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71st_AH_statuskuo

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About 71st_AH_statuskuo

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  1. Any idea on how to snap back upon release of my POV button in joy2key, that is pressing W when I toggle the POV left, and X when I release the POV button?
  2. I think you need to establish your headset position first in WMR (not steam WMR). I would restart WMR and make sure everything looks normal in the Cliff House, and then start up everything else. I think you need to establish your headset position first in WMR (not steam WMR). I would restart WMR and make sure everything looks normal in the Cliff House, and then start up everything else.
  3. Try using "motionvector" instead of auto, that seemed to help me. Also the new steamvr scaling for Reverb messes up the general and app specific SS combination. I had both set to 80%, but it combined it to 1.64x SS, so my poor 1080 was driving at 3kx3k per eye (that's like running four 4k monitors😩) It was only when I turned on fpsVR that I realized what was happening.
  4. I updated both steam vr and steam wmr last night (hadn't logged into steam for awhile for updates). I lost about 5-10 fps and the reprojection didn't seem to work properly. I think this was more from the wmr update. I had to take the comment // out from the wmr setting file to turn on reprojection since the original file was overwritten by the update. The only thing I noticed was the app SS is now adjusted to 100% for Reverb's native resolution.
  5. Chili - Using fpsVR, I do match it up with your track. When starting up fpsVR I'm not recording the history, after everything is set up an ready to go, I go to fpsVR and hit the "record" button, then go back into game and hit "P" to start the track. It takes a couple seconds for that transition but that is minor. My fpsVR history was for the full length of the track (3.6 min), while Fraps stopped at 3 min, which now occurs to me while my fps is different between Fraps and fpsVR. I could have stopped it at 3 min too but forgot. Maybe you could try it that way. Don't know how Goblin did his timing with fpsVR. ------------------------ fpsVR Report:App: Il-2 HMD: HP Reverb VR Headset VR1000-2xxx (90.0009994506836 Hz, IPD 61.0)GPU: NVIDIA GeForce GTX 1080 (26.21.14.3630) CPU: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHzDelivered fps: 35.4 Duration: 3.6min.
  6. I ran it like the old procedure with the HMD on the back of my chair with the cockpit on the lower 1/3 of the screen. Used the settings as specified at the start of the post. There is no hotkey to start the fpsVR recording so you have to time it properly otherwise you get stats from outside the track. I'm pretty content with the reprojection at 45fps, just looking for improvements during MP battles. Trying to decide whether to spend money now for the 2080s as GPU is my limiter, and how many fps I might gain over my 1080 in my Reverb setup.
  7. Interesting we (Goblin, you, and I) are all at 2kx2k for SS yet have pretty different latency distributions patterns (reposted mine below) for your original test settings. Both your 1080ti have about the same latencies (~5ms better than mine) but your FRAPs numbers are worse than mine (52 vs 44) and much worse than Gob's. In your fpsVR report what was your delivered fps, I noticed mine was different than what FRAPS reported.
  8. That's the mode I'm always in and actually pretty happy with the 1080 and the performance I can get from the Reverb, just seeing if they're was something I was missing to get those extra FPS that Goblin has. Only time I have trouble is in heavy combat while in MP servers, such as Combat Box (perhaps you've heard of that 🙂)
  9. Goblin - Thanks for doing fpsVR, your GPU latencies are quite a bit better (5 ms), and even the CPU is better (2ms) even though we have the same STmark score. So maybe the I do need to upgrade to a 1080Ti, or more likely a 2080S. Can you please post your NVIDIA settings. Below were my fpsVR stats. fpsVR Report:App: Il-2 HMD: HP Reverb VR Headset VR1000-2xxx (90.0009994506836 Hz, IPD 61.0)GPU: NVIDIA GeForce GTX 1080 (26.21.14.3630) CPU: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHzDelivered fps: 35.4 Duration: 3.6min.GPU Frametimes:Median: 18.1 ms99th percentile: 23.4 ms99.9th percentile: >30 msframetime <11.1ms(vsync): 30.1%CPU frametime:Median: 12.4 ms99th percentile: >30 ms99.9th percentile: >30 msframetime <11.1ms(vsync): 31.5%Max. SteamVR SS: 192%Render resolution per eye: 2228x2178(by SteamVR settings, Max.) (HMD driver recommended: 1608x1572)
  10. Goblin - I have almost the same setup as you with the Reverb, only a 1080 instead of a 1080Ti, and 16GB of RAM. Yet you're getting 15 more FPS in the VR test, assuming you followed Chili's settings. I also had the SS@100% (native Reverb resolution) and got: frames: 9372 - Time: 180000ms - Avg: 52.067 - Min: 42 - Max: 91 I'd be surprised going from a 1080 to 1080Ti buys you that many more FPS, and the RAM size shouldn't be a factor. The monitor results seem more in line with my 132 avg fps to your 138 fps. Do you have fpsVR to see what latencies you're getting? Chili - my Nb is 43
  11. Just for fun I ran the test with my Reverb, set SS to the native resolution of 2k x 2k, all other settings to the directions given and reprojection off. Results: Avg: 52.067 - Min: 42 - Max: 91. This is compared to the 131 fps avg with 1080p monitor. Not too bad considering it's like running two 4k monitors. There are stutters, but with WMR reprojection on, it smooths most of that out. I reran with the Lefuneste's mod on and only saw a 1-2 fps drop, which is well worth it. I also had fpsVR running (which hopefully didn't cause any fps hit). My median frametime for GPU was 18.1 ms and for CPU 12.4 ms, so as expected my 1080 is clearly the limiter. For those interested here's the fpsVR report (note CPU is OC'd to 5 GhZ). fpsVR Report: App: Il-2 HMD: HP Reverb VR Headset VR1000-2xxx (90.0009994506836 Hz, IPD 61.0) GPU: NVIDIA GeForce GTX 1080 (26.21.14.3630) CPU: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz Delivered fps: 35.4 Duration: 3.6min. GPU Frametimes: Median: 18.1 ms 99th percentile: 23.4 ms 99.9th percentile: >30 ms frametime <11.1ms(vsync): 30.1% CPU frametime: Median: 12.4 ms 99th percentile: >30 ms 99.9th percentile: >30 ms frametime <11.1ms(vsync): 31.5% Max. SteamVR SS: 192% Render resolution per eye: 2228x2178(by SteamVR settings, Max.) (HMD driver recommended: 1608x1572)
  12. My run. Note I turned off Lefuneste's mod, didn't see that in the instructions. Motheboard: ROG Strix Z390-H CPU: 9600k Core Speed: 5 GHz L3 Cache: 9 MB RAM Type: DDR4 RAM Size: 16GB RAM Freq 3200 MHz RAM Latency: 16.0 GPU: 1080 STMark: 3016 Frames: 22942 - Avg: 127.456 - Min: 93 - Max: 222
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