ROCKET_KNUT Posted September 19, 2022 Posted September 19, 2022 Thank you too. Though, I´m not sure, if I really enjoy flying an allied bomber these days... I managed to blow up the two remaining V1-catapults at Guines not once but twice before the launch-count-down went to zero. Yet they launched anyway. Is it supposed to work this way? I mean, do I have to bust my ass pressing home my attack through rediculessly skilled AAA and waves and waves of 30mil equipped fighters, attacking a target, score multiple hits and in the end sacrifice my self to a wannabe Hartmann for zero result? Is this how it should work these days? 1
=TU=flynvrtd Posted September 20, 2022 Posted September 20, 2022 Why is it so hard for some folks to understand the idea that we aren't all playing to relive historical events as they actually happened? 1 1
357th_KW Posted September 20, 2022 Posted September 20, 2022 (edited) @ROCKET_KNUT I hope you realize it typically takes something like 50+ man hours to produce a MP mission. A handful of volunteers pumped these missions out in record time so we could all enjoy the new map. If you’re seeing a bug, just report it (you’ll probably get a quicker response in discord). Edited September 20, 2022 by 357th_KW 2
ROCKET_KNUT Posted September 20, 2022 Posted September 20, 2022 @357th_KWQuestion was, once the catapults have been destroyed, the V-1 shouldn´t be able to launch? No critisism of the mission makers involved here. Thanks for the response anyway.
Sketch Posted September 21, 2022 Posted September 21, 2022 The V1 rockets will no longer launch if you destroy the V1 ramp platforms. However, in order to get the subtitle messages to stop, you must completely destroy the V1 site. It's a design decision I made, because it's unfair to hit 3 blocks and consider the objective complete. The subtitles hopefully give players a sense of urgency to get the V1 site knocked out - even if the ramps are down. 1 1 1
ROCKET_KNUT Posted September 21, 2022 Posted September 21, 2022 @SketchThank you very much for the explanation. Now I've got a better understanding.
Roland_HUNter Posted September 21, 2022 Posted September 21, 2022 Combat Box new missions are AWESOME! Nice work gentlemen! 6
BMA_FlyingShark Posted September 21, 2022 Posted September 21, 2022 Yeah, from me too, thank you for the missions, really enjoying myself. A small thing though, server maintenance every day early in the evening, why not in the morning or over night when less people are playing? Have a nice day. 1 1
Haluter Posted September 21, 2022 Posted September 21, 2022 3 hours ago, FlyingShark said: Yeah, from me too, thank you for the missions, really enjoying myself. A small thing though, server maintenance every day early in the evening, why not in the morning or over night when less people are playing? Have a nice day. We are currently discussing this to see if we can find a better solution ? 1
BMA_FlyingShark Posted September 21, 2022 Posted September 21, 2022 20 minutes ago, haluter said: We are currently discussing this to see if we can find a better solution ? Ok, thank you. Have a nice day.
CIA_Yankee_ Posted September 21, 2022 Posted September 21, 2022 Great work, CB admins and mission artists! It's awesome to see new missions coming out so quickly, giving us some great variety! Breakout is especially nice, and it's good to have a mission in the late Normandy map. Spring Cleaning is also really well done, love the radar implementation. Really, all the maps are good and great to see come out so quickly. I can only imagine how varied and exciting CB will be once it has a full array of BoN missions AND those gets mixed in with BoBP missions. The sheer variety and volume of missions will be extraordinary, giving us a great place to enjoy late war simming! Thanks again, and keep up the good work! 3
Tempus Posted September 22, 2022 Posted September 22, 2022 I want to report a visual glitch that happened to me 2 times, in 2 different mission maps, after having took damage from opponents. I've only experimented that in the Mustang D. Both maps are where P-51D is available . it's related with the RRR. in both times I parked the P-51D next to the Yellow (red one in Hawkinge AF) smoke column, stopped the engine.... so auto repair started working, but after tech chat says repairing has finished you can see some minor holes in wings that couldn't be removed. I guess this is only a visual glitch, but not 100% sure if those, even minor holes, could affect to the A/C airworthiness or modify the Damage Model in a certain way. First time was in the mission map mid august 1944 over Normandy in the coastal AF and the affected wing by the glitch was the right one: permanent gun holes: only one. Second times has been in the map over channel, in Hawkinge AF RRR site and the affected wing has been the left one: Permanent gun holes after repairing 4. ZERO problems with the refueling or rearming process. I have no guess if it is originated by the RRR script or it's a visual glitch of the A/C model in itself, that's why I reported it to you first, instead of dev's team. Sorry for not attaching you any screenshot of that. I guessed first time was due any random local glitch, but after second time is less random than I firstly thought. Depending on your answer I wil have no problem in report it to dev's. Regards
Sketch Posted September 22, 2022 Posted September 22, 2022 Probably a good idea to take a video of the issue. We can then push that video into the bug que; which the developers can take a look at when they get a chance.
MrBlindspot Posted September 24, 2022 Posted September 24, 2022 Hi, I just got back into il-2 with my new etc 3080ti and Reverb. Combatbox is so good and with the srs radio the impression is great! Keep up the good work ! 2 2
Props Posted September 24, 2022 Posted September 24, 2022 2 hours ago, MrBlindspot said: Hi, I just got back into il-2 with my new etc 3080ti and Reverb. Combatbox is so good and with the srs radio the impression is great! Keep up the good work ! Yeah I really like CB a lot - I just wish more pilots would use SRS, especially on the Allied side so we could coordinate combat better. With the Normandy map missions now populating the server the player counts have gone up and it seems that many are not on comms so it has been a real free for all at times. Of course I understand some are flying in squads and probably on their own Discord channels, etc. but if at least one member in a flight is monitoring SRS it would sure help (the Axis has been kicking our ass this month;-). Anyway I agree- keep up the good work! 2
Bonnot Posted September 24, 2022 Posted September 24, 2022 On 9/15/2022 at 6:06 PM, Talisman said: Not sure if it is feasible, but could we please have a lot more anti-aircraft guns around targets like ports/docks and airfields? Also, barrage balloons along with more anti-aircraft guns could help create the feeling that there is a war going on. Sorry being so late to quote this : I'm 100% on your side for thiis request as I was anxious to correctly launch this idea , maybe open thread ? but I'm often out the right place ! Think of it for a long time _ since I watch my films and make pics , or when I watch good films on almost empty ground or sky ....from talents like Lemsip and many others. Too bad the density of Flak/AAA seldom reflects what we can see in wartime footage or read in books detailing the the defenses and the amount of losses : for instance Clostermann attack on airfield with 8 Tempests, of which only two escaped 30 seconds later ....... This is an extrem and not really game for play _ so my idea is to display more flak -approximately the real ones- but display more puffs, black smokes, tracers etc... in number but with a lower kill ratio each. This flak can also be less detailed : reduced to guns out of camo or woods, also dummy vehicles as decoy etc ... If you are interested ( and if is clear for you - sorry for my englishh...) you can use it as you see fit . 1
ACG_Cass Posted September 25, 2022 Posted September 25, 2022 15 hours ago, Bonnot said: so my idea is to display more flak -approximately the real ones- but display more puffs, black smokes, tracers etc... in number but with a lower kill ratio each. This flak can also be less detailed : reduced to guns out of camo or woods, also dummy vehicles as decoy etc ... If you are interested ( and if is clear for you - sorry for my englishh...) you can use it as you see fit . It's unfortunately not possible due to performance issues. Some of the new ships like the LST and the US destroyer have had to be removed or massively reduced due to the impact they have on player side and server side performance. They have a huge number of guns on them.
71st_AH_Mastiff Posted September 26, 2022 Posted September 26, 2022 yea de-nutting (locking out high-end engines) the SpitVB, Spitfires ixe, and spit14 engines and allowing the high end G14 with no de-nutting is fair?!
Bonnot Posted September 27, 2022 Posted September 27, 2022 On 9/25/2022 at 3:38 PM, ACG_Cass said: It's unfortunately not possible due to performance issues. I know this : as a long time wargamer I'd to cope with issues like tabletop size, scales, purchase-paint-base miniatures, choice of rules, etc.... At last we'd to agree on : 1/ what can we do within our physical limits , and 2/ what the participants accept to sacrifice for Playability, Fun, Historicity, Aesthetic, etc....which at last agreed for majority .... The good thing was that choice could vary from one session to another within the physical ( and mental ? ) limits . Now considering the DDay , it is too bad to sacrifice nice ships and visual effects as the work done is really impressive and deserves the best ... Being not a programer I may only respectfully suggest some ideas: Use smaller parts of map with the same number of "units" for density, use some units as statics scenery elements, use "offmap artillery" to produce smokes and tracers, reduce visibility limits,etc.... I don't know what is possible, but if it is possible to have a choice ( like in seasons maps or Quick mission ) most will be satisfied at least once ? 1
FTC_Riksen Posted September 29, 2022 Posted September 29, 2022 This week's Friday Night Flights features the debut of a new mission by community member @FTC_Riksen - you may know me as a friendly pilot who regularly interacts with Kenway over the radio and often takes new pilots under my wing. This week's mission is "D-Day Plus Four", where we tried to modeled historical troop positions as the Allies attempt to make headway into France after the Normandy landings. Big thanks to everyone who participated in our Discord's mission-making channel and contributed to this mission. Mission logic by @Alonzo and tactical maps by @haluter. FNF is 9pm Eastern, Friday Night. See you over in the Discord's friday-night-flights channel if you'd like more info or additional details. 4
ITAF_Airone1989 Posted September 29, 2022 Posted September 29, 2022 Guys, your new "home made" radar system is terrific! Amazing job! ? 1 2
StaB/Tomio_VR*** Posted September 29, 2022 Posted September 29, 2022 (edited) It's pleasant to see Combat Box back among populated servers Thanks to the Normandy map and map makers of course ! This map makes a big difference over Bodenplatte However in order to don't get bored with flying area/planeset, we need different scenarios using every part of the maps therefore i suggest - A Dieppe 1942 scenario (with airstart for red side ?) - A D-day scenario with lot of ships using Cherbourg airbase for a red ground base (you still have to fly over water when going from Cherbourg to landing beaches) - Maybe a Battle of Britain 1940 ? Note 1 : I noticed the He-111H6 is available on 1944 maps instead of the H16. Small mistake i guess. Note 2 : Can we have 190A5 on 1944 maps as well ? The jabo F3 version was still widely used Edited September 30, 2022 by StaB/Tomio_VR***
ITAF_Airone1989 Posted September 29, 2022 Posted September 29, 2022 10 minutes ago, StaB/Tomio_VR*** said: It's pleasant to see Combat Box back among populated servers Thanks to the Normandy map and map makers of course ! This map makes a big difference over Bodenplatte However in order to don't get bored with flying area, we need different scenarios using every part of the maps therefore i suggest - A Dieppe 1942 scenario (with airstart for red side ?) - A D-day scenario with lot of ships using Cherbourg airbase for a red ground base (you still have to fly over water when going from Cherbourg to landing beaches) - Maybe a Battle of Britain 1940 ? Note 1 : I noticed the He-111H6 is available on 1944 maps instead of the H16. Small mistake i guess. Note 2 : Can we have 190A5 on 1944 maps as well ? The jabo F3 version was still widely used D-day scenario
StaB/Tomio_VR*** Posted September 30, 2022 Posted September 30, 2022 Yeah i saw airone but considering flying distances, i think this map is just one evening event...
TheWarsimmer Posted October 2, 2022 Posted October 2, 2022 A couple days ago I was in a dogfight that was fairly close to an airfield that didn't have the "protected" circle around it on the map. He took some damage and went to land, and I shot him down. It's ok to shoot planes trying to land at unprotected airfields, right? I just found it odd he tried to land in the middle of a dogfight. Haven't played this server in a while.
Sketch Posted October 2, 2022 Posted October 2, 2022 (edited) Does this break the fourth wall for FNF missions and allow me to drink on the weekdays too? (A little inside joke for those that don't know, is that when someone speaks about the vulching bug in a new mission, everyone has to drink.) The mission you played most likely had a bug with the airfield causing you to get kicked when you shouldn't have. A lot of the new missions are built by new designers, who don't know how we have set up our missions in the past for vulching priorities. We're working with them and adjusting the missions to fix the issue. Having said that, maybe stay away from airfields and play the objective? Nah, red mist gets us all amiright? See you in the skies! Edited October 2, 2022 by Sketch 2
TheWarsimmer Posted October 2, 2022 Posted October 2, 2022 6 hours ago, Sketch said: Does this break the fourth wall for FNF missions and allow me to drink on the weekdays too? (A little inside joke for those that don't know, is that when someone speaks about the vulching bug in a new mission, everyone has to drink.) The mission you played most likely had a bug with the airfield causing you to get kicked when you shouldn't have. A lot of the new missions are built by new designers, who don't know how we have set up our missions in the past for vulching priorities. We're working with them and adjusting the missions to fix the issue. Having said that, maybe stay away from airfields and play the objective? Nah, red mist gets us all amiright? See you in the skies! It didn't kick me. It was a dogfight, he led me back to base, it all turned into a quite a big furball and he tried to land with me on his six. So it's perfectly fine to down them in that situation, correct?
Sketch Posted October 2, 2022 Posted October 2, 2022 Yes. You can't attack anyone in a protected area, or you'll get kicked. Any where else is free game. 1
Wanderfalke Posted October 5, 2022 Posted October 5, 2022 So today i went on a mission in my 110 and sank two ships. A gunner enters my plane and start shooting the tail and drops dead instantly, returns and drops dead again. I got zero points for this mission because of "friendly fire". Is this a strategy for the enemy to keep the other side from getting points? Is there a way to lock the plane for gunners? Thanks.
BOO Posted October 5, 2022 Posted October 5, 2022 2 minutes ago, Wanderfalke said: So today i went on a mission in my 110 and sank two ships. A gunner enters my plane and start shooting the tail and drops dead instantly, returns and drops dead again. I got zero points for this mission because of "friendly fire". Is this a strategy for the enemy to keep the other side from getting points? Is there a way to lock the plane for gunners? Thanks. More a strategy for morons. I doubt you foes would condone it. in the service menu (tab by default I think) there is I think the option to lock your gunner stations.
Otto_bann Posted October 5, 2022 Posted October 5, 2022 (edited) LEVEL BOMBING It would be interesting to promote high altitude bombers. They are praticaly no used because they are vulnerable: the gunners are no longer effective and almost no one wants to make the cover in fighter for such slow planes having to achieve such long distances to the targets. I think if there were multiple airstarts, at high altitude for bombers BUT ALSO for their cover fighters, level bombing would be used more often. Level bombing with cover is not represented enough in our simulator compared to IRL : it's pity. Edited October 5, 2022 by Otto_bann
Bonnot Posted October 5, 2022 Posted October 5, 2022 I'd like to be a spectator in your flights and entered the server but the spectator position seems locked, although there were plenty of players active ???
CountZero Posted October 5, 2022 Posted October 5, 2022 (edited) 7 hours ago, Otto_bann said: LEVEL BOMBING It would be interesting to promote high altitude bombers. They are praticaly no used because they are vulnerable: the gunners are no longer effective and almost no one wants to make the cover in fighter for such slow planes having to achieve such long distances to the targets. I think if there were multiple airstarts, at high altitude for bombers BUT ALSO for their cover fighters, level bombing would be used more often. Level bombing with cover is not represented enough in our simulator compared to IRL : it's pity. Just adding airstarts is not gona atract high alt bombers, bombers will still just go down low to destroy objects as that is most effective and score more if you servive. Problem is with game, in Il-2 46 i played with bombers, and bombed from high alt online, in CloD i played with bombers and bombed from high alt, in BoX i dont bather to play with bombers nor even see point in bombing from high alt online. Target needs to be set so its ment to be bombed from high alt and it avords player for bombing it from high alt, that in Il-2 BoX is not posible, and log dont work like in 2 games before so you can extract data you would need. Here most effective way to destroy any objective is go down low and pinpoint destroy every object with bomb or guns as fast as posible. So at this point you do not have players who wont to bomb targets from high up, fighter mafia with gunners nerf made sure any who still was here by that point, is gone now, and game dont give you options to do carrot on stick to make players who still play go do high alt bombing. Placing airstart at this point would just make it faster for GA now to get to targets and dive from higher up, and thouse fighters that can spawn would for sure not be using it for escort. Game is from start fighter player game nothing will change that at this point. Use of AI bombers as objective is only way to get fight around them, like they did. You wont fined good number of naive enoug human players to do same with bombers, AI bombers is only way now. Edited October 5, 2022 by CountZero
357th_KW Posted October 6, 2022 Posted October 6, 2022 8 hours ago, Otto_bann said: LEVEL BOMBING It would be interesting to promote high altitude bombers. They are praticaly no used because they are vulnerable: the gunners are no longer effective and almost no one wants to make the cover in fighter for such slow planes having to achieve such long distances to the targets. I think if there were multiple airstarts, at high altitude for bombers BUT ALSO for their cover fighters, level bombing would be used more often. Level bombing with cover is not represented enough in our simulator compared to IRL : it's pity. I’m working on a high altitude bombing mission for the Normandy map. It’s probably still going to be a while before it’s done though, and it’s going to be built around AI bombers (like Mitchell’s Men). That said if you’re ever on late in US Pacific or Hawaiian time and looking for some escort, my squad tries to focus on providing escort and top cover. Feel free to hit us up anytime we’re on. https://discord.gg/3TZAcPwY
Tempus Posted October 6, 2022 Posted October 6, 2022 Please, Check out 1942 map in today's last allies had bombed more TGT's than axis and the map finished claiming a victory for axis side. MAP numbers: German Destroyer convoy: 30% active 70% destroyed Boulogne Docks facilities: 70% active Calais ball bearings industry: 90% active American Destroyer convoy: 80% active 20% destroyed Brenzett AF: 100% active Dover Docks: 100% active Could anybody explain me how the h... is this an axis victory?
Triso Posted October 7, 2022 Posted October 7, 2022 What specific reason lala9000 permanently banned Combat Box Server?
Wanderfalke Posted October 7, 2022 Posted October 7, 2022 5 hours ago, Triso said: What specific reason lala9000 permanently banned Combat Box Server? Don't know the specific reason, but apparently something happened between him and MeoW.Scharfi, as this was his reaction;"Holy s%$&t thats a ban and a half - I didnt know that! Zero ban would have been appropriate. In that case they are white knighting for Scharfi."
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now