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Invisible Planes Bug


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It is really a good thing that they are answering some of these questions, because otherwise we don't know what's going on. Regarding cheaters, it is indeed a touchy subject, and what we can do is to record all these sorties and analyze the tracks after, post them on the proper threads.

 

He also answered about the visibility, saying that from 0 to 10km they are using the same system they used before, but I think they are not taking into account the new reflection effect. That might be making contacts too slim for the screen to render, especially when we have the sun on our backs (very hard to spot planes ahead, especially above). I just analyzed an old track from J5 Kuban and there are visible contacts at 3.5km, 5km, something that it is very rare with the current system. I'm not sure if I have time and patience to make a video to compare, or if I’m being correct or this is just a placebo effect, but I think we have been mentioning that spotting is being affected by the new lighting system since day one basically. It does not seem to be the same as before.

 

They is also the zoom bug with Alternate Visibility, which makes it unplayable for many of us.

 

Let's hope for the better and that these fixes comes rather sooner than later.

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Yes I agree about him answering these questions. I literally did not expect an answer on my FC question.

 

Well we KNOW it's not relegated to cheating. We have evidence of someone being invisible who certainly would not resort to cheating and was streaming his flight when it happened. 

 

Also said we need to PM it to them...

Edited by US213_Talbot
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9 hours ago, SeaW0lf said:

He also answered about the visibility, saying that from 0 to 10km they are using the same system they used before, but I think they are not taking into account the new reflection effect.

 

Agree fully on that point as it sounds only logical: A plane object in a certain distance might be on screen in the same size as it was ever before, but if the contrast behaviour of that object is different it is only clear for me that the observableness for the pilots eyes will  change too...

....well, another question is if that behaviuor might be more realistic.... Just thinking of my eperience in my Motor-Glider with spotting other gliders circling in the termal lift: Sometimes I see them in a distance of maybe (hard to estimate) 4 or  kms (at least I see that there is something), while in other situations I am watching a glider circling in 1 km distance, looking 3 seconds in another direction and lost view on this glider when I look back in the same direction again... and it takes some moments untill I find him again, very dependent on the specific position and movement of this glider.

 

And with 4.004 they did some corrections on that reflection system as I understood:

Quote

8. Brightness and size of very distant aircraft LODs made more uniform (it differed too much on some aircraft);

 

...and so far I did only a few Single Player missions in the Spitfire Campaign but I there I had the feeling spotting became better now. I don't want to be too optimistic and wait how experience in WW1 Online Fliyng will be, but maybe that change really improved the visibility in general .....

 

 

... well back to the topic: Finally I just wanted to point out that our favourite & most beloved developing team is aware of that issue.... 🙂

 

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2 hours ago, II./JG1_Etzel said:

and it takes some moments untill I find him again, very dependent on the specific position and movement of this glider.

 

The problem here is that once we lose a contact, we can't find it again. But in my experience, seeing choppers and paragliders in my city, 1km is a distance that you can only miss an object below the horizon line, and even then it has to be in very specific conditions. At 1km, objects do really seem to be just around the corner. With paragliders, at 3km they are clearly visible, with colors and everything.

 

11 hours ago, US213_Talbot said:

Well we KNOW it's not relegated to cheating.

 

He said that they think that 'a portion of these incidents' could still be related to it because they still see evidence of it. I'm not saying that people are cheating in FC, but we can't rule out that it could happen.

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IPB, Fokker VII f, J2_Drookasi, 22.41 GMT, J5 server (Have in game video if needed, and told how to edit and post) several other Fokker VII f 's were visable at the time.  I had the impression i was jumped by an invisible Alb earlier on, but in that case I wasn't recording and couldn't say with 100% certainty.

Edited by HagarTheHorrible
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Still seems to be the D.VII / D.VII F that is the main 'culprit' of this, by quite a large margin going on the reported incidents....I'm not sure if that's because it's a problem that affects the D7 more or if it's simply that there's more VIIs and Fs in the sky than anything else... 

I'd be curious to find out if only certain aircraft are affected in the WW2 side as well...

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We "saw" indications of Entente planes via AAA explosions today, but never saw what kind of Entente planes they were.  No big deal.  We found other ways to get ourselves into trouble, including one of our experienced escorts getting bounced by a plane he never saw but others did (its called SA). 

 

5 hours ago, US93_Larner said:

.I'm not sure if that's because it's a problem that affects the D7 more or if it's simply that there's more VIIs and Fs in the sky than anything else... 

 

It seems those who are most concerned and "alert" about this bug seem to be flying Entente.  It would stand to reason then that the most favorite Central plane being flown the most would be involved the most.  It is also true that the bug MAY affect some planes more than others for some reason, but until we can even identify what the cause is, everything is pure speculation.  Its only speculation at this point.  We do not know.

 

Can we be careful what we ask for... and be aware of unintended consequences?  Five pages on a bug that IC will solve (mabey) someday.  They've known about it for years.  The original post linked in previous posts above had less than one page of posts on it since 2015!  The more everyone speculates (and mentions the "C" word - I don't recall the bug being linked directly to "C"; IC does not know if the bug is linked to other bad behaviors elsewhere, so lets be careful about linking the two).  

 

Jason asks for tracks.  There is a thread elsewhere on the 1C forum that has been linked in previous posts and where people are asking us to start posting instead of here.....post where the tracks should be posted.  Anyone with useful information can post the tracks on the other thread and/or notify IC privately when they uncover the cause of this bug.  This approach, made by others previously, certainly could go a long way to help this community avoid the unintended consequences of talking a great deal about this known bug, and speculating on it with potentially unintended negative consequences.  Newer players don't have all the facts and it can't exactly be a good thing for a prospective or newer player to become misinformed about....much less any of us.

Edited by J5_Baeumer
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12 hours ago, HagarTheHorrible said:

IPB, Fokker VII f, J2_Drookasi, 22.41 GMT, J5 server (Have in game video if needed, and told how to edit and post) several other Fokker VII f 's were visable at the time.  I had the impression i was jumped by an invisible Alb earlier on, but in that case I wasn't recording and couldn't say with 100% certainty.

 

Not an F, it has been a simple DVII. Still, I apologize if the game has been unfair to Hagar because of the bug. I was surprised that this Camel had not spotted me after following him for 2 minutes from his 6 high.

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1 hour ago, J2_Drookasi said:

 

Not an F, it has been a simple DVII. Still, I apologize if the game has been unfair to Hagar because of the bug. I was surprised that this Camel had not spotted me after following him for 2 minutes from his 6 high.

 

 

No problem.  I don’t mind getting shot down, it happens often enough 😁.  it would be nice to resolve the bug though.  It would be interesting if you had recorded it from your perspective, if it might be useful for the Developers.  

 

I had a problem, last week, with the balloons vanishing, depending on wether they were to the left or right of my straight ahead view.  Just to be clear, balloons  never disappeared during the mission and there was no apparent lag, as I had observed the previous Sunday evening.

 

I wonder if the program is maybe rationalising, or excluding, objects it terms as less important, from the players perspective, so the program goes “I have 15 objects within the players orbit but I can only allow for 14” so one is not rendered and it is discounted.  That is until such time as a significant event happens to that object, such as cocking guns or firing weapons at which point it gets reassessed in the hierarchy of importance and therefore re-appears.

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6 hours ago, HagarTheHorrible said:

 

 

I wonder if the program is maybe rationalising, or excluding, objects it terms as less important, from the players perspective, so the program goes “I have 15 objects within the players orbit but I can only allow for 14” so one is not rendered and it is discounted.  That is until such time as a significant event happens to that object, such as cocking guns or firing weapons at which point it gets reassessed in the hierarchy of importance and therefore re-appears.

 

Ok, I was thinking about this a bit more and I wondered if it is a potential possibility ?  The program sees several objects, around the players aircraft, it then prioritises them and, depending on the number of objects (other players etc) decides, for efficiencies sake, to not render one or more of those objects, those that it considers a low priority or not a threat (heading in the wrong direction, large altitude difference etc). Having done that the program then ignores that object until such time as there is a player controlled change of state when it re-asses the hierarchy of priorities and what, if anything, to not render.  WW1 with it’s less sophisticated systems,  and maybe even more so the German aircraft might be particularly susceptible to this, lack of a change of state, because of the reduced player controlled changes (mixture, rad etc) that the program uses to flag up an object and give it a priority.  Also the speed of the aircraft and localisation of play may compound this ?

 

Is this just pie in the sky thinking or is their some reasonable logic to it ?

Edited by HagarTheHorrible
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1 hour ago, HagarTheHorrible said:

 

Ok, I was thinking about this a bit more and I wondered if it is a potential possibility ?  The program sees several objects, around the players aircraft, it then prioritises them and, depending on the number of objects (other players etc) decides, for efficiencies sake, to not render one or more of those objects, those that it considers a low priority or not a threat (heading in the wrong direction, large altitude difference etc). Having done that the program then ignores that object until such time as there is a player controlled change of state when it re-asses the hierarchy of priorities and what, if anything, to not render.  WW1 with it’s less sophisticated systems,  and maybe even more so the German aircraft might be particularly susceptible to this, lack of a change of state, because of the reduced player controlled changes (mixture, rad etc) that the program uses to flag up an object and give it a priority.  Also the speed of the aircraft and localisation of play may compound this ?

 

Is this just pie in the sky thinking or is their some reasonable logic to it ?

 

I just think you transmit your position to the server and the server transmits it to all the other players. In case of an invisible plane the server failed to update your position to the other player not seeing the plane. I don't think what we experience is cheating but of course we can't rule that out for a 100%. I don't think it has to do with the balloons, it is just the same disapperence bug we had in RoF with them when looking at it from certain angles.

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9 hours ago, HagarTheHorrible said:

I had a problem, last week, with the balloons vanishing, depending on wether they were to the left or right of my straight ahead view.  Just to be clear, balloons  never disappeared during the mission and there was no apparent lag, as I had observed the previous Sunday evening.

 

 

 

Sometimes, I experience vanishing balloons, cities, towns and of course planes whenever I remove my 'eyes' from these objects to check around me. The objects reappear with some delay let's say 2 seconds after looking where I know this city should be. It is annoying but I have learned to live with it. I wish something could be done for it so that we have smooth views.

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1 hour ago, J99_Sizzlorr said:

 

I just think you transmit your position to the server and the server transmits it to all the other players. In case of an invisible plane the server failed to update your position to the other player not seeing the plane.

 

That could happen once, but coordinates are being constantly updated as often as the data becomes available, so that can't be it.  In fact it is the responsibility of each client to determine the potential visibility of all other aircraft, based simply upon their distance from the client.  

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6 hours ago, Cynic_Al said:

 

That could happen once, but coordinates are being constantly updated as often as the data becomes available, so that can't be it.  In fact it is the responsibility of each client to determine the potential visibility of all other aircraft, based simply upon their distance from the client.  

 

The thing is the server knows where the invisible plane is, flak is firing at it and the rear gunners are, and sometimes not all clients close to each other in the same bubble suffer from it. Some see the plane and others don't.

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10 hours ago, J99_Sizzlorr said:

 

The thing is the server knows where the invisible plane is, flak is firing at it and the rear gunners are, and sometimes not all clients close to each other in the same bubble suffer from it. Some see the plane and others don't.

 

I know all that, and that all the clients know where all the planes are too, that's why their AI gunners can shoot at them.  From a programming standpoint one can see how such a situation may arise, and even in the event that it became difficult to trace, how to add code to override the source of the problem.  However no-one here is in a position to do that.

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11 hours ago, US93_Larner said:

Didn’t fly yesterday but the rest of my unit got jumped by a flight of 4 D7Fs, all invisible. 


Seriously game breaking issue at this point. 

 

There were only 2 D7Fs, and 2 Pfalz, the Pfalz were jumped by your unit before they had fired a single shot while the 2 D7Fs climbed overhead and bounced the bouncers. One of the two D7Fs actually never got a shot into any of you before he wiped out his engine in a dive. Here is his sortie log. http://stats.jasta5.org:8000/en/sortie/log/20437/?tour=8 We were all visible to each-other for the entirety of the flight at least on our side. This is a known bug for sure, but in my experience, its been extremely rare. 

 

Actually for the sake of science, here are the logs for our entire flight. (there were 2 Pfalz, Neun and Faerber .....and 2 D7Fs, Coolwhip and Wulfe)

 

Here is CoolWhip's who was in a D7F, we can see he never actually hit anyone in the engagement and killed his engine in a dive.

 http://stats.jasta5.org:8000/en/sortie/log/20437/?tour=8

Here is Neun who was in a Pfalz, he never shot at anyone and we can see that he was bounced and destroyed right away. 

http://stats.jasta5.org:8000/en/sortie/log/20428/?tour=8

Here is Faerber in a Pfalz, he did hit your guys but he had previous fired his weapons to down a Sopwith prior to this engagement and was one of the two low Pfalzs that was bounced by the Spads prior to opening fire on them. 

http://stats.jasta5.org:8000/en/sortie/log/20423/?tour=8

Finally, here is me (Wulfe), I was the other D7F. I hit your guys and was the only one that did that had never previously fired my weapon. (Though you can see I put only light damage into US213_Biddle and then 40 seconds later was when I next damaged US93_Frost

http://stats.jasta5.org:8000/en/sortie/log/20436/?tour=8

 

Edit* I have seen the recordings, this engagement was a clear example of the invisible plane bug. 

 

 

Edited by SCG_Wulfe
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24 minutes ago, SCG_Wulfe said:

This is a known bug for sure, but in my experience, its been extremely rare. 

 

Almost every week people bring accounts / tracks of invisible planes (at least one case every Sunday?), and just a few of us record the sorties. Now if every one of the 403 players that flew on Flugpark this month recorded their tracks... We could have a pandemic in our hands. Considering that visibility is as bad as it has ever been, only if you record every sortie you can be certain that it wasn't an invisible plane.

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10 hours ago, SeaW0lf said:

 

Almost every week people bring accounts / tracks of invisible planes (at least one case every Sunday?), and just a few of us record the sorties. Now if every one of the 403 players that flew on Flugpark this month recorded their tracks... We could have a pandemic in our hands. Considering that visibility is as bad as it has ever been, only if you record every sortie you can be certain that it wasn't an invisible plane.

 

Honestly, I have seen people in chat report the invisible plane bug when one of my wingman has disappeared mid flight due to a ISP disconnect from server. 

I have seen the bug blamed almost every time SCG shoots planes down. 

I now see the bug blamed for this engagement where we can see that almost nothing occurred in the way it was reported.

 

I'm sorry, but I've thus far not had a good experience with this bug report not being mostly confirmation bias. It also has never happened to me as far as I can tell. 

 

Again, I'm not suggesting that it doesn't happen, but I do not believe it happens as often as it is suggested that it does. 

 

In any case, throwing it around without evidence, in cases where the evidence actually contradicts it, does not do any favors to the interest of pinning it down. 

 

Edit* I have seen the recordings, this engagement was a clear example of the invisible plane bug. 

Edited by SCG_Wulfe
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5 minutes ago, SCG_Wulfe said:

 

 

Honestly, I have seen people in chat report the invisible plane bug when one of my wingman has disappeared mid flight due to a ISP disconnect from server. 

I have seen the bug blamed almost every time SCG shoots planes down. 

I now see the bug blamed for this engagement where we can see that almost nothing occurred in the way it was reported.

 

I'm sorry, but I've thus far not had a good experience with this bug report not being mostly confirmation bias. It also has never happened to me as far as I can tell. 

 

Again, I'm not suggesting that it doesn't happen, but I do not believe it happens as often as it is suggested that it does. 

 

In any case, throwing it around without evidence, in cases where the evidence actually contradicts it, does not do any favors to the interest of pinning it down. 

 

Just search the forum for invisible planes and you will find at least three threads with several videos of planes coming from nowhere in a bounce. We have videos in this thread as well. I have two videos and one that was confirmed talking with the three players that I was tracking, I could see only two, and the one I could not see bounced me. 

 

So to say the bug is bias with all the tracks we have available to prove it requires an effort to bury your head in the sand 😉 Damn, even Jason aknowledges it 😂

Edited by SeaW0lf
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First, no one is attacking anyone one here, SCG or anyone else for that matter.

 

Personally, I don't want to be the guy attacking someone when I'M INVISIBLE anymore than I want to be attacked by someone else invisible.

 

This bug is confirmed. We have multiple videos of this and I record EVERY flight when I'm venturing toward the lines just for this purpose. 

 

Maybe you need to scroll up a bit and read the rest of the thread with the attached links to other threads speaking of this matter.

 

Again, this is not a jab at SCG.

 

And stand by for the video from this instance. One of the guys was literally looking in the direction of the invisible plane when it appeared. 

 

Hell, one of the guys attacked was streaming so it's probably there too.

Edited by US213_Talbot
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In J2 I remember at least once it happened among us, i.e. a flight of 3, say A, B and C, where A saw B and C, B could see C, but only C could see A. This happened until the exact moment A used his guns for the first time.

 

Since that episode, I sometimes "warm up my guns" just to remove the bug, in case it might be happening.

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9 hours ago, US213_Talbot said:

First, no one is attacking anyone one here, SCG or anyone else for that matter.

 

Personally, I don't want to be the guy attacking someone when I'M INVISIBLE anymore than I want to be attacked by someone else invisible.

 

This bug is confirmed. We have multiple videos of this and I record EVERY flight when I'm venturing toward the lines just for this purpose. 

 

Maybe you need to scroll up a bit and read the rest of the thread with the attached links to other threads speaking of this matter.

 

Again, this is not a jab at SCG.

 

And stand by for the video from this instance. One of the guys was literally looking in the direction of the invisible plane when it appeared. 

 

Hell, one of the guys attacked was streaming so it's probably there too.

 

I think you guys are taking me wrong. I admit I left a very firm and possibly abrasive post. I apologize if I caused any offense. None is intended. But I am firm on wanting proper facts and evidence presented. 

 

I am certainly not suggesting that SCG is being singled out. However I do feel like I see this bug being reported haphazardly and thrown around without caution which as I mentioned, does not do it proper service to finding a solution. 

 

I am perfectly willing to accept that my plane (and it only makes sense if it was only my plane) was potentially invisible to your squadron in this sortie. However that is not what is being said. What was stated was that you were all attacked by 4 D7Fs and they were all invisible. The facts of the sortie in the logs show that only 2 planes actually attacked. One was a Pfalz (who had previous fired) and one was a D7F (me). The other Pfalz was bounced by your squadron without firing a shot, and the other D7F took himself out of the fight without hitting anyone in a dive. 

 

10 hours ago, SeaW0lf said:

 

Just search the forum for invisible planes and you will find at least three threads with several videos of planes coming from nowhere in a bounce. We have videos in this thread as well. I have two videos and one that was confirmed talking with the three players that I was tracking, I could see only two, and the one I could not see bounced me. 

 

So to say the bug is bias with all the tracks we have available to prove it requires an effort to bury your head in the sand 😉 Damn, even Jason aknowledges it 😂

 

Please do not misrepresent my position. I specifically stated that I believe this bug exists. 

 

Edit* I have seen the recordings, this engagement was a clear example of the invisible plane bug. 

Edited by SCG_Wulfe
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1 hour ago, SCG_Wulfe said:

In any case, throwing it around without evidence, in cases where the evidence actually contradicts it, does not do any favors to the interest of pinning it down. 


Biddle caught it on Shadowplay / track record, and Baer caught it on his stream...Waiting on one of them posting it here. 

 

I’d heard it was 4 D7s that appeared...then again, I wasn’t there. Maybe misheard on my part - although it might also have been two non-SCG D7s that came in at the same time. By any means, at least two bugged planes can be confirmed. 
 

From all the evidence I’ve seen, this bug seems to almost exclusively affects the D7  / D7F, and it only seems to be Entente pilots who can’t see the affected planes, which is probably why SCG hasn’t had any problems with it so far. 
 

actually glad you mentioned that SCG feels like most of their shoot downs are being reported as the bug, as it shows how badly both sides are now being affected by this bug... it’s frustrating for Central pilots and totally game breaking for Entente pilots.

 

Agreed that pilots shouldn’t claim invisible D7s without any evidence, it won’t help anything. But, there are a worrying amount of ‘confirmed’ invisible plane encounters piling up each week  

 

 

Edited by US93_Larner
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1 hour ago, SCG_Wulfe said:

I'm sorry, but I've thus far not had a good experience with this bug report not being mostly confirmation bias. It also has never happened to me as far as I can tell. 

 

I'm not sure what to say, but your quote above contradics the dozens of videos and tracks available on this forum, then I stand on what I said, you have no reason to think it is mostly confirmation bias (the 'not' is a bit out of place I think).

 

From what I see, just a few incidents were confirmed by anedoctal accouts with information crossed with player killed and player that got the kill. I have the example of Etzel. He posted on the bug report. It only helps. Now, to say that it is "mostly confirmation bias" shows that you did not researched the subject properly. I recommend you to read Jason's post on the subject and what they are doing about it.

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8 hours ago, SeaW0lf said:

 

I'm not sure what to say, but your quote above contradics the dozens of videos and tracks available on this forum, then I stand on what I said, you have no reason to think it is mostly confirmation bias (the 'not' is a bit out of place I think).

 

From what I see, just a few incidents were confirmed by anedoctal accouts with information crossed with player killed and player that got the kill. I have the example of Etzel. He posted on the bug report. It only helps. Now, to say that it is "mostly confirmation bias" shows that you did not researched the subject properly. I recommend you to read Jason's post on the subject and what they are doing about it.

 

I am fully aware of Jason's post and of the bugs existence. What I am saying is that I have personally seen the bug thrown around in chat in game regarding all manner of shoot downs and various other reasons including disconnects. Jason himself states that his team is having a hard time tracking this down due to the misinformation about it.  I fly entente quite a bit and I have never seen this bug. Anyhow. I fear I am not really doing anything positive with posting in here. I just wanted a bit more care in the reports of this.  I am very curious to see the recordings of the engagement. 

 

Edit* I have seen the recordings, this engagement was a clear example of the invisible plane bug. 

Edited by SCG_Wulfe
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For example, I remember that incident when the guy disconnected and the player were saying it was an invisible plane. In a few chats we solved in that very mission that it had been a disco. Problem solved, it wasn’t mentioned again. I don’t recall seeing another incident like that. Honestly I never saw chats being thrown around.

 

I have been recording all my sorties since November and already got two tracks with clear invisible planes (no pun intended) and one probable with flak following something at the other side of the mud with nothing around. I also have another one confirmed by confirmed by anedoctal accout together with the player that bounced me. Some other people have posted videos as well. The threads are full of videos and tracks.

 

To imply that it is mostly confirmation bias is completely untrue, and this is why I called you on that. I’m not being disagreeable, I’m being true to facts. I would not disagree that people should bring forth tracks, but some of the cases, like the Etzel one, is just undeniable.

 

I've been flying a lot during these holydays and sometimes players advise for empty flak around, to cock your guns and such. There is nothing out of the ordinary or overboard, much to the contrary.

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I concur as it at least affecting the D.VII D/VIIF. I've had a couple sorties where I am behind the front and looking to defend, flak starts to burst and I zoom in (nothing). I move toward the flak (still nothing, even though flak is all around and I'm looking all over for the aircraft). Then suddenly tracers go by from an aircraft that turned out to be quite close, but which I never saw despite sweeping the entire area visually multiple times. This is with TrackIR and a flatscreen monitor (not VR). I have no explanation for why I would be sweeping the sky all over, and yet have a plane directly next to me that suddenly is there and starts shooting. I'm not moving along at 300 mph as one would in the WW2 servers, and the closure rates in FC are comparatively small. The WW1 setting sort of unmasks the issue a bit because the closure rates are lower and you have more time to see the enemy than you would in the WW2 setting.

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5 hours ago, SeaW0lf said:

 

Just search the forum for invisible planes and you will find at least three threads with several videos of planes coming from nowhere in a bounce. We have videos in this thread as well. I have two videos and one that was confirmed talking with the three players that I was tracking, I could see only two, and the one I could not see bounced me. 

 

So to say the bug is bias with all the tracks we have available to prove it requires an effort to bury your head in the sand 😉 Damn, even Jason aknowledges it 😂

He didn't say its not happening. Clearly the issue exist and should be fixed. He's simply saying that the problem seems way more reported the experienced. Video proof has been provided and no doubt does it exist. But alot of people simply don't see aircraft when they get bounced. Wulfe and I are bloody 109 pilots at heart so we know the pains of blindspots. And everyone slips up and something will get through your vision. 

 

It is entirely possible that people are using this as an excuse, or rather, they convince themselves it's not their spotting but an issue of the game. We humans do this alot, and its not unrealistic to see it here too. I believe Wulfe is trying to bring a healthy level of skepticism to some of these claims. Evidence has been brought forth through video before, and that has shown this to be an issue as I wrote up above. But after 2,500 hours on IL2 I can't say I have experienced this more then a few times. And perhaps some people need to make sure they back up their claims through evidence that can be objectively looked at, instead of allegorical evidence which proves nothing. 

 

 

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The only solution is to record all your sorties. I'm glad I did that because in a couple of months I have two confirmed ones, one very likely and another confirmed in chat, in game. But at least in FC I'm not seeing people using it as an excuse. I just saw that incident of a disco, that was confirmed on chat as a disco. Other than that, people are just wary about it and warning about empty flak, that sort of thing, which I think is good. We need to pay attention.

 

I fly for a couple hours and spend another hour checking the tracks 😂

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Every "claim" of an invisible plane spoken about by anyone from the Third Pursuit Group is backed up by video evidence- whether it's posted online or not. We record all our flights and don't just throw this bug out there because we don't want to admit we didn't see a bounce coming. Any time we suspect this bug, we go and review the track recording first before making the bug claim.

 

This happens FREQUENTLY and there is no convincing me or my guys otherwise as we SEE IT HAPPENING on a regular basis. It's more than just "another plane entered the fight and we missed it so it must have been invisible".  You're looking at blank sky then a plane appears. 

 

The other problem is that you never know who it is going to be visible to. One guy may see it and the other may not. If the guy that sees the plane is recording and the other guy who doesn't see it is not recording, then there cant be true evidence.

 

This really sucks and is very disheartening. 

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Yeah I'm a tad over 900 hours with IL2 GB, a good amount in 109s. I've only witnessed this once on the WWII side and that was when my wingman was visible to the flight , but he couldn't see anyone else.

I have had this bug occur to me or my wingman 4 times now in FC since I started really flying in November.

The issue clearly more pronounced here. Speeds are slower, combat is slower and SA is better so watching a plane suddenly appear on your six while your looking at nothing behind you sucks.

 

 

Last nights engagement 

Edited by US213_Hall
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Thank you for the video. I apologize to anyone I may have offended with my responses (Again, that was not my intention, I just did not want misinformation spread) My skepticism comes from seeing this reported inaccurately multiple times when I have been there. When I heard that this was supposedly 4 D7Fs, I chalked it up to the same confused misinformation.  That video very clearly shows what you are talking about. I highly recommend you PM it to Jason.

Edited by SCG_Wulfe
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19 hours ago, US93_Larner said:


From all the evidence I’ve seen, this bug seems to almost exclusively affects the D7  / D7F, and it only seems to be Entente pilots who can’t see the affected planes, which is probably why SCG hasn’t had any problems with it so far. 

 

 

Clearly not the case. As I have mentioned we've had it happen among J2 members all flying D7F's. Three flying, and just one of us didn't see just another of us.

Edited by J2_Bidu
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