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wju

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About wju

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    BoX, DCS

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  1. working on external ADC support? good news! πŸ™‚ yep, the MLX90393 is the real beast! May I kindly ask You about multiple ADCs support? Is it in your pipeline? Is it even possible to have separate ADCs? The reason, why I am asking is in my previous post, hope it is obvious. My Russian knowledge is very limited so cannot read whole ru thread version, my bad.. well, I am playing with your last fw just now - so far i am impressed! πŸ™‚ I have noticed your project this morning, and as I have some spare bluepills in my drawer, I flashed firmware and this is my first test: simple stupid one single pot between 3.3V and gnd - see the picture. Really not bad for zero filter! Looking forward for external ADCs support! πŸ˜‰
  2. Hi WG_Magners! many thanks for sharing your effort! If it counts, I also vote for external ADC support, and if possible multiple ADCs, meaning not only MCP3204 but also 4xMCP3201 for example. The reason is to keep wires with analog signal as short as possible, important especially in case, when analog sources are not close each other. I have build my button box with 6 analog axes based on bluepill in the past, namely this project: https://opensimhardware.wordpress.com/pedal-button-controller/ It is working, but I was really suprised how noisy is the internal ADC. At least "middle" filtering is necessairy. I have also played with LC filtering, but the improvement was only partial. It is noisy even with resistor divider soldered directly between 3,3 and GND pins. 😞 To be honest, I have not experimented with any external low noise voltage reference, like REF3033 or something similar. Did You try any? So again, I vote for external ADCs support.πŸ‘ Thanks in advance
  3. I see, I did it the most simple way, i.e. binded desired buttons to gamepad, then there is no need to use driver4vr; - the next step will be to solder wires into gamepad and mount buttons directly onto cockpit chair πŸ˜‰
  4. I am glad, it helped. πŸ™‚ just tell me, what is this Driver4VR for? Is it to map controllers buttons to hotas? I do not use it yet...
  5. πŸ‘ yes, I am aware of this, I combine them both
  6. yep, that is true, recenter button is the must, when using AS; LefunesteΒ΄s check-6 is much more comfortable from this point of view; on the other hand - this utility works in DCS too... and I use it also to reduce brightness, as Reverb is too bright for me; unfortunatelly this brightness slider cannot be mapped to controller
  7. @Lefuneste: do not map keys for IL2 Β΄, You have to do it for OpenVR Advanced Settings, see below: well, i did a bit more detailed "how to" it works flawlessly, both in IL2 & DCS; I use only two buttons from OpenVR Advanced Settings - 180 Snap View. First thing: it has nothing to do with IL2, nor DCS nor any other game - all the setting is done in SteamVR and OpenVR Advanced Settings (OVRAS)!!! my settings in OVRAS: at SteamVR: - the most tricky part (at least for me) was to find where and how to setup these buttons in in SteamVR: Important! - this must be done for the right application, nor IL2 nor DCS but OpenVR Advanced Settings. I could not to find it for a while, as it is named "Advanced Settings" only and nothing more Steam VR Settings menu looks like this, recommend to click "SHOW" in Advanced Settings (bottom left) then You can see purple option "SHOW OLD BINDING UI" - click it (note, this is not OpenVR Advanced Settings, it is just the same name for more options in Steam VR settings) now one can see list of apps, the right one is at the bottom of this picture: after clicking "Advanced Settings", one can see something like this: choose "Create new Binding" then you can bind your controller (I use x-box gamepad) Snap-Turn Left and Snap-Turn Right mapped to Pad buttons on gamepad, after some clicking, it should look exactly like this: (yes, only one button is necessairy in this case, as 180 turn left or right is the same) save it a that is all! πŸ™‚ well, for DCS was also necessairy to check "Enable Motion When in Seated Mode (Experimental)" under OVRAS setting menu I did this settings only once, few monts ago and it works, survived all updates.. I use only these two buttons mapped to "SnapView" and angle set to 180 deg; combined with LefunesteΒ΄s 3Dmigoto mod zoom and "recenter" button from game on the same x-bx gamepad hope it helped πŸ™‚ PS: I use both SteamVR and WMR beta and OpenVR Advanced setting the last version- 4.0.1. https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/releases https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings
  8. I confirm this: in 4.004 no or negligible FPS impact in the test but significant improvement in VR MP smoothness. πŸ™‚
  9. BOX 4.004, Steam verison - problem persist 😞
  10. why do you have the line "motionReprojectionMode" : "auto" twice?
  11. I have asked the fpsVR developer to implement frametimes logging and also some kind of time snapshot for histograms. He responded positively. Feel free to encourage him at the link below. πŸ˜‰ https://steamcommunity.com/app/908520/discussions/0/1750142176477291142/
  12. no offence, but it is a problem - at least for some not native english speakers, trust me, I am one of them. They may just lost patience with you. It is not only about typos; try to slow down a bit and rearrange your ideas/hints/ questions into correctly build sentences. Read everything at least twice before clicking submit. If I were a developer, your posts would be at the end of my to-do list. πŸ˜‰
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