super-truite Posted August 14, 2021 Author Posted August 14, 2021 yeah, it crashed and now I cannot even launch the stat server 1
super-truite Posted August 15, 2021 Author Posted August 15, 2021 stats should be working again. I only have stats since february though. If the people take out the pitch forks I will process the older logs later. I am updating the old maps where there was no ammo truck system (green dots on the map): All flak trucks will have infinite ammo on those. Also, when there is enough players, I remove only AI tanks now. This way there is always some action for planes and flak trucks, even if there is not much players in the air. If the performances are bad I will revert or limit the number of AI planes.
Lofte Posted August 22, 2021 Posted August 22, 2021 Hi @super-truite Did I miss something? Spawn killing is vorbidden now? Block (capture) enemy's base is not a part of the MP game anymore? If so - how far should I let go enemy tank after spawn?) In other words - wth is going on here and why I was banned by vote for spawn kills?
ShampooX Posted August 24, 2021 Posted August 24, 2021 Yes Lofte. Spawn killing is frowned upon because AAS is more about fairness and not actual combat. And, if enough of your buddies don't like somebody's play style, you can all vote that person out. Pretty soon, you will be asked to "choose your pronoun" in order to play. It's a kinder, gentler game where War Thunder kids still have a safe place to complain about whats fair and what isn't. I only play if Finnish is full. Which is not often.
super-truite Posted August 24, 2021 Author Posted August 24, 2021 I feel some tension, did someone get misgendered ? 1
Kerhuon Posted September 5, 2021 Posted September 5, 2021 Ce soir , 20 contre 3 !! Ces déséquilibres marqués sont-ils en train de devenir la norme sur AAA ?
moustache Posted September 6, 2021 Posted September 6, 2021 I believe that this will always be the case as long as there is no more interesting tank on the allied side ... it remains to be prayed that the studio creates other tanks (please, t 34-85...) ...
super-truite Posted September 6, 2021 Author Posted September 6, 2021 there is a TC discount atm. I guess every new players want to try the big cats...
Stout Posted September 9, 2021 Posted September 9, 2021 On 9/6/2021 at 7:59 PM, super-truite said: there is a TC discount atm. I guess every new players want to try the big cats... I did and I really like your server
[SN]_Reaper_ Posted September 10, 2021 Posted September 10, 2021 @super-truite Salute Are there any plans to add new missions to other maps? Moscow, Stalingrad, etc. 1
ickylevel Posted September 11, 2021 Posted September 11, 2021 Moscow and stalingrad do not have very good terrain. Basically it's flat. Which means that everything will have to be far appart , so there would be more driving and less figthing.
[SN]_Reaper_ Posted September 11, 2021 Posted September 11, 2021 Salute ickylevel ! I played on a Finnish server on a map of Stalingrad, and there is a rather interesting landscape. Basically, this is the area to the west, northwest of Stalingrad. On other maps, you can also find a suitable terrain. I would like a little more variety ☺️
ickylevel Posted September 11, 2021 Posted September 11, 2021 (edited) 2 hours ago, dragon_7611 said: Salute ickylevel ! I played on a Finnish server on a map of Stalingrad, and there is a rather interesting landscape. Basically, this is the area to the west, northwest of Stalingrad. On other maps, you can also find a suitable terrain. I would like a little more variety ☺️ Ok does it have trees by the roads though? I hate these. New map tonight. Edited September 11, 2021 by ickylevel
ickylevel Posted September 11, 2021 Posted September 11, 2021 Super truite needs to restart the server manually. I'm trying to get in touch with him.
[SN]_Reaper_ Posted September 12, 2021 Posted September 12, 2021 18 hours ago, ickylevel said: Ok does it have trees by the roads though? I hate these. Do you hate trees? Yes there are trees ?
Kerhuon Posted September 17, 2021 Posted September 17, 2021 Hello ! peut-être le seul à le dire ici mais pour l'instant : - Carte Kornilova : sympa ... mais ça ne va plus loin car c'est un désastre à jouer => La pire des cartes pour les tanks si on ne reste pas sur la route !! je l'ai déjà dit , les tanks sont plus endommagés par les arbres et surtout les objets invisibles en tungtene si on sort des routes ... - "Goliblougi-boulga" ... je sais plus comment elle s'appelle mais il s'agit de la toute dernière qui vient d'apparaitre ! => Je comprend mal l'idée -louable certainement -qui consistait peut-être à ré-équilibrer les forces (tanks) en jeu avecles suppressions du Tigre et du Ferdi pour le coté allemand et des SU 122/152 coté russe ... en fait c'est juste faire en sorte d'accroitre le déséquilibre car : => La carte se joue - à mon sens - sur du combat à moyenne / longue portée: => le panther avec son 75mm à tube long (par rapport au 76mm du T-34) possède de loin des performances qui lui permettent de shooter un russe de très loin , dès les 1er coups ! le 76mm du T-34 , sur une moyenne / longue portée ne donne pas du tout la même possibilité ... hier soir ,entre 60/65 obus de 76 (T-34)sur un panther à 1800m , 3/4 face et 1 coup au but sur 2 ...et rien !! si on rajoute le déséquilibre récurent entre joueurs coté russe et allemand... Remettre SU122 & 152 , avec tigre & Ferdi , et ça permettrai selon moi de remettre les pendules à l'heure du point de vue de la jouabilité ! Je sais , le coté historique .... mais je préfère un minimum de jouabilité ; après , reste la solution déjà adoptée par bien d'autres : jouer coté allemand ! kornilova et golubmachin- truc , je ne suis pas fan du tout ! pas besoin de les virer , d'autres semblent apprécier (coté allemands ?) et je peux basculer sur un autre serveur en attendant que celles-ci soient finies ! 1
LUZITANO Posted September 17, 2021 Posted September 17, 2021 (edited) 1 hour ago, Kerhuon said: - "Goliblougi-boulga" ... je sais plus comment elle s'appelle mais il s'agit de la toute dernière qui vient d'apparaitre ! => Je comprend mal l'idée -louable certainement -qui consistait peut-être à ré-équilibrer les forces (tanks) en jeu avecles suppressions du Tigre et du Ferdi pour le coté allemand et des SU 122/152 coté russe ... en fait c'est juste faire en sorte d'accroitre le déséquilibre I don't understand... Panther is one of the best tanks in the game, also Tiger and Ferdi are on another level. There's no way to compare the forces, but the Panther would have to face at least the SU-152, remembering that the SU-152 easily loses to a Panzer IV... Edited September 17, 2021 by LUZITANO 1
[SN]_Reaper_ Posted September 18, 2021 Posted September 18, 2021 19 hours ago, LUZITANO said: Panther is one of the best tanks in the game... I hate Panther. The SU-152 does not always strike her in the forehead. Better to fight a pair of Tigers than one Panther The most uncomfortable tank besides Ferdy I hate the Luftwaffe too 1
Kerhuon Posted September 18, 2021 Posted September 18, 2021 (edited) Ok in a few words : Kornivola map : - Nice but in my mind a disaster to play unless you keep your tank on the road ! will will get mostly damaged by invisibles objects than ennemy shells !! This map should be replaced ! The last map added : Removing heavies tank was a good idea but the map topography make the it to be played in a middle / long range combat ! Just place a panther on top of a hill and at long range , you'll remain the boss and will rules the game !! => Panther 75 mm long bore is far efficiant than than the T-34 with it short 76.2 barrel !! What I say is that removing heavies, if done in order to balance forces (russian/ German), is in fact a big failure , consisting of unbalacing far more the game ! In my mind , history in one thing , playability another one ! I suggest to make heavies on both sides availables again ! And let me add also something more about "Yamki" map [Edit : it is Yuzhnaya map !!!] ( or something like ... ) : The spawn points have been moved far away ... ok , but doing that way it's now easy to lock access to combat area to russian tanks , mainly when coming from "tank 5 allies spawns" ?? its a non sense for me.. sorry , but the old man I am can only see this as a great disavantage for russian !... in the army , in would not obey your orders if I want to remain alive as long as possible ! In the end , consider theses facts as a personal opinion , not as a request to change anything ! I get the opportunity to switch to another room when kornilova and the last map added is running ! Google translation or Reverso (far better) will translate fastly my yesterday 's post in you want more details ! Edited September 20, 2021 by Kerhuon
[SN]_Reaper_ Posted September 19, 2021 Posted September 19, 2021 (edited) And I like the Golubino map. Pz-3, pz-4. Oh ja, ja, sehr gut Yesterday there was a battle of 10 vs 10. Super! It is very difficult to take the last blue team flag. Smooth open terrain makes it impossible to get close to the target unnoticed. Panthers and Pz-4s in defense easily destroy allied tanks Kornilova - I don't like this map too. And also Cologne Edited September 19, 2021 by dragon_7611
Kerhuon Posted September 20, 2021 Posted September 20, 2021 Yes , this is Golubino map ! Tested this morning on german side ! definitely , unpleasant to play for me ! sorry for the one who spend time for enhancing our game providing new maps ! May be , just change the season , switchin from the ugly autumn to a greeen summer ?? I'll try to play it more just to see if i can "tame "it...
ickylevel Posted September 20, 2021 Posted September 20, 2021 On 9/17/2021 at 9:42 PM, Kerhuon said: Hello ! peut-être le seul à le dire ici mais pour l'instant : - Carte Kornilova : sympa ... mais ça ne va plus loin car c'est un désastre à jouer => La pire des cartes pour les tanks si on ne reste pas sur la route !! je l'ai déjà dit , les tanks sont plus endommagés par les arbres et surtout les objets invisibles en tungtene si on sort des routes ... - "Goliblougi-boulga" ... je sais plus comment elle s'appelle mais il s'agit de la toute dernière qui vient d'apparaitre ! => Je comprend mal l'idée -louable certainement -qui consistait peut-être à ré-équilibrer les forces (tanks) en jeu avecles suppressions du Tigre et du Ferdi pour le coté allemand et des SU 122/152 coté russe ... en fait c'est juste faire en sorte d'accroitre le déséquilibre car : => La carte se joue - à mon sens - sur du combat à moyenne / longue portée: => le panther avec son 75mm à tube long (par rapport au 76mm du T-34) possède de loin des performances qui lui permettent de shooter un russe de très loin , dès les 1er coups ! le 76mm du T-34 , sur une moyenne / longue portée ne donne pas du tout la même possibilité ... hier soir ,entre 60/65 obus de 76 (T-34)sur un panther à 1800m , 3/4 face et 1 coup au but sur 2 ...et rien !! si on rajoute le déséquilibre récurent entre joueurs coté russe et allemand... Remettre SU122 & 152 , avec tigre & Ferdi , et ça permettrai selon moi de remettre les pendules à l'heure du point de vue de la jouabilité ! Je sais , le coté historique .... mais je préfère un minimum de jouabilité ; après , reste la solution déjà adoptée par bien d'autres : jouer coté allemand ! kornilova et golubmachin- truc , je ne suis pas fan du tout ! pas besoin de les virer , d'autres semblent apprécier (coté allemands ?) et je peux basculer sur un autre serveur en attendant que celles-ci soient finies ! *Kornilova est ma prefere, de tres loin, malgres les abres invisibles. Apres quand on connait ou sont les abres invisibles ca va je trouve. Ils sont concentres a certain endroit. Disons que veliki luki cest la pire carte pour ca. *Je peux enlever le panther, si les gens sont pret pour ca. Le su serait pourri sur cette carte. J'ai meme pas encore joue la carte. On 9/18/2021 at 10:41 PM, Kerhuon said: Ok in a few words : Kornivola map : - Nice but in my mind a disaster to play unless you keep your tank on the road ! will will get mostly damaged by invisibles objects than ennemy shells !! This map should be replaced ! The last map added : Removing heavies tank was a good idea but the map topography make the it to be played in a middle / long range combat ! Just place a panther on top of a hill and at long range , you'll remain the boss and will rules the game !! => Panther 75 mm long bore is far efficiant than than the T-34 with it short 76.2 barrel !! What I say is that removing heavies, if done in order to balance forces (russian/ German), is in fact a big failure , consisting of unbalacing far more the game ! In my mind , history in one thing , playability another one ! I suggest to make heavies on both sides availables again ! And let me add also something more about "Yamki" map [Edit : it is Yuzhnaya map !!!] ( or something like ... ) : The spawn points have been moved far away ... ok , but doing that way it's now easy to lock access to combat area to russian tanks , mainly when coming from "tank 5 allies spawns" ?? its a non sense for me.. sorry , but the old man I am can only see this as a great disavantage for russian !... in the army , in would not obey your orders if I want to remain alive as long as possible ! In the end , consider theses facts as a personal opinion , not as a request to change anything ! I get the opportunity to switch to another room when kornilova and the last map added is running ! Google translation or Reverso (far better) will translate fastly my yesterday 's post in you want more details ! Tu veux dire la colline avec les batiments? Qui avantage vachement les russes. On 9/19/2021 at 10:34 AM, dragon_7611 said: And I like the Golubino map. Pz-3, pz-4. Oh ja, ja, sehr gut Yesterday there was a battle of 10 vs 10. Super! It is very difficult to take the last blue team flag. Smooth open terrain makes it impossible to get close to the target unnoticed. Panthers and Pz-4s in defense easily destroy allied tanks Kornilova - I don't like this map too. And also Cologne I will remove the panther soon I think, if it's too strong.
Kerhuon Posted September 20, 2021 Posted September 20, 2021 (edited) 5 hours ago, ickylevel said: *Kornilova est ma prefere, de tres loin, malgres les abres invisibles. Apres quand on connait ou sont les abres invisibles ca va je trouve. Ils sont concentres a certain endroit. Disons que veliki luki cest la pire carte pour ca. *Je peux enlever le panther, si les gens sont pret pour ca. Le su serait pourri sur cette carte. J'ai meme pas encore joue la carte. Tu veux dire la colline avec les batiments? Qui avantage vachement les russes. I will remove the panther soon I think, if it's too strong. Kornilova : "*Kornilova est ma prefere, de tres loin, malgres les abres invisibles. Apres quand on connait ou sont les abres invisibles ca va je trouve. Ils sont concentres a certain endroit. Disons que veliki luki cest la pire carte pour ca" => It s impossible to remember wherer are all the invisibles objets ! the map is crippled with these bugs " Golubino map /Je peux enlever le panther, si les gens sont pret pour ca " => Médium to long range combat : The 75 mm panther / Pz IV remain more efficient at distance than the russian 76.2 ! The SU have a long range capacity and so can be considered as a wise choice for engaging ennemies from far/ very far ! "Tu veux dire la colline avec les batiments? Qui avantage vachement les russes" => I dont speak about Yamki but Yuzhnaya ! sorry for the confusion ! In Yuzhnaya, at Tank 5 allies / East side , panther or tiger at distance can lock any access to the road for russian , as there is a large open field to cross under their gun range ; going close to the sea toward village , threw the forest ? again , invisibles objects and if ennemy in the villlage , the game is almost finished ! Remember the russian 76.2 will not get so good at distance , once again ! In the forest , the SU HE have the ability to detonate when hitting a tree leaves.. I dont see any advantage from this position ! SU are not in common use by any players !! In the end, just a personnal view ! Edited September 20, 2021 by Kerhuon
ickylevel Posted September 20, 2021 Posted September 20, 2021 (edited) En fait j'ai jamais joue la nouvelle verrsion de Yuzhnaya je pense. Next Golubino will have faster recovery time for panzer 4 numbers. Edited September 20, 2021 by ickylevel
UFO* Posted September 22, 2021 Posted September 22, 2021 Player 53285 goes behind the opposite side and kills the defenses near the flag. Funny, but not pretty.
Kerhuon Posted September 24, 2021 Posted September 24, 2021 Is it possible to make that kornilova do not follow golubino ?? So that we can enjoy any other maps to play without these ones !
ickylevel Posted September 26, 2021 Posted September 26, 2021 On 9/24/2021 at 7:19 PM, Kerhuon said: Is it possible to make that kornilova do not follow golubino ?? So that we can enjoy any other maps to play without these ones ! Ok.
moustache Posted September 26, 2021 Posted September 26, 2021 hello @ickylevel, @super-truite... there seems to be a bug on the kornilova map ... impossible to lower the flags ... tonight, it is precisely the 2nd allied flag ... thank you
UFO* Posted September 27, 2021 Posted September 27, 2021 8 hours ago, moustache said: hello @ickylevel, @super-truite... there seems to be a bug on the kornilova map ... impossible to lower the flags ... tonight, it is precisely the 2nd allied flag ... thank you Надо убить все юниты вокруг флага . Там есть 2 пулемета , расчет может разбежаться а пулемет остается .
moustache Posted September 27, 2021 Posted September 27, 2021 Aaaaah, Ok, thank you for your answer, don't know that...
1./JG42flesch Posted September 28, 2021 Posted September 28, 2021 Golubino Map: never endless T34 vs 5 or 6 PZIV!!!!!!!!!!! What a nice Balancing? Wy always this Russian Bais?
moustache Posted September 29, 2021 Posted September 29, 2021 10 hours ago, 1./JG42flesch said: Golubino Map: never endless T34 vs 5 or 6 PZIV!!!!!!!!!!! What a nice Balancing? Wy always this Russian Bais? it is not the fault of the designers of the server ... it is up to the players to go to this or that camp ... maybe if other allied tanks are developed, there will be more players on the side allies ... but I don't think we should count on future tanks ...
Kerhuon Posted September 29, 2021 Posted September 29, 2021 9 hours ago, moustache said: it is not the fault of the designers of the server ... it is up to the players to go to this or that camp ... maybe if other allied tanks are developed, there will be more players on the side allies ... but I don't think we should count on future tanks ... A wise choice would consist in ....removing "golubino ! Unplayable and endless ! The map can bring far more than others an unbalanced game ! Sorry to be rude saying this ! I tried to play it each day as possible (Russian /german side or even in the air), but its all but not a pleasure to play! 1
ickylevel Posted October 3, 2021 Posted October 3, 2021 On 9/28/2021 at 11:05 PM, 1./JG42flesch said: Golubino Map: never endless T34 vs 5 or 6 PZIV!!!!!!!!!!! What a nice Balancing? Wy always this Russian Bais? The panzer 4 respawns quickly. You can always have at least 2 on the field.
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