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VBF-12_Stele
Posted

 

Hello. Tried the Normandy campaign and have Cricqueville as my home base. There is a flak gun in the middle of the runway that my wingmen keep crashing into during takeoff. Is there a setting to move them away from the field or does the mission template need an updating?

Posted

Reporting bugs here, a copy of my post in case the developer checks this more than othr posts....

 

I picked up PWCGTC and the first mission was great.

 

However, mission 2 generation has issues. I instantlty start off the mission on a slope and the tank rolls over on its side, as does another tank in the platoon. There is no way to right itself like in steel fury if this kind of bug occurs. I did once jump to the gunner and swing the gun over which got me back up but its of no use because 4 times out of 5 there was no way to get the tank back on its tracks. To make things worse, there is a deep river in front of the start point and no bridges. I watched a whole company of friendly tanks commit suicide in the river. What a mess. Another problem in this verion of CG is that the AI platoon of tanks seems to jerk forward about 2 feet and this is often how they travel in some spots, there must be something wrong with the AI logics ability to advance at certain times or on a specific terrain.

 

I know the TC version of this tool is beta but maybe these two issues have a fix?

PatrickAWlson
Posted
14 minutes ago, WitchyWoman said:

Reporting bugs here, a copy of my post in case the developer checks this more than othr posts....

 

I picked up PWCGTC and the first mission was great.

 

However, mission 2 generation has issues. I instantlty start off the mission on a slope and the tank rolls over on its side, as does another tank in the platoon. There is no way to right itself like in steel fury if this kind of bug occurs. I did once jump to the gunner and swing the gun over which got me back up but its of no use because 4 times out of 5 there was no way to get the tank back on its tracks. To make things worse, there is a deep river in front of the start point and no bridges. I watched a whole company of friendly tanks commit suicide in the river. What a mess. Another problem in this verion of CG is that the AI platoon of tanks seems to jerk forward about 2 feet and this is often how they travel in some spots, there must be something wrong with the AI logics ability to advance at certain times or on a specific terrain.

 

I know the TC version of this tool is beta but maybe these two issues have a fix?

 

Same question that you asked in the PM so I will repost the response:

 

PWCG has no ability to detect terrain. Your only option is to generate a different mission.

 

As for objectives, you usually have an objective to reach a town or something similar.  Defending units are placed around the objective.  Assaulting units are placed in attack groups that converge on the objective.  As for units being placed with seemingly no care for with respect to terrain, see my comment above.

 

Units are given waypoints.  Once they start moving that is in game AI and out of my control.  I can only tell them where to start and where to go.  How they get there and what they choose to do in between is up to the game.

 

I was hoping that I would be able to do more with PWCG TC but I really don't think that I can.  It is what it is and I seriously doubt it is going to get much better.  I am not a 1C programmer and have no access to anything that any other customer has. 

 

I know you are probably not going to care much for my response but the fact is there is not a lot that I can do about it.  The same questions and answers come up with PWCG for airplanes - I have extremely limited  control over what the AI does, so any behavior you see in game is rarely something that I can influence.

 

A little more: PWCG TC is probably effectively dead, at least as far as me coding any further.  I simply do not have the tools to do what I want nor the personal bandwidth to go further.  PWCG TC is in a public repo, so if anybody wants to have a go, send me a PM and I will give you a link to the repo.

Posted (edited)

Unerstood,

 

And its not your fault. Its a shame there isnt any priority from developers for this expansion.  I think I am going to hold off from purchasing anymore content unless something is done to improve this module. Thanks for at least giving us something that was entirely missing from the stock game.

Edited by WitchyWoman
Posted
23 hours ago, PatrickAWlson said:

PWCG TC is probably effectively dead, at least as far as me coding any further. 


That’s too bad, but I understand. 
 

I’d love to see the new tanks added to PWCGTC. 

Posted

Hello, trying to start a single player campaign flying for the Luftwaffe over Stalingrad and get error code, it happens after entering data and clicking "create campaign".   Also, tried doing the same but flying Italian, same result.  Posting error log here.

PWCGErrorLog.txt

PatrickAWlson
Posted
On 1/2/2023 at 3:06 PM, czech693 said:

Well, twice I tried creating a campaign on the Stalingrad map using the 495th with the P-40 on the default date of 01/03/42 and both times it used the East1944 map.  I wasn't trying to use that map, it's just defaulting to it.

 

I improved the campaign data entry to limit (hopefully eliminate) the possibility of data entry errors.  There were options that I was allowing that should not be allowed.  I think you're managing to find all of them :) .  In the future there is no "All Maps" option so there cannot be an invalid start date.  I also eliminated the end of map period as a valid campaign start date (which is what March 1 1942 is for Moscow).

 

It works if you choose Moscow as the map and a date between October 1941 and Feb 1942.  If you want to be on Stalingrad, then explicitly choose that map and March 1942 also works.

20 hours ago, GSP_Hund said:

Hello, trying to start a single player campaign flying for the Luftwaffe over Stalingrad and get error code, it happens after entering data and clicking "create campaign".   Also, tried doing the same but flying Italian, same result.  Posting error log here.

PWCGErrorLog.txt 22.31 kB · 2 downloads

 

Can you provide the campaign start details?  Map, date, squadron?

Posted (edited)

@PatrickAWlson and all using PWCG, is there a cure for AI aircraft ignoring AAA fire while enroute between waypoints? A ground attack career is truly a horror game...

 

Also, what's the logic of AAA placement? I'm asking because the Moscow map has a lot of rivers and so many brigdes that are (reasonably enough, I imagine) defended by AAA emplacements (usually two at least, one on each side of the river). More often than not, intersecting them when flying towards the objective is a death sentence for AI flights.

Even using Low number of AAA units in Simple Config doesn't really seem to improve things. Half of the regiment is either MIA or hospitalized after four missions in my Hurricane career.

 

Edited by Picchio
Posted (edited)
39 minutes ago, Picchio said:

@PatrickAWlson and all using PWCG, is there a cure for AI aircraft ignoring AAA fire while enroute between waypoints? A ground attack career is truly a horror game...

 

Also, what's the logic of AAA placement? I'm asking because the Moscow map has a lot of rivers and so many brigdes that are (reasonably enough, I imagine) defended by AAA emplacements (usually two at least, one on each side of the river). More often than not, intersecting them when flying towards the objective is a death sentence for AI flights.

Even using Low number of AAA units in Simple Config doesn't really seem to improve things. Half of the regiment is either MIA or hospitalized after four missions in my Hurricane career.

 

 

Sounds like I need to bump the accuracy in the AAA mod down some or revert to the previous method of introducing inaccuracy I was using as I know Picchio uses it. I don't believe Pat can make the AI do anything but fly a steady course and speed and alt between waypoints. It needs the AI to be improved to take slight avoidance maneuvers around the base course. eg. drifting up and down by 100-200 ft around the specified altitude would make a big difference. Cutting down the AAA emplacements is going to make missions boring so that would be a last resort I think. I doubt Pat wants to introduce a system of AAA intel so AAA sites get avoided by the mission builder logic after a AAA site becomes "known". 

 

@PatrickAWlson - just to confirm you still force all AAA to low skill in PWCG missions? Thanks.

 

@Picchio - can you please advise either here or in the AAA mod thread (perhaps better there) whether it is light AAA or heavy AAA causing the most grief or if it is both. Thanks.

Edited by Stonehouse
  • Thanks 2
Posted (edited)

@PatrickAWlson  Sir, see attached pic, Stalingrad - 1/9/1942 - JG52, and I blotted out my ridiculous campaign player name.

error PWCG.jpg

PWCGErrorLog.txt

Edited by GSP_Hund
add text
  • Thanks 1
PatrickAWlson
Posted

@Stonehouse Yes.  Both AA and non fighters are set to Novice skill level.  There are only a few cases where gunners will be better than Novice.  Fighter planes with a gunner like the 110 or 410 may not be Novice.  Gunners under balloons and maybe a a few other places are set to Common to reflect the fact that they are locked in.

@GSP_Hund You don't have a Player Name.  Also, the player name must be English alphabet only.  No numbers, letters or non-English characters.

PatrickAWlson
Posted
On 12/28/2022 at 3:56 AM, entropyembrace said:

I started a campaign on 01/09/1942 with RAF 4 Squadron (earliest date the Mosquito appears in PWCG) but whenever I click on the Mission button it creates the see PWCGErrorLog.txt error. I've attached the log file.

PWCGErrorLog.txt 4 kB · 4 downloads

 

Parked is not supported in Normandy.  Reset the start position to Runway.

Posted
On 12/5/2022 at 12:29 PM, CobraPower said:

Hi Pat!

 

Did some further testing on the issue I was having not being able to transfer into a transport squadron and still no luck. Whether TG1, V800, 437th or 102nd the only possible way to join these squadrons is to start a new campaign in them. So unless I am doing something really wrong, I think there is just no physical way to get to them in the interface as they still exist within campaign but no way to transfer in.

 

Hi Pat! Just wanted to bump this again in case you didn’t see it. I can certainly live without it but if its a really easy fix it would be great! Thanks!

PatrickAWlson
Posted
1 hour ago, CobraPower said:

 

Hi Pat! Just wanted to bump this again in case you didn’t see it. I can certainly live without it but if its a really easy fix it would be great! Thanks!

 

Thanks for the reminder.  I am doing some fixes now so good timing.

  • Thanks 1
Posted
On 11/22/2022 at 9:53 AM, Russkly said:

@PatrickAWlson

 

Getting random LuaScripts/Sound errors while loading missions in game.

 

Seem to be mostly related to Ju88 and Bf110.

 

Requires Task Manager to close programme, deletion of mission in PWCG and creation of new mission.

 

Error files attached.

PWCGErrorLog.txt 3 kB · 2 downloads 435043745_Bf1091940202211220911258.zip 4.9 MB · 0 downloads

 

Just bumping this, as it still happens every 10-15 missions, and I'm not sure how much time Pat has to follow all the posts in this thread.

 

Wondering if it's something at my end or not...

PatrickAWlson
Posted
5 hours ago, Russkly said:

 

Just bumping this, as it still happens every 10-15 missions, and I'm not sure how much time Pat has to follow all the posts in this thread.

 

Wondering if it's something at my end or not...

 

In game issue. I think somebody created a user made patch for this.  Kind of surprised that 1C has not fixed this yet.

14 hours ago, CobraPower said:

 

Hi Pat! Just wanted to bump this again in case you didn’t see it. I can certainly live without it but if its a really easy fix it would be great! Thanks!

 

Got it done.  The transfer screen as a whole needed a little bit of TLC with regards to role selection.  Made the changes and verified the ability to transfer to a transport unit for Russians, Americans, and Germans. 

Posted
17 minutes ago, PatrickAWlson said:

 

In game issue. I think somebody created a user made patch for this.  Kind of surprised that 1C has not fixed this yet.

 

Got it done.  The transfer screen as a whole needed a little bit of TLC with regards to role selection.  Made the changes and verified the ability to transfer to a transport unit for Russians, Americans, and Germans. 

 

Thanks, Pat

Posted
37 minutes ago, PatrickAWlson said:

 

In game issue. I think somebody created a user made patch for this.  Kind of surprised that 1C has not fixed this yet.

 

Got it done.  The transfer screen as a whole needed a little bit of TLC with regards to role selection.  Made the changes and verified the ability to transfer to a transport unit for Russians, Americans, and Germans. 

Awesome! Thanks so much, Pat :)

Posted
On 1/7/2023 at 5:59 PM, PatrickAWlson said:

 

Same question that you asked in the PM so I will repost the response:

 

PWCG has no ability to detect terrain. Your only option is to generate a different mission.

 

As for objectives, you usually have an objective to reach a town or something similar.  Defending units are placed around the objective.  Assaulting units are placed in attack groups that converge on the objective.  As for units being placed with seemingly no care for with respect to terrain, see my comment above.

 

Units are given waypoints.  Once they start moving that is in game AI and out of my control.  I can only tell them where to start and where to go.  How they get there and what they choose to do in between is up to the game.

 

I was hoping that I would be able to do more with PWCG TC but I really don't think that I can.  It is what it is and I seriously doubt it is going to get much better.  I am not a 1C programmer and have no access to anything that any other customer has. 

 

I know you are probably not going to care much for my response but the fact is there is not a lot that I can do about it.  The same questions and answers come up with PWCG for airplanes - I have extremely limited  control over what the AI does, so any behavior you see in game is rarely something that I can influence.

 

A little more: PWCG TC is probably effectively dead, at least as far as me coding any further.  I simply do not have the tools to do what I want nor the personal bandwidth to go further.  PWCG TC is in a public repo, so if anybody wants to have a go, send me a PM and I will give you a link to the repo.

Even if its just a few updates here and there to have the latest content integrated that’s more than great! I’m just happy PWCG for TC is actually a thing and if the worst case is scrubbing a few missions that’s just fine.

Posted (edited)

Hey Pat. Hope all is well with you. 
 

I’m circling back concerning my report of an issue with bombs and rockets being loaded to the aircraft of flight mates. I just concluded a ground attack mission against German infantry in which the flight included just me and a flight leader. He was to have had rockets but had nothing and flew off as soon as we reached the target area. I had p51 rockets on my plane. Only difference I know of was he was in a p51b and I was in a d model. 
 

I don’t see anyone else commenting on this so not sure what to make of my experience with ground attack missions. Any thoughts on this will be appreciated. 

Edited by TheSNAFU
Posted

In the Pilots screen just before accepting the mission, did the loadout show rockets for both the lead's aircraft and your's?  Or, did you have to select rockets for your aircraft?

Posted

Pat, just a heads-up: 14.1.4 still has a F2 skin assignment problem, I am not sure if it is only related to that specific mod or if your skins also have incorrect links. In any case, @czech693 solved it here: 

 

Posted

Getting an error message when generating mission on BoN map, see attached.  Background:

 

-Lost my current British Pilot KIA

-Default Reference Pilot then defaulted to my German Pilot.

-That German pilot had been created on BoN map, but his squadron had moved to BoM map

-I switched reference pilot back to a Canadian pilot, but can't get a mission to generate for him, even after transferring him to the RAF 66 (when KIA pilot had been flying).

-Missions will generate successfully for German pilot on BoM map.

 

Thank you

Western War202301262101992.zip

Posted
16 hours ago, Varibraun said:

Getting an error message when generating mission on BoN map, see attached.  Background:

 

@PatrickAWlson I was just able to resolve it for my RAF pilot by transferring my German pilot back to the BoN map.

 

P.S. He is very happy to be back on the coast of France instead of outside Moscow in November.

PatrickAWlson
Posted
13 minutes ago, Varibraun said:

 

@PatrickAWlson I was just able to resolve it for my RAF pilot by transferring my German pilot back to the BoN map.

 

P.S. He is very happy to be back on the coast of France instead of outside Moscow in November.

 

I'll look into why PWCG is not automatically changing maps.  

  • Thanks 1
Posted

Hi all...

I have an error when I try to generate the mission. Here my Error Log.

Thanks for all.

PWCGErrorLog.txt

Posted

Ok, I understood the problem: I cant start "parked" in Normandy.

Posted (edited)

Hi Pat,.

I seem not to be able to get more than 12 human pilots into one mission.

After clicking "Mission", and "Mission" again on the next screen, I arrive at the list of users/pilots to select for the mission, and there is never more than 12.

Is that somehow somewhere hardcoded, or am I doing stupid things?

Is it maybe a maximum of planes per flight, or something alike?

 

 

Thank you!

 

 

Edited by 216th_Nocke
PatrickAWlson
Posted
34 minutes ago, 216th_Nocke said:

Hi Pat,.

I seem not to be able to get more than 12 human pilots into one mission.

After clicking "Mission", and "Mission" again on the next screen, I arrive at the list of users/pilots to select for the mission, and there is never more than 12.

Is that somehow somewhere hardcoded, or am I doing stupid things?

Is it maybe a maximum of planes per flight, or something alike?

 

 

Thank you!

 

 

 

Might not be enough space on the page and I don't have a scroll bar.  Can you press "Report Error" and post the zip? That would allow me to drop your campaign and pilot list into my system to use as a test bed.

Posted

Hi,

 

Just wondering if Pat or anyone could shed any insight - I started a new campaign from the earliest option RAF - beginning 1/6/1941 dunkirk.

 

Had some great missions in the air, but I was wondering what I should expect to see modelled on the surface of the sea for the dunkirk era and what the specific date correlation is - eg - is 01/06/1941 in the campaign, equivelent to 01/06/1940 historically?  or does the 1st June in 1941 represent earlier in the dunkirk event, say 26th May 1940? 

 

When I'm flying over dunkirk and gravelines I'm seeing lots of AA guns in the water, there are no boats or ships - is this a known bug at the moment or something wrong with my campaign?  I've flown a few days so far 1st to the 4th June and I haven't seen a ship or a boat in that area (or over the channel for that matter), just the AA submerged and wondering if I have borked my save, or need to change ground density?  Just looking for some clarity on what I should be seeing, if anyone has any detail on what they are experiencing for Dunkirk phase I'd be grateful.  ?

 

Thanks guys, and thanks Pat for this amazing mod! :salute:

Posted
8 hours ago, ross607 said:

 

When I'm flying over dunkirk and gravelines I'm seeing lots of AA guns in the water,

same here

SnickersMcFlurry
Posted

Hi, just got the campaign generator and everything works great except for a certain iconic mission. When trying to make any of the Omaha iconic mission, I can generate and load the files just fine but they don't show up in game. The files generated are being put into C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data\Missions and I can see them there, but no option to select in game. It is only the Omaha mission that does this, all other iconic missions that I've tested will show up in game.

 

PatrickAWlson
Posted
18 hours ago, SnickersMcFlurry said:

Hi, just got the campaign generator and everything works great except for a certain iconic mission. When trying to make any of the Omaha iconic mission, I can generate and load the files just fine but they don't show up in game. The files generated are being put into C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data\Missions and I can see them there, but no option to select in game. It is only the Omaha mission that does this, all other iconic missions that I've tested will show up in game.

 

 

That usually means that you do not own the vehicle that the player is assigned to.

SnickersMcFlurry
Posted
5 hours ago, PatrickAWlson said:

 

That usually means that you do not own the vehicle that the player is assigned to.

That was my first thought as well, still doesn't work though. I own the P4D, P51D and P38 and none of them will show up for Omaha specifically. Something going on with the binary files I guess but I don't know for sure! Thank you.

Posted

I just downloaded the latest version today, 14.1.4 and loaded up a baseline campaign as the RAF on the channel, earliest date and with all settings at baseline untouched, it works fine and generates missions. My issue is whenever I enable mission start - 2 for parked (and nothing else) it then gives me an error anytime I try and generate a mission. Has this happened that anyone is aware of?

Posted

 

1 hour ago, Guido918 said:

Has this happened that anyone is aware of?

 

I believe Normandy isn't set up for anything other than runway or air starts. Could be my memory playing tricks but pretty sure I read that in one of Pat's posts. The cold/ramp start side of Il2 is very problematic so I believe he didn't set it up for Normandy except for co-op. See here in the 14.1.4 change notes.

 

Posted

Thanks for the help! that's it then. I'll just do runway starts. Can't wait to get into the battle at Dunkirk!

Posted (edited)
8 hours ago, Guido918 said:

I just downloaded the latest version today, 14.1.4 and loaded up a baseline campaign as the RAF on the channel, earliest date and with all settings at baseline untouched, it works fine and generates missions. My issue is whenever I enable mission start - 2 for parked (and nothing else) it then gives me an error anytime I try and generate a mission. Has this happened that anyone is aware of?

It dosent work...I had same problem 2 weeks ago. You have to start on runway...

Edited by ITAF_Civetta
PatrickAWlson
Posted
9 hours ago, Stonehouse said:

 

 

I believe Normandy isn't set up for anything other than runway or air starts. Could be my memory playing tricks but pretty sure I read that in one of Pat's posts. The cold/ramp start side of Il2 is very problematic so I believe he didn't set it up for Normandy except for co-op. See here in the 14.1.4 change notes.

 

 

Runway starts are configured for Normandy.  Taxiways are not configured.

Posted (edited)

PWCGErrorLog.txt

 

"PWCG could not perform AAR. Unable to find matching logs set for Hurricane 1942-11-18"

 

ErrorReport file is 6Mb (compressed already) and is thus too big to post here.

 

Please advise...

Edited by Russkly

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