LLv34_Temuri Posted August 25, 2021 Posted August 25, 2021 On 8/22/2021 at 1:18 PM, CountZero said: - win missions conditions are by default to high for your server, you have 5 win in total in last 3 months tour. Having condition for player to participated in 10 win missions for one side is unatainable even if he player whole year on server, maybe change that to 1. 3 awards to edit: Eastern Front Medal, Medal 'For the Defence of Moscow' and Medal 'For the Defence of Stalingrad Done. On 8/22/2021 at 1:18 PM, CountZero said: - if you dont have many ships in missions, maybe remove that condition for GA player where its set to destroy some number of ships+tanks in one sortie or mission. Also tankmans would be able to get thouse medals then. 4 awards to edit: German Cross in Gold, Luftwaffe Honor Roll Clasp, Order of Lenin (late), Order of the Patriotic War 1st Class (late) Done, except Luftwaffe Honor Roll Clasp. On 8/22/2021 at 1:18 PM, CountZero said: - add pictures to original test awards like fighter_ace, fighter_hero, and mission_hero if you plan to keep them, now they dont have images when they show up. Removed these. On 8/22/2021 at 1:18 PM, CountZero said: - i see error in tankman_awards.html , in line 19 change tankman_awards to pilot_awards Done. On 8/22/2021 at 1:18 PM, CountZero said: And also it seams that medals with player/tour type will not work for tank players, player_mission/mission works for both, sortie types also work for both, and vlife will work for both. i made version 2 that makes most medals work for pilots and tankmans, and fix some errors: Did not have time to do this now. Have to do later. 1
=FEW=ayamoth89 Posted August 25, 2021 Posted August 25, 2021 I'm sorry but I can't understand where do I have to despawn in a tank to not lose it. Yesterday I was slightly damaged, I came back in the tank base area where I originally spawned in and I quit the sortie. Now I read on the stats that my tank is considered destroyed and lost because of this.
LLv34_Temuri Posted August 25, 2021 Posted August 25, 2021 2 minutes ago, =FEW=ayamoth89 said: I'm sorry but I can't understand where do I have to despawn in a tank to not lose it. Yesterday I was slightly damaged, I came back in the tank base area where I originally spawned in and I quit the sortie. Now I read on the stats that my tank is considered destroyed and lost because of this. The finishing of sorties for tanks is a bit buggy. Often times there are no coordinates for the sortie end location, this might also be due to that. 1
DD_Friar Posted August 25, 2021 Posted August 25, 2021 (edited) Would it help to place a non capturable flag in the location. Set the flag to be top of the pole and nationality to Austria-Hungary, this gives a plain light blue flag (which would be same for both sides) to indicate the spawn point? Just for anyone's information that has not looked at the mission builder; Tank spawn points are 80 meters wide with the first un occupied spawn point being 40 meters to the left of the direction of the spawn point. if two or more tanks are spawning at the same time the positions work to the right until the last one is 40 meters to the right of the spawn point. then the second row starts to be used, but only if lots of tanks all spawn in at the same time. Salute and keep up the great wok on the server. Play it when ever I can as a Tank, just a shame its normally full when I try and join! (shows how popular this concept is) Cheers Friar Edited August 25, 2021 by DD_Friar
69th_Mobile_BBQ Posted August 25, 2021 Posted August 25, 2021 Speaking of tanks: Are there mine fields hidden around enemy positions? I was driving a tank at less than 5kp/h in a near an enemy front line but, in a place where I wasn't going to get sniped by enemy arty (or players) when all of the sudden, my tank instantly stopped, took heavy damage and all of my crew was injured at once. From what I could see outside of the tank, it looked like I was full of shrapnel holes. It also blew both of the mud guards off of the front of the tank tracks. lol
DD_Friar Posted August 25, 2021 Posted August 25, 2021 @69th_Mobile_BBQ, Ah welcome the world of "invisible objects" many maps are littered with them. When you find one, try and capture the exact location and let the devs know. There are many, MANY posts about them. Cheers Friar
69th_Mobile_BBQ Posted August 25, 2021 Posted August 25, 2021 5 minutes ago, DD_Friar said: @69th_Mobile_BBQ, Ah welcome the world of "invisible objects" many maps are littered with them. When you find one, try and capture the exact location and let the devs know. There are many, MANY posts about them. Cheers Friar I am aware of the invisi-trees and invisi-rocks, It's mainly due to the fact that the maps (except for the T.C, map) were built before T.C. was a thing and never really optimized for ground vehicles. Fair enough. Even the dev team really had no idea T.C. was going to be a thing until it looked like it was going to be a thing (so to speak). I was more surprised at the amount of damage it did since I was creeping through the woods as slow as the low throttle would let me go with the gearbox limiter set to 1/5. That, and like I said, the damage model looked suspiciously like I had been hit with alot of AP rounds. It wasn't enough to pierce the hull but, the track skirts and engine top cover looked like swiss cheese. That's why I asked if it was a mine blast.
CountZero Posted August 25, 2021 Posted August 25, 2021 2 hours ago, =FEW=ayamoth89 said: I'm sorry but I can't understand where do I have to despawn in a tank to not lose it. Yesterday I was slightly damaged, I came back in the tank base area where I originally spawned in and I quit the sortie. Now I read on the stats that my tank is considered destroyed and lost because of this. Regarding tank lost in stats, you were damaged 18% thats higher then 5% set by default to be considered as small damage. if this is sortie your talking about: http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/1653535/?tour=42 why it works like this is becaus log dont give pos coordinates when tank finish mission so no way for stats t know if you finish mission on base. If 5% is considered to low server host can change that to what he wonts. 47 minutes ago, 69th_Mobile_BBQ said: I am aware of the invisi-trees and invisi-rocks, It's mainly due to the fact that the maps (except for the T.C, map) were built before T.C. was a thing and never really optimized for ground vehicles. Fair enough. Even the dev team really had no idea T.C. was going to be a thing until it looked like it was going to be a thing (so to speak). I was more surprised at the amount of damage it did since I was creeping through the woods as slow as the low throttle would let me go with the gearbox limiter set to 1/5. That, and like I said, the damage model looked suspiciously like I had been hit with alot of AP rounds. It wasn't enough to pierce the hull but, the track skirts and engine top cover looked like swiss cheese. That's why I asked if it was a mine blast. I dont think they will ever optimise maps that come in airplane DLCs for tanks, tank map is ment to be used for tanks if there is problems on that map they gona fix it, if problem is on other maps who cares, they were never advertised to be for tanks. Also why you dont see missions with tank map is because its to lagy for MP of any scale, so in my opinoin any attempt to make airplane maps more like tank map would be great way to kill MP by making it even more laggy mess then its now. 1
LLv34_Temuri Posted August 25, 2021 Posted August 25, 2021 1 hour ago, 69th_Mobile_BBQ said: Are there mine fields hidden around enemy positions? No. You hit an "invisible tree". I wish there were mines
=AD=uumembwa Posted August 25, 2021 Posted August 25, 2021 (edited) Better way is said server admins about that cases, they can find exactly position invisible trees by server log. And then send it position to devs. They recovery it manually Example from the log: T:803479 AType:2 DMG:0.0454 AID:-1 TID:8196 POS(163849.6406,8.8668,265644.1250) I think, if you on full speed run on visible tree or house and got damage - it will be shown in log as AID:-1 too, but if said admins approximate time in mission then you find invisible tree - they can find it in logs. Or... Admins can put in POS(163849.6406,8.8668,265644.1250) on map some visible object? Edited August 25, 2021 by NHK295M
69th_Mobile_BBQ Posted August 25, 2021 Posted August 25, 2021 9 hours ago, CountZero said: I dont think they will ever optimise maps that come in airplane DLCs for tanks, tank map is ment to be used for tanks if there is problems on that map they gona fix it, if problem is on other maps who cares, they were never advertised to be for tanks. Also why you dont see missions with tank map is because its to lagy for MP of any scale, so in my opinoin any attempt to make airplane maps more like tank map would be great way to kill MP by making it even more laggy mess then its now. Yes, That's what I meant and it's o.k. Like I said, the devs never planned to make TC, it was just a kind of good luck for them that it came into existence. I don't expect the devs to go back an re-work every inch of every map, nor do I think it's fair to expect that. I was more surprised that such a light bump did that much damage to the tank and hurt the crew. Like I said, I was driving as slow as the tank would go at the time of the hit. The reason the tank map lags in MP is because the grey square area on the map has the highest definition damage models for buildings they could make which really pushes the game engine as far as it will go. As far as I know, the rest of the TC map is optimized for as few invisible objects as possible. That's o.k. that it's the only map like that because it's the map they specifically made for TC. Tankman Sortie: 25.08.2021 - 04:35 / 69th_Mobile_BBQ / VirtualPilots (IL2 stats) This is for Finnish Admins. It has nothing to do with the damage. This tank sortie ended when I got dropped from the server but, the log doesn't show a disco. I know they are trying to sort out how the server handles tank stats and when to count a tank as dead or alive so, I thought this (tanks stats not reading disco) might be a small piece of information they'd like to have.
CountZero Posted August 25, 2021 Posted August 25, 2021 (edited) 34 minutes ago, 69th_Mobile_BBQ said: Yes, That's what I meant and it's o.k. Like I said, the devs never planned to make TC, it was just a kind of good luck for them that it came into existence. I don't expect the devs to go back an re-work every inch of every map, nor do I think it's fair to expect that. I was more surprised that such a light bump did that much damage to the tank and hurt the crew. Like I said, I was driving as slow as the tank would go at the time of the hit. The reason the tank map lags in MP is because the grey square area on the map has the highest definition damage models for buildings they could make which really pushes the game engine as far as it will go. As far as I know, the rest of the TC map is optimized for as few invisible objects as possible. That's o.k. that it's the only map like that because it's the map they specifically made for TC. Tankman Sortie: 25.08.2021 - 04:35 / 69th_Mobile_BBQ / VirtualPilots (IL2 stats) This is for Finnish Admins. It has nothing to do with the damage. This tank sortie ended when I got dropped from the server but, the log doesn't show a disco. I know they are trying to sort out how the server handles tank stats and when to count a tank as dead or alive so, I thought this (tanks stats not reading disco) might be a small piece of information they'd like to have. The TC map is still more detailed and with mutch more detail hight data even in other areas outside that 20x20 area where buildings are made more destructable, i would not wont them to make airplane maps in that detail game shows it cant handle even 100x100km map like that, now imagine 350x350, we would have to have 22v22 in MP to play it. Regarding disco for tanks, when i made tank stats mod and later disco mod used here i saw there is no reason to add disco for tanks section. Tank stats work differant then airplane ones, you can finish flight at any point (as you never took off) so If someone hit you in tank and you disco, guy who hit you will get kill (that by default didnt work for airplanes without disco mod) and your tank will be considered destroyed, and in case damage does not have log of attacker like in this case, it dosent mather in tank as your on ground, its not like in airplane when damage happend like that, there that usealy means you broke something diving or coliding and you will crash and die, so you disco to avoid, then youll be punished by disco mod, in tanks you wont die from that damage so no need for disco events for tanks, all exploits are covered by default by tank mod that are covered for airplanes by disco mod. Edited August 25, 2021 by CountZero
LLv34_Temuri Posted August 26, 2021 Posted August 26, 2021 Got some hiccup with the removed awards, so I put them back, with a nice "winner" image too. 1
Leady_Brickov Posted August 26, 2021 Posted August 26, 2021 On 8/25/2021 at 9:13 PM, 69th_Mobile_BBQ said: Speaking of tanks: Are there mine fields hidden around enemy positions? I was driving a tank at less than 5kp/h in a near an enemy front line but, in a place where I wasn't going to get sniped by enemy arty (or players) when all of the sudden, my tank instantly stopped, took heavy damage and all of my crew was injured at once. From what I could see outside of the tank, it looked like I was full of shrapnel holes. It also blew both of the mud guards off of the front of the tank tracks. lol Hi Mobile-BBQ I think what you ran into there was a destroyed stack of crates. These don't have a destroyed visual model but still have a collision model, and yes they really hurt when you hit them. They are placed next to the camouflage nets with the trucks in them, so I generally avoid driving through that area if possible
69th_Mobile_BBQ Posted August 27, 2021 Posted August 27, 2021 3 hours ago, Leady_Brickov said: Hi Mobile-BBQ I think what you ran into there was a destroyed stack of crates. These don't have a destroyed visual model but still have a collision model, and yes they really hurt when you hit them. They are placed next to the camouflage nets with the trucks in them, so I generally avoid driving through that area if possible I would agree except I was crossing a road 20km away from any building or map line for the front. It seems to happen most often when there is an open field and I'm going back into the heavy woods. If I come across an open field then go back to the tree line (where the woods start again), that's where it hurts the most. I've decided to full-stop when I get to places like that to be careful going back into the woods. If anybody else sees that this is the type of place that they see damage the most, I'll probably post it in a thread to let devs know (or if there's a thread open already, there).
Mm1ut1 Posted August 27, 2021 Posted August 27, 2021 Please excuse me if I have missed this , but the value of owning a CP only at the time the mission ends ? Someone chatted that CP value goes to side that occupied it the longest during the mission. Thanks !
Haza Posted August 28, 2021 Posted August 28, 2021 To admin, I've noticed on numerous occasions that the 're-arm' truck on blue airfields randomly self destruct. Therefore, is this meant to happen? Regards
69th_Mobile_BBQ Posted August 30, 2021 Posted August 30, 2021 On 8/28/2021 at 7:55 PM, Haza said: To admin, I've noticed on numerous occasions that the 're-arm' truck on blue airfields randomly self destruct. Therefore, is this meant to happen? Regards A member of my squad (flying Allies) noticed this happening on Allied fields a few months ago. As far as I know, it stopped happening or maybe nobody has seen it when it happens since then.
CCG_Pips Posted August 30, 2021 Posted August 30, 2021 Hello, Does not understand results of last days !! 1/ 3 or 4 days agi, we were on Moscow map and blues where at the edge of the map, almost beaten. Suddenly, the map was stopped and nobody win the map....ok ? 2/ the new map has arrived (Stalingrad) and it only lasted 2 days maximum, maybe less, just on weekend.....the blue side won this map in record time? Are the turns and the maps won on the field or is there a turn for each one decided by playing dice? It is interesting to know in order to adapt our playing overview....... Thanks
69th_Mobile_BBQ Posted August 30, 2021 Posted August 30, 2021 2 hours ago, CCG_Pips said: Hello, Does not understand results of last days !! 1/ 3 or 4 days agi, we were on Moscow map and blues where at the edge of the map, almost beaten. Suddenly, the map was stopped and nobody win the map....ok ? 2/ the new map has arrived (Stalingrad) and it only lasted 2 days maximum, maybe less, just on weekend.....the blue side won this map in record time? Are the turns and the maps won on the field or is there a turn for each one decided by playing dice? It is interesting to know in order to adapt our playing overview....... Thanks Most secure election ever. Doubt and be cancelled.
LLv34_Temuri Posted August 31, 2021 Posted August 31, 2021 10 hours ago, CCG_Pips said: Hello, Does not understand results of last days !! 1/ 3 or 4 days agi, we were on Moscow map and blues where at the edge of the map, almost beaten. Suddenly, the map was stopped and nobody win the map....ok ? 2/ the new map has arrived (Stalingrad) and it only lasted 2 days maximum, maybe less, just on weekend.....the blue side won this map in record time? Are the turns and the maps won on the field or is there a turn for each one decided by playing dice? It is interesting to know in order to adapt our playing overview....... Thanks It is indeed strange. The campaign app has send a chat message about the Allied victory, but for some reason it didn't send the proper server input command that triggers the victory in the mission log. Need to investigate. 1
vekxor Posted September 1, 2021 Posted September 1, 2021 On 3/12/2016 at 4:42 PM, LLv34_Untamo said: Finnish Virtual Pilots Association's IL-2 Great Battles server is open. Server is visible in the MP menu with a name:"Finnish VirtualPilots - Dynamic War".Basic idea (tl;dr version): 1) Shoot / bomb enemy defensive lines, bridges, depots and ships on each sector and shoot down enemy aircraft. 2) Fly in paratroopers to help in the fight 3) When mission ends, the amount on of damage caused, planes/tanks lost and paratroopers dropped on both sides determines the amount of land area the other side gains. If both sides cause similar amount of damage, the battle is a draw. Each sector is resolved individually. 4) Repeat until whole map is conquered. -> Victory! -> Map is reset. Simulation of the front line moving with germans(black) always winning: Longer version: The map starts with the Germans and Russians having both about 50% of the land area. On the frontline there are conflict zones. There are two types of conflicts: land and sea. Land conflict zones (or "sectors" as they are called in the mission) have frontline units close to the border, artillery bit further away. Some distance away there will be front depot, and even further away a rearward depot. These targets (frontline + artillery + bridges + front depot + rear depot) form a land sector. In sea sector the targets are combat ships near the border, and a convoy of transports escorted by a few combat vessels. Depots: Supply depots that effect the airfield plane resupply rate. Bombing these will both further advance the border and cut down the supply of enemy airfields. Airfields: 25km from the conflict zones there will be a front airfield. There will be fighters and attack aircraft there. Some 10-20km further, there is a rear airfield. They will have bombers in addition to the fighters and attack aircraft. Airfields aren't a target in themselves, and have heavy (and invulnerable) AAA defences. Airfields are captured automatically as frontline moves. Airfield plane supply: Each airfield has a supply of max 70 planes. When a player spawns an airplane on the runway he draws it from this supply. Conversely, when the player lands an airplane, it is returned to the airfield supply. When the airfield runs out of supply, players won't be able to spawn airplanes from that airfield, so it is quite important to keep the airfields supplied. You get updates throught the chat on airfield supply status every time you takeoff or land. Airfields are supplied with fresh planes with off-the-map factory supply. The interval that they are supplied depends on the distance to the map edge (west for germans, east for russians). So, as the battle moves further away from the friendly territory, the plane supply will also get more scarce. Pilots can bring supply to the fields as necessary with supply planes, aptly named "supply". Supply planes are available at the supply airstarts. Temporary airfields: In addition to the front and rear airfields, there is a airfield candidate on each sector for use as a temporary airfield. The temp candidates can be much closer to conflict areas and to the border than the normal front/rear airfields. This doesn't automatically mean that they will be closer to the conflicts (due to the continuously shifting frontline), but they have a better chance of being. They aren't shown on the map normally, but you can see these with the "<p" chat command. You can activate the temporary airfield by flying an supply plane (from the supply airstart) and landing it on the candidate airfield. Once activated, the temp airfield functions just like the front/rear airfields, except that there is NO AAA cover, and the airfield is supplied manually by players, so no factory supply. The temp airfield always starts with ZERO supply, plus the supply brought in by the first supply plane. Airplane and tank value: Each vehicle you spawn (minus supply planes) has a value that is counted to the sector's health. Every time you spawn a vehicle, its' value is added to the pool of on mission vehicles. When you land/return your vehicle to the spawn point, the value is taken out of the pool. In the end of the mission, this pool is deducted from the sector's health, so, in effect, if you lose planes/tanks -> enemy will advance. Vice versa if you shoot down/destroy enemies, your side will advance. You can find the airplane / tank values below in the RPS list. Tank spawns and supply: Tank spawn points have the same supply system as airfields. Supplying tanks spawns works by dropping in paratroopers on the paradrop point (since there is no place to land a supply plane). Tank spawns are not a target, so they also have heavy, invulnerable AAA defences which also shoots at ground targets, so enemy tanks beware! Control point (CP): There is a control point between the front lines which can be captured by ground units for a bonus (currently +5km) to the front line advance. The CP is marked by a flagpole in game. Coming to a stop near it (under 150m) will start the capture. You will have to stay put until the flag has come down, changed sides and comes back up. The process of capturing can be repeated unlimited times during the mission, and every time the bonus changes sides. Dropping paratroopers: You can use Ju-52 (hopefully we get the playable Li-2 sometime soon) on both sides to drop paratroopers on the paradrop point near the front. The effect is two-fold. It will boost the health of the sector AND resupply the tanks in the tank spawn. Mission cycle: Normally mission goes in ~6h cycles (from approximately dawn -> mid day and afternoon -> dusk) reloading in between. Reloading doesn't reset the map situation, but is saved, so the war can wage infinitely in theory. The season changes after every 2 missions (summer -> summer -> autumn -> autumn -> winter -> winter and so on...). The weather is randomized for every mission, meaning cloud types and heights, wind strength and direction, and precipitation all change for every mission. Mission is rotated also every time more than 75% of all frontline (land: front + artillery, sea: all ships) units in all sectors have been destroyed from one side. So, if you want to attack depots, leave the front alone Victory: Every map has a set of objectives(towns/cities) that each side must reach in order to win. This can be for example: "Germans must capture city A and either city B or C to win." For this example case, if Germans would take cities A + B, they would win. Map is changed upon victory. Rotating plane set (RPS): The server plane set that is roughly based on the plane's historical appearance on the battlefield, so you will have contemporary axis planes vs. allied planes. The set is rotated (advanced in time) with interval of two day, and there are 12 sets currently. Mission scale: Our previous server system used a huge static template mission from which all current mission stuff were parsed out. Now we generate the mission file from scratch for each mission. Thanks to Temuri's huge effort of mapping out all the available area and the road network, we can now make a truly dynamic scenario. - more than 60000 possible positions for frontline units, artillery, front depots and ships! - ~5000 road network nodes - 89 airfields - 94 rear depot positionsMap situation visualization: Our server is linked with the il2missionplanner.com. The map situation visualization is available here: http://il2missionplanner.com/#virtualpilotsfi Server rules: -This is a total war server, so basically no rules, so any dirty trick you can imagine, if it helps to defeat the enemy, it's ok ... Attacking airfields basically demands for vulching, etc. Cheating(breaking the game mechanics) is of course not allowed, will be reported to the devs, and the offender receives a permanent ban on the server. - Only ONE client connected to the server per player. You can use multiple accounts, but not at the same time. - No teamkilling, this includes ground targets. There's an automatic system in place to detect this, and players will be punished if they TK. If you are a victim of a false positive, give us an email. - Gentleman rules are enforced (no chute shooting, strafing an already downed plane etc.). No insulting other players. - The use of the votekick/ban system is forbidden, and is automatically enforced. If someone uses the votekick feature, there will be ONE warning, for everyone. One only. Subsequent uses will result in punishment. If you have a problem with another player, report it to the admins. - If you have something to report about another player, do it PRIVATELY with a forum PM, Discord PM or by e-mail ("gameserver(at)virtualpilots(dot)fi"). Public posting will result on punishment of the REPORTER. This is to avoid flame wars. Server settings currently: - full real - no icons - no payload restrictions(mostly, some RPS limitations)Statistics page:http://stats.virtualpilots.fi Discord server invite link:https://discord.gg/npbn6TN Chat commands (hint: write them to own team, so enemy won't get a clue of your actions?<t - tells the remaining current mission time <s - tells you the status of each sector, showing percentage of objects still alive for frontline units, artillery, bridges, front and rear depots. <p - shows you the plane and tank availability on all sectors on front + rear airfields and the tank spawn. Useful for anyone planning to fly supply. Shows also the temporary airfield candidates. Chat feedback: The system gives feedback of your actions. When taking a plane on the runway, it will tell you the current plane supply left on that airfield. Small disclaimer: This house of cards…I mean robust system is no doubt flawless, but in the extremely rare case that something odd might happen, please contact us in address "gameserver(at)virtualpilots(dot)fi" Welcome to the server! Hello, how are you! I want to play on the server but when I try to connect I get the following warning sign: "# 10040: This server cannot be accessed: Third-party graphic modifications are restricted." . Can someone please help me with this? I would like to play! . Thank you!
LLv34_Temuri Posted September 1, 2021 Posted September 1, 2021 8 minutes ago, vekxor said: Hello, how are you! I want to play on the server but when I try to connect I get the following warning sign: "# 10040: This server cannot be accessed: Third-party graphic modifications are restricted." . Can someone please help me with this? I would like to play! . Thank you! Remove Reshade. 1
JG4_Moltke1871 Posted September 1, 2021 Posted September 1, 2021 Last night a lot of players was thrown from the server same time at 23:33 o clock. First I thought server crashes but it didn’t. In my case very annoying after an hour and a half söttet on the landing approach ? Any idea what’s the reason about? http://stats.virtualpilots.fi:8000/de/sortie/log/1682529/?tour=42 http://stats.virtualpilots.fi:8000/de/sortie/log/1682817/?tour=42 http://stats.virtualpilots.fi:8000/de/sortie/log/1682798/?tour=42
LLv34_Untamo Posted September 2, 2021 Author Posted September 2, 2021 On 8/29/2021 at 2:55 AM, Haza said: I've noticed on numerous occasions that the 're-arm' truck on blue airfields randomly self destruct. Therefore, is this meant to happen? Saw this happen right next to me yesterday. And no, it's not meant to happen
CCG_Pips Posted September 4, 2021 Posted September 4, 2021 During mission N°11481, I ask to the pilot PopsiclePete why he straffed my tank on depot? IT WAS CLEARLY INTENTIONAL and it was impossible to do not know I was allie + my tank was far away from targets ......... So ? why ?
Flamboyant_Flamingo Posted September 4, 2021 Posted September 4, 2021 1 hour ago, CCG_Pips said: During mission N°11481, I ask to the pilot PopsiclePete why he straffed my tank on depot? IT WAS CLEARLY INTENTIONAL and it was impossible to do not know I was allie + my tank was far away from targets ......... So ? why ?
[DNKN]GoNuts4Donuts17 Posted September 4, 2021 Posted September 4, 2021 Is it possible to disable the handling tips? I have them off by default, but I hate seeing raise flaps, raise landing gear and ground ahead from the server as I'm trying to land. No sh*t there's ground ahead and I'm aware my flaps and gear are down. Also, it would be nice if it would stop telling me to stop using combat power while en route when I'm using climb power to get up to ~13-15k feet and cruise.
1PL-Husar-1Esk Posted September 5, 2021 Posted September 5, 2021 7 hours ago, GoNuts4Donuts17 said: Is it possible to disable the handling tips? I have them off by default, but I hate seeing raise flaps, raise landing gear and ground ahead from the server as I'm trying to land. No sh*t there's ground ahead and I'm aware my flaps and gear are down. Also, it would be nice if it would stop telling me to stop using combat power while en route when I'm using climb power to get up to ~13-15k feet and cruise. It's in the game menu, disable it there.
Stimmed Posted September 6, 2021 Posted September 6, 2021 Is there a description somewhere of how paradrops are made... I mean, like a step by step guide? I've tried twice and it hasn't worked, so I'm obviously doing something/s wrong but I don't know what. I've looked for guides - video, and written but I'm still at a loss. I have no problem in SP. I understand that help could be here in this thread but it's 121 pages which I haven't followed because I'm quite new to the game itself and one can't be expected to sift through it all, surely. I have them selected at the appropriate airfield, and I've tried opening the door/window before take-off. When I'm at the flare, I'm low & slow. Tried 200m alt and below, as well as airspeed at around 140. Troops just don't jump out, so I don't even know if I'm too low and they died (because I didn't think about jumping on the gun to see). Also, I'm having trouble mapping keys for HOTAS. F2 in SP gives external view but it doesn't work on server. Is there another way to do it or isn't it allowed? Any help will be much appreciated ?
Denum Posted September 6, 2021 Posted September 6, 2021 (edited) Your troops are treated like bombs so to speak. So you need to drop them manually. Edited September 6, 2021 by Denum 1
Stimmed Posted September 6, 2021 Posted September 6, 2021 I've watched this video already but thanks ?
No_Face Posted September 6, 2021 Posted September 6, 2021 3 hours ago, therealstimmed said: F2 in SP gives external view but it doesn't work on server. Is there another way to do it or isn't it allowed? External views are not allowed.
ExpendableWendel Posted September 8, 2021 Posted September 8, 2021 (edited) Yesterday had a great flight in an il2 looking for a panzer at blue tank spawn. A very sneaky German AA gun hiding in the red smoke damaged my engine before I bombed him. My engine quit so I landed on the road very close to the red smoke. I was delighted when my damage was repaired and i was able to take off as I still had full gun ammo. Fanfriggintastic. Where can I land my damaged il2's for repair if I can't make it home? Can I rearm and refuel at forward bases or depot? Also, can I rearm and refuel at my home base or do I need to finish the mission? I've had damage repaired at base. Edited September 8, 2021 by Bruiser grammar
LLv34_Temuri Posted September 8, 2021 Posted September 8, 2021 2 hours ago, Bruiser said: Where can I land my damaged il2's for repair if I can't make it home? Can I rearm and refuel at forward bases or depot? Also, can I rearm and refuel at my home base or do I need to finish the mission? I've had damage repaired at base. You can rearm, refuel, and repair at the temporary airfields without finishing the mission. Other airfields require you to finish mission.
69th_Mobile_BBQ Posted September 8, 2021 Posted September 8, 2021 3 hours ago, Bruiser said: Yesterday had a great flight in an il2 looking for a panzer at blue tank spawn. A very sneaky German AA gun hiding in the red smoke damaged my engine before I bombed him. My engine quit so I landed on the road very close to the red smoke. I was delighted when my damage was repaired and i was able to take off as I still had full gun ammo. Fanfriggintastic. Where can I land my damaged il2's for repair if I can't make it home? Can I rearm and refuel at forward bases or depot? Also, can I rearm and refuel at my home base or do I need to finish the mission? I've had damage repaired at base. It seems that the repair truck in the friendly tank spawn area also fixes crashed planes. ? ------ On a separate note: Is it possible for a plane to be shot down by it's own AI gunners or does the gun need to be manned by a player?
ExpendableWendel Posted September 8, 2021 Posted September 8, 2021 9 minutes ago, 69th_Mobile_BBQ said: It seems that the repair truck in the friendly tank spawn area also fixes crashed planes. ? Right. Which begs the question, where else are these located? I nearly always fly il2 ground pound and get damaged often with full ammo load, and I seem to be able to land on the grass.
LLv34_Temuri Posted September 8, 2021 Posted September 8, 2021 1 hour ago, Bruiser said: Which begs the question, where else are these located? 3 hours ago, LLv34_Temuri said: You can rearm, refuel, and repair at the temporary airfields without finishing the mission.
Nadelbaum Posted September 11, 2021 Posted September 11, 2021 (edited) On 9/6/2021 at 7:28 PM, therealstimmed said: I have them selected at the appropriate airfield, and I've tried opening the door/window before take-off. When I'm at the flare, I'm low & slow. Tried 200m alt and below, as well as airspeed at around 140. Troops just don't jump out, so I don't even know if I'm too low and they died (because I didn't think about jumping on the gun to see). Also, I'm having trouble mapping keys for HOTAS. F2 in SP gives external view but it doesn't work on server. Is there another way to do it or isn't it allowed? I've done a fair amount of paradrops at this server without any issues. 200m sounds too low, I always climb to 300-400m before dropping. You don't need to open anything before taking off. Just make sure you have the paradrop Ju52 selected (starting at airfield) and not the supply air start. When you are close to the friendly smoke (not a flare) come down or climb to 300-400m, hit the bomb button before you are on top of the smoke (I usually just tap it multiple times just in case) and make a circling turn if you want to see that the troopers are falling. After this head home and wait for the server to acknowledge the drop. It will take some time before the troopers land. I'm not sure, but if I recall correctly then a certain amount of troopers must land on the designated area so that's why it is good to start dropping before you reach the smoke. I hope this helps! Edited September 11, 2021 by Nadelbaum Typos 1
III/JG52_Speedwulf77 Posted September 12, 2021 Posted September 12, 2021 (edited) HI, i am flying with lots of Fun on this Server Finnish Virtual Pilots i have a question : Would/Could it be possible and wanted and be welcomed to have one of the rotary planesets more in the Southeast of the Kuban Map . (Fictionally) , meaning... : Between MAIKOP and ADLER ?!? (Blue-Red or opposite) This would give the possiblity to Fly and Fight in real astonishing well , great done , amazing LANdscapes, Grafics , MOUNTAINS !! (see pictures.... ) ( I call them "Secret Places") I think it would give IL2 another kick Also would transport Flights with the Ju52 or similar be really thrilling because your main challenge can be to get a minimal ALTITUDE or choose the right valleys to get to your destination.... and hopefully not to meet a P47 THunderbolt in that valley... What do you Pilots think... ?? ( ther are 2 attached Zip with to show some of those places.... or prewiew flying there... DragonTeeth Mountain full with AI.zip grenn Valley 2 full with Ai.zip dogfight in the mountainshigh3000 no clouds.rar Edited October 5, 2021 by SPEEDWULF77 2 1
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