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About chiliwili69

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  1. Thanks for your test. IT is strange that a 9600K at 5.1 give below 3000, it should give around 3080 or 3090. Perhaps the freq is not maintained during the test. For the VR test, did you an Odyssey+ at 128%SS? Arghhh! That the reason why STMarks don´t fit with previous tests. The same for all GPU Passmark. We can do two things now to keep coherent numbers: - Option A: Remove all STMark values from list and update all the Passmark G3D values for each video card. - Option b: Keep values of Performance Test V9 and indicate that in the instructions. So we keep consistency with v9 values
  2. Thank for reporting the test in VR. You can really know if your CPU is a bottleneck in VR with the track. Just run it with subsampling, for example at 50%SS. If you improve your performance then guilty guy is GPU.
  3. Thank you for your test. It is the first 3800X being tested. You performance is aligned with other Ryzen chips, although a bit above them. Strange thing is your STMArk result. According to other Ryzens at similar frequencies you should achieve more in STMark.
  4. Yes, as said, there are a number of things which load less the CPU and GPU: CPU: - Just a Duel, so only two planes in the air. Almost no ground units. - Simpler cabin, less gauges to calculate - No glass in the cabin (calculate the shadows over the glass consume CPU, you can verify that by flying I-16 or by putting the head out of the glass with fpsVR) - Simpler and flat map. Arras map is like Lapino map. - Perhaps, less calculations in Damage Model due to simpler plane GPU: - Overall less polygons to render - I use Ultra Settings with High clouds, and in the QMB put just "Cloudy". So a bit less of Clouds. If put Average clouds then the GPU is closer to the limit (I am using Index at 126% SS)
  5. Quite frequently I can only afford short periods for IL-2, from 30 min to 1 hour, and I just go to Flying Circus to have some dogfights and have fun with the flying feeling and evade myself... With those flights you can really hear and "feel" the wind/smoke in your face, the inertia of the plane converting altitude in speed and viceversa, the large view from the Albatros, etc etc and all that at 80fps ALWAYS. With Ultra settings and High shadows and High clouds. I see that quite a few of the VR folks here don´t have Flying Circus and I would like to give them the opportunity to try it with a couple of short recorded flight records (2 min and 5 min). You can download them from this link. You only need to put them in the Data\Track folder of the game: https://drive.google.com/open?id=1m9r54MgLWXkHnEYM4oeIlOQpheBY3bWj Take a seat and enjoy!
  6. If I were you, since resolution and SDE is your main concern, I would go to the Reverb. I think it has better definition in the center than the Pimax8KX, I mean better pixels per degree. Also it is way cheaper and easier to buy/install (no base station required). But be sure your IPD is OK. So, you can learn and enjoy to play in VR, although FOV is not large. Then, you can sell it after 6 months and go for the Pimax8KX and ampere or any other new device that would arrive.
  7. I was not asking you to run at 4400, I was just wondering it. The top performer (WallterScott) is using 4400 memory with the 9900K. So, I wonder how hiw system will run at 3866 MHz. So I think memory also matter even above 3200. Just compare tests with same CPU and same GPU but different RAM speed. For example, Dburne at 5.2 GHz (160.2 fps) and tests of Wallterscott at 5.0GHz (166.5 fps) and 5.3GHz (173.4). So we could interpolate that wallterscott would achieve 170 fps for 5.2 GHz. So about +10 fps more for +1200MHz. According to greif correlation the gain factor of memory speed is 0.0167. So 0.0167*1200 should theoretically give +20fps. So more than real test +10fps. But still substantial I read this now. Yes, your tests show the gain with the RAM speeds. Although the gain is small with that settings. You are welcome. That´s the purpose of the benchmark. To have a rule to measure. Thanks you for your test. You performance is aligned with other 3900X. Just a comment. When you report 4.6GHz, is this frequency mantained at that fix value during the whole track? Lower performance of Ryzen chips could be due to lower NB freq. Just a thought. You can use MSI afterburner to trend the freq of each core while you run the test. You can also experiment with disabling 6 of your 12 cores (and also disable the SMT). There will be less heat generated and you would be able to keep higher frequencies. In theory.
  8. Yes it is displayed in realtime. I normally open first MSI afterburner and configure the variables I want to trend. You can also set the sample period. If I put 1 second and my monitor width is 3840, I have 3840 seconds history visualized which is one hour. Then minimize the app if you want and lunch the IL-2 game. Yes, fpsVR provide a configurable overlay seen inside VR (otherwise you will not see it). And last december they incorporate a feature to enable/disable the overlay view with a configurable hotkey.
  9. Thanks for your triple test! It shows clearly how you gain 2 fps for each 0.1GHz you increase the overclock. Your memory at 3866MHz is also great. It is nice to see how a relatively cheap and 2-year old chip (i5-8600K) is delivering performance closer to the top line. Which frequency do you normally use for playing, 4.9, 5.0 or 5.1? I wonder how your system will perform with 4400MHz RAM memory.
  10. I use MSI Afterburner. you can download from here. It is a free tool. You can configure trends for many variables. For example CPU clock frequency. You can launch the app, then run IL-2 VR for 20 minutes and then go to the monitor and see the trends. You will see the CPU frequency at which you have been running. Here you have an example of the kind of trends produced by MSI Afterburner: Yes, there is an overlay of fpsVR which tells you many things (just google: fpsVR overlay). It is a simple app. Easy to install and run. It also give you statistics and histograms about how your CPU and GPU perform. You just need to run it before launching IL-2, then you will see the fpsVR overlay while you are playing. The important thing (among others) of fpsVR is that is giving you the CPU frametimes and the GPU frametimes. Frametimes is the inverse of fps. If you want to achieve 80fps with your Rift-S (it runs at 80Hz), you need to produce 80 frames every second. So if you divide a second in 80 parts (1/80) it is 0.0125 seconds, or 12.5 miliseconds. So to be at 80fps you need to produce frames at 12.5ms or less. So both GPU and CPU frametimes need to be below 12.5 ms. And fpsVR is telling you this at real time. PLaying some hours with fpsVR I have learnt what scenes, settings, etc affects CPU and GPU.
  11. That benchmark was specifically created to measure CPU performance and the settings specified in the instructions (just 1080p, Clouds low dince cloud settings load GPU not CPU) were aimed to not load the GPU. If you use the benchmark with your settings (Clouds high), then you mix CPU load and GPU load son you can not see the real bottleneck. Also the %CPU or %core usage given by any monitoring tool (MSI afterburner, etc) is not really telling you if your CPU is the bottleneck. We saw here that the main thread of IL-2 is jumping from core to core, so those % are not a real representation of how you CPU is bottlenecking your IL-2. The best way to know the GPU vs CPU bottleneck is to use the same settings of the benchmark except for resolution, put a really low resolution for example 800x600. Then run the becnhmark. The GPU load should be really low and it will tell you the fps you will achieve with your current CPU&RAM if you would have a 3080Ti (doesn´t exist yet). Then you can increase the 2D resolution to 1024x768, 1280x720(HD), 1600x900, 1920x1080(FullHD), 2560x1440 (2K) or more if you like... and see how your performance degrade by the GPU when it is being more and more loaded.
  12. I say Lapino as an simple map that was one of the first. But it will be also valid any other map from BOS with no dense population and flat. fpsVR is an app that you can find in SteamVR: https://store.steampowered.com/app/908520/fpsVR/ not sure if you can find it also at Oculus store, i think not. But it perfectly works for Rift-S
  13. This is an interesting CPU, it is the smallest overclockable of the 8th series. It would be interesting to see how it performs in the IL-2 benchmark. If you have time you can follow the instructions and run the test just in monitor (and VR if you want): https://forum.il2sturmovik.com/topic/56485-benchmark-for-cpuram-performance-remagen-4002-to-4004/ For IL-2, it is the SingleThread Mark what matters, and the reason of being below 90fps is the CPU, not the 2080Ti. You can easily check that by running fpsVR app (it is really cheap app) while you are playing IL-2 with the REverb. You will see that your CPU frametimes will be above 11ms. I think your CPU and GPU would be quite OK for the Rift-S if you play SP and the right settings. The Rift-S is less demanding that other headsets not only because lower resolution but also because it run at 80Hz, so it requires less frames per second that others 90Hz devices. The Turbo frequency of the 9700F can go up to 4.7 GHz which is a nice frequency. so verify that it is enabled in the BIOS and also that your AVX offset is set to zero and that your freq is kept at 4.7 while you play IL-2 (no thermal throttling, so it might require a decent cooler). Then, you can use fpsVR and play with the settings. I explain above a graph with the impact of each setting. You can start with Balanced graphics and medium shadows and medium clouds. In Lapino map with simple 1x1 dogfights to be sure you are at 80fps with no AWS. I can not guide you on the Rift-S specific tools settings (OpenComposite, OTT, Oculus software) since I don´t use it for IL-2. But be sure to don´t apply more that 1.2 PD in OTT, otherwise you overload your 2060S.
  14. With that card you should be fine with the Reverb.(if you don´t supersample too much). Most likely your CPU is the bottleneck here or perhaps something is going wrong in your PC (hardware/software). Which is your CPU? Do you overclock? Before you decide what to do you can just run the benchmark just to be sure all is OK and your performance is aligned with your peers. You can also can take a look of the graphics settings impact on fps, so you can relax the ones which load the CPU. Look this:
  15. Seems they will arrive in April/May... https://wccftech.com/intel-10th-gen-comet-lake-s-desktop-core-i9-i7-i5-cpus-listed-online/ In any case , I don´t think they will improve IL-2 performance over the 9900K or 9900KS.
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