Jump to content

VR HMD comparison


SCG_Fenris_Wolf
 Share

Recommended Posts

SCG_Fenris_Wolf
Posted (edited)

Hey guys,

 

since PCVR tech is constantly evolving, we're probably all looking forward to innovation.:joy: Since I have been testing almost every headset extensively for several weeks, quite a few times I had been asked to make a comparison. I had made this comparison last year, but had lost it on the HDD. Now that I have found it, I thought I'd share it.

 

Ahead, as many pointed out, facial shape and focal characteristics give use PCVR players different results here and there. So, the data on me is:

IPD 66.8, deep eye-sockets, a very 3D western face, larger than average head, 20/20 eyesight, no far-sightedness.

 

Sharpness: The sharpness of the picture, reflected through effective Pixel per angle or Pixel per Inch.

Sweetspot: The sphere in which your eyes can rest to get a clear picture while looking forward, very much tied to fit and fitting options.

Edge-to-Edge-Clarity: Consider your eyes in the sweetspot, and then move your eye-balls around and clarity falls off towards the edges.

Colors:  LCD panels have issues with greyish blacks and lack color, only 2 headsets have LCD panels with good blacks and popping colors. OLEDs are the creme-de-la-creme, 5/5.

FOV: Field of View, the angle of the environment you can see at once. In Reverbs pretty limited, in Pimax you go iMax. 

Tracking: Always 5/5 as I used Index Controllers on all headsets.

 

The headsets are considered with the Mods mentioned.

 

Reverb G1

1217429791_ReverbProG1-small-Kopie.jpg.94b682791efa1d3cd0542e4528627cf4.jpg

  1. Sharpness 5/5
  2. Sweetspot 1/5
  3. Edge-to-Edge-Clarity 2/5
  4. Colors 3/5
  5. FOV 2/5
  6. Pros: First high-res headset, comfy, lightweight | Cons: No IPD adjust = no sweetspot, low FOV

 

Pimax 5K+ 204, Comfort Kit + Vive DAS mod

2046866359_Pimax5K-small-Kopie.jpg.f68d13fbb80bdc813cae4afdc6fa7dc7.jpg

  1. Sharpness 3.5/5
  2. Sweetspot 3/5
  3. Edge-to-Edge-Clarity 4/5
  4. Colors 3/5
  5. FOV 5/5
  6. Pros: FOV 6/5, clarity | Cons: Terrible software (timesink!), needs tinkering, unreliable, problematic company

 

Pimax 8KX (where is my DMAS Pimax?)

400346251_Pimax8KX-small.jpg.c3c0631d940bb914a0b5c1818cc11626.jpg

  1. Sharpness 5/5
  2. Sweetspot 1/5
  3. Edge-to-Edge-Clarity 3/5
  4. Colors 3/5
  5. FOV 5/5
  6. Pros: Sharp, FOV 6/5 | Cons: Software, tinkering, unreliable, no sound, could never find sweetspot, heavy, problematic company

 

Valve Index

1755943707_Index-small-Kopie.jpg.294d251b84e81436d09253ab757859a1.jpg

  1. Sharpness 3.5/5
  2. Sweetspot 4/5
  3. Edge-to-Edge-Clarity 4/5
  4. Colors 3/5
  5. FOV 4/5
  6. Pros: Plug'n'play, software, does almost everything right, finding sweetspot | Cons: Strong glare, front-heavy

 

Cosmos Elite, GearVR LensMod (big difference), forehead-foam thin replacement

384345475_CosmosElite-small-Kopie.jpg.b64e3e1ba744ca2d4fd5aeffff29a5e1.jpg

  1. Sharpness 4/5
  2. Sweetspot 5/5
  3. Edge-to-Edge-Clarity 5/5
  4. Colors 4/5
  5. FOV 3/5
  6. Pros: Plug'n'play, software, Flip-up display, best comfort, after LensMod: clarity, sweetspot, colors pop | Cons: Absolutely requires modding, FOV just average, the speakers are somewhat loose

 

Reverb G2, JewCookie's close Face Gasket (VrCover's doesn't get you closer, avoid a purchase)1772014376_ReverbG2-small.jpg.ad0186569569eaa30cb3886d19ac8d2d.jpg

  1. Sharpness 5/5
  2. Sweetspot 2/5
  3. Edge-to-Edge-Clarity 3/5
  4. Colors 4/5
  5. FOV 3/5
  6. Pros: Sharpness, colors pop, comfort, lightweight | Cons: Needs modding, way too performance-demanding distortion profile

 

Vive Pro 2, 6mm PU-leather face foam, PU-leather head strap foam replacements1677972854_VivePro2-small.jpg.2e754cd826552502da9e848c05522eaa.jpg

  1. Sharpness 5/5
  2. Sweetspot 3/5
  3. Edge-to-Edge-Clarity 5/5
  4. Colors 4/5
  5. FOV 4/5
  6. Pros: Sharpness, colors pop, very comfortable (balanced weight), finding sweetspot, largest clarity yet, FOV | Cons: Bad microphone, glare like in the Index, Software in Beta, IL-2 not compatible yet.

 

 

 

 

I did try the Quest 2, but only for an hour, so I can't comment on the Q2 too well. I tried all headsets mentioned here for more than 3 weeks in total.

Edited by SCG_Fenris_Wolf
  • Like 7
  • Thanks 2
  • Upvote 4
Link to comment
Share on other sites

SCG_Fenris_Wolf

I only have the Samsung Odyssey OG ;)

Link to comment
Share on other sites

chiliwili69

Good summary!  Let´s see what the new HTC Vive 2.0 bring us...

  • Thanks 1
Link to comment
Share on other sites

Spasticus

Thanks for the comparison! I'm using the Quest 2 and it's okay enough to fight in but spotting is troublesome. And I can't figure out the best settings for spotting. 

Link to comment
Share on other sites

AH_Hollywood

Thank you for the post.  Definitely seek your guidance on prior posts for set up and knowledge. 
 

I had a Reverb Pro and gifted it to a squad Buddy of mine. 
Run with the G2 now. 
 

I am curious, can you expand on your comment:

 

way too performance-demanding distortion profile

 

 

 

 

Link to comment
Share on other sites

SCG_Fenris_Wolf

Hi @AH_Hollywood, yes sure. :) 

For the Reverb G2 to run at a 1:1 information:pixel relation in the center of its vision, it is required to run it in SteamVR at 100%, which is roughly 2x3100x3100 pixels at 90Hz. The distortion profile needs to bend the picture so strongly towards the outer segment of the lenses, that we effectively get a requirement of 19.2Mp at 90Hz. That's basically close to an 8K resolution at 60Hz.

 

So there's no GPU that can run this properly at 90Hz in IL-2 with at least some fidelity. As a result, the specs of the headset can't be used in IL-2 to their full extend. 

 

 

Other Dx11 games however, these who use Forward Rendering, can make use of Nvidia's VRSS technology. I have used this in quite a few games and it is fantastic, you can effectively run the headset at full resolution.

  • Upvote 1
Link to comment
Share on other sites

AH_Hollywood

Thanks.  That makes sense. 
 

I appreciate all your feedback and expertise. 
A true trusted resource.  

 

 

 

  • Thanks 1
  • Upvote 1
Link to comment
Share on other sites

JG1337/Jolly_Junker

Thanks! Exactly which mods are referred to for last two models, specifically?

Link to comment
Share on other sites

335th_GRFirdimigdi
1 hour ago, JG1337/Jolly_Junker said:

Thanks! Exactly which mods are referred to for last two models, specifically?

I imagine the use of GearVR lenses for the Elite and the 3D printed (or VRCover) face gasket/padding for the G2.

Link to comment
Share on other sites

SCG_Fenris_Wolf

1: GearVR Lens Mod for Vive Pro (needs distortion profile firmware mod) and Cosmos Elite (doesn't need a new distortion profile) 
Example of Vive Pro w/ lensmod vs Index , manual to mount it to the Cosmos Elite

 

2: Reverb G2 Facemask / Gasket for more FOV and much better clarity (!). Link to the instruction by VoodooDE, he's got the best solution I used too.

Link to comment
Share on other sites

JG1337/Jolly_Junker

Thanks. Would the assessment for cosmos elite visuals also apply to regular htc cosmos?

  • Upvote 1
Link to comment
Share on other sites

SCG_Fenris_Wolf

I haven't checked the regular Cosmos, but I suppose a strong yes. I'd be really surprised if it was not the case.

  • Thanks 1
Link to comment
Share on other sites

JG1337/Jolly_Junker

Ok, thanks a lot!

I’m looking at the reverb and cosmos to replace an old Dell visor headset, as I prefer the in->out tracking setup. 

It seems I happen to already have the proper gearvr head set for modding the cosmos, but the experience with “halo” style head bands put me off a bit.

Link to comment
Share on other sites

SCG_Fenris_Wolf

There are various batches of gearvr lenses and you need to have the fitting adapters 3D printed. Please be aware of that.

I thought the Cosmos Elite's halo strap was more comfy than the G2's hair dividing top band. Especially with the flip up, had I stick to it I'd have +1 carpet (malt beer, don't ask).:biggrin:

Link to comment
Share on other sites

SCG_Fenris_Wolf
Posted (edited)

Comparison G2 vs VP2 here

 

Added to first post here:

2045147371_VivePro2-small.jpg.29ef7490b054d42f7fea750c28c368c2.jpg

 

Vive Pro 2, 6mm PU-leather face foam, VRCover Head strap foam replacements

  1. Sharpness 5/5
  2. Sweetspot 3/5
  3. Edge-to-Edge-Clarity 5/5
  4. Colors 4/5
  5. FOV 4.5/5
  6. Pros: Sharpness, colors pop, very comfortable (balanced weight), finding sweetspot, largest clarity yet, FOV | Cons: Bad microphone, glare like in the Index, Software in Beta, Motion Smoothing lacking, IL-2 not compatible yet.

 

Edited by SCG_Fenris_Wolf
  • Like 4
  • Upvote 1
Link to comment
Share on other sites

Jade_Monkey

Thanks for the review. I really hope the IL2 compatibility gets sorted out quickly. Im dying to try it and i hope to receive teh Vive Pro 2 soon!

  • Like 1
Link to comment
Share on other sites

chiliwili69
6 hours ago, SCG_Fenris_Wolf said:

Edge-to-Edge-Clarity 4.5/5

 

Hey!  this is very very nice. I will then not cancel my pre-order!!

 

BTW, In the above summary you said 5/5 but here 4.5/5.

Link to comment
Share on other sites

SCG_Fenris_Wolf

Thanks, yeah I set it to 4.5 first. But after checking again, I noticed really well clarity straight to the edges in the testHMD 1.2 environment's specialised test for it (circular text) while standing at 2m distance.

 

And I figured, heck, it can't be more than 100% so why call it 4.5 when it is full? :biggrin:

 

 

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...