334th_Five-O Posted May 5, 2019 Posted May 5, 2019 (edited) 7 hours ago, JonRedcorn said: There are multiple files with a VR headset name attached at the end, you need to rename the one for your headset as the proper file. In the bin/usersettings folder you'll find the files. Remove the .vive from the end and rename the original file something else. Thanks Jon. I finally got it worked out. Edited May 5, 2019 by Five-O
JonRedcorn Posted May 5, 2019 Posted May 5, 2019 1 hour ago, Five-O said: Thanks Jon. I finally got it worked out. No problem!
BroGrimm1tkcamp Posted May 7, 2019 Posted May 7, 2019 Should I be using any of theses copy and paste setting with a Pimax 5k. I have used them in the past with Odyssey and oculus
Blitzen Posted May 8, 2019 Posted May 8, 2019 Do you have any idea whether the cut & paste settings for the Rift will also be the same for Rift (S) or do we have to wait until someone actually has one in hand? The release of the HP Reverb VR is just around the corner as well.do you think Startup settings ( &/or Steam VR settings,) will have to be substantially different to see the real potential of both of these new headsets? I'd hate to make a judgement on keeping or returning either simply because I didn't see them operating at their best setting for Great Battles, which is about the only thing I use VR for.
C6_lefuneste Posted May 8, 2019 Posted May 8, 2019 Hello, I found a far easier way to setup convergence in my DCS mod : https://forums.eagle.ru/showthread.php?t=239888 I will update the Il2 Bos with the same functionalities. 2 1 1
-332FG-Gordon200 Posted May 21, 2019 Posted May 21, 2019 I just discovered my Odyssey+ headset was missing a driver. This may apply to other WMR devices as well. I've been experiencing a bug when I start WMR that often fails to detect HMD and gives me a message to "Check your display cable." One solution recommended was for me to check power management of USB devices in Device Manager. While clicking on each individual Properties tab I decided to do the same for all my hardware. I noticed for the first time my Odyssey+ was listed under both Mixed Reality Devices and Monitors. I checked the Power Management then Update Driver where it told me there was no driver and offered to install. I clicked Yes and after 5 mins it was complete. I launched the game and noticed a big improvement in clarity and 4k textures now glisten. I opened SteamVR Settings to turn SS down a notch and noticed it now detects both my GPU and Odyssey+. Before Steam suggested 200% SS based solely on my GPU but now it suggests 150% for the headset. All this time I've been focused on power management and display drivers assuming WMR would take care of it's end. I've deleted and reinstalled WMR app a dozen times in the last two weeks.
FTC_Mephisto Posted May 21, 2019 Posted May 21, 2019 Zoom function doesn't work correctly for Rift S. Images for the left and right eye do not match. I assume convergence settings need to be adjusted somehow.
Dutch2 Posted May 21, 2019 Posted May 21, 2019 (edited) 15 hours ago, Gordon200 said: I just discovered my Odyssey+ headset was missing a driver. This may apply to other WMR devices as well. I've been experiencing a bug when I start WMR that often fails to detect HMD and gives me a message to "Check your display cable." One solution recommended was for me to check power management of USB devices in Device Manager. While clicking on each individual Properties tab I decided to do the same for all my hardware. I noticed for the first time my Odyssey+ was listed under both Mixed Reality Devices and Monitors. I checked the Power Management then Update Driver where it told me there was no driver and offered to install. I clicked Yes and after 5 mins it was complete. I launched the game and noticed a big improvement in clarity and 4k textures now glisten. I opened SteamVR Settings to turn SS down a notch and noticed it now detects both my GPU and Odyssey+. Before Steam suggested 200% SS based solely on my GPU but now it suggests 150% for the headset. All this time I've been focused on power management and display drivers assuming WMR would take care of it's end. I've deleted and reinstalled WMR app a dozen times in the last two weeks. I did have more a less the same only I was experiencing an loud static sound from my O+ while playing BoX, so I was forced to use my headphones. After searching I did notice that MSI does have a special VRsoftware calling Xboost and as hardware one dedicated for VR USBport, that is controlled by an VRboost chip thats according to MSI: When using a VR headset, you want to have a smooth experience. Traditional USB ports can suffer signal drops, significantly impacting performance of connected devices. VR Boost is a smart chip that ensures a clean and strong signal to a VR optimized USB port, giving you an enjoyable VR experience. This VR USBport in combination with MSI Xboost software tool did solve my static noise audio problems with the O+ MSI owners think it is worth to check your mobo manual for the VR capability. Edited May 22, 2019 by Dutch2
C6_lefuneste Posted May 21, 2019 Posted May 21, 2019 Did you try the last version I posted this afternoon (see last posts of the mod thread).
Blitzen Posted May 23, 2019 Posted May 23, 2019 Are these settings applicable to the Rift S & Steam ( 160 in "Settings/Applications " & Settings/ Video :100 ,)settings as well??
SCG_Fenris_Wolf Posted May 23, 2019 Posted May 23, 2019 (edited) Hi, no settings for Rift S. What remains globally true is: The higher your SS is above your native HMD resolution - the harder it becomes to spot targets. Aircrafts at range become the size of a subpixel or less, and are thus blended into a colour with the environment around them, and then that colour mix is displayed in one pixel. That's why people have issues with spotting at high SS (in relation to their native resolution!!) - the aircrafts actually are invisible. Edited May 23, 2019 by SCG_Fenris_Wolf
Blitzen Posted May 23, 2019 Posted May 23, 2019 3 minutes ago, SCG_Fenris_Wolf said: Hi, no settings for Rift S. What remains globally true is: The higher your SS is above your native HMD resolution - the harder it becomes to spot targets. Aircrafts at range become the size of a subpixel or less, and are thus blended into a colour with the environment around them, and then that colour mix is displayed in one pixel. That's why people have issues with spotting at high SS (in relation to their native resolution!!) - the aircrafts actually are invisible. So what are your Steam settings??
SCG_Fenris_Wolf Posted May 23, 2019 Posted May 23, 2019 (edited) I'm on a Samsung Odyssey. So my Steam settings are entirely different than yours. My 100% is not your 100%. You need to go by Pixel Numbers displayed. 1.5x of your HMD's native panel resolution is the maximum you'll want. Beyond that, even with a full pentile RGB matrix and 3 subpixels, you'd be losing actual range on spotting enemy aircrafts. Everything else you can keep the same Edited May 23, 2019 by SCG_Fenris_Wolf 1
C6_lefuneste Posted May 28, 2019 Posted May 28, 2019 (edited) Hello, I updated the 3Dmigoto version with the 12.5 that has been enough tested, I think. I used a new feature of 3Dmigoto lib and totally rework the way to define settings for zoom, it can now be done interactively by pressing keys (see 3dmigoto post). At the end, new settings are now stored in d3dx_user.ini in game root DIR. So you may distribute this one, because it looks like that, even with this new interactive function, some still have problem to set zoom... Edited May 28, 2019 by lefuneste
[CPC]Giledhil Posted May 28, 2019 Posted May 28, 2019 (edited) 1 hour ago, lefuneste said: Hello, I updated the 3Dmigoto version with the 12.5 that has been enough tested, I think. I used a new feature of 3Dmigoto lib and totally rework the way to define settings for zoom, it can now be done interactively by pressing keys (see 3dmigoto post). At the end, new settings are now stored in d3dx_user.ini in game root DIR. So you may distribute this one, because it looks like that, even with this new interactive function, some still have problem to set zoom... Thanks for all the good work on that mod !!! Edited May 28, 2019 by [CPC]Giledhil 1
SCG_Redcloud111 Posted May 28, 2019 Posted May 28, 2019 (edited) Can someone post their settings for Samsung Odyssey+? Giledhil. I saw you posted some earlier, but must have edited them out. They didn't work for me. I was able to get all zooms 12.5 working on a Samsung Odyssey+. For some reason in 3Dmigoto 12.5 L-Shift + End is not working for me. I changed the keys, and it works. Edited May 28, 2019 by redcloud111-vvs
[CPC]Giledhil Posted May 28, 2019 Posted May 28, 2019 4 hours ago, redcloud111-vvs said: Can someone post their settings for Samsung Odyssey+? Giledhil. I saw you posted some earlier, but must have edited them out. They didn't work for me. For some reason in 3Dmigoto 12.5 L-Shift + End is not working for me. Yeah, I think I botched the "saving" part; I have to redo the settings, but I will put them again. No problem for me using the designated keys to set the convergence.
SCG_Redcloud111 Posted May 28, 2019 Posted May 28, 2019 (edited) 7 hours ago, [CPC]Giledhil said: Yeah, I think I botched the "saving" part; I have to redo the settings, but I will put them again. No problem for me using the designated keys to set the convergence. I am not sure if settings work across head sets. I have asked Lefuneste. If so, you can try mine. Let me know if you need them, and I will post. Lefuneste confirmed settings work across headsets. Here are mine tweaked for the O+ (of course, change the extension from .txt to .ini) user_keymapping_zoom.ini.txt Edited May 29, 2019 by redcloud111-vvs 1
PikAs62 Posted May 29, 2019 Posted May 29, 2019 Hello guys, I not able to adjust the settings with the new system in 12.5. I've already tried 100x, but I can not get it. Can someone please provide me with his settings for the Pimax 5k Plus (normal FoV). Would be nice!
MercCrom175 Posted May 30, 2019 Posted May 30, 2019 (edited) Cant adjust either anybody have settings for rift s zoom? Edited May 30, 2019 by MercCrom175 1
Durafen Posted May 30, 2019 Posted May 30, 2019 (edited) My initial rift s settings. I will refine it more in the following days. d3dx_user.txt Rename the file to ini extension and copy it to bin/game/ Edited May 30, 2019 by Durafen 2 1
SCG_Fenris_Wolf Posted May 31, 2019 Posted May 31, 2019 Does the Rift S zoom work properly with these settings? If another confirms it, I will put it in the main post. Thank you in advance @Durafen!?
DD_Arthur Posted June 1, 2019 Posted June 1, 2019 @Fenris_Wolf; thank you very, very much for this thread. I applied your settings last night to my Rift and Whoosh!!! Everything about one hundred percent better Very pleased! 1
Nibbio Posted June 5, 2019 Posted June 5, 2019 On 5/31/2019 at 10:14 PM, SCG_Fenris_Wolf said: Does the Rift S zoom work properly with these settings? If another confirms it, I will put it in the main post. Thank you in advance @Durafen!? I confirm, Durafen settings work nicely on the Rift S 1
SCG_Fenris_Wolf Posted June 9, 2019 Posted June 9, 2019 (edited) I am making progress on the Pimax5k+ settings. List Setup Pimax5k+ - done transition to new lefuneste version and find out about its new code structure - done Dial in Pimax5k+ medium & high zoom - done Set default values for color correction in mod - done Increase picture quality - edit, fixed One thing left is, how to increase picture quality. PiTool is on RQ=1.0, and it seems the SteamVR SuperSampling slider has no effect. I have read about a hardcoded maximum at 4096. I'll have to investigate further later. People have found a solution to that. Edited June 9, 2019 by SCG_Fenris_Wolf
SCG_Darbzy Posted June 10, 2019 Posted June 10, 2019 On 5/30/2019 at 10:43 AM, Durafen said: My initial rift s settings. I will refine it more in the following days. d3dx_user.txt 1.2 kB · 13 downloads Rename the file to ini extension and copy it to bin/game/ After several hours of screwing around with the settings myself I gave up to wait for someone smarter than me to figure it out. Thanks Durafen! This works great! I owe you a few beers.
SCG_Redcloud111 Posted June 10, 2019 Posted June 10, 2019 He, Fenris. How do you feel about the move from Odyssey+ to Pimax? I am thinking of skipping the Pimax and going for an Index.
SCG_Fenris_Wolf Posted June 10, 2019 Posted June 10, 2019 (edited) Optimal settings, zoom mod, binocular convergences for IL-2 for the Pimax5k+ Hey guys, ### First things first - it is important that you manually remove the old mod before going to the new structure. Please be advised ### ...... cut out, edited, deleted, stamped, bye. ### Remember, this will work until Me262 is released. Then we will get graphical issues and must wait for an updated Mod! ### Best regards Fenris Wolf Edited June 15, 2019 by SCG_Fenris_Wolf
C6_lefuneste Posted June 10, 2019 Posted June 10, 2019 3 hours ago, SCG_Fenris_Wolf said: Optimal settings, zoom mod, binocular convergences for IL-2 for the Pimax5k+ PiTool settings General: no change HMD: Render Quality 1.0, then link both settings for both eyes: Then put in Contrasts +2 , Brightness -1 Brainwarp: Smart Smoothing off, Fixed Foveated Rendering off, Parallel Projection on, Vive game only on, Field of View NORMAL, Refreshrate 90Hz (or 72 for less spikes and less CPU demand) SteamVR, disable "Advanced Supersample Filtering" (found under "Developer"). Put Steam's SS manually to 90% for 2080ti and 66% for 1080ti. If your card is overclocked, ramp it up as much as you feel possible. Try pitool at 2.0 and Steamvr SS at 20%. Same output resolution and fps, but better image quality. It looks like pitool is doing more than SS regarding the quality settings...
Blitzen Posted June 10, 2019 Posted June 10, 2019 5 minutes ago, lefuneste said: Try pitool at 2.0 and Steamvr SS at 20%. Same output resolution and fps, but better image quality. It looks like pitool is doing more than SS regarding the quality settings... Thanks sooooo much for these tips-will give them a try when I get back to my PC tomorrow & fully install Pimax 5K!
SCG_Fenris_Wolf Posted June 10, 2019 Posted June 10, 2019 (edited) 1 hour ago, lefuneste said: Try pitool at 2.0 and Steamvr SS at 20%. Same output resolution and fps, but better image quality. It looks like pitool is doing more than SS regarding the quality settings... I'll give it a try tonight again and update the post. I had tried it before and found no difference, but it was a long day before. I upped the "maxRecommendedResolution": 8192 of SteamVR in step 1., so maybe that was why there may have been no difference to see. Will check it out and keep you uptodate, thank you.?? Edited June 10, 2019 by SCG_Fenris_Wolf
[CPC]Giledhil Posted June 10, 2019 Posted June 10, 2019 On 2/18/2018 at 11:53 PM, SCG_Fenris_Wolf said: P.S. Samsung Odyssey seems to have a slightly too small world scale. I assume the Odyssey+ as well, but not 100% sure on that. Check your shoulders - does the Bf-109 cockpit cut into them? If yes, do this: To adjust worldscale properly, you can open "...\il-2 sturmovik battle of stalingrad\bin\game\d3dx.ini" with Notepad. Search (CTRL+F) for x6. You will find x6 = 0. Change it to x6 = 0.005. Restart the game. To compare in-game, press ALT + Left Arrow Key multiple times. Hi, do you know if this is still valid? I own an O+, and I find my 109 cockpit a little small, but I'm 1,93 m tall, so I guess it could be a normal thing. How could I check the scale ?
SCG_Fenris_Wolf Posted June 10, 2019 Posted June 10, 2019 It is still too small. The scale is false if you feel it cuts into your shoulders at the sides. Or that no "presence" establishes when in VR. There's a "presence" feeling that comes to be when you are in the right scale, especially at 90Hz. 1
1PL-Banzai-1Esk Posted June 11, 2019 Posted June 11, 2019 Hi Guys, I just started playing in Rift S and I have some questions regarding settings in Steam VR and Oculus Tray. I would like to play without ASW if possible. I find it better when I get 80 fps instead of 40fps and ASW. 80 fps is less nauseating. I am confused about Steam VR and OTT. Would changes to OTT have effect on IL-2 in VR since it seems to run on Steam VR? I changed Steam VR settings from 150 % to 100% and can't really see any decrease in image quality. Steam VR says Reprojection is ON , can I switch it off there or is it only possible in OTT app. Any other tricks to get better performance? Anything in BOS settings that can be reduced to increase FPS without greatly ruining image quality? Only time I get 80fps currently is when flying solo over see on Kuban map. specs: i7 4770K stock speeds, 2133 Mhz RAM and GTX 1080. I have new mobo and i7 9700K and 3600 Mhz DDR4 RAM but I will not build my new PC until weekend. Any suggestions guys?
TUS_Samuel Posted June 11, 2019 Posted June 11, 2019 Quote All VR users get the long-awaited fix of an aircraft propeller that looked distorted with VR reprojection turned on. Good news! Can anyone confirm that this fix works?
SCG_Fenris_Wolf Posted June 11, 2019 Posted June 11, 2019 2 hours ago, TUS_Samuel said: Good news! Can anyone confirm that this fix works? The Devs would like to have a word with you, I'd suppose. It's written in bold letters in the patch notes ?
kestrel79 Posted June 11, 2019 Posted June 11, 2019 Very good questions Banzai I am wondering the same thing as a new Rift S user. I really need to download the OTT the stock Oculus Home thing sucks if I just want to fire up IL2.
PikAs62 Posted June 12, 2019 Posted June 12, 2019 (edited) On 6/10/2019 at 10:51 AM, SCG_Fenris_Wolf said: Optimal settings, zoom mod, binocular convergences for IL-2 for the Pimax5k+ Hey guys, ### First things first - it is important that you manually remove the old mod before going to the new structure. Please be advised ### [...] Thanks a lot Fenris Wolf. That post helped me a lot. Edited June 12, 2019 by Pikas_62
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now