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Game version 3.002 discussion: Game Functionality Update


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=FEW=Hauggy
Posted
1 minute ago, VesseL said:

ignore me

Sure!

  • Thanks 1
Leon_Portier
Posted

Nice stuff, I wonder what the static object damage does.

Posted
7 minutes ago, Sneaksie said:

- Aircraft modifications are lockable by a multiplayer server hoster;

Does that in any way fix the having to select a plane twice in multiplayer to get access to plane modifications?

  • Upvote 2
Posted
1 hour ago, Leon_Portier said:

Nice stuff, I wonder what the static object damage does.

 

Damage values in the editor not correctly affecting the amount of damage certain static objects can take.

6./ZG26_Klaus_Mann
Posted
1 hour ago, -DFA-Retrofly said:

Does that in any way fix the having to select a plane twice in multiplayer to get access to plane modifications?

Well, selecting Twice no longer Works. Wether it's a fix or not, you be the Judge. 

  • Confused 1
Posted

Player names are still bugged

Posted

In multiplayer i can't select modification

=RvE=Windmills
Posted (edited)
1 hour ago, Sneaksie said:

3.002с hotfix has been released:
- Aircraft modifications are lockable by a multiplayer server hoster;
- Player names correctly appear in the kill messages in the multiplayer chat;
- Certain symbols in the mission or server description won't cause the GUI to display an empty screen;
- Camera settings save correctly;
- The map automatically centers in the server lobby;
- Radio command menu functions correctly after a mission start on the ground;
- AI Fw 190 correctly take off in large groups;
- Clouds are visible in the rearview mirror during Winter;
- Static objects damage has been fixed;
- A rare crash that could happen during the mission closing has been fixed.

 

 

Does this mean the multiplayer problem of all modifications/skins being locked as fixed? Before this patch you still had to switch bases before selecting planes every single time.

Edited by Windmills
Posted

Good 3.002c 
Thanks for your effort!!!
Some little but important bugs has been fixed.
Now I can't wait to fly the new
Mk.IX ang G14 in Bobp:rolleyes:

NO_SQDeriku777
Posted
34 minutes ago, -[HRAF]BubiHUN said:

Player names are still bugged

Is it possible that this is a server side fix and that the server you are playing on has not updated yet?

Posted
2 hours ago, Sneaksie said:

- Player names correctly appear in the kill messages in the multiplayer chat;

It works again for me in SP as well. Thanks guys.:salute:

  • Like 1
Posted

Same trouble here with the load out options in multi-player. Have tried all the tricks to get the mods to reload but to no avail. Some mods like the siren and armored canopy for Stuka are available, but there is no ability to select any of the weapon options that I've found so far. Tried several planes and two different servers.

  • 1CGS
Posted
32 minutes ago, chiliwilly said:

Same trouble here with the load out options in multi-player. Have tried all the tricks to get the mods to reload but to no avail. Some mods like the siren and armored canopy for Stuka are available, but there is no ability to select any of the weapon options that I've found so far. Tried several planes and two different servers.

 

It's locked by server hoster by his idea of mission story. So this lock is optional for server master.

SCG_Fenris_Wolf
Posted (edited)

Please fix the GPS-always-working exploit in MP. On TAW, you never know if a person is using it or not. It would be a minor thing, but very important in my humble opinion. If you need to know details, please PM me (only moderators or developers please, I won't respond to players on the matter).

 

Spasibo bolshoe for consideration, and keep on rocking ;)

 

best regards Fenris

Edited by SCG_Fenris_Wolf
  • Upvote 2
  • 1CGS
Posted
1 hour ago, Windmills said:

 

Does this mean the multiplayer problem of all modifications/skins being locked as fixed? Before this patch you still had to switch bases before selecting planes every single time.

Yes, it should be.

LLv34_Temuri
Posted

Looks like the issue described here 

 wasn't fixed. I just tried a mission with hangararc with durability 50000. It was possible to destroy it with 20 mm guns. Took two passes.

Posted
1 hour ago, Han said:

Yes, it should be.

 

It's not working for me, or there's something I don't understand correctly on the setup. See the images attached. All mods and payloads should be available, but they are not.

In the SDS file I have payloads restricted. Mods, fuel and skins are unrestricted.

 

payloads.JPG

game.png

Posted

I just tested a created mission with C hotfix and the mods works as it should.

Didn't test an old mision yet.

Posted
9 minutes ago, LF_ManuV said:

I just tested a created mission with C hotfix and the mods works as it should.

Didn't test an old mision yet.

Was that single player, multiplayer, dogfight, coop, in-game, dserver?

Posted (edited)
Just now, coconut said:

Was that single player, multiplayer, dogfight, coop, in-game, dserver?

Simple cooperative mission I just created. He111. Nothing locked on the loadout screen nor in the server settings. Don'k now if Dserver may have an impact on this as I hosted on my machine

Edited by LF_ManuV
Posted (edited)
18 minutes ago, coconut said:

 

It's not working for me, or there's something I don't understand correctly on the setup. See the images attached. All mods and payloads should be available, but they are not.

In the SDS file I have payloads restricted. Mods, fuel and skins are unrestricted.

...

 

 

Two thoughts:

 

- You have payloads restricted (lockPayloads=1) but you specified 0..999 in Available Payloads, which, presumably, allows players to pick any payload. What happens if you set lockPayloads=0?

 

- Is 0..999 valid for Available Payloads? What if you specify 0..16, as 16 is the last valid payload ID for the G-2?

 

I tried WoL earlier and could not choose any loadout I wanted and only the first skin. However, in Berloga, I could choose any skin/loadout, without resorting to the workaround of picking the plane a second time.

 

 

Edited by JimTM
Posted (edited)

Just to clarify, I want to run with locked payloads. This particular plane just happened to have all payloads available because its airfield was fully supplied. But there are situations when the filter will actually be restrictive and block certain payloads with bombs. 

9 minutes ago, LF_ManuV said:

Simple cooperative mission I just created. He111. Nothing locked on the loadout screen nor in the server settings. Don'k now if Dserver may have an impact on this as I hosted on my machine

 

Ok, but that’s a different case. You want all payloads available, whereas I don’t. 

Edited by coconut
-TBC-AeroAce
Posted

How about MP round timers?

Posted
12 minutes ago, coconut said:

Just to clarify, I want to run with locked payloads. This particular plane just happened to have all payloads available because its airfield was fully supplied. But there are situations when the filter will actually be restrictive and block certain payloads with bombs. 

 

Ok, but that’s a different case. You want all payloads available, whereas I don’t. 

Sorry! I thought I was of use.

Hope this gets fixed if it's an issue

Jade_Monkey
Posted
6 hours ago, Sneaksie said:

3.002с hotfix has been released:
- Aircraft modifications are lockable by a multiplayer server hoster;
- Player names correctly appear in the kill messages in the multiplayer chat;
- Certain symbols in the mission or server description won't cause the GUI to display an empty screen;
- Camera settings save correctly;
- The map automatically centers in the server lobby;
- Radio command menu functions correctly after a mission start on the ground;
- AI Fw 190 correctly take off in large groups;
- Clouds are visible in the rearview mirror during Winter;
- Static objects damage has been fixed;
- A rare crash that could happen during the mission closing has been fixed.

 

Thanks! 

Havent tested yet but it sounds like this should fix all my SP missions not showing up and also having the FW190 take off correctly in the butcher campaign. :salute:

[DBS]Tx_Tip
Posted

Thanks Sneaksie.

"- Aircraft modifications are lockable by a multiplayer server hoster;"

 

Weaponry and Payloads on Dedicated Server now work when correct plane settings are used and Lock Payloads and Lock Weapon Mods are Unchecked within Dserver Dialog GUI.

  • Thanks 1
Frequent_Flyer
Posted

Hotfix download hits aprox. 80% and just stops. Same issue I had with the original download. Anyone else have this issue, if so, what did you do to fix the hotfix?

6./ZG26_Gielow
Posted

Any known fix for the black screen when playing mission records ???

[APAF]VR_Spartan85
Posted
8 hours ago, Sneaksie said:

3.002с hotfix has been released:
- Aircraft modifications are lockable by a multiplayer server hoster;
- Player names correctly appear in the kill messages in the multiplayer chat;
- Certain symbols in the mission or server description won't cause the GUI to display an empty screen;
- Camera settings save correctly;
- The map automatically centers in the server lobby;
- Radio command menu functions correctly after a mission start on the ground;
- AI Fw 190 correctly take off in large groups;
- Clouds are visible in the rearview mirror during Winter;
- Static objects damage has been fixed;
- A rare crash that could happen during the mission closing has been fixed.

 

Wowzers, I didn’t even see this till now...  thanks, will try it out tomorrow morning :)

Posted

Great work gents . Thank you . 

Posted
10 hours ago, Sneaksie said:

3.002с hotfix has been released:
- Aircraft modifications are lockable by a multiplayer server hoster;
- Player names correctly appear in the kill messages in the multiplayer chat;
- Certain symbols in the mission or server description won't cause the GUI to display an empty screen;
- Camera settings save correctly;
- The map automatically centers in the server lobby;
- Radio command menu functions correctly after a mission start on the ground;
- AI Fw 190 correctly take off in large groups;
- Clouds are visible in the rearview mirror during Winter;
- Static objects damage has been fixed;
- A rare crash that could happen during the mission closing has been fixed.

 

With this hotfix. kill messages of MP dont show players name...only with aircraft name instead.

MP kill results wont count now....so buggy...

Posted

Marvellous, I've just tried (Coconut Normal) to get in to a PE2 and I can get ANY munitions at all. Some Hotfix!!!!

Posted

has this fixed the MP a/c loadout issue? ie you select your airbase and a/c but all the modifications are blanked out (even though they're available) so you have to unselect the airbase then repeat and it'll all be there. Annoying as hell.

Posted

I tried that.....but ALL the loadouts were locked, no matter how many times I came out of the a/c and wenmt back in again. Locked all the time. As you said......"annoying as hell"

CaptainFlemme
Posted

Camm, I think it's the way it should be for coconut's servers at the moment, by mission design. He had to lock the loadouts, as there was a bug in the mission log in 3.001 (don't know if that bug's still there) preventing him to know the type of ordnance used by players (and so to calcultate how depleted each airbases were after the mission).

=IL2AU=chappyj
Posted

it requires changes to the SDS file probably post hotfix. 

Posted (edited)

Ok Guys....thanks for that but it's very frustrating

Edited by No.85_Camm
Posted

Don't know who destroy who wasn't a bad idea to my mind. 

  • Like 1
  • Thanks 1

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