just spent about 40 minutes zooming around Kuban listening to the new soundscape. The sound of rushing air alone is a huge improvement and given even more weight to an already fantastic aerodynamic simulation. 1 4
JG1_Butzzell Posted December 16, 2020 Posted December 16, 2020 Tested bumpy ground on Arras map. It is bumpy, But not SOGGY ! Many thanks 5 1
kestrel79 Posted December 16, 2020 Posted December 16, 2020 Another amazing update. Have a Merry Christmas dev team! Looking forward to testing the sound updates out. I'm excited to hear more wind as you gain speed in a dive.
Voyager Posted December 16, 2020 Posted December 16, 2020 Very cool. I'll have to hop in the Jug tonight and see how loud it is vs the V12 aircraft. I didn't pay much attention to its volume before, but I'd guess it probably got quieter, internally. I find myself wondering how loud a Beaufighter would be? I recall the thing had mufflers on it. I wonder if that would make a possible premium plane candidate? I recall they served all over the place. 1 1
kestrel79 Posted December 16, 2020 Posted December 16, 2020 Any take some videos of the new features for those of us stuck at work?
Ribbon Posted December 16, 2020 Posted December 16, 2020 Big thnx for putting it as a graphic option (in VR every frame counts)! ? Have a nice holidays! 2
Enceladus828 Posted December 16, 2020 Posted December 16, 2020 (edited) I think the devs made a mistake here. 4.504, not 5.405. We’ll probably be there in a year or two, but not there at the moment Edited December 16, 2020 by Enceladus 2 5
Count_Sessine Posted December 16, 2020 Posted December 16, 2020 Good job on the terrain for TC, really adds to immersion
356thFS_Melonfish Posted December 16, 2020 Posted December 16, 2020 I don't suppose a fix for the hurricane has been snuck in? I.e. nose pitching up when the flaps are deployed, otherwise it's Mary Poppins.
FTC_Snowy Posted December 16, 2020 Posted December 16, 2020 Thank you Devs, as always, for this update. Lots of good stuff. May I wish you all a very Merry Christmas. 2 1
Rustedgun Posted December 16, 2020 Posted December 16, 2020 I just smile when I see release like this one. It is the constant attention to detail and the continuous flow of additions and improvements that keep me a long term customer of whatever you produce. 1 1 5
I./JG52_Woutwocampe Posted December 16, 2020 Posted December 16, 2020 Nice that the AI wont try to shoot you from 3000 meters away in a face to face now. Thanks for the update. 1
40plus Posted December 16, 2020 Posted December 16, 2020 (edited) Ooooooo! The image of the P-39 pilot exiting his burning plane is sublime! Oh and By the way.... 56. The visibility range of large fires (static effects City_Fire, City_FireSmall, VillageSmoke and their new cyclic versions) has been increased to 100 km;57. Settlement fire effects in Career, Quick Missions and tank campaigns won’t periodically disappear and reappear or ‘flip’ when you move the camera around them. These effects now illuminate the surroundings as well;62. Сyclic settlement fire effects City_Fire_Loop, City_FireSmall_Loop and VillageSmoke_Loop won’t visibly disappear and reappear or ‘flip’ when you move the camera Thank you, thank you, thank you, thank you!!! Edited December 16, 2020 by 40plus 9
BladeMeister Posted December 16, 2020 Posted December 16, 2020 1 hour ago, Jason_Williams said: Always stereo. Jason Why stereo if I have a 5.1 setup? Thanks for the update. I am so glad that the A20 bomb bay doors will be ripped off if you belly land with them down now. That was really bothering me!!! LMAO! S!Blade<><
Jason_Williams Posted December 16, 2020 Posted December 16, 2020 11 minutes ago, BladeMeister said: Why stereo if I have a 5.1 setup? Thanks for the update. I am so glad that the A20 bomb bay doors will be ripped off if you belly land with them down now. That was really bothering me!!! LMAO! S!Blade<>< Because the sim is designed for Stereo. Always been that way. If you force 5.1 sounds will likely be missing. Jason 1 2 3
LachenKrieg Posted December 16, 2020 Posted December 16, 2020 1 hour ago, PatrickAWlson said: Just wanted to express one more time my appreciation for the way in which this organization does business. It feels like a partnership, which is very rare in my experience as a consumer. ^^^ This 2
jollyjack Posted December 16, 2020 Posted December 16, 2020 Great, now i begin to wonder what mods aren't needed no' mo'. I'll pre buy FC2 soon, as proof of my appreciation for all the good works done once again. Scout's honor!
Koenigstiger Posted December 16, 2020 Posted December 16, 2020 Hello Freaks, I'm really excited - the developer’s checkout work and an early Christmas present! Thank you - just as the chains fall on the Tiger I when driving, you don't want to have your fingers in between! Also the movement of the sloping towers - wonderfully implemented! Good luck ! Guenther
Otto_bann Posted December 16, 2020 Posted December 16, 2020 (edited) Tested right now on alpha IL2 Expert : the wind noise in cockpit is too high (tested in 190 A3). The motor sount can't be heared now on my game. Impossible to play long time or with sound shutted only. May the problem is only for me, the others pilots said to me "no problem" for them. I restarted the game : no change. What can I do now? Edited December 16, 2020 by Otto_bann 1 2
Alfred_Tupper Posted December 16, 2020 Posted December 16, 2020 Only 60 + improvements? Thank you team. From my first days of Rise of Flight (bought in a real shop on a DVD!) with six or so planes to now. I hope you get some rest at Christmas if you celebrate it or get a holiday.
FTC_Konaber Posted December 16, 2020 Posted December 16, 2020 31. Pilot AI won’t dive into the ground after receiving a command to attack a ground target if there is no ammo; Why get rid of a feature? ? 1
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