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Bremspropeller
Posted
5 hours ago, Cathaoir said:

Have no idea who jumped into my gunner position but he/she shot me down....I did check and positions were locked....why people do this i don't know...guess they get away with it by changing the name....just checked....was shot down by my tail gunner....Please check the logs....will make an educated guess that they have more than 1 id....

 

I have experienced something similar a couple of weeks ago, and I believe @ROCKET_KNUT has seen that, too.

 

422nd_RedSkull
Posted (edited)

@Talon_ and @Alonzo its correct or is forbiden attacking our ships before the target open after recon. Because the player @dog1 , @SJ_Kraken, @GhostDragon (this 03 in the map now open) attacking every map "Standorff in the Lowlands" before the reecon. If can, why the reason to recon to open the target?

Edited by =ABr=422nd_RedSkull
ACG_Smokejumper
Posted (edited)
On 7/9/2020 at 10:40 AM, Alonzo said:

 

 

 

But here's the problem. People sniffing around airfields to get an easy kill are doing something that is anti-fun (if you're on the receiving end) and ahistorical. That field would have hundreds of guns at it. If it got attacked, a coordinated defence would be called in -- dozens of planes.

 

 

You can make any rules you want and we will abide but you guys need to stop claiming that vulching isn't historical... We can agree that it's a dick move and for some not fun (i like combat scrambles) but it is in fact, historical. They where called raids, flowers and other assorted codes or slang which are essentially organized vulching..

 

https://en.wikipedia.org/wiki/Counter-air_patrol

 

Battle of France

Battle of Britain

Malta

Invasion of Normandy and onward - we strafed the piss out of Germans and most 262s lost to enemy where on take off or landing.

Russian campaigns, all of them.

The Pacific....

"Scratch one flat top"

Kamikazes

Island Hopping

 

Pappy Boyington used to take VMF214 and fly directly over the Japanese and call them up on the radio for a fight.

 

From memory a fellow Canadian "Screwcall" Beurling landed at Malta during a raid. Feel free to correct me if I'm wrong on that one but I think I'm correct.

 

Edit/

 

On June 9, 1942, George Beurling was not yet 21 when he flew a Spitfire V from the deck of the aircraft carrier HMS Eagle to Malta and landed at Takali Airport. He came down in the middle of a raid on the airfield. Beurling was instantly part of a desperate British defense against a vastly superior armada of German and Italian airplanes, which sometimes outnumbered the British 10 to 1.

 

https://warfarehistorynetwork.com/2016/11/29/canadian-fighter-ace-george-beurling-the-falcon-of-malta/

 

 

 

We're going to follow your rules so people are having fun but rewriting history to make a point isn't that great. Like I said before it's your house so we're going to follow the rules you put in place because we understand that you did the work and you paid for it.

 

That's good enough to win any argument without rewriting history. It's your house.

 

 

I do miss the combat scramble I suppose because of this scene. I've had these moments in BoX and they where a lot of fun. You screen shakes and everything. Too bad it lags the crap out of servers.   :(

 

 

 

 

Edited by ACG_Smokejumper
-SF-Disarray
Posted

The raids that occurred in the war were not the one or two plane affairs we see in game. They were also, generally, costly affairs in terms of attacker's planes and pilots hence the need for large numbers of planes in the first place. This was largely due to all the defenses that were put in place to stop these things from happening. You know, all the guns and cap fighters we can't have for various reasons. You can say it was part of history all you like. Nobody is saying that it isn't. It is just a part of history that is being omitted because it doesn't make for good game play. Dysentery and trench foot are historical too, but nobody is clamoring for that to be in game either.

  • Upvote 5
ACG_Smokejumper
Posted (edited)
56 minutes ago, -SF-Disarray said:

The raids that occurred in the war were not the one or two plane affairs we see in game. They were also, generally, costly affairs in terms of attacker's planes and pilots hence the need for large numbers of planes in the first place. This was largely due to all the defenses that were put in place to stop these things from happening. You know, all the guns and cap fighters we can't have for various reasons. You can say it was part of history all you like. Nobody is saying that it isn't. It is just a part of history that is being omitted because it doesn't make for good game play. Dysentery and trench foot are historical too, but nobody is clamoring for that to be in game either.

 

 

https://en.wikipedia.org/wiki/Operation_Bodenplatte#Targets_and_order_of_battle

 

My point was simple.

 

We will listen to the rules for fun reasons and admins house.

 

My gripe is twisting history to make a point. Alonzo said he would like a 10km autokick bubble and that it was NOT historical.

 

"The plan of Bodenplatte called for a surprise attack against 16 Allied air bases in Belgium, the Netherlands and France.[18] The object was to destroy or cripple as many Allied aircraft, hangars and airstrips as possible. Every fighter and fighter-bomber Geschwader (Wing) currently occupied with air defence along the Western Front was redeployed. Additional night-fighter units (Nachtjagdgeschwader) and medium bomber units (Kampfgeschwader) acted as pathfinders. The strike formations themselves were mostly single-engine Messerschmitt Bf 109 and Focke-Wulf Fw 190 fighters.[2]"

 

The attacks at Maldegem and Ursel began at 08:30. Both I and II./JG 1 became involved in intense dogfights. III./JG 1 had lost only one aircraft over the target (and not to enemy fire).[35] I./JG lost a further Fw 190 to friendly anti-aircraft fire as it made its way to Ursel. III./JG 1 lost at least two further Fw 190s to friendly anti-aircraft fire.[36] Casualties could have been heavier, had the British anti-aircraft defences of Maldegem airfield not been moved in December.[37]

 

SG 4's mission was also a disaster. During the assembly phase, they flew across JG 11's flight path, and the formation was broken up. Some of the pilots joined JG 11 in the confusion. Unable to recover the formation, I and II./SG 4 then decided to head home. The Kommodore, Druschel, had continued with five other pilots from III./SG 4 who had lost contact with their Gruppe. They crossed the front near Hürtgenwald around 09:10. As they did so, American anti-aircraft batteries opened fire, claiming seven aircraft in the next 30 minutes. Only six of the 50 Fw 190s of SG 4 carried out an attack, against airfields near Aachen and the Asch aerodrome. Of these six, four did not return. Druschel himself was reported missing.[51]

 

 

Boddenplatte was the last hurrah for the Luftwaffe. Above are the list of airfields targeted. Raids on airfields was the whole point of Boddenplatte. It failed and the Luftwaffe got wrecked. Pretty neat history. That last paragraph shows that some of these attacks counter to your claim where a trickle.

 

We only have 84 ppl so nothing we do is realistic. It's all a compromise. A 10km autokick and then ban bubble is a bit far. It would ruin certain maps. The front lines are waaaaay close and we can capture airfields. Everyone in combat while that capture happens gets a kick and ban.... I do not like that idea and unless i misunderstood the point Alonzo was making historical larping is being used as an excuse to even consider that idea. During Boddenplatte the airfields where the objective.

 

Dig through that wiki page. What a crazy fight it was.

 

 

On 7/9/2020 at 10:40 AM, Alonzo said:

 

That second vulcher has been given a short warning ban. The first one I believe shot you while you were still in the air. Did you realize there was a bandit nearby? The airfield fires a red flare, flak fires at the bandit, and you get a warning on the map. It's important for pilots to be vigilant -- if you are an easy kill, that just encourages them to go vulching again next time.

 

But here's the problem. People sniffing around airfields to get an easy kill are doing something that is anti-fun (if you're on the receiving end) and ahistorical. That field would have hundreds of guns at it. If it got attacked, a coordinated defence would be called in -- dozens of planes.

 

So now, you and your wingmate fly over to a player airfield, and I have to put a large number of guns on it. Those guns all activate and shoot at you, mostly uselessly, because the AA is fairly useless. And this wrecks server performance, and now I get people complaining about that.

 

I think vulching is such a negative activity that I want to ban it outright. I've even written a script for it. Shoot someone within 10km of their airfield? Automatic kick. Do it twice in 24 hours? Automatic 24 hour ban. I could redirect almost all the airfield AA resources elsewhere on the map, making more interesting objectives and improving server performance. The admin team could save a lot of time not needing to follow up on complaints of vulching.

 

I have the tech to do it, but I haven't convinced the rest of the admin team (yet).

 

 

 

 

 

 

Edited by ACG_Smokejumper
Posted (edited)

I don't know if it's technically possible but to expand on Alonzo script idea:

 

Can you increase the offender respawn timer? (Like when you switch sides on some servers). 

So no kick but they get to spend 10mins watching the plane selection screen and maybe learn.

 

 

Edited by Birdman
Posted
1 hour ago, ACG_Smokejumper said:

You can make any rules you want and we will abide but you guys need to stop claiming that vulching isn't historical... We can agree that it's a dick move and for some not fun (i like combat scrambles) but it is in fact, historical. They where called raids, flowers and other assorted codes or slang which are essentially organized vulching..

 

56 minutes ago, -SF-Disarray said:

The raids that occurred in the war were not the one or two plane affairs we see in game. They were also, generally, costly affairs in terms of attacker's planes and pilots hence the need for large numbers of planes in the first place. This was largely due to all the defenses that were put in place to stop these things from happening. You know, all the guns and cap fighters we can't have for various reasons. You can say it was part of history all you like. Nobody is saying that it isn't. It is just a part of history that is being omitted because it doesn't make for good game play. Dysentery and trench foot are historical too, but nobody is clamoring for that to be in game either.

 

Exactly. If this were a historical simulation there'd be 300 guns at each field, and a pilots going on a raid would have a one in three KIA rate.

 

39 minutes ago, ACG_Smokejumper said:

My gripe is twisting history to make a point.

 

I think you're the one twisting history to make a point. I really don't understand your strong reaction here.

 

The behavior we see in game, which is that pilots of both sides know exactly where to go to find pilots of the other side who are on the ground or just taken off and vulnerable, and where there will be little defence against them making easy kills, is absolutely ahistorical. Pilots fly around with no specific mission in mind. That's ahistorical - they'd have orders to follow. Pilots can respawn when they die, well clearly that's pretty unrealistic.

 

Let's think about how we could improve the vulching situation for the vast majority of players who, unlike you, do not find it fun to take off under fire or to be shot while their engine spools up.

 

Maybe if player airfields didn't show up on the map? Out of my hands, that's the game UI.

Maybe if we had 'proper' defensive AAA at airfields? Can't. The existing AAA kills server performance and is mostly useless against vulchers.

Players should fly smart and not make themselves targets? I absolutely agree. But they don't, and having the current level of defensive flak cripples server performance when bandits are nearby, and the admin team it pretty tired of chasing people who can't or won't abide by the rules.

 

If you want some sort of historical recreation then the best way to do that is in a more controlled environment such as co-op or single player. I've always said our missions are "inspired by" history and that fun missions and a well balanced server are more important than historical accuracy. Vulching is not inspired by history and it is not fun. I see no reason for it to be a part of the gameplay on Combat Box.

  • Like 1
  • Upvote 4
ACG_Smokejumper
Posted (edited)
34 minutes ago, Alonzo said:

 

 

Exactly. If this were a historical simulation there'd be 300 guns at each field, and a pilots going on a raid would have a one in three KIA rate.

 

 

I think you're the one twisting history to make a point. I really don't understand your strong reaction here.

 

The behavior we see in game, which is that pilots of both sides know exactly where to go to find pilots of the other side who are on the ground or just taken off and vulnerable, and where there will be little defence against them making easy kills, is absolutely ahistorical. Pilots fly around with no specific mission in mind. That's ahistorical - they'd have orders to follow. Pilots can respawn when they die, well clearly that's pretty unrealistic.

 

 

 

 

My strong reaction is you call behavior ahistorical when it's not and you further the problem of guys flying around alone by breaking up comms with channel limits. You don't like the solo stuff but then take away the ability to fly proper missions.... You glossed over my post. You missed where the British hadn't moved the AAA up when the operation started.

 

It's fine if you don't want it airbase raids. It's not fine to pretend it didn't happen. While this is a game these are real events and making up stories cheapens it. Perhaps I feel that way because both my grandfathers served there. My uncles then served, my dad did and then I did sorta. Reserves barely counts.  :P

 

I did post the wiki on the battle you create sorties for. Might give some inspiration. Pretty neat stuff.

Edited by ACG_Smokejumper
Posted
28 minutes ago, ACG_Smokejumper said:

My strong reaction is you call behavior ahistorical

 

One or two planes raiding an airfield by themselves is absolutely ahistorical..

  • Upvote 1
ACG_Smokejumper
Posted
4 minutes ago, Talon_ said:

 

One or two planes raiding an airfield by themselves is absolutely ahistorical..

 

 

SG 4's mission was also a disaster. During the assembly phase, they flew across JG 11's flight path, and the formation was broken up. Some of the pilots joined JG 11 in the confusion. Unable to recover the formation, I and II./SG 4 then decided to head home. The Kommodore, Druschel, had continued with five other pilots from III./SG 4 who had lost contact with their Gruppe. They crossed the front near Hürtgenwald around 09:10. As they did so, American anti-aircraft batteries opened fire, claiming seven aircraft in the next 30 minutes. Only six of the 50 Fw 190s of SG 4 carried out an attack, against airfields near Aachen and the Asch aerodrome. Of these six, four did not return. Druschel himself was reported missing.[51]

 

 

https://en.wikipedia.org/wiki/Operation_Bodenplatte#Targets_and_order_of_battle

 

 

Six aircraft, multiple airfields. That's ones and two's.

Posted
17 minutes ago, ACG_Smokejumper said:

Six aircraft, multiple airfields. That's ones and two's.

 

By mistake! ? And those airfields are right on top of one another.

ACG_Smokejumper
Posted (edited)
27 minutes ago, Talon_ said:

 

By mistake! ? And those airfields are right on top of one another.

 

 

 

The example is from the exact operation this portion of the game is based on. Was Operation Bodenplatte longer than one day? It's a long war.

 

From memory a Canadian Corsair pilot won a VC by sinking a destroyer. It cost him his life. He was alone.

 

I do not remember the nationality of this next anecdote, guy really hated the SS. He grew up in the area and flew off alone strafing SS headquarters. Got a medal.

 

There are other instances of ones and twos strafing German airfields after separation from the main force after escort duty. Given time I can find those too but I already found one with a cursory search of one operation and one is enough to say it happened. It's especially fitting that I found the example in this battle.

 

This is just a history debate, not asking you to change the rules. I'm going to follow the rules you set out. Your house, you pay for it, you build it your way.

 

I'm just a history nut. Love it. I remember reading so many heroic airwar stories. Still have grandpas air gunner wings. He had a neat career. Army under age got caught., booted out. Rejoined airforce and was tailgunner in Halifax bombers. He grew too big to fit back there as he was still so young. He had a chance to transfer to the navy and spent the rest of his career in the navy. Even got himself a commission. Worked on big cannons and cool project out of Ottawa.

 

Other grandpa was infantry. He died with a bullet still in his chest. Dad said he used to pull shrapnel out of his body. After he died we heard a story of how he jumped over a wall and was caught in the trigger release of an MG burst. All his friends died. I believe that was at Dieppe. Grandma got 4 or 5 telegrams. He never spoke of the war. It broke him. Hit the bottle and everyone else.

 

The stories from that war are larger than life. The unbelievable happened every day.

 

 

24-8-42 0947-1010 23

1 bomb dropped on Sholing

 

http://www.bitterne.net/resources/airraids.html

 

Southamton Air Raids page, you might like it as you volunteer. Just a little diary.

Edited by ACG_Smokejumper
Kampfpilot_JG3
Posted (edited)

3840x 2160 pixel resolution monitors

 https://www.techradar.com/news/best-4k-monitors

Is this the definitive solution for tracking  the elusive enemy ? Is anyone already using one ? will the game support it ?

   

Edited by dog1
Posted
Just now, dog1 said:

3840x 2160 pixel resolution monitors

 https://www.techradar.com/news/best-4k-monitors

Is this the definitive solution for tracking  the elusive enemy ? Is anyone already using one ?

   

 

VR is the best for spotting, though not so great for ID. 1080p monitors offer easiest spotting if you wish to stick to flat screens.

Kampfpilot_JG3
Posted

2k 4k resolution

the game only reaches 2 k so is it a waste to apply a 4k monitor ?

 

Talon

I sold my VIVO  VR kit early this year and glad i did , i could not spot a thing , everything was chizzled , even the insignias and markings of aircraft at 50mt were blurred and unreadable ,tried the Samsung lenses , no difference  . i felt clostrophobic , could not access anything , keyboard , sandwish , drink , could not talk to anyone . Good ridance . Track Ir and 32 inch monitor is my choice .  

 

56RAF_Roblex
Posted (edited)

Ideally the game could handle having very heavy AA defences at airfields but the ability to catch them off guard.     I am not sure if it counts as vulching as we never knew what we would find but in the days when my squad played CLoD we used to enjoy taking 5 or 6 light bombers across France at treetops just to do a single pass on a known active airfield at 50ft and get out of range and behind a hill before the AAA could zero in. It was more an excuse for making a 30 minute flight in enemy territory amongst the trees but occasionally there happened to be a player taxiing out as we passed over and he would get damaged or destroyed but I don't feel it was a major issue as we never turned back and the victim could just respawn 10 seconds later and carry on without problems. 

 

In real life airfields *did* get raided and it was sometimes just a couple of Tempests or JU88s searching out targets of opportunity but the real difference is that they rarely made more than a single pass because by then the AA was all awake and deadly. One of the most devastating attacks on Biggin Hill in 1940 was two JU88s (or was it Do17s?) who hedgehopped their way up from near Beachy Head, made a single pass and escaped at low level.   

I am not sure how a script could simulate that sort of mission.  Perhaps Alonzos 10km script but with it not being triggered until someone actually damages someone within a few Km of the field and then it takes 10 seconds to start and stays active for 10 minutes kicking anyone that comes back for another go.  My squadron always do a fast pass and break when entering the circuit to reduce the risk of being bounced for spending a long time at low speed with undercarriage down.  People being bounced in the circuit by a lone opportunist was a real thing in WW2 and it would be a shame if overzealous nannying led to everyone being lazy and flying circuits half-asleep in a warzone as if they were taking flying lessons in 1936 in Surrey but I definitely agree that hovering over a field attacking everyone that spawns is a bad thing.  I would put some sort of visual indicator in place though, like a smoke pillar,  while it is active in case someone tries a raid not realising that it has already been triggered and he is being invisibly marked down for a kick ?

Edited by 56RAF_Roblex
Posted
7 hours ago, ACG_Smokejumper said:

My strong reaction is you call behavior ahistorical when it's not and you further the problem of guys flying around alone by breaking up comms with channel limits.

 

And welcome to my ignore list. It's a pretty exclusive group, you've done well.

1 hour ago, 56RAF_Roblex said:

I am not sure how a script could simulate that sort of mission.  Perhaps Alonzos 10km script but with it not being triggered until someone actually damages someone within a few Km of the field and then it takes 10 seconds to start and stays active for 10 minutes kicking anyone that comes back for another go.  My squadron always do a fast pass and break when entering the circuit to reduce the risk of being bounced for spending a long time at low speed with undercarriage down.  People being bounced in the circuit by a lone opportunist was a real thing in WW2 and it would be a shame if overzealous nannying led to everyone being lazy and flying circuits half-asleep in a warzone as if they were taking flying lessons in 1936 in Surrey but I definitely agree that hovering over a field attacking everyone that spawns is a bad thing.  I would put some sort of visual indicator in place though, like a smoke pillar,  while it is active in case someone tries a raid not realising that it has already been triggered and he is being invisibly marked down for a kick ?

 

We can do lots of things, but look at the amount of effort we're putting into discussing this, let alone scripting it. We need either no rules or simple rules. Lots of people claim they want "no rules" but the amount of noise that generates from new/sleepy players is not something the admin team want to field. And for what? So players can decide to 'sometimes' do some kind of legit, "inspired by history" raid on an enemy field? Unfortunately it won't be that, it'll be the usual suspects being assholes, shooting fish in a barrel, and using up server resources because we'll be forced to have lots of AA at the fields.

 

I've said it before and I'll say it again: if AAA were cheaper on server resources and actually effective we wouldn't be having this conversation. There'd be no rule at all.

  • Upvote 4
56RAF_Roblex
Posted (edited)

I am agreeing Alonso ? The first sentence I posted was me saying that while I would like having more AAA I agree that having more AAA is not practical. 

 

As for my suggestion, if you boiled it down to its essentials I was merely suggesting that your script, which you have already written,  just be amended to not kick in until ten seconds after damage is first done then to reset after 10 minutes.  I don't have experience with such mechanics so if it takes time to add those two mods I apologise but I don't think it would lead to 'fish in  a barrel' because they would get just ten seconds to hit someone and get out of range before being kicked as I believe that damaging someone badly enough with your first hits that they crash ten+ seconds later would be seen as doing more damage after your kicking script has become active).   No need for more AAA as it is only using your existing script.  I will leave it there, its your server, but I just wanted to clear up what looked like a misunderstanding of what I proposed.

Edited by 56RAF_Roblex
Posted

More AA would be great, it's:

 

-Historically accurate

-Forces people to deal with the threat to complete objectives which encourages some basic level of co-ordination and teamwork

-Acts as a target marker to help guide players to the action

ACG_Smokejumper
Posted (edited)

I see how admin works here now.

 

Use real world examples based on history and have admin spit the dummy and plug their ears. Nyaaa nyaaa I can't heeeaaaaar you. Is this the look you want for Combat Box? Isn't this kind of behavior the reason we bailed on Wings to come here? The head admin of Wings was being rude to the player base. Do you want your player base bitching about you in comms channels? It happens on both sides. Is this not how you got the gap to create Combat Box and get us to move away from Wangs?

 

You have a brand spanking new player in the suggestions channel telling you he doesn't like what he is seeing out of admin.

 

"As a newbie, some of the comments here by the admins are pretty disappointing, but that's besides the point of this post. It seems that the team here wants people to SRS over Discord. That is fine. SRS is a really cool program and I've loved it before in DCS. However, going about it by holding the open Discord channels hosting seems like a poor way to go about it. If you want program compliance with SRS, you need to prove that it is a better platform for communication in the game over Discord, and you cant expect it to be an overnight change. Just taking away the ability for more than 10 people to communicate in Discord is a great way to annoy people who are actually trying to organize play"

 

I did say make the server how you want. I am critical of warping history to suit an agenda. You besmirch the sacrifice made by real MEN. It took me mere minutes to pull apart the ahistorical argument. You tell us not to fly alone an be ahistorical then remove the ability to fly as a team.

 

Is not part of the blue blob argument coming from the solo high score players? What's historical about never playing objectives? What is the angle in supporting that kind of play while crippling team play? I really do not get it.

 

You then have admin ignoring the player base in a very unprofessional manner. Ignore the points you don't like and don't even read historical examples. Nothing I said was inaccurate or insulting. Deffo critical of the discord channels.

 

 

 

 

4 hours ago, Alonzo said:

 

And welcome to my ignore list. It's a pretty exclusive group, you've done well.

 

 So players can decide to 'sometimes' do some kind of legit, "inspired by history" raid on an enemy field? Unfortunately it won't be that, it'll be the usual suspects being assholes, shooting fish in a barrel, and using up server resources because we'll be forced to have lots of AA at the fields.

 

I've said it before and I'll say it again: if AAA were cheaper on server resources and actually effective we wouldn't be having this conversation. There'd be no rule at all.

 

Hey at least you stopped calling it ahistorical!

 

For full historical you could have some airfields have no AAA as I cited happened during Operation Bodenplatte.

 

That's probably not fun though. So you make them how you want but it's an alternate history which is still fun but ahistorical.   :P

 

Your rules are fine, we follow them. The discord one is silly and one i do not understand it.

 

EDIT//

 

I'm having discord explained in suggestions channel.

 

Thanks guys!

Edited by ACG_Smokejumper
Posted
2 hours ago, Ace_Pilto said:

More AA would be great, it's:

 

-Historically accurate

-Forces people to deal with the threat to complete objectives which encourages some basic level of co-ordination and teamwork

-Acts as a target marker to help guide players to the action

 

We would if it worked!!

Posted

Hi Talon,  good to see you still around dude.

VBF-12_Snake9
Posted
8 hours ago, dog1 said:

2k 4k resolution

the game only reaches 2 k so is it a waste to apply a 4k monitor ?

 

Talon

I sold my VIVO  VR kit early this year and glad i did , i could not spot a thing , everything was chizzled , even the insignias and markings of aircraft at 50mt were blurred and unreadable ,tried the Samsung lenses , no difference  . i felt clostrophobic , could not access anything , keyboard , sandwish , drink , could not talk to anyone . Good ridance . Track Ir and 32 inch monitor is my choice .  

 

Hey dog,

I run 4k 32 inch.  I happen to be the best "spotter" in our squad.  This is across multiple platforms VR and monitors.  I don't know why but it is what it is.  

 

Maybe my eyes are better?

Posted
11 minutes ago, VBF-12_Snake9 said:

Hey dog,

I run 4k 32 inch.  I happen to be the best "spotter" in our squad.  This is across multiple platforms VR and monitors.  I don't know why but it is what it is.  

 

Maybe my eyes are better?

I'm in the same situation. VR and Monitor, Pre and Post update, I spot fine.

Only advice is:

Experiment, experiment and experiment with graphics settings.
Get used to scanning whilst not fully zoomed out.
Develop technique. It's hard to get your eyes to focus (i.e. accommodate) on where an object *will* be, especially if you don't know it's there. But nevertheless, that's what you'' have to do.

 

Posted
5 hours ago, 56RAF_Roblex said:

As for my suggestion, if you boiled it down to its essentials I was merely suggesting that your script, which you have already written,  just be amended to not kick in until ten seconds after damage is first done then to reset after 10 minutes.  I don't have experience with such mechanics so if it takes time to add those two mods I apologise but I don't think it would lead to 'fish in  a barrel' because they would get just ten seconds to hit someone and get out of range before being kicked as I believe that damaging someone badly enough with your first hits that they crash ten+ seconds later would be seen as doing more damage after your kicking script has become active).   No need for more AAA as it is only using your existing script.  I will leave it there, its your server, but I just wanted to clear up what looked like a misunderstanding of what I proposed.


And I appreciate the suggestion, but it’s not simple. It is hard to explain to players. A simple “you shot someone near an airfield, you’re kicked” is simple to explain and can be implemented consistently.

 

For anyone thinking I’m somehow being rude in this thread, I ignored the other guy because he’s unable to comprehend that I reject his one dimensional “but raids were a thing so vulching is historical” argument, and if someone can not be bothered to read or understand me, I’m not going to bother responding. I’ve stated my position. Posting a retort doesn’t mean you’ve refuted someone’s argument.

 

This isn’t the first time the admin team has thought about this. We’re well aware of history. Our perspective is also shaped by more than a year running and trouble-shooting a popular server. We’ve explained the performance issues and the “policing” headache created by vulching. If there were a perfect solution we’d have implemented it.

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Posted
13 hours ago, Talon_ said:

One or two planes raiding an airfield by themselves is absolutely ahistorical..

Pilot memory books says this took place at regular basis....?

ACG_Smokejumper
Posted (edited)
33 minutes ago, Alonzo said:


 

 

For anyone thinking I’m somehow being rude in this thread, I ignored the other guy because he’s unable to comprehend that I reject his one dimensional “but raids were a thing so vulching is historical” argument, and if someone can not be bothered to read or understand me, I’m not going to bother responding. I’ve stated my position. Posting a retort doesn’t mean you’ve refuted someone’s argument.

 

 

 

 

For anyone thinking he wasn't being rude he was. Didn't even bother to read my post. Ignoring the historical aspect and arguing against points I'm not making. I have posted self quotes below. Rules are fine but calling it ahistorical is lazy and wrong. I did a cursory search found the examples in Operation Bodenplatte itself.

 

Pretty simple.

 

Rules are fine it's your house but ahistorical comments are factually incorrect.

 

https://en.wikipedia.org/wiki/Operation_Bodenplatte

 

 

16 hours ago, ACG_Smokejumper said:

 

 

 

 

 

We're going to follow your rules so people are having fun but rewriting history to make a point isn't that great. Like I said before it's your house so we're going to follow the rules you put in place because we understand that you did the work and you paid for it.

 

That's good enough to win any argument without rewriting history. It's your house.

 

 

 

 

 

 

 

16 hours ago, ACG_Smokejumper said:

 

 

https://en.wikipedia.org/wiki/Operation_Bodenplatte#Targets_and_order_of_battle

 

My point was simple.

 

We will listen to the rules for fun reasons and admins house.

 

 

 

I wouldn't consider arguing on points I'm not making being "polite". Nor would I consider a final kick after ignoring a person "polite".

 

That's an attempt to discredit another while not allowing rebuttable nor reading my posts. "Polite" is not the words I would use. Rather the opposite.

 

Edited by ACG_Smokejumper
Posted
On 7/12/2020 at 5:19 AM, Talon_ said:

 

VR is the best for spotting, though not so great for ID. 1080p monitors offer easiest spotting if you wish to stick to flat screens.

I do not believe that any VR headset is better for spotting than a monitor. I frequently fly with VR and non-VR players, and the non-VR players are generally better at spotting contacts, especially when they are co-alt or higher. 

Posted (edited)

I've had a chance to use SRS a few times on Combat Box and I quite like it. For me its nicer than Discord (Discord seems to cause some small performance issues on my computer, and it takes a while to launch). 


I was looking on the Discord server but couldn't find any conventions as to which channel to be on, how to stay organized, etc. I don't mind just jumping onto a channel but I don't want to be causing confusion by being on the wrong one.

EDIT: Mea culpa, just read about it in another thread and realized its on the server info page.
 

Edited by RedKestrel
Posted

Can we use this as an excuse to get the MC-202 involved in some maps? ?

hHUdocJ.png

 

 

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ACG_Smokejumper
Posted
1 hour ago, Y-29.Silky said:

Can we use this as an excuse to get the MC-202 involved in some maps? ?

hHUdocJ.png

 

 

 

 

Nice find!

 

I'd like to see them in. Eventually I'd love to see some early war scenarios in Combat Box. I miss my I16. She's still my favorite in game.

E69_Qpassa_VR
Posted

Server crashed?

Posted
22 hours ago, ACG_Smokejumper said:

 

 

Nice find!

 

I'd like to see them in. Eventually I'd love to see some early war scenarios in Combat Box. I miss my I16. She's still my favorite in game.


 

There were a few encounters between the 15th AF and various ANR fighters (202s, 205s, G55s) over Southern Europe in the summer of 1944.  There were also a fair number of 110s and 410s present at this time over Austria for anti bomber work.  
 

I’d ultimately love to see about 4 different variations on the  “Mitchell’s Men” concept.  The current iteration is fairly representative of a brief period in Feb-Mar 1945.  It’d be great to see a Fall 1944 scenario with G14s and A8s making up the defensive force against P51Ds and P47D28s.  You could then do a summer 1944 15th AF scenario with G6s, 202s, 110s and 410s against mixed 51B and D models and P38s.  Then finally a spring 1944 scenario on the Normandy map with G6s, A6s, with some 110/410/Ju88C thrown in against all Razorback 47s and 51s and some 38s.

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ACG_Smokejumper
Posted

I like your ideas. You're an ideas man.

 

 

Posted

Is chute killing allowed . ?  or is it banned . ?

ATAG_Deacon
Posted
41 minutes ago, KoN_ said:

Is chute killing allowed . ?  or is it banned . ?

I think it's allowed, although not a cool thing to do in my opinion. Guy jumped, he's either going to be captured or fall behind his lines. What would the be the purpose of shooting someone who is no threat?

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Posted
5 hours ago, KoN_ said:

Is chute killing allowed . ?  or is it banned . ?

 

There's no rule against it because enforcement is just another headache, but it comes under our rule of "don't be a dick" so persistent chute shooters will face consequences.

Posted (edited)

Well there are a few Dickheads chute killers around  At the moment ,

6 hours ago, TheVigilante33 said:

I think it's allowed, although not a cool thing to do in my opinion. Guy jumped, he's either going to be captured or fall behind his lines. What would the be the purpose of shooting someone who is no threat?

 Its becoming quite common  . We tried banning one pilot yet that didn't work . !

There are certain players just hanging around the Airfields and shooting down players taking off or climbing out  .Too round it off Then chute killing .  

Where are the flak guns in and around the Airfields or along the corridors  . Its hard enough to see contacts on this game as it is .

But now as there is no real rule in place i guess we will see more of this on the server . I thought it was disallowed . 

6 hours ago, TheVigilante33 said:

I think it's allowed, although not a cool thing to do in my opinion. Guy jumped, he's either going to be captured or fall behind his lines. What would the be the purpose of shooting someone who is no threat?

Its to bring your stats down or stop your kill streak ,  if you get killed you loose points and your kill streak and it will drop you in tables .If you care about the stats web-page .

You can fly for long hours and get hardly any kills yet be in top stats , its about how long you survive. 

 

Edited by KoN_
Posted

There are times when I think the whiney precious side of this community gets a little too loud with their 

‘opinions And protestations” based on their interpretation of how a combat game should be played.  Their never ending incessant

attempts to influence server rules and expectations and matched only by the ridiculous suggestions of single players who believe their paying for multiplayer pilot toys. The chute shooting whiners I personally find the most annoying.  Need I focus on cutting their damn chute strings with my wings now?  (Useful skill level 2)

 

 

I ask only this of all administrators of Multiplayer servers, combat box and others, dont be influenced by this vocal crowd of  tree hugging anti vax, defund the police hippies. Its your server, make your own decisions and dont be swayed by the repetitive never ending droning of multiplayer crybabies, better served offline in single play where they cant be harmed by actual human combatants and where new whines like the icons are too bright await them.

 

rant off.....

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Posted
2 hours ago, KoN_ said:

There are certain players just hanging around the Airfields and shooting down players taking off or climbing out  .Too round it off Then chute killing .  

Where are the flak guns in and around the Airfields or along the corridors  . Its hard enough to see contacts on this game as it is .

But now as there is no real rule in place i guess we will see more of this on the server . I thought it was disallowed . 

 

We're looking at implementing an automatic function to create "safe zones" around player airfields that will dish out punishments without admin intervention.

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