AKA_Goshawk Posted September 16, 2020 Posted September 16, 2020 Capt. Stubing and game developers, I'm having the same problem. It is not always present, but most of the time. If I restart the server connection several times it tends to go away, but soon returns on the next reconnection. I have messed with various settings and drivers to no avail. I'm using NVidia 1080 GTX. I never had this problem prior to that large patch a few weeks ago. I never had the problem with the NVidia 970 I used to use. It seems there are multiple layers of ground with most objects and roads floating in the air and/or on stilts. There are a couple others I know with the same problem, but no solution as yet. Definitely need help with this issue!!! AKA_Goshawk
1CGS -DED-Rapidus Posted September 16, 2020 1CGS Posted September 16, 2020 @AKA_Goshawk, you probably had the mission editor open during the game, you need to turn off the editor before starting the game, otherwise such things will happen.
andyboydinomon Posted September 23, 2020 Posted September 23, 2020 Have had this from many versions ago... When my canopy gets damaged (broken glass or oil getting on the front) I get these random white square artifacts that flicker randomly usually around the target reticle and its mount in the cockpit. Since the latest update, It seems a little more active even showing on terrain viewed through the canopy. It does not happen when my canopy is undamaged. nividia 2070 maxq driver 456.38 graphic sets are mostly maxed out.
Bert_Foster Posted September 23, 2020 Posted September 23, 2020 29 minutes ago, andyboydinomon said: Have had this from many versions ago... When my canopy gets damaged (broken glass or oil getting on the front) I get these random white square artifacts that flicker randomly usually around the target reticle and its mount in the cockpit. Since the latest update, It seems a little more active even showing on terrain viewed through the canopy. It does not happen when my canopy is undamaged. nividia 2070 maxq driver 456.38 graphic sets are mostly maxed out. 29 minutes ago, andyboydinomon said: I have a similar issue with White and black flashing square artifacts are on the horizon in the forward sector
1CGS -DED-Rapidus Posted September 23, 2020 1CGS Posted September 23, 2020 4 hours ago, andyboydinomon said: Have had this from many versions ago... When my canopy gets damaged (broken glass or oil getting on the front) I get these random white square artifacts that flicker randomly usually around the target reticle and its mount in the cockpit. Since the latest update, It seems a little more active even showing on terrain viewed through the canopy. It does not happen when my canopy is undamaged. nividia 2070 maxq driver 456.38 graphic sets are mostly maxed out. Yes, this effect is present if you have the "sharpness" option switch on in the graphics settings. 1
1CGS -DED-Rapidus Posted September 23, 2020 1CGS Posted September 23, 2020 3 minutes ago, jollyjack said: now i wonder if you can fly/drive underneath them trees ... Please do not flood in the profile topic.
AKA_Goshawk Posted September 29, 2020 Posted September 29, 2020 I don't have the Mission Editor running at the same time and not sure how I would do that while playing in multiplayer. If I have the problem and then record the mission, the anomaly does not appear in the playback. I am, however, able to take screenshots of it, as shown in my initial post. I have tried reinstalls, different video cards and all new and faster RAM with no resolution. It takes several reconnects to the server before it corrects and oft times requires I go to a different server then come back to the one I want to fly on. Any additional ideas are appreciated. AKA_Goshawk
LLv34_Temuri Posted September 29, 2020 Posted September 29, 2020 In multiplayer mission, was looking at another player in A-20, view was fully zoomed out, the rear light in the A-20 was shown under the A-20, not in the tail. When zooming in, the light was shown in the correct place. GTX 970 card. @LLv34_Untamo had that too, and IIRC, he has the same card.
LLv34_Untamo Posted September 30, 2020 Posted September 30, 2020 (edited) 9 hours ago, LLv34_Temuri said: In multiplayer mission, was looking at another player in A-20, view was fully zoomed out, the rear light in the A-20 was shown under the A-20, not in the tail. When zooming in, the light was shown in the correct place. GTX 970 card. @LLv34_Untamo had that too, and IIRC, he has the same card. Yup, I entered the fight from further away. Could see the A-20 from a distance (~10km) with full zoom and the light was maybe 5 lengths of the A-20 behind it and somewhat below. Edited September 30, 2020 by LLv34_Untamo
AKA_Goshawk Posted October 1, 2020 Posted October 1, 2020 (edited) This problem seems to be predominately with the winter maps (like Moscow) as I do not see the anomaly on summer maps. I've tried clearing cache, swapping three different NVidia video cards (970, 1080 and 1080SC), two different speeds of 32GB of RAM 800Mhz and 1600 Mhz, three clean full game installs, multiple video setting changes and there is no Mission Editor running. You can see the difference below. After six continuous attempts to enter the AKA Expert server and getting the anomaly, I switched to a summer server then back to the same winter server and the problem was gone, as shown below. However, the next time I entered the AKA server the anomaly usually returns. This does not happen during any mission if the anomaly is not present when I first start the MP mission. I'm hoping the developers will respond with an idea of what is causing this. I'm not alone with this problem. UPDATE: this message was initially posted on 10/1/2020 due to the graphics anomaly shown above. The problem was rectified by a reinstall of Windows and Direct X. No graphics problem has recurred since. AKA_Goshawk Edited December 20, 2020 by AKA_Goshawk problem resolved 1
hal_900 Posted October 2, 2020 Posted October 2, 2020 (edited) I dont mean to spam with this but it looks like some devs / testers see these pinned topics, since 4.501 (last update) FXAA isnt working, is this a known issue? - I have over 180 hours in game and this is the first instance of this 'failure' for FXAA. The constant screen flicker which is also occurint (Im not a VR user) / the lack of FXAA working causing lines to flicker instead of being smoothed out (etc) is very disorentating and is causing me problems with headaches. Edited October 2, 2020 by hal_900 1
hal_900 Posted October 4, 2020 Posted October 4, 2020 (edited) Yes but do you see jagged flicking lines everywhere? FXAA being on or off makes no difference. All default settings in Nvidia control panel as well. 1660 super 452.06 drivers - will try with 456.38 as this is newest I can find 16gb ram 240gb pcie SSD W10 1909 (can update I guess) 2560x1080 LG 29 ultrawide and 1900x1080 BenQ 24 MSAA does work a bit better, but its still flickering. I've also tried two monitors and the issue persists so its not the monitor / resolution. Again FXAA seems to make no difference to the plane model or landscape MSAA seems to apply to the plane model a bit better and reduces the jaggedness of the landscape, but the landscape still flickers a bit. Edited October 4, 2020 by hal_900
Antiguo Posted October 4, 2020 Posted October 4, 2020 Hi . With the new update, I was hoping that the flickering and jagged (sawtooth) would be resolved. But they are still there. I uninstalled the game, re-downloaded it, activated the MSAA x2, x4, x8, I did not get positive results in the flickers and irregularities (rivers roads, up to the 109 bar and parts of the cabins are seen with the horrible saw teeth. I have been testing for 2 weeks and the conclusion is that the control panel of my Nvidia (GTX 1070 TI, Driver 456.55) .... "does absolutely NOTHING". In my case, neither the FXAA nor the MSAA of the game, correctly correct the flickers. (Flying less than 4000m is ... awful). There are several threads highlighting this problem, but I am afraid it remains in the trunk of memories. Greetings . 2
AKA_Goshawk Posted October 4, 2020 Posted October 4, 2020 I'm crossing my fingers and hoping I found the culprit of the anomaly problem in Battle of Stalingrad. In my Windows settings, I have Apps and Features for Xbox Console Companion, Xbox Game Bar and Xbox Live. These probably got added when I set up Call of Duty to play with the grandkids. I recall getting a small window when I start BOX that tells me that I could record transmissions and graphics using the Xbox options with a couple key commands, which I never used anyway. In checking these apps in the Windows settings, I found that they were enabled, so I turned them all to disable. So far I have not had a problem with the graphics and no message with the Xbox option. [Fingers crossed] Thanks to all that have presented some terrific troubleshooting ideas. They are appreciated. AKA_Goshawk
hal_900 Posted October 5, 2020 Posted October 5, 2020 (edited) 20 hours ago, Ala13_Antiguo said: Hi . With the new update, I was hoping that the flickering and jagged (sawtooth) would be resolved. But they are still there. I uninstalled the game, re-downloaded it, activated the MSAA x2, x4, x8, I did not get positive results in the flickers and irregularities (rivers roads, up to the 109 bar and parts of the cabins are seen with the horrible saw teeth. I have been testing for 2 weeks and the conclusion is that the control panel of my Nvidia (GTX 1070 TI, Driver 456.55) .... "does absolutely NOTHING". In my case, neither the FXAA nor the MSAA of the game, correctly correct the flickers. (Flying less than 4000m is ... awful). There are several threads highlighting this problem, but I am afraid it remains in the trunk of memories. Greetings . Yes, I have found some relief with MSAA and flying higher above cloud is a lot better for flickering, but I still believe this issue wasnt present as significantly in the previous version and I cannot seem to resolve it fully with any graphical setting. Drivers dont seem to make a difference for me either and any setting in the Nvidia control panel seems to do nothing. Game does look a lot better graphically with MSAA, but I prefer FXAA Edited October 5, 2020 by hal_900
lipstickonapig Posted October 10, 2020 Posted October 10, 2020 (edited) Crashed in middle of multiplayer today. About 20 minutes into flight (about to begin ground attack run, in fact), a series of graphics errors popped up, starting with DXGI error. Not the first time it's happened lately. I have a Ryzen 2700x and 1080ti. Latest nvidia drivers, version 456.71. I think 451.67 was the latest that was stable for me... I think it started happening with 451.85. Edited October 10, 2020 by lipstickonapig
jollyjack Posted October 14, 2020 Posted October 14, 2020 On 10/4/2020 at 1:42 PM, hal_900 said: Yes but do you see jagged flicking lines everywhere? FXAA being on or off makes no difference. I don't see no flickering, but saw some in the ME. This was occasionally, andbefore i updated my MB BIOS and intel-chipset drivers. Also got a better classified displayport cable now. I might use a higher FPS, 120, at 144kHX on a 4k monitor BTW:
Retnek Posted October 14, 2020 Posted October 14, 2020 2 hours ago, jollyjack said: I don't see no flickering, but saw some in the ME. That new "haze"-value might explain some of the flickering. Especially on the older Stalingrad- and Moscow-maps flying low with a mission-setup using haze=0 offers a lot of flickering at the horizon for me. Even with MSAA=4. Adding a little bit of haze ("haze=0.1" in mission editor or "haze=1" in QuickMissionBuilder) helps a lot and does good to the FPS, too. 1
INVADER_WARHAWK Posted October 21, 2020 Posted October 21, 2020 On 9/15/2020 at 5:07 AM, -DED-Rapidus said: Please, lower the graphics settings in the game. Sorry for the little delay.. Graphics ( in game ) are about as low as they can get I think I noticed a small improvement : solo free flights are possible, but anything more still stops with that "D3D_ERROR" is there any other way to get it working properly ?
hal_900 Posted October 22, 2020 Posted October 22, 2020 On 10/14/2020 at 11:29 AM, Retnek said: That new "haze"-value might explain some of the flickering. Especially on the older Stalingrad- and Moscow-maps flying low with a mission-setup using haze=0 offers a lot of flickering at the horizon for me. Even with MSAA=4. Adding a little bit of haze ("haze=0.1" in mission editor or "haze=1" in QuickMissionBuilder) helps a lot and does good to the FPS, too. Is there a way to disable this haze setting in the single player campaigns / career? Im also looking at changing my negative LOD BIAS to try and stop the flicker / shimmer
Retnek Posted October 23, 2020 Posted October 23, 2020 14 hours ago, hal_900 said: Is there a way to disable this haze setting in the single player campaigns / career? Im also looking at changing my negative LOD BIAS to try and stop the flicker / shimmer For the in-game career I don't know. Syn_Vander in his mission generator offers a haze-option. AFAIK for the PWCG the author is aware of the haze-option, but found no time to dig into it. For the scripted campaigns you have the option to open the missions in the mission-editor, change the haze-value and save it. I did it that way for my current campaign. Don't know if the Lod-Bias still is relevant for IL2-GB? If you check some sources it might be without relevance - but writing their own engine just the developers will know for sure. What I usually read is given here f.e.:https://forums.guru3d.com/threads/negative-lod-bias.412663/
MasterBaiter Posted October 30, 2020 Posted October 30, 2020 Just had this crash while flying on the Finnish virtual pilots server, it did cost me my virtual life as for some reason, the game kept playing in the background.. Anyone got an idea what it is? Or how to fix it? Not the first time I got this crash message: DXRenderer11::endFrame(..) DXGI_ERROR_DEVICE_REMOVED (0x887 a0005)
lipstickonapig Posted October 31, 2020 Posted October 31, 2020 (edited) 9 hours ago, Winterz said: Just had this crash while flying on the Finnish virtual pilots server, it did cost me my virtual life as for some reason, the game kept playing in the background.. Anyone got an idea what it is? Or how to fix it? Not the first time I got this crash message: DXRenderer11::endFrame(..) DXGI_ERROR_DEVICE_REMOVED (0x887 a0005) I'm getting the exact same crash randomly - just as it looks on your screen, and just again right now in multiplayer when flying a 110 close to Antwerp. Can still hear the game in the background but I have to force close, clicking through those errors. Thought my driver rollback worked but actually not. Again, as I posted earlier, I have a Ryzen 2700x and 1080ti. Il-2.exe.20572.zip Edited October 31, 2020 by lipstickonapig Added crashdump. 1
1CGS -DED-Rapidus Posted October 31, 2020 1CGS Posted October 31, 2020 @lipstickonapig, @Winterz, I need tracks or missions where you had a CTD.
MasterBaiter Posted November 1, 2020 Posted November 1, 2020 It was in multiplayer, and i dont have a track or the mission file..
69th_Panp Posted November 4, 2020 Posted November 4, 2020 (edited) (Anyone got an idea what it is? Or how to fix it?) look here for your driver crash issue https://docs.substance3d.com/spdoc/gpu-drivers-crash-with-long-computations-128745489.html Edited November 4, 2020 by 69th_Panp 1
Raptorattacker Posted November 7, 2020 Posted November 7, 2020 (edited) I'm sorry for the lack of specific details as to where/when etc BUT I seem to have a lot more 'aliasing' going on since the update. Somehow there seems to have been an increase in the 'jagged edges'. I noticed it first when I was looking out of my plane at the ground shortly after take-off My graphic settings aren't top-notch but they are capable of producing very acceptable results. it wasn't occurring prior to the Update so I know that it's something in the Patch and not on my machine. Anyone else noticed this anomaly? Just asking... Edited November 7, 2020 by Raptorattacker 1
THERION Posted November 7, 2020 Posted November 7, 2020 1 hour ago, Raptorattacker said: I'm sorry for the lack of specific details as to where/when etc BUT I seem to have a lot more 'aliasing' going on since the update. Somehow there seems to have been an increase in the 'jagged edges'. I noticed it first when I was looking out of my plane at the ground shortly after take-off My graphic settings aren't top-notch but they are capable of producing very acceptable results. it wasn't occurring prior to the Update so I know that it's something in the Patch and not on my machine. Anyone else noticed this anomaly? Just asking... Any information on which map you observed this? Or maybe some screenies?
Raptorattacker Posted November 7, 2020 Posted November 7, 2020 (edited) 4 hours ago, THERION said: Any information on which map you observed this? Or maybe some screenies? It wasn't on any one map. It was just generally. I'll see if I can get some screenshots but then, without a comparison shot as to what it was before then it isn't really much good. It's not distracting enough to be obvious enough to not be playable, just noticeable to me. I just wondered if anyone else had noticed it (I read a comment on it in another page so someone else has seen it). Here it is... =EXPEND=Capt_Yorkshire Posted 22 hours ago Nice update dudes i do have one problem on my end i see a lot more jaggies since the last update 4.501 Edited November 7, 2020 by Raptorattacker
Raptorattacker Posted November 7, 2020 Posted November 7, 2020 @THERION Here you go. You can see the 'sparkliness' and aliasing on the ground features on several occasions and check out the water just as it comes in to land...
THERION Posted November 8, 2020 Posted November 8, 2020 36 minutes ago, Raptorattacker said: @THERION Here you go. You can see the 'sparkliness' and aliasing on the ground features on several occasions and check out the water just as it comes in to land... Hm, difficult to judge if you ask me. But I think I know what you mean. Btw. I always love your videos. This was recorded on the Moscow autumn map, right? I just took the Hurricane to recreate your flight and keeping approximately the same flight path. Now, I can also see the jaggies / sparkling you mentioned. The only thing that might mitigate this problem, is to manually modify your startup.cfg file: 1. Launch the game and go into graphic settings: Set "Landscape Filter" = OFF. After this quit the game. 2. Open your "Startup.cfg" file and edit: land_anisotropy = 16 land_tex_lods = 7 3. Save and close your "Startup.cfg" file. 4. Launch the game again, start the QMB and go for a flight. Hope this will help a little bit. Oh, and don't use FXAA in the game as this seems to be broken in some way. I've got MSAA 2x. (in the startup.cfg it is the line msaa = 1 and multisampling = 1) Cheerio and good night mate.
andyboydinomon Posted November 8, 2020 Posted November 8, 2020 On 9/22/2020 at 10:34 PM, andyboydinomon said: Have had this from many versions ago... When my canopy gets damaged (broken glass or oil getting on the front) I get these random white square artifacts that flicker randomly usually around the target reticle and its mount in the cockpit. Since the latest update, It seems a little more active even showing on terrain viewed through the canopy. It does not happen when my canopy is undamaged. nividia 2070 maxq driver 456.38 graphic sets are mostly maxed out. On 9/23/2020 at 3:02 AM, -DED-Rapidus said: Yes, this effect is present if you have the "sharpness" option switch on in the graphics settings. I spent a lot of time looking for a sharpness or sharpen setting in game and in the Nvidia control panel to address this. Nothing seemed to work.. Now with the new g effect blackouts there are a ton more flickering squares along the horizon. They are very noticeable and distracting. By sharpness, do you mean the 'Sharpen' check box or the landscape drop-down with blurred or sharp? or something else? The white and black square flickering was, a few versions ago, just an oddity that didn't really get in the way. Now it is a real distraction so a definite fix would be outstanding.
THERION Posted November 8, 2020 Posted November 8, 2020 6 hours ago, andyboydinomon said: I spent a lot of time looking for a sharpness or sharpen setting in game and in the Nvidia control panel to address this. Nothing seemed to work.. Now with the new g effect blackouts there are a ton more flickering squares along the horizon. They are very noticeable and distracting. By sharpness, do you mean the 'Sharpen' check box or the landscape drop-down with blurred or sharp? or something else? The white and black square flickering was, a few versions ago, just an oddity that didn't really get in the way. Now it is a real distraction so a definite fix would be outstanding. I'd suggest to set your Nvidia Control Panel settings to default (Let the app decide). Then, if you have a game specific profile in your NCP leave all as is except for the power management - set this to maximum performance. Have a go with these settings first. If you still encounter problems: In your game's graphic settings deselect the checkbox option "Sharpen" (not the landscape drop-down!) and again have a go. Hope this will help you to get rid of this issue. Cheerio
Raptorattacker Posted November 8, 2020 Posted November 8, 2020 (edited) @THERION I think I'll just leave the settings 'as is' for now and see if there's a Hotfix before I start a-messin'! It's obviously something that's happened in this latest patch. It was on the Moscow map yeah. That said, it's also on the other maps as well, I tried last night. Thanks for the help though. It's guys like you who make the Forum what it is! Edited November 8, 2020 by Raptorattacker 1 1
THERION Posted November 8, 2020 Posted November 8, 2020 19 minutes ago, Raptorattacker said: @THERION I think I'll just leave the settings 'as is' for now and see if there's a Hotfix before I start a-messin'! It's obviously something that's happened in this latest patch. It was on the Moscow map yeah. That said, it's also on the other maps as well, I tried last night. Thanks for the help though. It's guys like you who make the Forum what it is! And it's guys - pardon masters like you who make the Forum's skin department what it is - thank you. 1
Props Posted November 8, 2020 Posted November 8, 2020 (edited) I am reading this latest input about black and white square flickering with interest as I am running a Nvidia /MSI 2060 Super (8Gb) on an AMD 3600X, B550 MB with 32GB Dram system installed on NVMe SSDs at max High settings, not Ultra, and thought I should note that I am not seeing any of this. I get an average of 143 fps, though it drops to about 113-124 fps for very short moments over cities & forests when I'm at low altitude, and once or twice during a mission I'll get a quick little stutter that I really don't notice very much when I turn my head sharply to check my 6 during a dogfight (using a 27" /1440 monitor and Track IR) which was happening more often when I tried to limit fps to 120, but got much better at 144. This is the same on all the maps. Just a note for comparison's sake, maybe some folks experiencing this are using VR? I have my Nvidia setup set to default as Jason has recommended, with everything set to app controlled, and only use the in-game settings for changes. I edited the above to be more accurate and also wanted to note that I do not intend to imply that anyone having these experiences are incorrect in their settings etc., just thought more input is always helpful. Edited November 9, 2020 by Props 1
Raptorattacker Posted November 8, 2020 Posted November 8, 2020 (edited) 5 hours ago, Props said: I have my Nvidia setup set to default as Jason has recommended, with everything set to app controlled, and only use the in-game settings for changes. Yeah, I'm on GTX 1060 (6gb) at 1080 so I'm nowhere near your spec but I was getting very bearable results prior to this update. That said, I should still be able to run without the problem I pointed out. It just distracts you once you notice it, the aliasing problem. Dunno about the B+W flickering, I haven't noticed that... Edited November 8, 2020 by Raptorattacker 1
1CGS -DED-Rapidus Posted November 8, 2020 1CGS Posted November 8, 2020 22 hours ago, Raptorattacker said: Here you go. You can see the 'sparkliness' and aliasing on the ground features on several occasions and check out the water just as it comes in to land... We know about the problem, the issue is still being investigated. 2
Raptorattacker Posted November 8, 2020 Posted November 8, 2020 13 minutes ago, -DED-Rapidus said: We know about the problem, the issue is still being investigated. Phew! I knew you would be. I thought it was just me at first!! Thanks for the comeback. Rap 1
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