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Han

Game version 3.002 discussion: Game Functionality Update

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3 minutes ago, Han said:

 

Hello everybody,

 

One month has passed since the Battle of Kuban release, but the first Bodenplatte aircraft will be ready next month, therefore we have decided not to delay further and release this 'tiny' in-between update, that contains 84 changes and additions, before May.

...................................

 

News on 3.002 update, full text

You can ask new questions in this thread

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Awesome update, some nice things in there for sure.

Thanks so much!

 

I will have to be sure and not accidently shoot at one of my wingmen!

;)

Edited by dburne

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80. Selecting the aircraft modifications in the mission editor works correctly;

Was it also fixed in the map screen in multiplayer?

 

Currently you have to select an airfield twice to be able to change the plane modifications, the first time they are all always locked.

Edited by -DFA-Retrofly
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Wow, finally fixed?  81. A dark bar in the center of the image in HTC Vive that some users could see has been removed (that was a performance optimization);

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9 minutes ago, LLv34_Temuri said:

Didn't see resaver.exe update mentioned in the changes. Please tell me you just forgot to mention it, and the exe is up-to-date. :)

It seems you indeed updated it! Thank you very much! =)

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Thanks for all the hard work, the game is so good!

 

Do you plan to fix the Windows Mixed Reality issue?

It would be wonderfull to fly the La 5 in VR!

 

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Good to see VR getting some love, with the black bar fix for Vive and Warped Edges fix for Pimax 4K.

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Looks like a really nice patch. Really, REALLY glad to see improvements to the server lobby and connecting-to-server problems/design. Would still like a "queue" system for joining servers though, but this is a fantastic step in the right direction!

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51. Added a system of external GUI dialogs that can be connected to a mission and interacted in it

Could you please explain how this feature works?

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According to the update info they fixed some very annoying bugs. Excellent! Thanks devs!

S!

Edited by blackram
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Thanks for the update, much appreciated.

Unfortunately the issue with excessive CPU usage of DServer still exists:

 

Cheers!

Mike

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'3. A player will be executed for firing at allies; '

 

I think it will get quiet on the forums then I'm afraid.  :blink::o::biggrin:

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Very nice update!

 

I really don´t want to be the bad guy, but I didn´t read nothing about the  "plane in Cloud issue"??? Or did I simply overead it?

 

This bug is a potential gamebreaking issue, please tell us this is fixed?

 

 

Edited by Semor76
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Wow you guys are effing awesome I wasn't expecting that!!!

I hope the issue that made it impossible to spawn (greyed out button after selecting an available plane) and forced people to disconnect and reconnect got fixed too!

 

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Thx for the Update.

But tbh I hoped for a fix of the "plane in Cloud issue", which was mentioned here

 

 

Or is that meant to fix the issue?

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82 'Warped edges' issue in PiMax 4K has been eliminated (minimized);

 

Edited by 1./JG42Nephris
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Wow, loading screen in VR  is sooo much better!

No more flashing screen, nice loading bar and smooth transition to the game.

I had to exit out just to come here and comment on it, awesome!

 

Thank you so much!!

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1 minute ago, dburne said:

Wow, loading screen in VR  is sooo much better!

No more flashing screen, nice loading bar and smooth transition to the game.

I had to exit out just to come here and comment on it, awesome!

 

Thank you so much!!

 

But did you get the medals you were already supposed to have?! :lol:

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Thank you for fixing the Track IR issues. Hopefully the dancing clouds and Performance issues can be looked into for May.

 

 

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Dev sneak attack!  Nice!   

Thanks for the update.  Can’t wait to see what else you got up those sleeves!

 

Road pics look awesome. Keep up the great work.

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With the new patch, replays have no sound other than the engine, which sound completly off.

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Dancing clouds are lovely, why on earth would you want to fix them?? :biggrin:

 

Execution for firing on friendlies - Wow!

Last night I went Postal on my flight for fun because I was being useless in a ground attack mission stuffing it up in many different ways.  Anyway, Shot my flight leader down, crashed a wing man, bombed the airfield command building and strafed the tower before going kamikaze on munitions store.

 

It was light relief.

 

Does the execution happen if you kill your friendlies or just mistakenly shoot at them causing minor damage?

 

A good update though and liking the new road works, now if only my local council would do something about the roads around where I live ))

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18 minutes ago, Space_Ghost said:

Do the awards apply to a career retroactively?

A brief check of the career where I was in that territory says no..

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3. A player will be executed for firing at allies;

 

How literal is this please?

I hope this isn't going to be like the madness of Elite-Dangerous where if an allied ship flies in front of your ship whilsrt you are attacking an enemy then an accidental hit on your ally results in severe and usually terminal consequences. Does a single round on an ally result in death or an obvious concerted attempt to destroy that ally?

 

Other than that: SUPERB and thank you!

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51. Added a system of external GUI dialogs that can be connected to a mission and interacted in it;

 

Please give more info on this one!

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6 minutes ago, Space_Ghost said:

 

Awww, my soul... Now I'm gonna have to get another pilot up to 150 victories. :(

 

I have one who hasn´t gotten Iron Cross 1st Class and german cross and after the first mission with the new patch...bam! Both awarded.  Very nice.

Edited by sevenless
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23 minutes ago, 1./JG42Nephris said:

Thx for the Update.

But tbh I hoped for a fix of the "plane in Cloud issue", which was mentioned here

 

 

Or is that meant to fix the issue?

 

 

26 minutes ago, Semor76 said:

Very nice update!

 

I really don´t want to be the bad guy, but I didn´t read nothing about the  "plane in Cloud issue"??? Or did I simply overead it?

 

This bug is a potential gamebreaking issue, please tell us this is fixed?

 

 

The bug is still there.....huge disappointment here. I appreciate all the work in the Il-2 series, but things like this should not be in a full price product in 2018. Not even a word about it in the patch notes? :(

2018_4_18__12_54_30.jpg

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