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Game version 4.005 discussion: New airframe damage model


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Posted
47 minutes ago, Han said:

 

It's still possible, but hard to achieve.

2020_4_8__21_20_28.jpg

 

 

Made me laugh sir! ?

 

32 minutes ago, Oliver88 said:

Yeh the Bristol does seem to be more sturdy in the wings than the Halberstadt. Bristol does soak up more rounds than the Halberstadt but relatively easy to get the wings to crumple on them also. Sorry for the poor video, game performed much better than the video suggests. The Bristol does have an extra pair of struts so indeed perhaps the Halberstadt is more lightly built in the wings. Quick disclaimer do not take my videos and etc as knocking the developers, am very grateful for all the improvements that they continue to bring us. Some of the visual damage I'm seeing now I've never seen occur before and the sound reflecting what has been hits great!

 

Interesting... I managed to take out four out of six struts on one side of the Bristol - and it was fine until I shot the pilot and it entered a dive! I tended to shoot up one wing (rather than both wings)... but a lot of my rounds are also falling on the outer wings... (maybe I'm a worse shot - although I seem to find it quite easy to kill the pilot or light the planes on fire) :) Anyway, part of me is pleased that wing failure is still sometimes possible... these weren't exactly heavily built aircraft.

 

It is really neat how the damage model is causing even more differences to appear between various WWI aircraft... hopefully the market will grow gradually over time so that FC becomes more profitable and one of the future volumes can give us a three bay biplane...

MasserME262
Posted
6 hours ago, LF_Gallahad said:

The mighty P-47 is mighty again! thank you!

Now you can nurse it home with ease!

2aa9a6f18a971fb9971b323d552a66a9.jpg

 

Just another day at the office here!

-1

 

not enough holes in that bird

Posted
2 hours ago, ShamrockOneFive said:

 

Reboot your system. A few people seem to have poor frames immediately after an update.

 

I've noticed no FPS drop in this patch.

This right here.  I always reboot my system after installing an update!

  • Upvote 1
Posted
13 minutes ago, Oliver88 said:

 

Yeh the Bristol does seem to be more sturdy in the wings than the Halberstadt. Bristol does soak up more rounds than the Halberstadt but relatively easy to get the wings to crumple on them also. Sorry for the poor video, game performed much better than the video suggests. The Bristol does have an extra pair of struts so indeed perhaps the Halberstadt is more lightly built in the wings. Quick disclaimer do not take my videos and etc as knocking the developers, am very grateful for all the improvements that they continue to bring us. Some of the visual damage I'm seeing now I've never seen occur before and the sound reflecting what has been hits great!

 

 

 

 

 

One thing I do notice is the Bristol downs is it looks like the outboard support strut has been shot away on both planes before the wing failed. That would significantly weaken the wings, and they do fail at the inboard strut.

 

I also noticed that the Halberstat failed at the junction of the wing strut to the lower wing. I'm wondering if that junction takes hits easily?

 

 

4thFG_Cap_D_Gentile
Posted

Stutters are goddamn back, nice looong list of improvements but what about the important ones?

Posted (edited)
9 minutes ago, 4thFG_Cpt_D_S_Gentile said:

Stutters are goddamn back, nice looong list of improvements but what about the important ones?

havent noticed any stuttering yet.

hope i will not.

 

well ,DM is kinda important but i know what u mean...

Edited by Mollotin
  • Like 1
Posted

Great Update so far!

 

The only thing i noticed ist that the RPM-Throttle link seems kind of bugged. There are problems with connecting them and as soon as you go for 100% the RPM lever kind of "stuck".

Posted

After reading all these pages, I have to say that I don't have any issue so far.

Missions, campaigns, everything is right.

I even noticed an improvement in fps IMHO. Surprinsingly, it seems to run more efficiently now.

 

And the combat seems to be more interesting with this improved DM but my bombers are loosing more flying personnal as Krieg Gefangener

Posted (edited)
16 minutes ago, 4thFG_Cpt_D_S_Gentile said:

Stutters are goddamn back, nice looong list of improvements but what about the important ones?

These are important improvements, the DM was in need of a major overhaul. Give it time, I'm sure your stutters will be fixed soon enough.

Edited by Legioneod
  • Like 2
WWSitttingDuck
Posted

My memory is a little fuzzy, but did't we used to have a "centered snap" option under camera?  All my saved hat switch settings are gone, and every time I try to reset them, when I hit f10, game locks solid.

No.23_Triggers
Posted (edited)

@Jason_Williams @Han @AnPetrovich

Initial thoughts from the WW1 perspective on new updates, if you'd care to read them: 

- New pilot wounding / killing seems to be a nice improvement - torso shots are a little underwhelming, possibly, but I can't complain. Knockouts now seem very rare, which isn't necessarily a bad thing. 

- I already miss the old fire and smoke effects...I did notice something really cool, which was when the D.Va's engine caught fire there was a very thin smoke trail at first and you could see the fire growing in the engine deck - but I think it needs to go a little further! If it went from 'just getting started' to the full, very visible fire and thick black smoke that pre-update burning WW1 aircraft had, it would be perfect! 

- The varying severity of fuel / steam trails dependent on damage are really, really nice. Great addition. The different hit effects for different aircraft materials is awesome as well - although I'm sure I could see the Albatros' wooden fuselage sparking like metal...! 

 

- It was nice to see flying wires being 'shot out' again. I always thought that was a great attention to detail in RoF. What would be awesome is if you could see them dangling from the wings once severed! 


- Aircraft feel like they're now breaking up far, far too easily. It's reminiscent of, and IMHO nearly identical to, Rise of Flight. One of the things that the WW1 community was really happy with when making the RoF > FC switch was that planes felt much sturdier, and seemed to match historical accounts much better (I.E, the majority of 'kills' being scored through EA on fire, or pilots wounded / killed, with much rarer reports of EA breaking up in the air). I'm sure the changes on the WW2 side are great improvements, but on the WW1 side they feel like a significant step backwards. 

I don't mean in any way to discredit any of the hard work that went into this update, but I do think that the damage models on the WW1 side of IL2 are in desperate need of some attention - as of this new update it's just far too easy to saw wings off. 

Edited by US93_Larner
  • Upvote 4
Posted

I've flown several QMB missions flying the P-51 vs Fw-190Ds and 109s of various versions. I've noticed three different times where after damaging one of the Fws, that it broke off and headed home. I like that. They fought pretty well too.

 

I haven't dewinged a single enemy yet nor did I achieve any one shot kills. I haven't flown for a while so my aim might be a little rusty but the German planes seem more durable. No lost control surfaces tonight either. I did somehow manage to shoot off the tail wheels from two different G-14s though. I've never done that before. I haven't seen the same thing happen on the G6s I shot down. No idea why.

 

All in all, I'm pretty impressed so far.

 

2020_4_8__20_8_1

 

  • Like 1
GiftZahnsSteigern
Posted (edited)
4 minutes ago, Rjel said:

I've flown several QMB missions flying the P-51 vs Fw-190Ds and 109s of various versions. I've noticed three different times where after damaging one of the Fws, that it broke off and headed home. I like that. They fought pretty well too.

 

I want to see Bubi land. I think the RW is going to be forked.

Edited by GiftZahnsSteigern
AnPetrovich
Posted
27 minutes ago, 6FG_Big_Al said:

The only thing i noticed ist that the RPM-Throttle link seems kind of bugged. There are problems with connecting them and as soon as you go for 100% the RPM lever kind of "stuck".

 

On the contrary, in 4.003 or 4.004 we made this thing how it should be, in accordance with PFM. :)

  • Like 2
  • Upvote 1
ShamrockOneFive
Posted
55 minutes ago, 4thFG_Cpt_D_S_Gentile said:

Stutters are goddamn back, nice looong list of improvements but what about the important ones?

 

Always good to do a restart after patching as I said above. That tends to solve problems.

 

I haven't seen any stutter pre or post patch. So it's not a universal thing.

Posted
1 hour ago, 4thFG_Cpt_D_S_Gentile said:

Stutters are goddamn back, nice looong list of improvements but what about the important ones?

No stuttering here even online which is where stuttering is more common

Posted
Quote

90. The Bf-109 G-14 canopy cable looks correct when the canopy is open;

 

I have to say this was really bothering me I just figure it was so small they wouldn't bother fixing it. ?

stupor-mundi
Posted (edited)

Just poking around offline in the new version, in a T34, trying out the new binoculars.

 

Am I doing it rong?  When I look around without them, fully zoomed in, and then put them to my eyes, it's basically like putting a piece of cardboard with a hole in front of your eyes. Meaning you have a narrower angle for seeing stuff, but without adding any enlargement.

 

Are there maybe keys or an axis for zooming which I haven't found yet?

 

Edited by stupor-mundi
Posted
44 minutes ago, AnPetrovich said:

 

On the contrary, in 4.003 or 4.004 we made this thing how it should be, in accordance with PFM. :)

So just to get this right. When I set the linked Throttle+RPM to full power (100%), it is intended that the RPM lever remains at the 100% position, regardless of whether I reduce the linked rest back. And I can only adjust the RPM lever again manually if I remove the link myself. Right?

  • Upvote 1
  • 1CGS
-DED-Rapidus
Posted
4 hours ago, IckyATLAS said:

I have a VERY VERY BIG PROBLEM!!!

All my missions except one crash directly on the desktop. I mean 7 out of 8 are dead.

I have resaved all mission and all groups to be on the safe side.

I can open them in the editor no problem.

But when I start them they load until I get the Map. On the map all icons and text are correct no problem.

When I hit START crash bang directly to the Windows desktop.

Never had that with version 4.004.

 

Devs what happens ?

 

 

write to me in personal email, please, with the archive of your missions, I need to check everything.

4thFG_Cap_D_Gentile
Posted
1 hour ago, ShamrockOneFive said:

 

Always good to do a restart after patching as I said above. That tends to solve problems.

 

I haven't seen any stutter pre or post patch. So it's not a universal thing.

Sorry to say, I did all that patient stuff as well as reboots, shame game looks better now.

=TU=crew379
Posted (edited)

I have been a longtime observer on here and rarely comment but I would like to say in my opinion this is one of the best updates thus far in the 4 years I have been playing the game. Thanks for the hard work.

Edited by Crew379
  • Upvote 3
Posted
33 minutes ago, 6FG_Big_Al said:

So just to get this right. When I set the linked Throttle+RPM to full power (100%), it is intended that the RPM lever remains at the 100% position, regardless of whether I reduce the linked rest back. And I can only adjust the RPM lever again manually if I remove the link myself. Right?

That's correct.

  • Like 1
  • Thanks 2
Posted (edited)

Wow.  Just WOW.

 

Installed the update, rebooted, and then fired it up my Stalingrad Playground mission and spent an hour in VR having a blast!

 

The Gods of Random Spawning saw fit to bestow upon my flight of 3 BF109 F-4's, a group of 4 LaGGs which were dispatched in a variety pf interesting ways, and those buggers fought a hard fight and didn't go down easy.  Used up all my ammo so I landed and parked in the RRR area (SO GLAD that some of the little glitches were addressed in this patch, it's the coolest feature ever), then took off again and dealt with a lone P-51 (actually my wingmen got him) and then we cruised south and stirred up a flight of 4 P-38's.  Got two before running out of ammo again and split for home.  Left one slightly streaming and like others have said the variation in fuel and coolant leaks is subtle but still noticeable.  Most fun I've had in a long time, performance was excellent with no FPS drop or stutters and the damage model(s) just seems great!

 

Kudos to the team!

 

vPAUJJi.jpg

Edited by =[TIA]=Stoopy
  • Like 2
  • Upvote 1
Posted

For me, this is a great update. I did backup all the files of the game before the download of the update all did go perfectly.

No problems, the FPS are the same than before, the quality of the image on screen is better it sems, this factor is very subjective.

The new damages are impressive and do change the durability of all the plane. Realistic or not is another discussion.

For me the biggest improvement is the visual effect of the damage to the planes, not the real damage. I did have no real capacity to appreciate the damage done before the patch and it is still the same, but now visually it very, very nice.

After each patch I do a strange test: I take the P-38 and do an inverted flight. After a short time, the engines should begin to have problems (20 seconds) in the game this is very well reproduced. Thanks.

All in all, a very great patch with no problems. Thanks to the developers team how in these difficult moments deliver what they have promised. Tanks.

 :salute:

Posted

Absolutely LOVING this update, the best combat sim out there keeps getting better and better, nice job devs!

  • Upvote 3
71st_AH_Mastiff
Posted
2 hours ago, 6FG_Big_Al said:

Great Update so far!

 

The only thing i noticed ist that the RPM-Throttle link seems kind of bugged. There are problems with connecting them and as soon as you go for 100% the RPM lever kind of "stuck".

in what plane because, P47 the interlink is only for driving it forward you have to pull it back you're self. other wise you could vapor lock the turbo.

  • Like 1
Enceladus828
Posted

Thank you so, so, very much to Jason and all the devs for this update. I have been playing this game many time today and have just been loving the new DM and attacking the new fuel trucks. 

As a token of my appreciation I have bought the Yak-9T and another Collector plane:salute:

 

Good luck with 4.006 everyone.

  • Upvote 1
343KKT_Kintaro
Posted
10 hours ago, 343KKT_Kintaro said:

I'd like to ask one question: a few minutes ago, when I hit a French SPAD with my double 7.92 I saw that the French plane gaught fire… then I saw that the HEAT HAZE was clearly visible, straight out of the engine on fire… Is that a new improvement of 4.005 or was it already there?

 

Posted

Heat haze was already there. I blew up a 262 on the runway a few days ago and could see it from my flaming nacelles.

343KKT_Kintaro
Posted
1 minute ago, -RS-Nolly said:

Heat haze was already there. I blew up a 262 on the runway a few days ago and could see it from my flaming nacelles.

 

 

Thank you!

 

Let's keep testing the game on 4.005 now… :)

Posted
1 hour ago, =[TIA]=Stoopy said:

Wow.  Just WOW.

 

Installed the update, rebooted, and then fired it up my Stalingrad Playground mission and spent an hour in VR having a blast!

 

The Gods of Random Spawning saw fit to bestow upon my flight of 3 BF109 F-4's, a group of 4 LaGGs which were dispatched in a variety pf interesting ways, and those buggers fought a hard fight and didn't go down easy.  Used up all my ammo so I landed and parked in the RRR area (SO GLAD that some of the little glitches were addressed in this patch, it's the coolest feature ever), then took off again and dealt with a lone P-51 (actually my wingmen got him) and then we cruised south and stirred up a flight of 4 P-38's.  Got two before running out of ammo again and split for home.  Left one slightly streaming and like others have said the variation in fuel and coolant leaks is subtle but still noticeable.  Most fun I've had in a long time, performance was excellent with no FPS drop or stutters and the damage model(s) just seems great!

 

Kudos to the team!

 

vPAUJJi.jpg

It is always rewarding to stay abreast of all updates.

  • Haha 4
Posted

Here's my experience with the new patch.  I'm in a P38 in SP and on the tail of an 190.  I follow him in a tight circle to the right for about seven minutes.  Very tight turn and never get a shot.  Then he changes direction and I follow him in a tight circle to the left for about seven minutes.  Then I exit the game and go on You Tube.  Until they make significant changes to the game for me it's a waste of time.

  • Like 1
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Jade_Monkey
Posted (edited)
4 minutes ago, smink1701 said:

Here's my experience with the new patch.  I'm in a P38 in SP and on the tail of an 190.  I follow him in a tight circle to the right for about seven minutes.  Very tight turn and never get a shot.  Then he changes direction and I follow him in a tight circle to the left for about seven minutes.  Then I exit the game and go on You Tube.  Until they make significant changes to the game for me it's a waste of time.

 

My experience was pretty different, got in a Tempest vs Dora fight and they fought like lions, using the vertical and getting very aggresive shots.

 

Maybe turning in circles where you are not closing into the target is the wrong approach?

Edited by Jade_Monkey
Posted (edited)
11 minutes ago, smink1701 said:

I follow him in a tight circle to the right for about seven minutes.  Very tight turn and never get a shot.  Then he changes direction and I follow him in a tight circle to the left for about seven minutes.

 

Looks like it worked for him ;)  AI will often stick to this tactic if you're not gaining any advantage. When you think about it, can't really blame them.

There's a lot more variation in their behaviour now though, new things everytime.

Edited by RavN_Sone
-332FG-Zombie-
Posted

is the mc 202's ammo more effective at causing fires yet? i feel like the incendiary ammo isn't really modeled correctly.

Jade_Monkey
Posted
33 minutes ago, -332FG-Zombie- said:

is the mc 202's ammo more effective at causing fires yet? i feel like the incendiary ammo isn't really modeled correctly.

Incendiary ammo isn't modeled yet.

Posted

When I play CloD I get the sense I'm fighting a person.  With IL2 I feel like I'm fighting a program.  

1 hour ago, Jade_Monkey said:

 

My experience was pretty different, got in a Tempest vs Dora fight and they fought like lions, using the vertical and getting very aggresive shots.

 

Maybe turning in circles where you are not closing into the target is the wrong approach?

I must be doing something wrong.  Please share with me the parameters of your DF ... altitude, opponent skill level, head to head, etc.  

Posted

Overall really impressed with the WWII planes.  I haven't tested all of them, but most of them seem to be really good.  I have nothing but good things to say about the WWII stuff.  Tanks and planes alike are good. 

 

The WWI planes on the other hand seem to have some problems.  They seem to crumple way too easily.  I know the materials are a little too weak.  I am not an expert on WWI so please correct me if this is historically accurate, but right now every plane seems to crumple after only a few bursts of ammo and the elevators come off as soon as they are hit at all.  It was released only a few hours ago so this may be a bug as they did just overhaul the entire system so i do expect there are some qwerks that will need to be ironed out. 

 

Anyone else experience anything different.

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