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VR tips and tricks - Improving your VR experience! -Updated 9th/Dec/2020


peregrine7
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Ala13_UnopaUno_VR
35 minutes ago, =TH=mincer said:

 

¿Gira la cabeza rápidamente para comprobar las seis o las 6/9 en punto?

The viewer was completely still

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=TH=mincer
24 minutes ago, Ala13_UnopaUno_VR said:

The viewer was completely still

 

Do you experience the same variance of FPS on the other server? If not, maybe Finnish is just massively overloaded with objects.

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Jason_Williams

I did not merge this thread and I don't know who did. I don't think it's possible to unmerge them easily. I did not approve this merger so I am just as pissed as you.

 

Jason

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SCG_Fenris_Wolf
10 minutes ago, Jason_Williams said:

I did not merge this thread and I don't know who did. I don't think it's possible to unmerge them easily. I did not approve this merger so I am just as pissed as you.

 

Jason

Thanks Jason, you're as direct as honest straightforward as always, appreciated. 

 

Guess then the best solution may be to drag just that one post of me out from page 6 and sticky it, if that's possible. Probably the easiest solution.

 

It could also work if I copy to repost it, and then it gets stickied. It means I'd have to rebuild it with the picture uploads and spoilers though. :help: Was about to add more 8KX software settings and a Reverb G2 part (stability issues -> cable matters) as well. 

 

Best regards

 

P.S. in any case the merge of this 35-page monster thread of 2 parallel paths of conversation remains in here. That is really confusing and unfortunate, ruins both threads. Can't pick up what belongs where  :mellow:

Edited by SCG_Fenris_Wolf
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Jason_Williams

We can probably move the main post intact so you don't have to re-do it all.

 

But I need to know which post or posts you want moved and you'll have to set up a new thread and I'll try to populate it.

 

Jason

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SCG_Fenris_Wolf
On 9/7/2021 at 4:16 PM, Jason_Williams said:

We can probably move the main post intact so you don't have to re-do it all.

 

But I need to know which post or posts you want moved and you'll have to set up a new thread and I'll try to populate it.

 

Jason

 

Alright thank you,

 

The post in question is here:  https://forum.il2sturmovik.com/topic/28660-vr-tips-and-tricks-improving-your-vr-experience-updated-9thdec2020/?do=findComment&comment=576648

 

 

 

The new Thread is here:  https://forum.il2sturmovik.com/topic/74079-spot-and-id-well-in-vr-tricks-fixes-copynpaste-settings-g2-vp2-8kx-etc/

 

 

 

Can its first post in the new Thread get replaced with the post in question while including the upvotes so people know it's legit? 

 

 

Best regards

Fenris

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  • 2 weeks later...
TCW_DirtyMike0330
On 2/18/2018 at 5:53 PM, SCG_Fenris_Wolf said:

Hey guys,

please remember the settings here are to make spotting and IDing most competitive, not to give the very ultimate best graphical experience. 

 

- 06.09.2021 Update

- Included fholger's FidelityFX SuperResolution (FSR) Upscaler and how to use it.

- Reworked SteamVR Settings for each headset in light of FSR

- Adjusted Vive Pro 2, Reverb G2/1, Samsung Odyssey, added Index and Vive Pro --- ingame settings

- Re-added Pimax 8KX

 

 

Previous Updates in Spoiler

  Reveal hidden contents

- 15.06.2021 Update

- Added Vive Pro 2's How-To disable Automatic Display Resolution and disable Variable Automatic Lighting

- 12.06.2021 Update

- Adjusted SteamVR section, adjusted Vive Pro 2 Vive Console (Motion Smoothing)

- 10.06.2021 Update

- Added Vive Pro 2 Setup, Vive Console, Settings for SteamVR/IL-2

- 06.05.2021 Update

- Added Link to headset comparisons to bottom

- 09.04.2021 Update

- New Absolute Quality VR settings for Reverb G2 ("How to use SS100% / Motion Smoothing while AVOIDING artifacts!")

- 17.03.2021 Update

- Fixed SSAO setting, added Golden Rule to avoid heavy performance hits due to heavy cloud cover

- 24.01.2020 Update

- Added "Fix to fisheye problem in WMR"

- 05.01.2020 Update

- SSAO = 0

- 20.12.2020 Update

- Reverb G2 Supersampling recommendation added

- 11.12.2020 Update

-Fixed Reverb G2/G1 setting (no msaa)

- 09.12.2020 Update

- Golden Rules added

- SteamVR section reworked

- WMR section reworked

- Free performance boost for all WMR added

- Color banding fix on clouds added

- Propeller Disk selection added

- SteamVR Chaperone fix reworked

- Benchmark and hardware analysis link added

- Pimax 5K+ support deprecated (end of post)

 

 

Use CTRL+F to search for keywords in this post!

 

### Introduction ###

  Hide contents

Hello fellow Simulator Enthusiasts,

 

Steam's SuperSampling reduces the size of aircrafts and tanks at range, so much that spotting contacts can be quite difficult, because they start becoming invisible. 

That is because using Supersampling information gets merged and hence lost. The result is that an aircraft at 15km range may be less than a (few) subpixels in size and is consumed by the sky around the subpixel. Supersampling too high makes aircrafts invisible as a result. But we cannot fly completely without it, as distortion profiles and sweetspot depend on it. Drop it too low, and the outer edges of your vision get more blurry.

 

### Golden Rules ###

  Reveal hidden contents

- 90Hz and a steady framerate help spotting and gunnery more than any other setting.

- Don't run your headset 1:1 at its physical resolution, it requires a bit more for the distortion profile, around 1.3x minimum.

- These settings are meant for the average computer.

- You want a static picture, to spot moving objects against that. This is why landscape filter is "blurry" and shadows are either "Extreme" or "Off" (they flicker).

- HDR enabled + HQ clouds + heavy clouds on map + high resolution (Reverbs) = engine grinding to a halt even on RTX3090. So I'm running with HDR disabled now.

- Keep the gamma at 0.8000 or even 0.7000, which makes far distant aircrafts as dark as possible - they are usually black dots.

- Look into one direction and hold your head steady - notice any "bugs" moving around? That can be a bandit. 

- Check your six for SCG.

 

### SteamVR settings ###

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Go to the SteamVR settings, enable "Advanced Settings".

settings.png.f3977e908a78c4604af6795a9dfa94bb.png

1) Know your headset's vertical native resolution. For the Valve Index it is 1600, for example. For the Reverb G2 it is 2160, for the Vive Pro 2 it is 2448.

2) in General tab, select custom and set resolution: 1.5x of the vertical physical resolution per eye, so that the distortion profiles are properly drawn. The vertical resolution is the second number. In our example with the Valve Index: 1.5 x 1600 = 2400. Then you will see around 2160 x 2400.

Do not go higher, or you may experience scaling issues (contacts not rendered at long range).

 

3) Advanced Supersampling-Filter: Disable it. It blurs the picture too much.

Pause VR while headset is inactive: Disabled, or you cannot take it off during flight.

3) Start/Close: Turn Screen Off: 5 Minutes, Turn Controllers Off: 5 Minutes.

 

### fholger's FSR Upscaler --- giant performance boost for all high-res headsets ###

The sections for Vive Pro 2, 8KX, Reverb G2/1 are based on using this.

  Hide contents

For all High Resolution Headsets like: Vive Pro 2, Pimax 8KX, Reverb G2, DecaGear (upcoming). For headsets of lower resolutions, I still recommend it and keep renderScale at 1 and still use FSR's sharpness.

 

I disable post_sharpen ingame, as FSR explicitly asks to disable any post processing or antialiasing ingame to avoid loss of information for its upscaling. If we keep IL-2's own sharpening on, we may miss a lot of aircrafts especially those that are higher than us.

 

FSR is an Upscaler that allows you to improve performance with almost no picture quality loss.

 

Steps:

1) Download FSR here

2) Navigate to ...\IL-2 Sturmovik Battle of Stalingrad\bin\game and make a backup of openvr_api.dll

3) Place files from FSR into ...\IL-2 Sturmovik Battle of Stalingrad\bin\game

4) Open openvr_mod.cfg with Notepad++ (or similar Editor)

5) Replace contents of file (or edit manually) with

{
  "fsr": {
    "enabled": true,
    "renderScale": 0.67,
    "sharpness": 0.67,
    "radius": 0.4,
    "applyMIPBias": false,
    "debugMode": false
  }
}

 

Now you want to take a good look at   "renderScale": 0.67, and set it to an individual scale depending on headset.

Vive Pro 2: 0.67

Pimax 8KX (75Hz) : 0.82

Reverb G2: 0.77

 

Now we want to look at    "sharpness": 0.67, I found this to be a good middle ground to avoid too much shimmering. Shimmering creates a too flickery picture and makes spotting more troublesome.

 

In this case, for the Vive Pro 2 it would render ~2400x2400 pixels and upscale them with the good algorithm at 0.4 of the radius from the center of the lens, and in the periphery use a faster algorithm. This saves performance.

 

### Vive Pro 2, guide to setup ###

You must go through the steps to get it working properly. Otherwise you may get a blurry picture or performance issues.

 

Setup Guide - tidy up!

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  1. If you had another headset before, uninstall all remains. Remove PiTool, in %USER%\AppData\ in Roaming, LocalNow, Local you need to find all Pimax/PiTool folders and delete them. Remove all Mixed Reality Software and plugins, uninstall SteamVR. Go to your ..\Program Files(x86)\Steam\config\ folder, in there delete "Lighthouse" and file "steamvr.vrsettings".
  2. Reboot, freshly install SteamVR and opt into SteamVR Beta.
  3. Update your graphics drivers - this is essential or you can't select Ultra/Extreme in the Vive Console!
  4. Install Vive Console.

 

Vive Console Settings & how to handle

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  1. General, uncheck "Launch VIVE Console when the headset is connected". Now the headset won't launch by itself.
  2. Video, keep Motion compensation checked off
  3. Display settings, uncheck "Let VC choose the best settings" and select "Ultra". image.thumb.png.55c97cee06d8e649eb9828052b475209.png

 

How to handle the VC? image.png.1278f56eaa9a574b082538dd792038b0.png

To turn on: Start Windows. Then, turn on Linkbox. On Taskbar, you can click on VIVE Console. It will automatically start SteamVR and the Basestations, if you have linked them to SteamVR properly.  

To turn off: Press "Exit" in SteamVR, the VIVE Console will automatically go to sleep. The Linkbox will put Basestations to sleep.

 

How-to disable Automatic Display Resolution

  Reveal hidden contents

If you do not do this, your resolution in SteamVR will remain dynamic - even if you select SteamVR's supersampling to be manual and at 200% or 300%. Some people experienced blurry pictures and sent their headsets back. Here seems to be the solution:

 

If Vive Console was installed normally, go to

C:\Program Files (x86)\VIVE\Updater\App\ViveVRRuntime\ViveVR\ViveVRServer\config

 

If Vive Console was installed via Steam, go to

C:\Program Files (x86)\Steam\steamapps\common\VIVEDriver\App\ViveVRRuntime\ViveVR\ViveVRServer\config

 

then open 

default.vrsettings

 

find line

"DisplayResolutionAuto" : true,

 

change line to

"DisplayResolutionAuto" : false,

 

How-to disable Automatic Brightness Control

  Reveal hidden contents

If you do not do this, the Brightness may dimm darker areas of the picture even more towards black, which may be great for Elite Dangerous and to get close to OLED blacks, but not for Cockpits or Night time. Here seems to be the solution:

 

If Vive Console was installed normally, go to

C:\Program Files (x86)\VIVE\Updater\App\ViveVRRuntime\ViveVR\ViveVRServer\config

 

If Vive Console was installed via Steam, go to

C:\Program Files (x86)\Steam\steamapps\common\VIVEDriver\App\ViveVRRuntime\ViveVR\ViveVRServer\config

 

then open 

default.vrsettings

 

find line

"EnableBrightnessControl" : true,

 

change line to

"EnableBrightnessControl" : false,

 

find line

"BrightnessPercentage" : 80,

and set it to 99, .

 

SteamVR Settings (setting supersampling will have no effect until you have disabled Automatic Display Resolution!)

  Reveal hidden contents
  • The General tab (using RTX 3090, please adjust accordingly)
  • Please note the absolute pixels of 3520 x 3520 , not the percentage. It fluctuates sometimes.

image.thumb.png.66354d8addc149e93900836e920d5a95.png

 

### IL-2 settings Vive Pro 2 ###

SteamVR target resolution 3520 x 3520, then use FSR at 0.67 (RTX3090) or lower slightly until you get steady 90fps. Keep IL-2's post_sharpen off, use FSR's sharpening feature.

C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data\startup.cfg

  Reveal hidden contents

[KEY = graphics]
    adapter = 0
    bloom_enable = 0
    canopy_ref = 0
    desktop_center = 0
    detail_rt_res = 1024
    draw_distance = 0.00000
    far_blocks = 0
    fps_counter = 0
    fps_limit = 0
    full_height = 1024
    full_width = 1280
    fullscreen = 0
    gamma = 0.90000
    grass_distance = 0.00000
    hdr_enable = 1
    land_anisotropy = 2
    land_detail = 0
    land_tex_lods = 3
    max_cache_res = 1
    max_clouds_quality = 2
    mgpu_compatible = 0
    mirrors = 2
    msaa = 0
    multisampling = 0
    or_ca = 0.00000
    or_dummy = 0
    or_enable = 1
    or_height = 3228
    or_hud_rad = 1.50000
    or_hud_size = 0.75000
    or_ipd = 0.06680
    or_sipdc = 0.00000
    or_width = 3228
    post_sharpen = 0
    preset = 2
    prop_blur_max_rpm_for_vr = 155
    rescale_target = 1.00000
    shadows_quality = 4
    ssao_enable = 0
    stereo_dof = 5.00000
    vsync = 0
    win_height = 768
    win_width = 1280
[END]

 

 

### For All Windows Mixed Reality Headsets ###

Setup Guide

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1. We always want the latest Windows 10 Update. Updates outside the USA are often delayed, to make sure, use the Windows 10 Update Assistant !

2. Install SteamVR

3. Install Mixed Reality Plugin

 

Start-Up Sequence

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1. In Windows, open Mixed Reality Portal

2. Put on headset, let it recognize the room

3. In Steam, start SteamVR, then your game

 

Failing to do so may put your head locked in a center position.

 

A free performance boost for WMR

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Description:

Windows Mixed Reality pre-allocates monitors in VR. Take a look at your Windows' monitors (Rightclick to Desktop -> Display Settings)

You will suddenly see many monitors while Mixed Reality Portal is active. These are rendered live, even if you don't use them. The more monitors you have, the higher the performance cost. Get performance boost by disabling them:

 

[...]
1. Launch Registry Editor
2. Navigate to "HKEY_CURRENT_USER\SOFTWARE\Microsoft\Windows\CurrentVersion\Holographic"
3. If the "PreallocateVirtualMonitors" REG_DWORD is not present, create it by selecting Edit > New > DWORD (32-bit) Value and entering PreallocateVirtualMonitors as the name
4. If the "PreallocateVirtualMonitors" REG_DWORD is present (or you just created it), double-click the entry and change "Value data" from 1 (its default value) to 0 (zero)
TRUE - 1
FALSE - 0
5. Virtual monitors will now allocate when you attempt to launch a Win32 application in Windows Mixed Reality instead of pre-allocating. To reset this and re-enable virtual monitor pre-allocation, return the DWORD "Value data" to 1.

6. Restart computer.

 

image.png.af8b88b57fc45ddf876a85b257a95f44.png

 

Source 1 u/NEMRCMDY

Source 2 Microsoft's Mixed Reality Enthusiast Guide

 

 

### HP Reverb G2 / G1 ###

SteamVR target resolution 3100 x 3100, then use FSR at 0.77 (RTX3090) or lower slightly until you get steady 90fps. Keep IL-2's post_sharpen off, use FSR's sharpening feature.

Performant VR settings

C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data\startup.cfg

  Hide contents

[KEY = graphics]
    3dhud = 0
    adapter = 0
    bloom_enable = 0
    canopy_ref = 0
    desktop_center = 0
    detail_rt_res = 1024
    draw_distance = 0.00000
    far_blocks = 0
    fps_counter = 0
    fps_limit = 0
    full_height = 1080
    full_width = 1920
    fullscreen = 0
    gamma = 0.90000
    grass_distance = 0.00000
    hdr_enable = 1
    land_anisotropy = 2
    land_tex_lods = 3
    max_cache_res = 1
    max_clouds_quality = 2
    mgpu_compatible = 0
    mirrors = 2
    msaa = 0
    multisampling = 0
    or_ca = 0.00040
    or_dummy = 0
    or_enable = 1
    or_height = 2164
    or_hud_rad = 0.85000
    or_hud_size = 0.85000
    or_ipd = 0.06599
    or_sipdc = 0.00000
    or_width = 2216
    post_sharpen = 0
    preset = 3
    prop_blur_max_rpm_for_vr = 155
    rescale_target = 1.00000
    shadows_quality = 4
    ssao_enable = 0
    stereo_dof = 5.00000
    vsync = 0
    win_height = 1080
    win_width = 1920
[END]

 

### Pimax 8KX ###

SteamVR target resolution 12345654😁 x 3100, then use FSR at 0.82 (RTX3090) or lower as you only need to get to 75fps. Keep IL-2's post_sharpen off, use FSR's sharpening feature.

Best to play the game on "Normal" FOV, with Motion Smoothing disabled. If you are lucky and your 8KX makes 90Hz, it's absolutely preferable and lower FSR accordingly. Allows to track and ID moving targets much better.

 

C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data\startup.cfg

  Hide contents

[KEY = graphics]
    3dhud = 0
    adapter = 0
    bloom_enable = 0
    canopy_ref = 0
    desktop_center = 0
    detail_rt_res = 1024
    draw_distance = 0.00000
    far_blocks = 0
    fps_counter = 0
    fps_limit = 0
    full_height = 1080
    full_width = 1920
    fullscreen = 0
    gamma = 0.80000
    grass_distance = 0.00000
    hdr_enable = 1
    land_anisotropy = 2
    land_tex_lods = 3
    max_cache_res = 1
    max_clouds_quality = 2
    mgpu_compatible = 0
    mirrors = 2
    msaa = 0
    multisampling = 0
    or_ca = 0.00040
    or_dummy = 0
    or_enable = 1
    or_height = 2164
    or_hud_rad = 0.85000
    or_hud_size = 0.85000
    or_ipd = 0.06599
    or_sipdc = 0.00000
    or_width = 2216
    post_sharpen = 0
    preset = 3
    prop_blur_max_rpm_for_vr = 155
    rescale_target = 1.00000
    shadows_quality = 4
    ssao_enable = 0
    stereo_dof = 5.00000
    vsync = 0
    win_height = 1080
    win_width = 1920
[END]

 

 

### Samsung Odyssey (Plus), Vive Pro 1 , Valve Index ###

SteamVR target resolution ~ 2160 x 2400, then use FSR at 1 (RTX3090) or lower it slightly until you get steady 90fps. Keep IL-2's post_sharpen off, use FSR's sharpening feature instead.

C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data\startup.cfg

  Reveal hidden contents

[KEY = graphics]
    3dhud = 0
    adapter = 0
    bloom_enable = 0

    canopy_ref = 0
    desktop_center = 1
    detail_rt_res = 1024
    draw_distance = 0.54500
    far_blocks = 0
    fps_counter = 0
    fps_limit = 0
    full_height = 1080
    full_width = 1920
    fullscreen = 0
    gamma = 0.80000
    grass_distance = 0.00000
    hdr_enable = 1
    land_anisotropy = 2
    land_tex_lods = 3
    max_cache_res = 1
    max_clouds_quality = 2
    mgpu_compatible = 0
    mirrors = 2

    msaa = 1
    multisampling = 1
    or_enable = 1
    or_height = 2179
    or_hud_rad = 0.85000
    or_hud_size = 1.00000
    or_ipd = 0.06763

    or_sipdc = 0.00000
    or_width = 1748
    post_sharpen = 0
    preset = 3

    prop_blur_max_rpm_for_vr = 155
    rescale_target = 1.00000
    shadows_quality = 4
    ssao_enable = 0
    stereo_dof = 5.00000
    vsync = 0
    win_height = 1080
    win_width = 1920
[END]

 

### Trouble with suddenly blurry graphics (Vive Pro 2, Pimax 8KX), low resolutions ###

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Your gpuSpeed might clock in too low. This is a pesky SteamVR Feature aimed at keeping the experience smooth for the simplest user. However, we are awesome, so we use the SteamVR-ForceCompositorScale by elvissteinjr !

Steps: 

1) Download it here

2) Make sure SteamVR is running, then execute SteamVR-ForceCompositorScale.exe. It is irrelevant where you keep the files, as long as you don't move them afterwards.

3) Restart SteamVR. Now the ForceCompositorScale will be in the overlay section of SteamVR settings for you to check, if you want.

4) Close SteamVR and navigate to C:\Program Files (x86)\Steam\config\steamvr.vrsettings and open it with Notepad++

5) Add into    

},
   "steamvr" : {

      "supersampleManualOverride" : true,

       "supersampleScaleCompositor" : 8

   },

Make sure to put it in correctly. The last line of what is in section "steamvr" should not have a comma. All those before it should have a comma. Look at my screenshot and then at what you have written, double check - or the entire file may reset.

 

image.png.c1b084ab17b864d9bb734c71db76aa00.png

 

6) Save the file, now start SteamVR.

 

### Remove color banding on clouds (some players have this issue) ###

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1) Rightclick Desktop, open "Nvidia Settings"

 886752946_2020-12-09(4).png.92e491460340fde73f3e0589b27bce36.png

2) Select "3D-Settings", then Program Settings, then select IL-2 Sturmovik.

3) Set "Texture Filtering - Quality" to "High Quality".

 

If you don't sport a GPU from 2014, you won't need Anisotropic Filtering.

 

### Performance Issues ### 

Please remember that all systems are different, and adjust a few details accordingly. I recommend you use the application fpsVR to see whether your performance is limited by the CPU or the GPU. Look for the frametimes. Here are some suggestions to reduce the stress:

  Reveal hidden contents

 

Performance boosts for CPU:

Disable Grass

Lower Main Presets

Disable Mirrors

Disable Distant Buildings

Lower Horizon Draw Distance

 

Performance boosts for GPU:

Disable Grass

Disable Mirrors

Disable Canopy reflections

Disable SSAO

Disable MSAA

Lower Shadow Quality

Lower Cloud Quality

 

 

### Instant Zoom ###

  Reveal hidden contents

 

It is possible to have the zoom work in an instant. This is better for combat pilots, for that instant snapshot. 

Path: C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data\startup.cfg

Open with Notepad. You can make VR zoom instant, look for and edit the line:

image.png.7a447b0c392c0ae55aa0fef407265edf.png

 

### Chaperone Ring in SteamVR ###

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Start SteamVR, click on: Settings -> Developer -> select Large/Gigantic Room -> press Quick Calibrate1478847130_Anmerkung2020-04-14102550.png.d5f6fbb5c6cd57af14dea8f43cd22370.png

 

### Old Propeller Disk ###

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The prop blur at 155 is meant for VR, removes artifacts with motion reprojection, and takes less performance. To get the old prop disk back, navigate to startup.cfg and edit line to:

 

prop_blur_max_rpm_for_vr = -1 

 

### Fix to "fisheyed" problem in WMR ###

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1) Update Windows 10 to latest version

2) Go into Mixed Reality Portal -> Settings -> Headset Display -> select

 

Options for User Experience: "Best Visual Quality" 

Resolution: "4320x2160 (Best Quality)"   //Resolution value can vary by headset

Frequency: 90Hz

 

### IL-2 Benchmarks, performance and hardware analysis ###

  Reveal hidden contents

 

Find out more about your hardware, if you have the following questions:

- Where is my bottleneck?

- How is my computer actually performing?

- What part should I upgrade next for biggest performance gain with lowest cost?

 

Benchmark your Hardware in IL-2 and ask for help on hardware in @chiliwili69's thread!

 

 

 

### PCVR Headset comparisons ###

 

Link to the thread in which I will compare headsets while focussing on IL-2, future headsets as well

 

 

 

Enjoy the hunt! 🤠

Hey there @SCG_Fenris_Wolf, did you remove the "high visual quality" section for the G2? I only see one for performance now (unless I am just going blind). 

Edited by TCW_DirtyMike0330
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SCG_Fenris_Wolf
7 hours ago, TCW_DirtyMike0330 said:

Hey there @SCG_Fenris_Wolf, did you remove the "high visual quality" section for the G2? I only see one for performance now (unless I am just going blind). 

Hi, yes, I was editing the post and wanted to re-add some sections next day. But in the meantime the thread got merged. The new FSR allows to fly at 90Hz consistently. Having motion smoothing active introduces an overhead that is not used, so it's fairly easy to use FSR to achieve 90Hz as long as motion smoothing is fully deactivated.

 

I can re-add the section later, but I got to find enough time to rebuild the thread.😊

Edited by SCG_Fenris_Wolf
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TCW_DirtyMike0330
16 hours ago, SCG_Fenris_Wolf said:

Hi, yes, I was editing the post and wanted to re-add some sections next day. But in the meantime the thread got merged. The new FSR allows to fly at 90Hz consistently. Having motion smoothing active introduces an overhead that is not used, so it's fairly easy to use FSR to achieve 90Hz as long as motion smoothing is fully deactivated.

 

I can re-add the section later, but I got to find enough time to rebuild the thread.😊

Thanks for the response! I am tweaking the settings now and will try for the 90 fps (I play mostly on WoL, so good luck to me lol) instead of my usual 45 locked - quick question: Are you keeping SteamVR General resolution and also CRM at 100% in that case?

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E69_Qpassa_VR

I see a huge difference between 100 and 120 supersampling,  using FSR allows you to play with good fps

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SCG_Fenris_Wolf
21 hours ago, TCW_DirtyMike0330 said:

Thanks for the response! I am tweaking the settings now and will try for the 90 fps (I play mostly on WoL, so good luck to me lol) instead of my usual 45 locked - quick question: Are you keeping SteamVR General resolution and also CRM at 100% in that case?

100% is not something we can use to compare, as it's different on every machine. 

 

So rather use resolution.

 

I use 3520x3520 on SteamVR and RenderScale at 0.67 on FSR, if it's a clear-day map without clouds then 0.77. VP2 on Ultra Setting, 90 Hz, RTX 3090.

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Boundless_I
On 9/23/2021 at 5:31 AM, SCG_Fenris_Wolf said:

Hi, yes, I was editing the post and wanted to re-add some sections next day. But in the meantime the thread got merged. The new FSR allows to fly at 90Hz consistently. Having motion smoothing active introduces an overhead that is not used, so it's fairly easy to use FSR to achieve 90Hz as long as motion smoothing is fully deactivated.

 

I can re-add the section later, but I got to find enough time to rebuild the thread.😊

 

Hi Fenris,

 

Any update on where and when we could find those new instructions from you as now it is a bit messed up? Thanks

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Boundless_I
On 9/28/2021 at 7:50 AM, [F.Circus]MoerasGrizzly said:

 

Thanks a lot !!!

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  • 2 weeks later...
On 9/7/2021 at 3:23 AM, Ala13_UnopaUno_VR said:

image.thumb.png.ab238a481b7e8dc60ff89fe86128208d.png

 

What can be caused by these spikes, while I'm flying at the finish?

 

If you toggle off the HUD, the spikes go away (at least for me)

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Jade_Monkey

I just reinstalled Windows and was trying to tune my settings for IL2 again, following the guide for VP2 vs trying on my own made a huge difference in performance. Thanks again @SCG_Fenris_Wolf!

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Ala13_UnopaUno_VR

With a 2080ti, Samsung odissey +,
How much SS of steam VR do you recommend, and what parameters do you recommend for:

{
  "fsr": {
    "enabled": true,
    "renderScale": xx,
    "sharpness": xx,
    "radius": xx,
    "applyMIPBias": xx,
    "debugMode": xx
  }

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KookyBlimp

I have used previous guide from @SCG_Fenris_Wolf w/ (i think) Vector Motion  reprojections.

 

Now my headset locked at  45fps (according to FPSVR ) for all games, and since thread got merged i cant even figure out what and where i  have to  toggle anything to disable it and go back to 45fps.

 

My question is - where i can find original post which described how to enable/disable Motion Vector stuff ?

Edited by KookyBlimp
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SCG_Fenris_Wolf
19 hours ago, KookyBlimp said:

I have used previous guide from @SCG_Fenris_Wolf w/ (i think) Vector Motion  reprojections.

 

Now my headset locked at  45fps (according to FPSVR ) for all games, and since thread got merged i cant even figure out what and where i  have to  toggle anything to disable it and go back to 45fps.

 

My question is - where i can find original post which described how to enable/disable Motion Vector stuff ?

https://forum.il2sturmovik.com/topic/28660-vr-tips-and-tricks-improving-your-vr-experience-updated-9thdec2020/?do=findComment&comment=576648

 

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  • 3 weeks later...

Hey Fenris, just wanted to say thanks for maintaining this guide. I hadn't updated my config for a while, and was able to improve my spotting quite a lot last night. Interestingly I bumped the G2 up from 60% SteamVR to 100%, set the FSR to 0.7, and other than that did most of the "G2" tuning you have in your guide. Works a treat, I averaged 90 FPS across 2.5 hours of flying last night on Combat Box, and I felt I could spot nicely.

 

I think the biggest fixes for me are going to 100% SteamVR and switching off sharpening in-game. I didn't realize both these had such an effect. Sketch was calling out contacts and I was actually seeing them!!!

 

(Reverb G2, 5800X, RTX 3080)

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Customizer171
13 hours ago, Alonzo said:

Hey Fenris, just wanted to say thanks for maintaining this guide. I hadn't updated my config for a while, and was able to improve my spotting quite a lot last night. Interestingly I bumped the G2 up from 60% SteamVR to 100%, set the FSR to 0.7, and other than that did most of the "G2" tuning you have in your guide. Works a treat, I averaged 90 FPS across 2.5 hours of flying last night on Combat Box, and I felt I could spot nicely.

 

I think the biggest fixes for me are going to 100% SteamVR and switching off sharpening in-game. I didn't realize both these had such an effect. Sketch was calling out contacts and I was actually seeing them!!!

 

(Reverb G2, 5800X, RTX 3080)

 

Hello!

I am also having a Reverb G2, 5800X and a 3080 but I am having a hard time getting good visuals out of it. I understand that every system is different but I figure that your settings should be a great startingpoint to me in my search for better visual quality.

I can´t express how much I would appreciate if you could make some screenshots of your

1: In game graphic settings

2: Graphic settings in the data-startup file

3: fholger FSR settings

4: Steam VR settings

Have you done any special settings in the Nvidia controlpanel?

 

I wish you a great day and I really hope you can find some time to help me out with this. 

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15 hours ago, Customizer171 said:

1: In game graphic settings

2: Graphic settings in the data-startup file

3: fholger FSR settings

4: Steam VR settings

Have you done any special settings in the Nvidia controlpanel?

 

1 & 2 are the same thing. Here's my startup.cfg graphic config.

 

[KEY = graphics]
    3dhud = 0
    adapter = 0
    bloom_enable = 0
    canopy_ref = 0
    desktop_center = 1
    detail_rt_res = 1024
    draw_distance = 0.54500
    far_blocks = 1
    fps_counter = 0
    fps_limit = 0
    full_height = 1024
    full_width = 1280
    fullscreen = 0
    gamma = 0.80000
    grass_distance = 0.00000
    hdr_enable = 0
    land_anisotropy = 1
    land_detail = 0
    land_tex_lods = 3
    max_cache_res = 1
    max_clouds_quality = 2
    mgpu_compatible = 0
    mirrors = 1
    msaa = 0
    multisampling = 0
    or_ca = 0.00359
    or_dummy = 0
    or_enable = 1
    or_height = 2167
    or_hud_rad = 1.50000
    or_hud_size = 0.75000
    or_ipd = 0.06667
    or_sipdc = 0.00000
    or_width = 2214
    post_sharpen = 0
    preset = 2
    prop_blur_max_rpm_for_vr = 155
    rescale_target = 1.00000
    shadows_quality = 4
    ssao_enable = 0
    stereo_dof = 5.00000
    vsync = 0
    win_height = 900
    win_width = 1600
[END]

 

3 looks like this


 

{
  "fsr": {
    // enable AMD FidelityFX Super Resolution
    "enabled": true,

    // Per-dimension render scale. If <1, will lower the game's render resolution
    // accordingly and afterwards upscale to the "native" resolution set in SteamVR.
    // If >1, the game will render at its "native" resolution, and afterwards the
    // image is upscaled to a higher resolution as per the given value.
    // If =1, effectively disables upsampling, but you'll still get the sharpening stage.
    // AMD presets:
    //   Ultra Quality => 0.77
    //   Quality       => 0.67
    //   Balanced      => 0.59
    //   Performance   => 0.50
    "renderScale": 0.7,

    // tune sharpness, values range from 0 to 1
    "sharpness": 0.67,
    
    // Only apply FSR to the given radius around the center of the image.
    // Anything outside this radius is upscaled by simple bilinear filtering,
    // which is cheaper and thus saves a bit of performance. Due to the design
    // of current HMD lenses, you can experiment with fairly small radii and may
    // still not see a noticeable difference.
    // Sensible values probably lie somewhere between [0.2, 1.0]. However, note
    // that, since the image is not spheric, even a value of 1.0 technically still
    // skips some pixels in the corner of the image, so if you want to completely
    // disable this optimization, you can choose a value of 2.
    // IMPORTANT: if you face issues like the view appearing offset or mismatched
    // between the eyes, turn this optimization off by setting the value to 2.0
    "radius": 0.4,

    // if enabled, applies a negative LOD bias to texture MIP levels
    // should theoretically improve texture detail in the upscaled image
    // IMPORTANT: if you experience issues with rendering like disappearing
    // textures or strange patterns in the rendering, try turning this off
    // by setting the value to false.
    "applyMIPBias": false,
    
    // If enabled, will visualize the radius to which FSR is applied.
    // Will also periodically log the GPU cost for applying FSR in the
    // current configuration.
    "debugMode": false
  }
}

 

4 is basically just what Fenris suggests in the thread - 100% resolution in SteamVR, that advanced resample filtering thing off, and for my system I disable reprojection, I prefer occasional frame drops instead of the system dropping down to 45 FPS all the time.

 

And for NVidia control panel, I strongly advise people to leave everything at the default except power mode, which should be "prefer maximum performance." I've seen a lot of threads where people claimed speedups from messing with the mipmaps, filtering, pre-rendered frames and all sorts and I have never measured an actual improvement. So I leave all that stuff vanilla except for the power preference. You might get a benefit from switching on the ultra-low latency VR mode in NVidia control panel, but again it's not actually measurable in terms of FPS improvement.

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Customizer171
17 hours ago, Alonzo said:

 

1 & 2 are the same thing. Here's my startup.cfg graphic config.

 

[KEY = graphics]
    3dhud = 0
    adapter = 0
    bloom_enable = 0
    canopy_ref = 0
    desktop_center = 1
    detail_rt_res = 1024
    draw_distance = 0.54500
    far_blocks = 1
    fps_counter = 0
    fps_limit = 0
    full_height = 1024
    full_width = 1280
    fullscreen = 0
    gamma = 0.80000
    grass_distance = 0.00000
    hdr_enable = 0
    land_anisotropy = 1
    land_detail = 0
    land_tex_lods = 3
    max_cache_res = 1
    max_clouds_quality = 2
    mgpu_compatible = 0
    mirrors = 1
    msaa = 0
    multisampling = 0
    or_ca = 0.00359
    or_dummy = 0
    or_enable = 1
    or_height = 2167
    or_hud_rad = 1.50000
    or_hud_size = 0.75000
    or_ipd = 0.06667
    or_sipdc = 0.00000
    or_width = 2214
    post_sharpen = 0
    preset = 2
    prop_blur_max_rpm_for_vr = 155
    rescale_target = 1.00000
    shadows_quality = 4
    ssao_enable = 0
    stereo_dof = 5.00000
    vsync = 0
    win_height = 900
    win_width = 1600
[END]

 

3 looks like this


 

{
  "fsr": {
    // enable AMD FidelityFX Super Resolution
    "enabled": true,

    // Per-dimension render scale. If <1, will lower the game's render resolution
    // accordingly and afterwards upscale to the "native" resolution set in SteamVR.
    // If >1, the game will render at its "native" resolution, and afterwards the
    // image is upscaled to a higher resolution as per the given value.
    // If =1, effectively disables upsampling, but you'll still get the sharpening stage.
    // AMD presets:
    //   Ultra Quality => 0.77
    //   Quality       => 0.67
    //   Balanced      => 0.59
    //   Performance   => 0.50
    "renderScale": 0.7,

    // tune sharpness, values range from 0 to 1
    "sharpness": 0.67,
    
    // Only apply FSR to the given radius around the center of the image.
    // Anything outside this radius is upscaled by simple bilinear filtering,
    // which is cheaper and thus saves a bit of performance. Due to the design
    // of current HMD lenses, you can experiment with fairly small radii and may
    // still not see a noticeable difference.
    // Sensible values probably lie somewhere between [0.2, 1.0]. However, note
    // that, since the image is not spheric, even a value of 1.0 technically still
    // skips some pixels in the corner of the image, so if you want to completely
    // disable this optimization, you can choose a value of 2.
    // IMPORTANT: if you face issues like the view appearing offset or mismatched
    // between the eyes, turn this optimization off by setting the value to 2.0
    "radius": 0.4,

    // if enabled, applies a negative LOD bias to texture MIP levels
    // should theoretically improve texture detail in the upscaled image
    // IMPORTANT: if you experience issues with rendering like disappearing
    // textures or strange patterns in the rendering, try turning this off
    // by setting the value to false.
    "applyMIPBias": false,
    
    // If enabled, will visualize the radius to which FSR is applied.
    // Will also periodically log the GPU cost for applying FSR in the
    // current configuration.
    "debugMode": false
  }
}

 

4 is basically just what Fenris suggests in the thread - 100% resolution in SteamVR, that advanced resample filtering thing off, and for my system I disable reprojection, I prefer occasional frame drops instead of the system dropping down to 45 FPS all the time.

 

And for NVidia control panel, I strongly advise people to leave everything at the default except power mode, which should be "prefer maximum performance." I've seen a lot of threads where people claimed speedups from messing with the mipmaps, filtering, pre-rendered frames and all sorts and I have never measured an actual improvement. So I leave all that stuff vanilla except for the power preference. You might get a benefit from switching on the ultra-low latency VR mode in NVidia control panel, but again it's not actually measurable in terms of FPS improvement.

 

Thank you very much!

I thought 1 and 2 was different settings, lol. No wonder I was confused by all of this!

Now I have better quality but it is still not great.

I must say that I have some doubts if VR is for me, SOO MUCH tweaking and I also get a very strange dizzy feeling when I fly in VR.

Today I tried to play in 2d instead and it was amazing how clear and smooth everything was. The immersion was not as in VR but everything else was much better.

I will not give up yet but if I cant get used to this soon I will probably go back to 2d.

Once again, thank you for your time and advices, I really appreciate it.

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  • 2 weeks later...
Blue_Bear
On 11/16/2021 at 1:16 PM, ITAF_Airone1989 said:

Could this change something for VR?

I don't think VR is supported.

Edited by Blue_Bear
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2 hours ago, Blue_Bear said:

I don't think VR is supported.

 

Nope as is the case with most Nvidia per game settings, they only apply to 2d monitor.

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On 11/17/2021 at 10:30 PM, dburne said:

 

Nope as is the case with most Nvidia per game settings, they only apply to 2d monitor.

 

Ok, so Nvidia 3D settings are not effective in VR, only for the flatscreen monitors? I just followed a guide to set them up in a quest to get some good graphics in IL2 (quest/Quest 2, pun intended), guess that was a waste of time! I think I may just be expecting too much out of this bargain VR headset, it's just too far removed from my flatscreen/TIR to use effectively for me. Cockpit graphics are good, but the world outside, planes, etc.. nah. This is on an 5gz i9900k/3090 24GB w/ 64GB ram. I see I have the option to return it (Amazon) and the G2 is on sale for $399, so back it goes. The G2 will arrive Wednesday and I can start over.. if still NG I will return and wait for a new crop.

 

 

 

 

Edited by =LD=Icer
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1 hour ago, =LD=Icer said:

 

Ok, so Nvidia 3D settings are not effective in VR, only for the flatscreen monitors? I just followed a guide to set them up in a quest to get some good graphics in IL2 (quest/Quest 2, pun intended), guess that was a waste of time! I think I may just be expecting too much out of this bargain VR headset, it's just too far removed from my flatscreen/TIR to use effectively for me. Cockpit graphics are good, but the world outside, planes, etc.. nah. This is on an 5gz i9900k/3090 24GB w/ 64GB ram. I have the option to return it and the G2 is on sale for $399, is it worth it to try it or wait for the new crop of headsets?

 

 

 

 

Hard tp say - I have not used the Quest 2 so can not really say from experience the difference between it and Reverb G2.

Reverb G2 for flight sims is kind of the cream of the crop currently though. I have seen some say it is significant and others say not so much.

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27 minutes ago, dburne said:

 

Hard to say - I have not used the Quest 2 so can not really say from experience the difference between it and Reverb G2.

Reverb G2 for flight sims is kind of the cream of the crop currently though. I have seen some say it is significant and others say not so much.

 

Sorry, I editied while you typed, Q2 headed back, G2 is on the way!

Edited by =LD=Icer
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On 11/22/2021 at 11:22 AM, dburne said:

 

Hard tp say - I have not used the Quest 2 so can not really say from experience the difference between it and Reverb G2.

Reverb G2 for flight sims is kind of the cream of the crop currently though. I have seen some say it is significant and others say not so much.

 

I have had the G2 for two days and have been messing around, following the guide here,  and it is substantially better than the Quest 2 (for me). I still want the enemy/friendly planes clearer/sharper when out more than .5km but it's pretty darn good up close! With Steam FPSVR running I am getting an average 86fps in a 1v1 dogfight in Instant Mission right now.

 

OpenVR FSR mod (ver. 2.0) is at:

  "fsr": {
    "enabled": true,
    "renderScale": 0.67,
    "sharpness": 0.67, (should I try 0.77 for a better picture?)
    "radius": 0.4,
    "applyMIPBias": false,
    "debugMode": false
  }
}

Steam VR is - 110% (3312x3244)

Motion Smoothing ON

Adv. Supersample OFF

 

WMR is set for Best Performance (Think this is just for the Home thing?)

 

This is where I am now in game settings, see anything I could do to directly effect plane graphics at a distance?

IL-2 Balanced Settings - VR.jpg

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Try selecting "sharpen" in the right hand column.

You really do not need complex mirrors, you can lower that some.

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shirazjohn
48 minutes ago, =LD=Icer said:

 

I have had the G2 for two days and have been messing around, following the guide here,  and it is substantially better than the Quest 2 (for me). I still want the enemy/friendly planes clearer/sharper when out more than .5km but it's pretty darn good up close! With Steam FPSVR running I am getting an average 86fps in a 1v1 dogfight in Instant Mission right now.

 

OpenVR FSR mod (ver. 2.0) is at:

  "fsr": {
    "enabled": true,
    "renderScale": 0.67,
    "sharpness": 0.67, (should I try 0.77 for a better picture?)
    "radius": 0.4,
    "applyMIPBias": false,
    "debugMode": false
  }
}

Steam VR is - 110% (3312x3244)

Motion Smoothing ON

Adv. Supersample OFF

 

WMR is set for Best Performance (Think this is just for the Home thing?)

 

This is where I am now in game settings, see anything I could do to directly effect plane graphics at a distance?

IL-2 Balanced Settings - VR.jpg

I've found with the fsr mod i prefer to keep steam vr ss to 100% but increase the render scale to 0.77 I prefer to set the sharpness value to 0.80 or higher especially if you have in game sharpen turned off.

Hope this helps.

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Hello , i have 3060 ti card with oculus quest 2.

 

My image is also a little blurry and i also have a little shimmering. i tried almost everything i could find but i think there is nothing else to be done but i am quite happy with that.

 

I turned off mirrors, shadows and canopy reflections and i am on ultra settings with blurred landscape of course, gamma correction set to 0.7 , msaa to 4x,  clouds quality to medium, horizon draw distance to 75 km, target fps off, ssao 0, sharpern off , 4k textures on and distance buildings off. Purpose is the best spotting i could and not so much image quality.

 

What really helped was setting in the il2 config file  :  bloom enable to 0  , vr zoom to 1.0000 , grass distance to 0 , post sharpen to 0

i also used fsr with renderscale to 0.80 , sharpness to 0.7(probably i need a little more - cockpit gauges a little blurry but i can see better all the other planes when they are inside a green-brown landscape, i have less shimmering with that setting) and radius to 0.5.

 

 I kept steamvr ss to 100% but i set in oculus debag tool "pixels per display pixel override" to 1.255 , nothing changed with "distortion curvature" or "encode bitrate" from ODT

 

Doing all these settings i can keep 71 fps almost steady (minor deviation from 71 to 68) in heavy cloud missions with 8x8 planes, very good spotting and quite acceptable identification especially using vr zoom.

 

What do you think, In case i would like to get rid off the blurry and shimmering image of the oculus 2 quest vr , buying hp reverb g2 would make a great difference in that problem or not, does it worth the extra cost?

 

Thank you in advance!!   

 

 

  

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shirazjohn

I've only owned the reverb g1 and g2 which are comparable in resolution so I cant compare with the quest 2 but what others say is the extra resolution definitely helps with the clarity and shimmering although you will never get rid of the shimmering all together (the shimmering got worse with an update to deferred rendering about a year ago and the AA doesn't seem to work as well with it) having said that i have gotten used to it now but running your headset at a higher resolution definitely helps but at a cost to your framerate.

 

I think if you the jump to the G2 you will definitely see an improvement. I think there are some deals on the G2 at the moment so maybe not to much extra cost.

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4 hours ago, dgiatr said:

Hello , i have 3060 ti card with oculus quest 2.

 

My image is also a little blurry and i also have a little shimmering. i tried almost everything i could find but i think there is nothing else to be done but i am quite happy with that.

What do you think, In case i would like to get rid off the blurry and shimmering image of the oculus 2 quest vr , buying hp reverb g2 would make a great difference in that problem or not, does it worth the extra cost?

 

Thank you in advance!!   

 

 

  

 

I had a Quest 2 for a week, tried everything I could to try and get the picture (enemy planes in the air primarily) to be clear and it just never got to an acceptable level for me. Sent it back and VERY luckily the G2 came on sale this week for almost the same cost and I bought it. Right out of the box it was better than the Quest 2 before any adjustments. Right now (as I stated above) my only complaints are that final bit of sharpness for identifying enemies beyond 500m, the fact that I have to unplug one of my triple monitor setup (needs a DisplayPort). So what is VR Zoom?

20 hours ago, dburne said:

Try selecting "sharpen" in the right hand column.

You really do not need complex mirrors, you can lower that some.

 

Thanks @dburne, what I was told if using FSR was to un-tik the Sharper in IL-2 as FSR takes care of it. I will try lowering the mirror setting, I need to get in a plane WITH mirrors to see a before/after, have been in a 109 for testing so far.

 

20 hours ago, shirazjohn said:

I've found with the fsr mod i prefer to keep steam vr ss to 100% but increase the render scale to 0.77 I prefer to set the sharpness value to 0.80 or higher especially if you have in game sharpen turned off.

Hope this helps.

 

Thanks, I'll crank the Sharpness setting up in the FSR cfg, see what that does. Can you explain the benefit to your render scale use vs. the Steam setting?

 

Edit: Just increased VR FSR Sharpness to 0.77, made a noticeable difference is mid range ID clarity. I'm going to decrease mirrors to medium, increase AA to 4X, try it again. In FPS VR averaging over 85FPS and Frametime for GPU/CPU is 6ms/3.5ms respectively..

Edited by =LD=Icer
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[CPT]Crunch

Using FSR try turning the applymipbias to false and than look at your air contacts.  I had a major improvement, they became more solid and a bit darker, easier to ID the silhouette at distance.

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36 minutes ago, [CPT]Crunch said:

Using FSR try turning the applymipbias to false and than look at your air contacts.  I had a major improvement, they became more solid and a bit darker, easier to ID the silhouette at distance.

 

Already there, as of last test OpenVR FSR mod (ver. 2.0) is at:

  "fsr": {
    "enabled": true,
    "renderScale": 0.67,
    "sharpness": 0.77
    "radius": 0.4,
    "applyMIPBias": false,
    "debugMode": false
  }
}

 

I tried AA at 4X (MSAA) in IL-2, lose to much FR, going to try Sharpness at 0.87 to see if any difference, I can always lower other settings in game..

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5 hours ago, dgiatr said:

 

Doing all these settings i can keep 71 fps almost steady (minor deviation from 71 to 68) in heavy cloud missions with 8x8 planes, very good spotting and quite acceptable identification especially using vr zoom.

 

 

 

 

  

 

You can activate vr zoom in il2 settings at "pilot head control" quick zoom.

 

As far as going from quest 2 to hp reverb is concerned and from the best spotting point of view, i want to ask this :

Since effective spotting requires relatively low resolution (quest 2 has already a high one) , whats the benefits from selling my quest 2 and buying one hp reverb g2?

Does hp g2 image clarity and sharpness are far more better than that of quest 2 blurry image to justify such a purchase?

 

what do you think?    

 

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16 hours ago, dgiatr said:

 

You can activate vr zoom in il2 settings at "pilot head control" quick zoom.

 

As far as going from quest 2 to hp reverb is concerned and from the best spotting point of view, i want to ask this :

Since effective spotting requires relatively low resolution (quest 2 has already a high one) , whats the benefits from selling my quest 2 and buying one hp reverb g2?

Does hp g2 image clarity and sharpness are far more better than that of quest 2 blurry image to justify such a purchase?

 

what do you think?    

 

 

I'm not the best person to ask, but I will say there is a definite increase in overall clarity with the G2, maybe in the range of 20-25% better. For me, it's just not enough to consider going from Flat to VR, and having to disconnect one of my DisplayPort monitors to run it is a PITA (not necessary with Quest 2). I think I will keep the G2 as it does work great for many things (and it was only €399), but for flight (other than FC I/II) I can't enjoy it when I need to ID planes at a distance. My eyes are not the greatest, I normally use 1.75x readers (not needed for Q2 or G2), so i'm not discounting the thought it may be MY problem as many use VR to great effect online. I do intend on going to have my eyes checked to at least get a real IPD and if necessary, the prescription I can send off to VROptician, but in reality everything looks quite crisp/clear (EXCEPT distant objects!) so not sure if that is going to help. 

Edited by =LD=Icer
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