Jump to content
PatrickAWlson

PWCG 8.0.0 Beta 3 Available for Test

Recommended Posts

At the PWCG web site

 

PWCG 8.0.0 Beta was uploaded on 2/26.  

Cold start for Bodenplatte

New Bodenplatte airfields added

Added missions for FC and BoS

Reworked squadron logs.  Now logs for all squadrons are recorded from the start of the campaign.  Each squadron shows its own logs.

 

 

PWCG 8.0.0 is a rewrite of the mission generation process.  It is now available for download.  Those who download should be prepared to test an alpha product.  I have run a couple of missions and they are working.  I need help verifying that things are OK,  No new features at this point.

 

PWCG 8 is an important foundational step for further development.  It reworks the mission generation code to be less entwined and fragile.  That in turn allows further development to proceed at a better pace with less risk of error.

Edited by PatrickAWlson
  • Like 11
  • Thanks 2

Share this post


Link to post
Share on other sites

I have a small problem that restricts me of using PWCG; you have to log to the data folder. In startup.cfg I try to send logs to subfolder of "IL-2\data\logs" for example because missions generate a lot of files and in default location it slows down the browsing of folder structure (when accessing skins and so on). Sadly PWCG cannot read those logs in this case. If you could define the log folder in pwcg config it would be nice.

 

Of course you can just clean up the folder, but you have to do it all the time then and be careful not to delete necessary files.

 

Not a showstopper really, but still.

 

Edit: perhaps I should write a batch file to clean it up and not ask for a solution from the developer that has his hands full already 😄

Edited by Hanu

Share this post


Link to post
Share on other sites

Not sure how much help this is as its probably something to do on my end but when attempting to launch. It said I don't have the updated java, I installed and updated and it still says the same thing and wont launch. 

 

"This application requires java runtime environment 1.8.0 (64-bit"

 

takes me to the install screen, ive installed, no luck

 

ps. I am currently using 7.4 with no issues

Edited by Bill_Bates
ps

Share this post


Link to post
Share on other sites

Bit short of people in our group at present but have copied across a coop campaign for tempests and will give it a shot. May only get a few missions in a week though due to real life pressures

Share this post


Link to post
Share on other sites
4 hours ago, PatrickAWlson said:

At the risk of sounding pushy ... anybody interested in testing?

Hi

 

Not before the end of the month:

I need to buy a new joystick

 

But I am really interested

Share this post


Link to post
Share on other sites

Thanks for your hard work developing for BoS and FC, downloaded so I'll try tonight.

Are there any issues with installing over your earlier installation or is it better to completely uninstall first?

 

Share this post


Link to post
Share on other sites
1 hour ago, Georgio said:

Thanks for your hard work developing for BoS and FC, downloaded so I'll try tonight.

Are there any issues with installing over your earlier installation or is it better to completely uninstall first?

 

 

The alpha installs to a different directory so they live side by side.  You can copy campaigns from your PWCG install to the alpha install and use them if you want.

5 hours ago, Bill_Bates said:

Not sure how much help this is as its probably something to do on my end but when attempting to launch. It said I don't have the updated java, I installed and updated and it still says the same thing and wont launch. 

 

"This application requires java runtime environment 1.8.0 (64-bit"

 

takes me to the install screen, ive installed, no luck

 

ps. I am currently using 7.4 with no issues

 

That is interesting.  I am building to 64 bit Java version 1.8.  Version 1.8 is old but the 64 bit might be different.  Wondering if windows uses 32 bit java by default.  Would like to hear from others.  If this is problematic I might have to go back to 32 bit.

  • Like 1

Share this post


Link to post
Share on other sites

Same problem with java here. I uninstalled old version, clean install of Java Version 8 Update 241. Same error message. I am using W10 64bit. No problems with new java in PWCG 7.4.0.

Share this post


Link to post
Share on other sites

No issues with 8_241 on my side. I was flying one mission yesterday, will go on later, no issues so far. I started a new campaign, so I didn't transfer my campaign from 7.4.0, which I did not delete, so having both versions parallel is no issue, as well.

Share this post


Link to post
Share on other sites

AS Colombar problem with Java too. This application requires java runtime environment 1.8.0 (64-bit"

I made a java update but PWCG Alpha version doesn't launch

Besides no issue with PWCG 7.4.0

Thanks

Share this post


Link to post
Share on other sites

Hey Pat, I installed V 8 and moved an existing campaign from 7.4.0.  So far everything working as expected... no problems or issues.  I will just fly the new version for the next week or so and I will report any issues.  FYI, I am on Windows 7 64 bit and Java 1.8.0.  Thanks very much for your work, I enjoy it immensely.

  • Thanks 1

Share this post


Link to post
Share on other sites

Anything specific you want us to look for, or you anticipate being an issue?

Share this post


Link to post
Share on other sites
3 minutes ago, HerrBree said:

Anything specific you want us to look for, or you anticipate being an issue?

 

Nothing specific because I have already done all of that testing.  Just fly.  Errors will be in the way a mission plays out - escort doesn't hook up, AI flights going in circles, etc.

Share this post


Link to post
Share on other sites

Only really noticed this because I scrubbed a few missions looking for an intercept style one. If you have a large group of players having to reselect the same players before each mission is a bit clunky. I guess it will only strike you badly if you are scrubbing missions looking for a particular one at the moment but could be a pain even if just creating several missions in an evening for a largish group as it is easy to leave someone out by accident for instance and then force you have to regenerate a mission to include them possibly losing a mission that you really liked the look of.

 

If possible perhaps for each campaign, keep track of the selected pilots from the prior mission flown and use them as defaults for the next?

I think in an ideal world the right hand list would be already built for the next mission and the users in the right hand list to be also ticked. Then at worst I might have to add one or two new people or deselect someone in the right hand list. Unless I'm doing it wrong - at the moment you have to tick the users you want in the left list and then accept them to move them to the right and then either do a select all or tick each one. I think I recall someone already saying this but a go back to prior screen would be a handy addition to the mission user selection screen so you don't have to scrub the mission or create a new one just to navigate back.

 

Anyway no bugs, just low priority quality of life stuff.

Share this post


Link to post
Share on other sites

I run a campaign for a group of 4 of us. I'll copy it over to alpha 8 and start using it this evening. Thank you for your continued work!

Share this post


Link to post
Share on other sites

Same problem issue as above where 8.0 program won't launch - requesting Java 1.8.  Reinstall of Java didn't help.  As above, 7.4 continues to launch fine.  Windows 10 version 1909.

Share this post


Link to post
Share on other sites
2 hours ago, Varibraun said:

Same problem issue as above where 8.0 program won't launch - requesting Java 1.8.  Reinstall of Java didn't help.  As above, 7.4 continues to launch fine.  Windows 10 version 1909.

 

It seems that everyone with this issue is running windows 10.

Share this post


Link to post
Share on other sites

As others have said, insists on 64 bit java, took two installs for some reason on my win10 system.

Didn't get chance to try your 8.1 BoS generator as I bought Flying Circus yesterday and was having way too much fun in that with your generator for that program.

Regarding that I did have issues where the flight wouldn't follow the flight plan and insisted on landing at a different base than the end waypoint. Apart from that very slick as always.

I'll dive into the BoS version tonight I promise...😀

Share this post


Link to post
Share on other sites

After removing obsolete Java and installing newest 64bit version PWCG 8 Alpha works OK on my W10/64 PC.

Flew just first BoS mission so far and it worked well.
Will start some more campaigns on other maps soon...

Share this post


Link to post
Share on other sites

After reading above, found the 64 bit Java version - had to get past the big red download button that I kept clicking and into the "see all Java downloads" to find the 64 bit version (see below).  Got the 64 bit version and it opens fine now.  I will try to get some test missions in soon.

 

Here is what I was missing (in case it helps anyone else):

 

image.png.14a453ffe525bd907580f62df96da611.png

 

 

 

image.thumb.png.46dd2c4a1e980ec893bc283fe6342560.png

 

Edited by Varibraun
  • Thanks 4

Share this post


Link to post
Share on other sites

^^^ can confirm that fixed my issue. I will run some missions tomorrow!

Edited by Bill_Bates

Share this post


Link to post
Share on other sites

fixed mine too. Flew one mission up yet. No problem. Thanks again for PWCG tool.

Share this post


Link to post
Share on other sites

Only had one flight last night in 8.00

Everything works as it should but a couple of observations:

 

• I know that currently the user navigates the input fields via the forwards/back button but if it were possible to be able to just mouse click in a field to enter data it would be more intuitive in my opinion.

• I have yet to get a 'mission success' on completion of a flight despite following waypoints, bombing a target and returning to land safely. This is true of Flying circus as well.

What are the parameters that need completing in order to get a successful mission and is there anyway to track these ingame?

 

Overall your program is superb and really makes SP BoS worthwhile...🙂

 

Share this post


Link to post
Share on other sites

@Georgio PWCG doesn't track mission success like the in-game campaign (someone will correct me if I am wrong), but leaves that focus for you to evaluate on the more realistic "real world" factors.  Meaning - did you survive, did your squadron mates survive, was your a/c destroyed making it a write-off, did you cause damage to the enemy?  You can also measure your success by the depletion of enemy a/c and pilots which you can track in the intel reports and maps - adding a nice dynamic element.

 

From your description, sounds like your virtual wing commander would certainly label your missions successful - good work!!

  • Like 1

Share this post


Link to post
Share on other sites

@Georgio 

1. Acknowledged that the campaign creation process would be better with tab-shift tab to navigate fields.  TBH this is not a high priority as a new campaign can be created in under 2 minutes.

 

2. The only place that you will see success/failure for a PWCG mission is in the game.  PWCG is coded such that if you crash you fail, if you don't crash you succeed.  That is done only to put something in the game's after mission splash screen.  Within PWCG it couldn't care less about the status of a mission. 

 

PWCG rewards the player with medals and promotions.  PWCG tries to use realistic criteria for pilot advancement as an indicator of success.  For allied pilots that means that medals can be given out based on a single mission.   For German pilots it is more about sustained success.  Promotions are always based on sustained success.  

  • Like 1

Share this post


Link to post
Share on other sites

Flew 3 missions last night - 2 on a migrated SP VVS BoS campaign and 1 on a new SP USAAF BoBp campaign.  Lots of action with no issues so far.  Hopefully, I will have some more flights over the weekend.

 

Thanks Patrick!

  • Like 1

Share this post


Link to post
Share on other sites

Pat, I flew 2 missions with 8.0 Alpha 1, so far, air combat seems okay, no problems there. However, 5 minutes ago I flew an anti-shipping mission on Kuban. No ships spawned whatsoever. Also, we attacked an airfield. Parked planes are impossible to destroy. I landed a 250kg bomb on top of a parked yak and nothing. My friend then destroyed an MG and the game did not log that either at all. Maybe these are issues?

 

Share this post


Link to post
Share on other sites

Hi Pat,

skin assignment for squadron seems not work in v.8. In mission are still default ones. 

 

In Campaign I./JG.77 02/09/1944 airfield Ophoven Y-32 has no buildings and airfield stuctures. Ony wind sleev is there.

Edited by Columbar

Share this post


Link to post
Share on other sites

Once I worked out how to get the proper version of Java everything seems to be working fine so far. Playing mainly coop campaign missions we haven’t experienced too many issues.

 

1. Is there a way to have ‘bigger’ ground targets with 12-20 objects to clear?

We fly the p38j but all of our strike missions have tended to be hitting one or two AA guns by brigades or the odd bit of artillery in a field. Ground density is on medium but I’m going to crank it to high as we rarely see very much. Feels like overkill to arrive at a target with 3 or 4 P38s and have two things to kill. We have started widening the hunt for extra things to hit!

 

2. Would it be possible to have senior members of enemy squadrons at a high AI setting?

Escort and fighter AI feels good but I just had a dogfight against and enemy squadron commander and his ai setting seemed to be set to something quite low - not the duel of death I was expecting! Not sure if that is something that can be adjusted? 
 

3. Is there a way to tell your formation to proceed to the next waypoint?

We flew a u2 night witch sortie and some of the waypoints sort of ‘crossed’ each other to the point we were flying past the target final point a few times - adding a lot of minutes to the already very long sortie. With no escort involved it would have been nice just to get the flight to ignore half the waypoints and get to the target. We were flying as no.2 and 3 with AI flight leader. 
 

4. Night Witches

I’m happy to research some names for you but would it be possible to have the software use female names for the Night Witch squadron?

 

5. Custom skin allocation doesn’t seem to be working. 
‘I’ve tried a few times to set a ‘personal’ skin but it reverts to default in-game and needs to be set from the armaments screen rather than PWCG. 

 

 

Share this post


Link to post
Share on other sites

1. Set ground to high.  Truck convoys and trains will still not be dozens of vehicles but battles will,

2. That already happens.

3. That would be an in game functionality and not PWCG.  I would like that too.

4. Yes.

5. Skins need some attention.  PWCG is doing the same thing that it always did but for some reason the skins are not getting picked up in the game.

 

20 hours ago, [808_BOB]Dafak-man said:

Pat, I flew 2 missions with 8.0 Alpha 1, so far, air combat seems okay, no problems there. However, 5 minutes ago I flew an anti-shipping mission on Kuban. No ships spawned whatsoever. Also, we attacked an airfield. Parked planes are impossible to destroy. I landed a 250kg bomb on top of a parked yak and nothing. My friend then destroyed an MG and the game did not log that either at all. Maybe these are issues?

 

 

Parked planes are considered to be static objects at the moment.  Might be able to do something with that in the future.  Not sure about the MG, that should have been credited.  I have done more than a few tests and have not seen that happen.  I will look out for any future occurrence..

  • Upvote 1

Share this post


Link to post
Share on other sites
1 hour ago, PatrickAWlson said:

Parked planes are considered to be static objects at the moment.  Might be able to do something with that in the future.  Not sure about the MG, that should have been credited.  I have done more than a few tests and have not seen that happen.  I will look out for any future occurrence..

 

We spotted two enemy bases close to one of our objectives and went to nuke them. I'm glad the planes were 'fake' because it would be easy to 'game' the system and knock out a dozen aircraft relatively easily in that sortie. I take it that enemy squadron reserves are limited? if so we could knock out enemy opposition after only a few sorties if the bases were 'live'. I guess having a lot of high AI Anti-air guns guarding the base would make these attacks much more dangerous/realistic.

Share this post


Link to post
Share on other sites
48 minutes ago, I/KG1_Chattytumbler said:

 

We spotted two enemy bases close to one of our objectives and went to nuke them. I'm glad the planes were 'fake' because it would be easy to 'game' the system and knock out a dozen aircraft relatively easily in that sortie. I take it that enemy squadron reserves are limited? if so we could knock out enemy opposition after only a few sorties if the bases were 'live'. I guess having a lot of high AI Anti-air guns guarding the base would make these attacks much more dangerous/realistic.

 

Yeah, it's not entirely simple.  First step would be to change things such that you were credited with a ground object for a static aircraft kill on the ground.  This would not cause the aircraft to come out of the inventory.  It would viewed by PWCG the same as a truck or tank. Associating static aircraft with inventory items would be another ball of yarn entirely. There is definitely more that can be done but that is the difference between a bug (it doesn't work) and a new feature (it hasn't been coded yet).

Share this post


Link to post
Share on other sites

Hi Patrick,  I flew several more 8.0 missions today (SP & Competitive Coop) trying several different options:

 

One bug to report - Could not get waypoints to generate for air-starts in SP or Coop.  The flight just flew in circles around their initial starting point.

 

One question - In the distant past, the AAR named the "victim pilot," when giving his fate, but now simply reports "the pilot" was killed, etc.  (My guess is that this may have changed when the fog of war option was included).  Would it be possible to add the name again with the fate when not using fog of war?  It is usually pretty easy to figure out who it was in following the AAR since it still reports the name when telling you who was damaged.  But I did like being able to look back to see the name in Squadron Log - especially when it was an enemy ace that had fallen.

 

Thanks again for your work!

  • Like 1

Share this post


Link to post
Share on other sites
9 minutes ago, Varibraun said:

Could not get waypoints to generate for air-starts in SP or Coop

Came here to say this and that within 3 anti shipping missions in Kuban no ships have spawned. Same can be said for ground attack missions there is either two field guns or nothing at all.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...