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AnPetrovich

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About AnPetrovich

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  1. The value we got from source is ~1200 rpm at 300 kph. In game we have exactly the same.
  2. Good questions, thanks! The order of things is: When we develop every next plane FM we are based on sources we have and check that final flight performances in game corresponds to given refs. Since the FM is rather complicated, there are always slight deviations of in-game flight performances from the real life. We strive to make them minimal, but nevertheless it is impossible to achieve full compliance with the real life, especially given the fact that the data in different sources also differ. After all, we put to the game description the flight performances which we achieved in the game, for let you know what you get in the simulator. So you can compare these data with sources yourself. As for the comparison of the description in RoF and FC, when we worked on RoF we made several corrections of the FM for some planes, but not always corrected their description there. Also we have been made flight tests in RoF in hand-mode, therefore the results might be not very precise. Now, in GB and FC we do these tests using special dev tools, and now the result of these tests is very precise. We are going to retest all the flight performances of the FC planes soon, and then you'll be able to make your own conclusions about their compliance with the sources.
  3. Flammabriss != engine fire. These are different cases, don't confuse them. We simulate both. We have many mentions in sources about increasing exhaust temperature, burning and destruction of turbine blades, moving the fire into the nozzle... It depends on engine modification and how a pilot handles a throttle.
  4. My 5 cents are here: ____________________ Yes, for sure, there is always a chance...
  5. We know ) UPD: However I must say - please, don't expect from us a high-detailed level of fuel systems for all airplanes, like a "professional simulator of cockpit procedures". We are going to develop just some really important features, that could increase the interest in the gameplay, nothing more.
  6. We have a plan to improve the fuel system for this year.
  7. 217 Salute, comrade pilots! For some time, we have not covered the work being done in our aviation workshop, giving the news platform to armored vehicle enthusiasts. But today it is time to return to the planes. And I will tell you what our engineering team is working on now. At this time our software engineers are simultaneously developing three legendary airplanes: the P-51D Mustang, the Fw-190 D-9 Dora and the Me-262 Schwalbe, which is the first jet airplane in the "IL-2: Great Battles" series. Undoubtedly, all these airplanes stand out from the rest of the plane-set in terms of their excellent speed characteristics. And as usual making a virtual copy of a new airplane to our stable brings new challenges and tasks we must perform. For example, the Me-262 is the first aircraft in our project with a swept wing. It would seem that the difference is not very big, but this circumstance required us to refine the aerodynamics calculation technology. The result of this work will be more accurate characteristics of the stability and controllability of the airplane in lateral movement, which sweep has a significant impact. Daniel has already mentioned about a turbojet engine in the previous diaries, and now work on the Jumo-004B model is in full swing. A dynamic model of the turbo-compressor was assembled, and now work is underway on the engine's thrust, heat and fuel-flow characteristics. Virtually each of the above airplanes required us to make improvements in the models of units and on-board equipment. For example, this is a powerful developed wing mechanization, including slats across the whole wingspan of the Schwalbe, a new gunsight that the Dora and the Schwalbe will receive - they will be the first German airplanes in our project with a gyro gunsight. There is also an automated control of radiators and superchargers on the Mustang. I should note that the P-51D and Me-262 have a sensitive center of gravity when heavily loaded with fuel and ordinance. For example, the Mustang had such a small reserve of longitudinal stability with full fuel tanks that the pilot flight manual instructed pilots to avoid aerobatics with full fuel tanks because of the risk of stall and spin. This quirk of the P-51D will be present in our simulator. In addition, two new biplanes for the Flying Circus project have entered the “factory testing” stage. These are the legendary Fokker D7 and Sopwith Dolphin, whose 3D models were revamped by our partner Ugra-Media. This stage involves a large number of in-game tests that we perform before giving the airplanes to beta testers. And for such tests, we use special developer tools that allow us to quickly check various animations, visualization of damage models, operation of instruments and visual effects, such as smoke, fires, dust from under the wheels and others. Today I would like to show you a short video with one of these tests. In this video you can see an in-game test (conducted at a special test base on a distant secret island) where the animation of the landing gear damage was checked. I recorded this video in the fall while working on the implementation of the Sopwith Camel to our project. Often, working on "serious games" we forget that our work is also fun. In this video I just wanted to have some fun with my colleagues, to cheer them up after a period of hard work. So today, my colleagues and I decided that maybe it is a good idea to share this video to you. If it evokes a smile on your face - well, then I recorded it not in vain. If you like it, it may possible that we will show you some more in-game tests that our very serious engineers do: And finally, since we have touched on our Flying Circus project, we would like to show you a series of screenshots from the Arras map which our partners at Ugra-Media are actively working on. In these screenshots you can see the step forward in visualization of the map compared to our previous Great War simulation. Plus, here are the first in-game screenshots of the re-furbished Sopwith Dolphin and Fokker D.VII cockpits which are coming soon: Fly for fun! You can discuss the news in this thread
  8. Full news - here is a full text and visual materials
  9. You forgot to draw balalaika and I don't see any bear in the forest... oh, may be it's in the 1st cockpit?
  10. You know, this guy is Russian... And Russians never smile! ))) hahaha
  11. I've posted the same poll here. Sorry guys, my Russian is numerous better than English, and it's a bit hard for me to keep the communication here at the same level.
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