C6_lefuneste Posted January 20, 2020 Posted January 20, 2020 Hello, I tried again to make this thing working, but I'm not able to have the rotation working for IL2. There is no turn left or turn right option to map when I try do define the mapping for IL2. What am I doing wrong ?
wju Posted January 26, 2020 Posted January 26, 2020 (edited) On 1/20/2020 at 9:53 PM, c6_lefuneste said: Hello, I tried again to make this thing working, but I'm not able to have the rotation working for IL2. There is no turn left or turn right option to map when I try do define the mapping for IL2. What am I doing wrong ? @Lefuneste: do not map keys for IL2 ´, You have to do it for OpenVR Advanced Settings, see below: well, i did a bit more detailed "how to" it works flawlessly, both in IL2 & DCS; I use only two buttons from OpenVR Advanced Settings - 180 Snap View. First thing: it has nothing to do with IL2, nor DCS nor any other game - all the setting is done in SteamVR and OpenVR Advanced Settings (OVRAS)!!! my settings in OVRAS: at SteamVR: - the most tricky part (at least for me) was to find where and how to setup these buttons in in SteamVR: Important! - this must be done for the right application, nor IL2 nor DCS but OpenVR Advanced Settings. I could not to find it for a while, as it is named "Advanced Settings" only and nothing more Steam VR Settings menu looks like this, recommend to click "SHOW" in Advanced Settings (bottom left) then You can see purple option "SHOW OLD BINDING UI" - click it (note, this is not OpenVR Advanced Settings, it is just the same name for more options in Steam VR settings) now one can see list of apps, the right one is at the bottom of this picture: after clicking "Advanced Settings", one can see something like this: choose "Create new Binding" then you can bind your controller (I use x-box gamepad) Snap-Turn Left and Snap-Turn Right mapped to Pad buttons on gamepad, after some clicking, it should look exactly like this: (yes, only one button is necessairy in this case, as 180 turn left or right is the same) save it a that is all! ? well, for DCS was also necessairy to check "Enable Motion When in Seated Mode (Experimental)" under OVRAS setting menu I did this settings only once, few monts ago and it works, survived all updates.. I use only these two buttons mapped to "SnapView" and angle set to 180 deg; combined with Lefuneste´s 3Dmigoto mod zoom and "recenter" button from game on the same x-bx gamepad hope it helped ? PS: I use both SteamVR and WMR beta and OpenVR Advanced setting the last version- 4.0.1. https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/releases https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings Edited January 26, 2020 by wju 1 1
TCW_Brzi_Joe Posted January 29, 2020 Posted January 29, 2020 (edited) I tried that yesterday, 1 hour in berloga. It shows everything, and it is great. First I tried 180deg turn view, and later 90deg snap turn left and right. The second option is better to me (It is more natural to turn head half way right + add 90deg right to see your six, than flying instant backwards with 180). But it is not perfect; every time with each press, we recenter our position - not only in angle, but also your 6dof position in cockpit. That means I can easy check my 6, but when I switch back, often I am not behind my sight / gunpoint. Then I have to recenter myself again. I wish that was more like Lefunestes turn view, but always visible. Edited January 29, 2020 by Brzi_Joe
wju Posted January 29, 2020 Posted January 29, 2020 6 hours ago, Brzi_Joe said: ...But it is not perfect; every time with each press, we recenter our position - not only in angle, but also your 6dof position in cockpit. That means I can easy check my 6, but when I switch back, often I am not behind my sight / gunpoint. Then I have to recenter myself again. I wish that was more like Lefunestes turn view, but always visible. yep, that is true, recenter button is the must, when using AS; Lefuneste´s check-6 is much more comfortable from this point of view; on the other hand - this utility works in DCS too... and I use it also to reduce brightness, as Reverb is too bright for me; unfortunatelly this brightness slider cannot be mapped to controller
C6_lefuneste Posted January 29, 2020 Posted January 29, 2020 2 hours ago, wju said: yep, that is true, recenter button is the must, when using AS; Lefuneste´s check-6 is much more comfortable from this point of view; on the other hand - this utility works in DCS too... and I use it also to reduce brightness, as Reverb is too bright for me; unfortunatelly this brightness slider cannot be mapped to controller You can also use the 3dmigoto mod to reduce brightness, and map it to a key.
wju Posted January 29, 2020 Posted January 29, 2020 49 minutes ago, c6_lefuneste said: You can also use the 3dmigoto mod to reduce brightness, and map it to a key. ? yes, I am aware of this, I combine them both
C6_lefuneste Posted January 31, 2020 Posted January 31, 2020 Well, many thanks @wju with your doc I made it works with Driver4VR and can now rotate the POV by pressing "z" or "x" key ! So it was very easy to use thrustmaster TARGET tool to map these key to my joystick. It will be the same with Joy2key, for people who use it. I have now 45° rotation instant snap view without any glitches mapped to my joystick button. I need to test in flight condition and write here how to configure driver4VR. It's too late now, I'll do that when I can. 1 1
C6_lefuneste Posted February 1, 2020 Posted February 1, 2020 Here is the "how to" : thanks for your feedback : http://www.mediafire.com/file/vj6x6dv0li6i7x4/left_and_right_snap_view_in_VR.pdf/file 1 1 2
FTC_horsky Posted February 1, 2020 Posted February 1, 2020 Is it doable somehow using open composite or steamVR is required?
C6_lefuneste Posted February 1, 2020 Posted February 1, 2020 2 hours ago, horsky said: Is it doable somehow using open composite or steamVR is required? It is relying on openvr advanced setting and driver4vr is also linked to steamvr. So, no steamvr, no snapview. 1
[=PzG=]-BarbraSosi Posted February 2, 2020 Posted February 2, 2020 On 2/1/2020 at 8:51 PM, c6_lefuneste said: Here is the "how to" : thanks for your feedback : http://www.mediafire.com/file/vj6x6dv0li6i7x4/left_and_right_snap_view_in_VR.pdf/file thanks for your timely write up!! you certainly saved my neck a lot of pain from now on! ?
Alonzo Posted February 3, 2020 Posted February 3, 2020 On 2/1/2020 at 8:00 AM, horsky said: Is it doable somehow using open composite or steamVR is required? It might be worth asking if the OpenComposite developers would consider a keybind for snap rotation. They're nice people, they might. I don't particularly want to go back to SteamVR just for this feature, but it might be worth it. On 2/1/2020 at 10:18 AM, c6_lefuneste said: It is relying on openvr advanced setting and driver4vr is also linked to steamvr. So, no steamvr, no snapview. Thank you for the guide, Lefuneste. It's very detailed.
FTC_horsky Posted February 3, 2020 Posted February 3, 2020 Quote It might be worth asking if the OpenComposite developers would consider a keybind for snap rotation. They're nice people, they might. I don't particularly want to go back to SteamVR just for this feature, but it might be worth it. Im with you here, getting so much better performance with open composite than steamVR, can live without snapview, but would sure as hell appreciate relief in the neck ?
DeafBee Posted February 4, 2020 Posted February 4, 2020 On 1/26/2020 at 5:47 PM, wju said: well, i did a bit more detailed "how to" it works flawlessly, both in IL2 & DCS; I use only two buttons from OpenVR Advanced Settings - 180 Snap View. I cant thank you enough Wju. I followed your detailed instructions and its working amazing with my HP Reverb. ? ? I bought the Driver4VR license instantly after I could see it worked. Took me a little time to get used to VR coming from TrackIR, but I REALLY enjoy my HP Reverb for IL2 now. I can highly recommend it for those who wants to get into VR.
wju Posted February 5, 2020 Posted February 5, 2020 22 hours ago, 19te.Deafbee said: I cant thank you enough Wju. I followed your detailed instructions and its working amazing with my HP Reverb. ? ? I bought the Driver4VR license instantly after I could see it worked. Took me a little time to get used to VR coming from TrackIR, but I REALLY enjoy my HP Reverb for IL2 now. I can highly recommend it for those who wants to get into VR. I am glad, it helped. ? just tell me, what is this Driver4VR for? Is it to map controllers buttons to hotas? I do not use it yet...
1PL-Husar-1Esk Posted February 5, 2020 Posted February 5, 2020 (edited) 23 hours ago, 19te.Deafbee said: I cant thank you enough Wju. I followed your detailed instructions and its working amazing with my HP Reverb. ? ? I bought the Driver4VR license instantly after I could see it worked. Took me a little time to get used to VR coming from TrackIR, but I REALLY enjoy my HP Reverb for IL2 now. I can highly recommend it for those who wants to get into VR. So it's work with button on joystick ? No need to use vr controller ? Edited February 5, 2020 by 1PL-Husar-1Esk
DeafBee Posted February 5, 2020 Posted February 5, 2020 (edited) 4 hours ago, wju said: I am glad, it helped. ? just tell me, what is this Driver4VR for? Is it to map controllers buttons to hotas? I do not use it yet... As I understand the Driver4VR program simulate controllers and makes a connection between the keyboard and your VR. Lastly I use Joy2key mapping the keyboard key (In my case Z) to rotate 180 degress in VR. Edited February 5, 2020 by 19te.Deafbee
wju Posted February 5, 2020 Posted February 5, 2020 (edited) 9 minutes ago, 19te.Deafbee said: As I understand it the Driver4VR program simulate controllers and makes a connection between the keyboard and your VR. Lastly I use Joy2key mapping the keyboard key (In my case Z) to rotate 180 degress in VR. I see, I did it the most simple way, i.e. binded desired buttons to gamepad, then there is no need to use driver4vr; - the next step will be to solder wires into gamepad and mount buttons directly onto cockpit chair ? Edited February 5, 2020 by wju
DeafBee Posted February 5, 2020 Posted February 5, 2020 2 hours ago, 1PL-Husar-1Esk said: So it's work with button on joystick ? No need to use vr controller ? Yes it works with my joystick now. And I don't have the Vive controllers. Just make sure you follow every step. http://www.mediafire.com/file/vj6x6dv0li6i7x4/left_and_right_snap_view_in_VR.pdf/file A way you can test if it works without starting IL2 up everytime, is if you can "snap turn" in the Steam VR room 6 minutes ago, wju said: I see, I did it the most simple way, i.e. binded desired buttons to gamepad, then there is no need to use driver4vr; - the next step will be to solder wires into gamepad and mount buttons directly onto cockpit chair ? Maybe but I prefer having everything on my Hotas setup. Then I can map it to any button I want with Driver4VR. Worth every penny in my opinion. ? 1
SCG_Redcloud111 Posted February 8, 2020 Posted February 8, 2020 (edited) I can confirm driver4vr works flawlessly with joy2key. It does exactly what I want, allowing me to assign keys to my hat switch for left and right. I set up 90 degrees. I can now check six like I used to with track-ir and even keep my eye on someone tailing me without wrecking my neck. Amazing. Thanks to lefuneste for pointing me to this. Edited February 8, 2020 by SCG_redcloud111
C6_lefuneste Posted February 8, 2020 Posted February 8, 2020 (edited) I created a dedicated topic for the "how to", because it is a bit burried here and the name of the topic is not so clear... Edited February 8, 2020 by c6_lefuneste
DeafBee Posted February 8, 2020 Posted February 8, 2020 11 hours ago, SCG_redcloud111 said: I can confirm driver4vr works flawlessly with joy2key. It does exactly what I want, allowing me to assign keys to my hat switch for left and right. I set up 90 degrees. I can now check six like I used to with track-ir and even keep my eye on someone tailing me without wrecking my neck. Amazing. Thanks to lefuneste for pointing me to this. Yes same for me. Works perfect with joy2key.
71st_AH_statuskuo Posted February 8, 2020 Posted February 8, 2020 58 minutes ago, 19te.Deafbee said: Yes same for me. Works perfect with joy2key. Any idea on how to snap back upon release of my POV button in joy2key, that is pressing W when I toggle the POV left, and X when I release the POV button?
Dijital_Majik Posted February 8, 2020 Posted February 8, 2020 38 minutes ago, 71st_AH_statuskuo said: Any idea on how to snap back upon release of my POV button in joy2key, that is pressing W when I toggle the POV left, and X when I release the POV button? Yes that's exactly how I did it. Select keyboard 2 in the assignment menu, and choose the second from last option (input 1 when the button is released). It makes the turn initiate on input 2, and the return on input 1. 1 1
DeafBee Posted February 9, 2020 Posted February 9, 2020 On 2/8/2020 at 7:17 PM, Dijital_Majik said: Yes that's exactly how I did it. Select keyboard 2 in the assignment menu, and choose the second from last option (input 1 when the button is released). It makes the turn initiate on input 2, and the return on input 1. Waw awesome!! I never thought that joy2key had the option to work on "release". Thanks so much Majik. You are a genius. My snapview works flawless in VR now. I love this community. So helpful.
71st_AH_statuskuo Posted February 10, 2020 Posted February 10, 2020 Yes, thanks Majak, also worked for me.
Dijital_Majik Posted February 10, 2020 Posted February 10, 2020 @19te.Deafbee @71st_AH_statuskuo Glad I could help!
DeafBee Posted February 12, 2020 Posted February 12, 2020 It might not be possible but is there a way to center the VR view when returning from the snap view? Thats the only think now I can come up with that I would really want. After my snap view I always has to "Center VR view" so that I am right in front of the cross hair.
Alonzo Posted February 12, 2020 Posted February 12, 2020 3 hours ago, 19te.Deafbee said: It might not be possible but is there a way to center the VR view when returning from the snap view? Thats the only think now I can come up with that I would really want. After my snap view I always has to "Center VR view" so that I am right in front of the cross hair. You want to change your hotkey programming so when you begin to 'hold' the joystick button it pushes the snap-left, then when you release the button, snap-right (and vice versa).
[=PzG=]-BarbraSosi Posted February 25, 2020 Posted February 25, 2020 (edited) On 2/12/2020 at 10:13 AM, Alonzo said: You want to change your hotkey programming so when you begin to 'hold' the joystick button it pushes the snap-left, then when you release the button, snap-right (and vice versa). My setup is using a program called Voice Attack, (also changed the 3dmigoto keybinds to numbers), and I use the POV hat on my stick to toggle. One thing is that it can be hard to tell when the view is shifted if you're using toggle. So everytime it is shifted, voice attack will say something. See attached image for details of my setup. EDIT: just realised this is a totally different post than 3dmigoto.. my bad. just read it as an ad for 3dmigoto Edited February 25, 2020 by [JG.77]-BarbraSosi wrong post
Alonzo Posted March 10, 2020 Posted March 10, 2020 I got this to work for my Oculus Rift S and touch controllers, following @c6_lefuneste guide. A couple of points for people trying it out: If you're using OpenComposite for the performance advantage, you have to go back to SteamVR for this to work. Just run SteamVR explicitly from Steam, that will set SteamVR to be the default runtime for all Steam games. Then following Lefuneste's guide. I did not remove my controllers as Oculus/Rift seems to make this difficult. Once you have Driver4VR installed, you need to start driver4vr in order for the virtual controllers to appear in the SteamVR config screen. Then you can map trigger and grip as described by Lefuneste. I used Z and X as hotkeys for 45 left and right, then AutoHotKey to bind to my joystick (AHK is what I use instead of Joy2key or T.A.R.G.E.T., use what works for you). If you are testing, you'll find it takes a while to get all the software running. If you want to do a full 10 minutes of dogfighting to test it out, get everything running except don't hit 'start' on driver4vr until you are all loaded into IL2 and ready to test. Then you get the full 10 minutes. Question for @c6_lefuneste @Nibbio and anyone else who has this working: I tried dogfighting in the K4, and the extra view rotation over Lefuneste's Migoto mod is very welcome. I use 19 degrees on that so the 45 here is really great. But I've been seeing weird stuff where my head 'centre' position eventually gets pushed around the cockpit until I am sitting very far back in the seat, very close to the headrest, and sometimes I am pushed to one side left or right. Is anyone else experiencing this? I assume it's because the developers helpfully restrict head movement in VR and the snap is interfering with that. Any workaround or mitigation? I guess I can just recenter my view all the time but needing to do that is annoying, slow, and suuuuper immersion breaking (for some reason I find superzoom and snap-rotate to be less immersion breaking than needing to decide "I am very off centre, better recentre"). 1
TCW_Brzi_Joe Posted March 10, 2020 Posted March 10, 2020 Yes, it works like for right = recenter+90deg, and going back is again recenter-90deg. Often you have to recenter your position again in cockpit, to be able to shoot. That is a biggest problem with this Exorcist snap view. Also, you can not always find that nice spot to see good behind, like ir gamers do. Often I find myself in wierd position, that looking back is actualy looking at my huge seat.
Alonzo Posted March 10, 2020 Posted March 10, 2020 To clarify, I have mapped my joystick so hold POV hat = snap left 45, release POV hat = snap right 45 (i.e. undo the extra 45 degrees of head turn). But my "neutral" head position in VR eventually (after a minute or two) gets pushed around when I am dogfighting and using the snap/unsnap. I guess if I move my head at all when holding the extra rotation I am going to incur small changes in the overall head position, even without the IL2 cockpit head limiter. e.g. look right 90, add 45 snap, rotate head slightly, remove 45 snap, head is now vertically above/below original neutral position?
C6_lefuneste Posted March 11, 2020 Posted March 11, 2020 I'm using only 45° with the "snap view", and did not have so much recenter problem. But I used it mostly in FC planes, maybe there are less head restriction...
Bully Posted April 7, 2020 Posted April 7, 2020 Hi guys,Has anyone set this for HP Reverb? I could use some help, because have issues with the controller mapping ...Thank you in advance!
Creep Posted November 11, 2020 Posted November 11, 2020 (edited) Install OpenVR-AdvancedSettings (current version at this time is 5.3.1). Install and purchase the GOLD version of Driver4VR (you can test it with the free version, but it will only work for 10 minutes per session). Configure the snap view in OpenVR-AdvancedSettings. Navigate to the directory where you installed OpenVR-AdvancedSettings. For me, this was C:\Program Files\OpenVR-AdvancedSettings Run startdesktopmode.bat. If your headset is connected, this should launch Windows Mixed Reality, SteamVR, and a new window called OVR Advanced Settings that looks like this: Click on Settings, then enable motion features when in seated mode: Go back to the main menu (top left corner), then click on Rotation and set the snap turn angle to be 180°: Configure bindings for the snap view in SteamVR. From your SteamVR menu, select Settings, then Controllers: In the bottom left you should see a toggle switch that says Advanced Settings - toggle it to Show and you will see a new option called SHOW OLD BINDING UI - click on it: Click on Show more applications, scroll down to the bottom of the list, then click on OVR ADVANCED SETTINGS: Create a binding for Vive Controller: On the first tab (Motion), you want to assign the Grip to the Snap-Turn Left action: Click Save Personal Binding, then you can close the Controller Binding window. Map keyboard inputs to Vive controller inputs in Driver4VR. When you start SteamVR, you should see Driver4VR launch: Under the Tracking section, select Virtual Trackers for Hand Tracking Click on Tracker Manager, click Open toggle device support window, and turn on Controller emulation with keyboard: Close that window, then click Update List of Devices under the right pane titled Detected devices - you should see your keyboard: Select d4vr_left in the left pane under VR Controllers and Trackers, then select keyboard under Detected devices in the right pane and click assign: Close the Driver4VR Controller and Tracker Manager window, then click Input mapping under Utilities. Check the box for Enable input mapping, select d4vr_left in the top box, then scroll down and type "W" in the box next to Grip hard: Close the Input mapping window, then click Start Driver4VR under Status Launch IL2 in VR mode. When you press the W key, you should see your view flip 180° behind you. You can use a third party utility (joy2key, xpadder, etc) to bind this key press to an input on any gaming peripheral you choose. Edited November 12, 2020 by QB.Creep updated steps for configuring Driver4VR and OpenVR-AdvancedSettings 1 1
71st_AH_statuskuo Posted November 15, 2020 Posted November 15, 2020 I had everything setup and working for my Reverb with DriverVR, but then had to reinstall and not I can't get OVR to start with the Vive controllers, it always defaults to the WMR controller, and so my DriverVR can't find the Vive yo make the snap turn. Did miss somethin to keep Vive as the default for OVR?
-332FG-Gordon200 Posted November 15, 2020 Posted November 15, 2020 8 hours ago, 71st_AH_statuskuo said: it always defaults to the WMR controller That could be because your WMR was turned on while you were attempting to set up OVR. If OVR doesn't see a controller it will assign Vive controllers as default. Make sure the controlled is not powered and try again.
C6_lefuneste Posted November 15, 2020 Posted November 15, 2020 Hello, you should use this post, as it is pinned : I'm using DRIVER4VR with HP Reverb. I have no issue if the WMR controllers are off.
71st_AH_statuskuo Posted November 15, 2020 Posted November 15, 2020 3 hours ago, QB.Gordon200 said: That could be because your WMR was turned on while you were attempting to set up OVR. If OVR doesn't see a controller it will assign Vive controllers as default. Make sure the controlled is not powered and try again. They weren't powered up, even took the batteries out of the controller, but OVR still showed them. I had this working previously and hadn't touched the controller in months, but then had to reinstall OVR, DriverVR, and the latest Windows update, and now I have this issue. I created the virtual Vive controller setting in OVR, and saved it, but the WMR controllers come up even though they are off. Perhaps there's a setting in Mixed Reality Portal that makes them look like they're on. 3 hours ago, c6_lefuneste said: Hello, you should use this post, as it is pinned : I'm using DRIVER4VR with HP Reverb. I have no issue if the WMR controllers are off. Yes, I've used this guide from the very start as well as QB's in this thread. Everything worked before I had to do the reinstall.
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