Talisman Posted April 6, 2019 Posted April 6, 2019 38 minutes ago, =AVG77=Mobile_BBQ said: Roger that. It's just a bit sad that the P47's strongest trait, the zoom climb from a hard dive, is lacking in this game. The reality was that the only thing that could catch it in a direct-follow pursuit during a max-speed boom and zoom was the 262. Found these 2 charts: 2
69th_Mobile_BBQ Posted April 6, 2019 Posted April 6, 2019 5 minutes ago, 56RAF_Talisman said: Found these 2 charts: (snip) OK. So this chart shows that the Tempest and the Meteor jet out-dives a P-47. While the P-47 accelerates the slowest, it obtains the highest top speed in a dive vs. the (shown) airplanes currently applicable to the game. Does this site have any data on climb rates and deceleration coming out of a max speed dive in an equally opposite climb. American test pilots at the time confidently reported (probably not knowing about the 262) that Germany had nothing that could pursue the 47 in a zoom climb.
-SF-Disarray Posted April 6, 2019 Posted April 6, 2019 4 hours ago, Talon_ said: It's a Bodenplatte server - every other server available caters to those players but we are really aiming for a balanced experience with the new aircraft. Those players aren't left out completely but realistically they will need to get Bodenplatte if they want to enjoy flying on a Bodenplatte server. I'm not suggesting, or expecting, that the BOS or BOK planes should or will be the majority on a server that is set up for BoBP. It is just that the numbers seemed a bit thin and there is little point, in my mind, to setting up a server in such a way that excludes players. There were only about 16 planes available on the whole map. I also didn't know they regenerate, so that makes things a bit better.
FTC_DerSheriff Posted April 6, 2019 Posted April 6, 2019 (edited) 9 hours ago, =AVG77=Mobile_BBQ said: test pilots at the time confidently reported (probably not knowing about the 262) that Germany had nothing that could pursue the 47 in a zoom climb. The problem with such statements is that they are subjective, 2nd that they couldn't know for sure since they had only limited access to adversary planes. 3rd what kind of zoom climb is meant? by my definition every climb that cannot be sustained is a zoom climb. I am sure that many German planes out climb a P-47 in many forms of climbs. Then what speed the initial speed of such a statement? So many questions Edited April 7, 2019 by DerSheriff 4
LUZITANO Posted April 7, 2019 Posted April 7, 2019 "A bridge too far" is probably the most fancy name for a Market-Garden operation. Could be the name of the mission for the new map of Bodenplatte 2
Jade_Monkey Posted April 7, 2019 Posted April 7, 2019 (edited) I had the pleasure to fly on this server yesterday and I really enjoyed it. There is a lot of attention to detail and innovation in the objectives which was very refreshing. It's definitely setting a new standards for MP (and even SP) mission building. Congratulations!! One thing that I'd like to see tweaked is the objective destroyed logic: I destroyed the Radar antennas (very creative btw) with a 500kg bomb and the objective was still not complete because the kill counter depends on more surrounding buildings being destroyed to really eliminate that objective. I would like to see the objective destroyed if all the radar antenna buildings are destroyed. Excellent job with the server, I can't wait to see what you do once the BoBP map and assets are out. Edited April 7, 2019 by Jade_Monkey typo 2
Psyrion Posted April 7, 2019 Posted April 7, 2019 (edited) @Jade_Monkey Glad that you enjoyed it. I'll add your feedback to the list so Alonzo can take a look! Edited April 7, 2019 by Psyrion 1
Alonzo Posted April 7, 2019 Author Posted April 7, 2019 (edited) 20 hours ago, LUZITANO said: "A bridge too far" is probably the most fancy name for a Market-Garden operation. Could be the name of the mission for the new map of Bodenplatte Our first test mission was in fact Operation Market Garden. I built three capturable/defendable bridges, with AI tanks capturing the bridge and flipping it from German to Russian. We had bridge and city defenses lighting up the dawn sky with tracer fire, it was pretty excellent. Sadly some of the mechanics around bridge destruction and coalition ownership made things a bit tricky on the 'gameplay' side of things. But it was hella spectacular and a more interesting mechanic than the usual "blow up all the enemy targets." It's on my list to resurrect for sure. 12 hours ago, Jade_Monkey said: I had the pleasure to fly on this server yesterday and I really enjoyed it. There is a lot of attention to detail and innovation in the objectives which was very refreshing. It's definitely setting a new standards for MP (and even SP) mission building. Congratulations!! One thing that I'd like to see tweaked is the objective destroyed logic: I destroyed the Radar antennas (very creative btw) with at 500kg bomb and the objective was still not complete because the kill counter depends on more surrounding buildings being destroyed to really eliminate that objective. I would like to see the objective destroyed if all the radar antenna buildings are destroyed. Excellent job with the server, I can't wait to see what you do once the BoBP map and assets are out. Thank you for your kind words. I'll take another pass at the radar objectives. When I built them (admittedly a couple of game patches ago) the NDBs themselves are actually vehicles, which means they can be destroyed just by gunfire. So to make a meaningful target we had to add in additional building kills required, which forces an attacker to bring bombs. I agree that it looks a bit weird -- if you destroy all the antennas surely the radar is out of action?!? I will put this on our list of bugs and suggestions. I Fly Central has made a moody promo video "Watch Your Six" for the server, thanks Central! Check it out: Edited April 8, 2019 by Alonzo 1 1
BOO Posted April 7, 2019 Posted April 7, 2019 Just had a quick "snifter" of your excellent server. About 35-40 on, lovely and stable and nice target spread/type. Congratualtions chaps on successfully putting up a really good and much needed full real server. S! BOO 1 1 1
69th_Mobile_BBQ Posted April 7, 2019 Posted April 7, 2019 18 hours ago, DerSheriff said: by my definition every climb that cannot be sustained is a zoom climb. Well, considering that these planes cannot obtain a stable orbit over Earth or leave Earth's gravitational influence, all climbs from takeoff onward are ultimately unsustainable so, that's a rather ambiguous definition. As far as the resources American test pilots had during the development phase of the planes they worked with and what methodologies they (and the aircraft designers) used to come to the conclusions they came to, is probably best made into another thread. Damn, I hate research projects... I will say straight away that after The B.o.B., Victory in North Africa, gaining a strong foothold in Italy and cooperation with Russia (amongst other things), getting shot down newer model German aircraft or stolen/spied German documents that were at least study-able wasn't impossible. It wasn't every day or every week, but there certainly was enough to work with. The only Axis aircraft that the Americans had supremely improbable difficulty getting were Japanese planes, due to the fact that they often times went to the bottom of the Pacific ocean when shot down.
E69_Qpassa_VR Posted April 7, 2019 Posted April 7, 2019 This server seems great!! There's a bug in the "Join to the squad link" Expected (as in Wings of Liberty) Regards
336th_Porkie- Posted April 7, 2019 Posted April 7, 2019 played on it a bit last nite, i liked it very much. allies seemed focused on the objectives, not so for some axis. some axis wanted to cover the allied air spawn. don't know if this was intended or no. maybe move the allied air spawn further away from objectives.
Ribbon Posted April 7, 2019 Posted April 7, 2019 Congrats on excellent server! Performance is good, no stutters or such, no disco's, missions and planeset is good......everything is good, don't change anything! 1
DragonDaddy Posted April 7, 2019 Posted April 7, 2019 I’m new to multiplayer. How do I get on to your server? 1
-SF-Disarray Posted April 8, 2019 Posted April 8, 2019 From the main screen, click multiplayer. Then there will be two options, Co-op and Dogfight. This server will be found in the Dogfight section. Once you are in there there will be a list of servers. You can sort the list by number of players or name, name is the default. Once you find the server you want, click on it and in the bottom right that says join. Hit that button and you are good to go! 1
Alonzo Posted April 8, 2019 Author Posted April 8, 2019 6 hours ago, E69_Qpassa_VR said: This server seems great!! There's a bug in the "Join to the squad link" Expected (as in Wings of Liberty) Regards Sorry about that. The workaround is to replace "localhost:8999" with "il2na.com" in the URL. I'm working on a proper fix. At the moment it looks like squads are not really functioning correctly on my il2stats. I know it's important, it's on the list to fix, we'll try to get to it this week.
JG7_X-Man Posted April 8, 2019 Posted April 8, 2019 Love it! Sometimes you want "quick combat" of WoL but without the subjective mod balance stupidness nor GPS. This is the server for you.
Talon_ Posted April 8, 2019 Posted April 8, 2019 (edited) 7 hours ago, JG7_X-Man said: Love it! Sometimes you want "quick combat" of WoL but without the subjective mod balance stupidness nor GPS. This is the server for you. The final goal is for the missions to be a little more dynamic and interesting than the usual fare too ? Module availability is based on the mission date, just like airframe availability! Edited April 8, 2019 by Talon_
56RAF_Roblex Posted April 8, 2019 Posted April 8, 2019 (edited) 20 hours ago, Alonzo said: I agree that it looks a bit weird -- if you destroy all the antennas surely the radar is out of action?!? I will put this on our list of bugs and suggestions. Not necessarily, at least in the long term. During the BoB the LW used to regularly destroy the radar masts and were confused as to how they were back in action so fast. The problem was that the masts were just metal structures that were easy to replace and quick to erect while the important electronics and trained operators were all in a boring wooden shed a little way off to one side. It never occurred to the Germans that the Brits would be so stupid as to put their vital equipment and personnel in a garden shed so they ignored them ? British engineering was so badly designed and 'thrown together ' compared to German designs. Just look at the difference in the cockpits with British pilots having to peer behind other things blocking the way to see vital instruments and reach switches while the LW cockpits were all ergonomic and filled with extra useful info and aids. 17 hours ago, =AVG77=Mobile_BBQ said: On 4/6/2019 at 11:34 PM, DerSheriff said: by my definition every climb that cannot be sustained is a zoom climb. Well, considering that these planes cannot obtain a stable orbit over Earth or leave Earth's gravitational influence, all climbs from takeoff onward are ultimately unsustainable so, that's a rather ambiguous definition. I think you know what he means. A normal climb from sea level for a P47 in combat mode is about 12m/s and he can keep climbing at that rate at a steady speed (about 160mph?) for 15 minutes with only a small decrease in climb rate as you get over 3000m . He could climb right up to his service ceiling if not using combat mode. He can obviously climb a hell of a lot faster if he is doing 500mph and turns some of that speed into altitude but only until his speed decays to 160 or lower. That is a zoom climb; turning excess speed into altitude rather than maintaining a steady long-term climb. I am not arguing that a P47 has a good zoom climb, the stats don't actually say that and being able to dive fast does not always mean you can zoom climb well. I don't know the answer as applies to a P47. Edited April 8, 2019 by 56RAF_Roblex
DragonDaddy Posted April 8, 2019 Posted April 8, 2019 (edited) 12 hours ago, Disarray said: From the main screen, click multiplayer. Then there will be two options, Co-op and Dogfight. This server will be found in the Dogfight section. Once you are in there there will be a list of servers. You can sort the list by number of players or name, name is the default. Once you find the server you want, click on it and in the bottom right that says join. Hit that button and you are good to go! Thanks for the reply. I’ve done this several times and only Danger Dogs and The Flying Ass Clowns show as options. Not sure what I may be doing wrong. Edited April 8, 2019 by DragonDaddy Duplicate
Talon_ Posted April 8, 2019 Posted April 8, 2019 2 hours ago, 56RAF_Roblex said: British engineering was so badly designed and 'thrown together ' Now that's a broad statement to make about the nation that cracked Enigma, built the most important piston engine of the Western front*, the programmable computer, jet engine, lead-computing gunsight, radar array and more! Not that I'm letting my national pride show or anything ? *Arguably Though I think this might be a little off topic anyway ? 3 1 2
Diggun Posted April 8, 2019 Posted April 8, 2019 1 hour ago, Talon_ said: nation that cracked Enigma You mean Poland, right? 1 1
DD_Arthur Posted April 8, 2019 Posted April 8, 2019 25 minutes ago, DragonDaddy said: Thanks for the reply. I’ve done this several times and only Danger Dogs and The Flying Ass Clowns show as options. Not sure what I may be doing wrong. Thanks for the reply. I’ve done this several times and only Danger Dogs and The Flying Ass Clowns show as options. Not sure what I may be doing wrong. Your game is in Mods On mode. Go into settings>game and uncheck Mods On.
ACG_Invictus Posted April 8, 2019 Posted April 8, 2019 (edited) On 4/6/2019 at 4:26 PM, =AVG77=Mobile_BBQ said: In other words, " The G14, K4, and D9 beatings will continue until P51 morale improves." I had no problems racking up G14, K4 and D9s in a Spit IX this weekend on Combat Box. My K/D against these planes was more than adequate....and I'm rusty as h_ll after six weeks of almost no IL-2 flying. BTW....fantastic server......Bravo! I was so tired of the Wings of Liberty plane sets and missions I'd almost given up on IL2 for the time being until Bodenplatte was fully released. Your server changed that. Please keep it up! Edited April 8, 2019 by Invictus_84 2
Diggun Posted April 8, 2019 Posted April 8, 2019 I've not been able to join the fun, I'm getting ping of 170+. Seems like a great idea for a server though!
Blackhawk_FR Posted April 8, 2019 Posted April 8, 2019 (edited) As most of late war aircrafts are equipped with rnav instruments, it's great you put radio beacons to use them. Edited April 8, 2019 by F/JG300_Faucon 1 2
Psyrion Posted April 8, 2019 Posted April 8, 2019 32 minutes ago, Invictus_84 said: BTW....fantastic server......Bravo! Thanks! 20 minutes ago, Diggun said: I've not been able to join the fun, I'm getting ping of 170+. Seems like a great idea for a server though! Is it kicking you out? 12 minutes ago, Frakkas said: Same here, based in Europe, I've been kicked for high ping, anything you can do for european pilots? How often does this happen and do you have a way to check if that might be pingspikes? We´ve been getting a few reports of people with your problem. I´m in central europe myself sitting at about 180 ping and we do have a bunch of people in europe playing. Would be nice to have more details to nail down what the problem might be!
Ribbon Posted April 8, 2019 Posted April 8, 2019 25 minutes ago, Frakkas said: Same here, based in Europe, I've been kicked for high ping, anything you can do for european pilots? I was flying last night without problem, ping was over 200, will check again now
RedKestrel Posted April 8, 2019 Posted April 8, 2019 Got to play a bit last night, on two separate missions. Made a bit of a fool of myself trying to take off in the A20 a couple times. I thought it was a parking brake issue but the game just wasnt recognizing some of my engine inputs. A restart for me fixed it. I like the targets. The AA is suitably deadly and makes ground attack a harrowing but survivable experience. High server numbers were great and I didn't see any slowdowns on my end, other than a bit of a weird situation where at the end of one mission I and several others couldn't finish the mission, and simply got booted when the mission rolled over. I did see one guy sitting on the ground near a target at one point shooting at some ground targets with what looked like a tail gunner for a loooong time. Not sure if that's a bug from a crashed plane or just someone who has a really strange idea of fun. My only critique is that the Normandy mission feels a little air-quakey. I had fun but the nature of the air spawn so close to the action takes away from it. The mission was built very well and I myself can't think of a reasonable way to fix that feeling in the early stages where the allies have no land-based airfields, so there's that. But that was the only downside for me. Thank you for making a few early-war planes available! I don't mind if there's fewer of them, this is a late-war server and people like me who don't have Bodenplatte yet can make do with a limited selection and amount. I liked the fact that most of the aircraft involved were appropriate for the modeled time period. I can make do with a P-39, I even managed to shoot down a FW in it! 2
LUZITANO Posted April 8, 2019 Posted April 8, 2019 On 4/6/2019 at 4:33 PM, Talon_ said: The K-4 isn't really present yet as we're holding back on 1945 missions until the Allies get some faster planes. The D-9 is a great ship and in service from October so yeah, watch your back for it, but the P-47 and Spit IXe are perfectly capable of dealing with the June 1944 G-14s and the even earlier A-8s. just... Good! Now... talking about ping. I do not have any complaints, but ... I put myself in the shoes of those who are being kicked. I have a low speed internet but it is stable. My ping stands at almost 300 on the BOX and above 300 on Russian servers, but the fiber optic makes my connection stable, until today I was not kicked by ping ... But many people have an internet faster than mine and they are kicked anyway. I believe it is because the connection oscillates for a few seconds This subject of the ping limit has to be talked about. I find it very unlikely that anyone with high ping will be able to play online, but ... people with good ping can be kicked some times
Talon_ Posted April 8, 2019 Posted April 8, 2019 16 minutes ago, LUZITANO said: This subject of the ping limit has to be talked about. I find it very unlikely that anyone with high ping will be able to play online, but ... people with good ping can be kicked some times So far the issue is not clear as the ping limit is set far above default 300.
RedKestrel Posted April 8, 2019 Posted April 8, 2019 2 minutes ago, Talon_ said: So far the issue is not clear as the ping limit is set far above default 300. For context I have wireless internet - literally I have a dish on my house that talks to a tall radio tower a couple km away. So my speed is quite variable and can literally change with the weather. I count myself lucky I can even get Internet. What I noticed was that, on the server selection screen, my ping was a little jumpy. It went from 90-98 at best to a high of 175. (This is the best ping I've ever gotten from a server, usually my ping is at best 250). But obviously with my connection there is some pretty extreme changes in ping. If I was near the upper limit and I spiked I would probably be booted. This would be worsened for players farther from the server I think.@LUZITANO I think is on to the issue here - seems likely that ping spikes are putting players temporarily out of the acceptable ping range.
Alonzo Posted April 8, 2019 Author Posted April 8, 2019 1 hour ago, Diggun said: I've not been able to join the fun, I'm getting ping of 170+. Seems like a great idea for a server though! 1 hour ago, Frakkas said: Same here, based in Europe, I've been kicked for high ping, anything you can do for european pilots? I've increased the ping limit to 500. I'm not really sure what IL2 server uses to determine ping. The "server browser" ping seems much higher than a real ICMP ping, but then once people are in-game the server list shows a lower number. There are times when the server gets overloaded (only usually a problem on the D-Day map because of all the AI ship fleets landing) and that seems to coincide with ping problems. Can you try again and report back? The limit is now 500 (was 400). If you get kicked for high ping please let us know which map was running and how many players were online, that will help track down the problem. 1 hour ago, F/JG300_Faucon said: As most of late war aircrafts are equipped with rnav instruments, it's great you put radio beacons to use them. Be aware that enemy action can destroy a friendly NDB, so there may be times when you expect a beacon to be available but it's not. It's still worth using the map from time to time! ? 2 1
Diggun Posted April 8, 2019 Posted April 8, 2019 21 minutes ago, Alonzo said: Can you try again and report back? I absolutely will do, and thank you for looking into it. I have not been kicked from the server at all, just thought that a ping of 170 would make it fairly pointless trying to play, given the amount of lag & stutter present for me in servers with mere double figure ping counts...
Barnacles Posted April 8, 2019 Posted April 8, 2019 Big Salute to all the chaps flying something other than D9s and K4s on the axis side. I know they're limited but even early in the maps you always see a variety of planes, so it's clear that people are going for more challenging options for the fun of it. Now if only there were more Allied BoBp planes released already.. 1 1
Psyrion Posted April 8, 2019 Posted April 8, 2019 5 minutes ago, Diggun said: I absolutely will do, and thank you for looking into it. I have not been kicked from the server at all, just thought that a ping of 170 would make it fairly pointless trying to play, given the amount of lag & stutter present for me in servers with mere double figure ping counts... You should be fine. Ping is a lot less critical in flight sims than games like CSGO. I get about 170 myself. 1 minute ago, 71st_AH_Barnacles said: Big Salute to all the chaps flying something other than D9s and K4s on the axis side. I know they're limited but even early in the maps you always see a variety of planes, so it's clear that people are going for more challenging options for the fun of it. Now if only there were more Allied BoBp planes released already.. They keep teasing us with pictures and I´m running out of P-51 and P-38 movies to watch . 1
Alonzo Posted April 8, 2019 Author Posted April 8, 2019 A nice highlight video from @DerSheriff -- you can see what the D-Day mission feels like (lots of low cloud, knife fights in amongst the ships and ground targets) as well as some of the other missions such as Battle for Kalinin (sunset ending to this mission). Please note: we are working on the 'server overload' problem on D-Day and have already made improvements. Thanks Sheriff! 3 3
CIA_Yankee_ Posted April 8, 2019 Posted April 8, 2019 3 hours ago, Psyrion said: They keep teasing us with pictures and I´m running out of P-51 and P-38 movies to watch . I just keep watching that one scene in Empire of the Sun. You know, the one with Batman. Also, 150 octane fuel please! Maybe our poor spits and jugs will have a chance catching those Doras then.
E69_Qpassa_VR Posted April 8, 2019 Posted April 8, 2019 Top pilots is made by the best pilots for every campaign?. I am the third in the stats so the-nines is.
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