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PWCG 8.0.0 Beta 3 Available for Test


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Posted

Thanks @PatrickAWlson, the Ju 52 bugfix is in as well?

I found another bug still in Beta 1, in my fighter career with II./JG51 in june 1942 on Kuban map, friendly AA defense doesn't shoot, neither AA MGs at my airfield, nor the AAA guns positioned in the nearby town Staro-Nijne-Steblievskaja. They are spawned, but don't shoot.

PatrickAWlson
Posted

Not too sure what can be done about the AA.  Maybe I can tack an explicit "Attack" MCU and tell it to target every enemy airplane.  

 

On Beta 2: the AAR stuff is pretty extensive.  I have automated tests and I have backed them up with manual testing, but there is a limit as to what I can cover.  While people are working over Beta 2 I am going to fix a few more bugs and then release for BoS.  Once that is done I want to try to fix some things for FC.

 

Posted
1 hour ago, PatrickAWlson said:

Not too sure what can be done about the AA.  Maybe I can tack an explicit "Attack" MCU and tell it to target every enemy airplane.  

 

On Beta 2: the AAR stuff is pretty extensive.  I have automated tests and I have backed them up with manual testing, but there is a limit as to what I can cover.  While people are working over Beta 2 I am going to fix a few more bugs and then release for BoS.  Once that is done I want to try to fix some things for FC.

 

Thanks for your answer. I only asked for the Ju 52, because you stated on monday, that Murleen has a fix for it. So I thought, I just ask, if it is in this version already.

Posted
On 3/9/2020 at 2:01 AM, Napping-Man said:

I was having issues with Cold Start on the Kuban and Moscow maps.  Both times trying a MiG-3...no one would start their engines.  The AI would turn on their lights, but then nothing.  Sorry if this has been posted before.  I can attach a mission if you'd like.

 

Yes, if you can attach a mission that's help, thanks

1 hour ago, PatrickAWlson said:

Not too sure what can be done about the AA.  Maybe I can tack an explicit "Attack" MCU and tell it to target every enemy airplane.  

 

On Beta 2: the AAR stuff is pretty extensive.  I have automated tests and I have backed them up with manual testing, but there is a limit as to what I can cover.  While people are working over Beta 2 I am going to fix a few more bugs and then release for BoS.  Once that is done I want to try to fix some things for FC.

 

 

For the AA, I noticed that the attack area MCUs for AA are placed at coordinates 0,0 rather than over the AA, which could explain them not firing.

Posted

We are often seeing obviously justified kill claims being denied, and also pilots happily continuing their career after dying horrible deaths. Next time - would it help to post something here? The mission? Log files? Produce an error log?

PatrickAWlson
Posted
2 hours ago, 216th_Nocke said:

We are often seeing obviously justified kill claims being denied, and also pilots happily continuing their career after dying horrible deaths. Next time - would it help to post something here? The mission? Log files? Produce an error log?

Zipped up campaign and mission log files works best.  Also need a description of what PWCG did and what you expect.  

 

Claims incorrectly denied is a new one as PWCG generally goes out of its way to accept the players claims.  For this one you would have to provide the files above and tell me exactly what you claimed.

 

Pilots seeming to die but not actually dying might be as designed.  There was a point where the AI crashed so often that units were effectively slaughtering themselves.  I did something such that if an AI pilot was not recorded as shot down but rather just crashed I let him live (I think there is randomization there - sometimes they make it and sometimes they don't).  This is very much a case of doing the best I can with what I have.  Text logs have never had the same information as the game.  In particular, destroyed planes are frequently not assigned a victor even if they were shot down.  Then we have excessive crashing.  To account for excessive crashing I have to let crashed pilots sometimes live.  However, since shot down planes are often recorded as crashed and not shot down, I end up sometimes letting shot down pilots live.  PWCG makes best guesses.   With imperfect information available it will sometimes produce results that do not exactly conform with what you saw.

Posted (edited)

Beta 2: 

Program locks up when first picking Planes Owned. See attached error file

Edit: I just tried with anti virus (Avast) off and was allowed to pick Planes Owned. 

PWCGErrorLog.zip

Edited by Stolle
More info.
Napping-Man
Posted
On 3/15/2020 at 3:38 PM, Murleen said:

 

Yes, if you can attach a mission that's help, thanks

 

 

Here's the mission that has the AI that won't start their engines.  Hope it helps.

test 1942-06-01.zip

Posted
16 hours ago, PatrickAWlson said:

 

Looks like some of the data didn't make it.  Can you zip up the campaign?  

 

Here it is

Luftwaffe.rar

PatrickAWlson
Posted (edited)

@Columbar Same problem that @Yogiflight had.   I can reproduce it with no problem.  Feedback and getting data is much appreciated.  Will work on this tonight and produce a fix ASAP.

 

So the problem is associated with a warp in the PWCG time space continuum.  Your aircraft has been replaced for a better version ... but it has also been destroyed in a mission.  We are working to restore linear time as we perceive it.

Edited by PatrickAWlson
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PatrickAWlson
Posted

Beta 3 is up

 

This contains only a fix for the issue reported by @Columbar and @Yogiflight.  It was possible for a plane to simultaneously be shot down and withdrawn from service, resulting in an AAR error.  This was fixed.

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Posted (edited)

Please note that I'm still completely new to PWCG so I really don't yet have the best big picture on what to expect from the missions so the only thing I can do is report and ask. 

 

So here's a JU-52 transport mission created with Beta 3:

image.png.7a66e6740774d4d77edffc093cbfe265.png 

 

And here's the mission map and summary:

image.png.2a2ca8f0e3295e04fa1ef886be30dc65.png 

 

image.png.e283dbf49dee3da5bb59bfee3523ed68.png

 

I find it a bit funny that you are supposed to transport supplies to Znamenka, which is down in the middle (a bit to the left side) of the map and the flight path there goes through ingress point, which is close to the front line... As additional info I haven't touched any of the default settings apart from setting cold start enabled. 

 

Is the mission really supposed to be like that?

 

Mission file here:

KasinollanollaJUviiskaks 1941-10-09.zip

Edited by Nadelbaum
PatrickAWlson
Posted

@Nadelbaum I think that's a good catch.  I have different algorithms for ingress point creation, the most commonly used being "close to the front".  Looks like I might be doing that when I really need to be using "close to the target"

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Posted

Hi Pat,

is it possible that in new AAR PWCG take kills from the game debrief? Last mission I shoted down 4 airplanes, claimed in PWCG only two (for another two I had not witnesses),but I have credited 4 kills in pilot roster. In my diary however there are only airplanes which I claimed - which is right.

Posted (edited)
7 hours ago, Columbar said:

Hi Pat,

is it possible that in new AAR PWCG take kills from the game debrief? Last mission I shoted down 4 airplanes, claimed in PWCG only two (for another two I had not witnesses),but I have credited 4 kills in pilot roster. In my diary however there are only airplanes which I claimed - which is right.

 

Same issue - but I think it may be that something is double counting in the AAR.  I seem to be getting double the number of kills, but also double awards and double promotions in the AAR screens.  I also think the a/c loss screen is also repeating.  I will continue to test to see if I can confirm.

 

PS - I love the additional detail in the AAR.

Edited by Varibraun
Posted (edited)

I can now confirm the above for an imported and a new campaign.  It looks like the double counting is also going into the squadron log - but is being applied to the next recorded day, with the identical results.  You can see it here with the award and the kills for both the AI pilot ( Ugolev) and human pilot (Hartigz):

 

image.png.3bf790281e125472878db576b7267f9f.png

Edited by Varibraun
PatrickAWlson
Posted
1 hour ago, Varibraun said:

I can now confirm the above for an imported and a new campaign.  It looks like the double counting is also going into the squadron log - but is being applied to the next recorded day, with the identical results.  You can see it here with the award and the kills for both the AI pilot ( Ugolev) and human pilot (Hartigz):

 

 

 

Confirmed.  Might take a day or two to fix.  

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IIIMuerteIII
Posted

I am neither sure if this has been addressed and maybe solved already nor if this is the right place to ask for help. I couldn't find a solution for it yet.

 

When I try to play a coop mission with friends in PWCG (it might be a general problem actually, not just with PWCG) we don't see each other on the runway.

 

I create a server, choose the mission which was created by PWCG, they join and when we are ingame everyone seems to be on a seperate map. We are all at the exact same spot but we aren't together and we aren't just invisible to each other it's really like we are on different servers. If I choose AI pilots together with my friends the AI planes will be next to me but no real player will. If one of my assigned Player pilots isn't selected b one of my friends and hence will be piloted by an AI it will appear ext to me normally. It's really weird.

Can anyone help me with this?

Posted
3 minutes ago, IIIMuerteIII said:

I am neither sure if this has been addressed and maybe solved already nor if this is the right place to ask for help. I couldn't find a solution for it yet.

 

When I try to play a coop mission with friends in PWCG (it might be a general problem actually, not just with PWCG) we don't see each other on the runway.

 

I create a server, choose the mission which was created by PWCG, they join and when we are ingame everyone seems to be on a seperate map. We are all at the exact same spot but we aren't together and we aren't just invisible to each other it's really like we are on different servers. If I choose AI pilots together with my friends the AI planes will be next to me but no real player will. If one of my assigned Player pilots isn't selected b one of my friends and hence will be piloted by an AI it will appear ext to me normally. It's really weird.

Can anyone help me with this?

 

That sounds unlikely to be related to PWCG - do any other coop missions work for you?

IIIMuerteIII
Posted (edited)
1 hour ago, Murleen said:

 

That sounds unlikely to be related to PWCG - do any other coop missions work for you?

 

I am not sure as I don't have any other Flying Circus Coop missions to choose from except the PWCG ones. I only have FC and nothing else from IL2 and I am also quite new to all of this. If there is a way to create FC coop missions ingame without using a mod I am not aware how it works.

 

Edit: I tested it with a created Dogfight Server. Same Problem. Actually my friends don't see any planes, not even bots. They are on an empty map except for some explosion effects and such.

Edited by IIIMuerteIII
PatrickAWlson
Posted

Going to release Beta 4 as soon as I run some more test.  Definitely by end of day.

Fixed duplicate scoring

Fixed major error where target ground units were not put into the mission (originally reported as ships missing but it was bigger than that)

Fixed scramble missions - needs test

Fixed transport missions have wonky ingress WP

Fixed planes circle on air start

 

Looking for feedback on the debrief.  That was non trivial effort to add some things and also work the propagation of events to make sure everything that happened was presented in the debrief process.

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Posted
13 minutes ago, PatrickAWlson said:

Looking for feedback on the debrief.  That was non trivial effort to add some things and also work the propagation of events to make sure everything that happened was presented in the debrief process.

 

I really appreciate all that work Patrick!  Looking forward to seeing it in further action in Beta 4 this weekend.  Also can't wait until it moves on to FC (hopefully the Devs will also fix the FC RTB fuel bug in the upcoming DM release to help you with that issue too).

 

Hmm...with all the detail you have created over the past year+, I wonder about re-branding to PWCSS - Patrick Wilson's Campaign & Squadron Simulator? :salute:

Posted
1 hour ago, PatrickAWlson said:

Going to release Beta 4 as soon as I run some more test.  Definitely by end of day.

Fixed duplicate scoring

Fixed major error where target ground units were not put into the mission (originally reported as ships missing but it was bigger than that)

Fixed scramble missions - needs test

Fixed transport missions have wonky ingress WP

Fixed planes circle on air start

 

Looking for feedback on the debrief.  That was non trivial effort to add some things and also work the propagation of events to make sure everything that happened was presented in the debrief process.

What about the radio beacon not working?

PatrickAWlson
Posted
38 minutes ago, Yogiflight said:

What about the radio beacon not working?

Not yet

Posted
5 minutes ago, PatrickAWlson said:

Not yet

OK, looking forward to the fixes:good:

PatrickAWlson
Posted

PWCG Beta 4 is up

 

Fixed duplicate scoring

Fixed major error where target ground units were not put into the mission (originally reported as ships missing but it was bigger than that)

Fixed scramble missions - needs test

Fixed transport missions have wonky ingress WP

Fixed planes circle on air start

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Posted

Is there a setting to controll how much flak and ground fire is beeing put out? i dont' have ANY around enemy airfields.. And hardly any anywhere else.

Posted

Unable to create new missions. 

PWCG Error
Sat Mar 21 19:19:21 CET 2020
java.lang.NullPointerException
    at pwcg.gui.helper.BriefingAssignmentData.assignPilot(BriefingAssignmentData.java:42)
    at pwcg.gui.helper.BriefingDataInitializer.initializeFromMission(BriefingDataInitializer.java:46)
    at pwcg.gui.helper.BriefingMissionHandler.initializeFromMission(BriefingMissionHandler.java:35)
    at pwcg.gui.rofmap.brief.BriefingDescriptionPanelSet.<init>(BriefingDescriptionPanelSet.java:55)
    at pwcg.gui.rofmap.brief.CoopPersonaChooser.showBriefingMap(CoopPersonaChooser.java:209)
    at pwcg.gui.rofmap.brief.CoopPersonaChooser.actionPerformed(CoopPersonaChooser.java:190)
    at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
    at java.awt.Component.processMouseEvent(Unknown Source)
    at javax.swing.JComponent.processMouseEvent(Unknown Source)
    at java.awt.Component.processEvent(Unknown Source)
    at java.awt.Container.processEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Window.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$500(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)

Posted (edited)
10 hours ago, Toriatrix said:

Is there a setting to controll how much flak and ground fire is beeing put out? i dont' have ANY around enemy airfields.. And hardly any anywhere else.

 

Same here, no active flak. There are many AAA units in missions (in many ground missions only aviable ground targets), but they do not fire. 

Edited by Columbar
PatrickAWlson
Posted
2 hours ago, Columbar said:

 

Same here, no active flak. There are many AAA units in missions (in many ground missions only aviable ground targets), but they do not fire. 

 

Got a fix for that in place.  Need to test.

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Posted

Still having fun flying and testing 8.0 B4 BoX & FC, amazing work Patrick.  I really got to see it in action when forced into a 74 wounded leave in FC and was able to track the squadron's full history for those months in the log.  Right now, only one issue I haven't seen reported above:

 

-A/C loss page repeats in AAR

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