2/JG26_rudidlo Posted June 9, 2020 Posted June 9, 2020 1 hour ago, =L/R=todeskvlt said: It is in manual. if truck limit is exceeded then supply convoys are reduced by half in number of vehicles. Is it simulating supplying by horses? 1
todeskvlt Posted June 9, 2020 Posted June 9, 2020 1 hour ago, 1stCL/rudidlo said: Is it simulating supplying by horses? Yes. 1 2
Giovanni_Giorgio Posted June 9, 2020 Posted June 9, 2020 What will be TAW's policy on the injectors (ReShade)? IMHO they should be disabled. 4
LLv24_Zami Posted June 9, 2020 Posted June 9, 2020 27 minutes ago, mincer said: What will be TAW's policy on the injectors (ReShade)? IMHO they should be disabled. Shortly I agree. 1
Ala13_UnopaUno_VR Posted June 9, 2020 Posted June 9, 2020 Server clean please , no inyector 3rd...no "cheaterz" 1 2
Cpt_Siddy Posted June 9, 2020 Posted June 9, 2020 1 hour ago, mincer said: What will be TAW's policy on the injectors (ReShade)? IMHO they should be disabled. How do you police this?
LLv24_Zami Posted June 9, 2020 Posted June 9, 2020 6 minutes ago, Cpt_Siddy said: How do you police this? It's an server option to reject injectors in the new update.
Giovanni_Giorgio Posted June 9, 2020 Posted June 9, 2020 23 minutes ago, Cpt_Siddy said: How do you police this? Like this Spoiler 1
Viktor33_33 Posted June 9, 2020 Posted June 9, 2020 Please do not disable ReShade on the server. The administration of the Combat Box server is not going to do this, but it will detect cheaters. Leave it to honest ReShade users to preserve their vision
WG_Magners Posted June 9, 2020 Posted June 9, 2020 36 минут назад, Viktor33_33 сказал: Please do not disable ReShade on the server. The administration of the Combat Box server is not going to do this, but it will detect cheaters. Leave it to honest ReShade users to preserve their vision So there are at least one server where migoto and reshade users can fight with each other. IMHO no need to have this mods enabled on taw 6
Giovanni_Giorgio Posted June 9, 2020 Posted June 9, 2020 44 minutes ago, Viktor33_33 said: Please do not disable ReShade on the server. The administration of the Combat Box server is not going to do this, but it will detect cheaters. Leave it to honest ReShade users to preserve their vision The problem is that right now there is no technical way to determine if somebody is using ReShade to enhance colors or to abuse the current visibility mechanics to gain an unfair advantage. Hence I strongly believe that injectors should not be allowed, especially on TAW which right now is the best online gaming experience in IL-2 (with a huge margin). I hope that this server will be clean. And I am actually very frustrated that Combat Box will allow injectors. 2 5
72AG_terror Posted June 9, 2020 Posted June 9, 2020 Dear all, this maybe comes a bit too late but nevertheless... On behalf of the 72nd AirGroup: The 72nd AirGroup congratulates all the active TAW participants on the completion of the 22nd TAW campaign, and in particular the red side who won a sound victory! Let us also express our deepest gratitude to =LG=Kathon and the TAW's team for organizing the campaign and their hard work upkeeping and improving the server! We are thankful to all the campaing participants for the exciting experience! Fruitful cooperation between the 72AG, -=RedS=-, Skv, -=19FAB=- and many other squads and individual pilots gave an opportunity to organize many interesting and at the same time successful air operations. We have gathered experience, lived many exciting moments together and had a lot of fun. Thank you the allies! It was honor and pleasure to cooperate with you! In particular we would like to thank: 19th Guards Front Aviation Brigade squad - for active participation in the action =19GvFAB=Battler - for organization and coordination of the joint operations Skv_Vovka - for significant contribution to the Red side victory and high proficiency level and airmanship as well as exemplary discipline. -=RedS=-Str1ke - for active participation in joint operations and high level airmanship. -=RedS=-Lisopilka - for the contribution to the Red side victory and keeping team morale high even in the most difficult missions with his optimism and wit as well as willingness to take part even in the most risky operations. And we do sincerely hope that our valiant Blue team opponents had fun countering the large air formations! We are happy to see that our Teamspeak and other resources helped to upkeep the level of close cooperation and friendship between the pilots and we keep our resources open for everybody wanting to take part. In our oppinion the TAW server is the best project for large organized teams and we are grateful and happy to see that its developers continue to improve the project which gets better and better with each passing campaign! Thank you Team! --- Taking the opportunity we would like to express some thoughts hoping that the Team will find them worth of their attention and help further project development. We believe that the weakest part of the project's mapset is the 'Kuban' map. We do understand that it is difficult to create and interesting gameplay on the map half of which is just a vast and empty sea and a third is mountains just as empty, we guess that it would be beneficial to add 2-3 airfields are to the SE, NE and/or E of Krasnodar. There is a rumour however the the game devs are already working on the map to make it more balanced, if that is true than probably this suggestion is irrelevant, so we hope that the devs will be succesful in their endeavour in the near future. The other point we would like to address is the project's stats, while it is totally up to the project's team to decide how the stats should work, we think the stats could be made more objective if the following tweaks could be made: - give less points for destroying objects in the AA ambush groups. We think that everybody will agree that destroying a lonely lightly defended tank in a not-so-important AA ambush group should not give the same reward as the destruction of a tank in a strong AA covered column or attacking formation the destruction of which strongly impacts the outcome of the current mission. - top-5 should be formed on the basis of 'max-achieved' streak not current streak at the moment, now a strong pilot with a long streak is blown out of the top-5 after a single death and can be replaced there by a much more modest but just a tad luckier pilot. One other moment we would like to highlight is the pilot's side choice for the campaign. The server is close to 'historical' setting simulating WWII realities and hence it maybe reasonable to make the player's choosen side unchangeable for the rest of the campaign. We believe that it would help to prevent side-change exploits and make the project even more realistic. While discussing the XXII campaign our pilots have hotly discussed the planeset, more often that not in this disscussions came up the idea of an ADW-like (if anyone remembers) 'weapon of choice' planes sets. That is the pilot had to choose a certain 'set' or 'line-up' of planes like: 'Yaks line-up' where you'd get Yaks earlier but will get no La-5s in the later war and vice-versa, or the 'Bf-109 line up' where you would get later 109's models earlier but wouldn't get FW-190s, etc. We can elaborate on that and provide our suggestions if the Team is interested. --- Once again - thank you everybody for a very interesting campaing and excitings fights, see you in the sky! 3 2 10
SAG Posted June 12, 2020 Posted June 12, 2020 On 6/7/2020 at 8:25 PM, =LG=Piciu said: +1 week? I'd also like to know if this is a joke or not
Giovanni_Giorgio Posted June 12, 2020 Posted June 12, 2020 (edited) Joint attack of squads Трезвое Небо & RedS against air defenses of Gelendzhik airfield. Edited June 12, 2020 by mincer 8 1
Giovanni_Giorgio Posted June 12, 2020 Posted June 12, 2020 3 hours ago, [GCA]T1m270 said: Poor old Glen's dick! There is a cool song about a trip to Gelendzhik that was popular a while ago. It was quite tempting to use it as the soundtrack 2
=AD=Str1ke Posted June 13, 2020 Posted June 13, 2020 13 часов назад, mincer сказал: There is a cool song about a trip to Gelendzhik that was popular a while ago. It was quite tempting to use it as the soundtrack Don't scare our intertnational friends by doubtful creativity of doubtful creator please. 1 2
JG1_Pragr Posted June 15, 2020 Posted June 15, 2020 On 6/9/2020 at 11:37 PM, 72AG_terror said: ... While discussing the XXII campaign our pilots have hotly discussed the planeset, more often that not in this disscussions came up the idea of an ADW-like (if anyone remembers) 'weapon of choice' planes sets. That is the pilot had to choose a certain 'set' or 'line-up' of planes like: 'Yaks line-up' where you'd get Yaks earlier but will get no La-5s in the later war and vice-versa, or the 'Bf-109 line up' where you would get later 109's models earlier but wouldn't get FW-190s, etc. We can elaborate on that and provide our suggestions if the Team is interested. This, if it's possible. I flew most of my sorties in last campaign in Hs 129. It is frustrated that there is only one in the profile. Therefore I was severely restricted because even the ditching the plane meant I loose the one and only plane for couple of mission. Maybe this issue could be balanced by three different profiles, each one for fighter/bomber/attacker. So once the preference is selected specific planeset is bound to each player with slightly more planes of his choice while heavily restricted number of planes from the others. Quote - give less points for destroying objects in the AA ambush groups. We think that everybody will agree that destroying a lonely lightly defended tank in a not-so-important AA ambush group should not give the same reward as the destruction of a tank in a strong AA covered column or attacking formation the destruction of which strongly impacts the outcome of the current mission. I give you a point here to some extend. But there is the other side of the coin as well. According to my experience, I scored way less tank kills by attacking the armored columns than by destroying these ambushes. First, I usually log alone these days therefore it's basically waste of the plane to attack well defended column. Second, destroyed tanks are hard to identified in many times. Additionally, with the server credit system, even if I kill the tank (I exploded many of them with 50 kg bombs/30 mm hits) I was not credited with the kill, because there were "fun-flyers" dropping 500 kg bombs with not enough precision to kill but enough to "reserve" the kill. Too often I rtbed with 0 kills despite I caused explosion of several tanks and my mission log showed I hit them for 30 % to 40 %. On contrary, tanks destroyed in ambushes are counted into the destroyed limit the same way as these in columns. But I agree that these are not primary targets. 7
2/JG26_rudidlo Posted June 25, 2020 Posted June 25, 2020 On 6/9/2020 at 10:37 PM, 72AG_terror said: While discussing the XXII campaign our pilots have hotly discussed the planeset, more often that not in this disscussions came up the idea of an ADW-like (if anyone remembers) 'weapon of choice' planes sets. No one can forget Air Dominance War - the best dynamic war I've ever flown! 2 2
Udmurt Posted June 25, 2020 Posted June 25, 2020 11 часов назад, 1stCL/rudidlo сказал: No one can forget Air Dominance War - the best dynamic war I've ever flown! Indeed. Nothing to add. 3
todeskvlt Posted June 26, 2020 Posted June 26, 2020 To give you time to prepare we want to inform you that technochat and injectors on TAW will be off. I don't know when new campaign will start. This can be useful. 13
Max16 Posted June 26, 2020 Posted June 26, 2020 (edited) 25.06.2020 в 13:26, 1stCL/rudidlo сказал: Никто не может забыть Air Dominance War - лучшую динамичную войну в моей жизни! В начале было Слово(НульВар) И ещё, парни, насчёт доната, найдите вариант со сбером РФ, ваши замороченные реквизиты многих отпугивают. Edited June 26, 2020 by Max16 добавление 1 1
=AD=Str1ke Posted June 27, 2020 Posted June 27, 2020 12 часов назад, Max16 сказал: В начале было Слово(НульВар) И ещё, парни, насчёт доната, найдите вариант со сбером РФ, ваши замороченные реквизиты многих отпугивают. It's very good idea, can Admins create Yandex money, or Sberbank online payment system? paypal is difficult system for russian community...
HR_Tumu Posted June 27, 2020 Posted June 27, 2020 17 hours ago, =L/R=todeskvlt said: I don't know when new campaign will start. N problem... so please Todeskvit ... i losed my wallet maybe you can know where is it? hahahhaha.
FTC_Knipser Posted June 28, 2020 Posted June 28, 2020 (edited) On 6/26/2020 at 6:10 PM, =L/R=todeskvlt said: ... I don't know when new campaign will start. Don't want to get too philosophical, but one of the things that made TAW special, compared to the other 24/7 servers, was it's limited availability for only a certain time frame. Totally enjoyed that deep dive in to this hardcore campaign experience for a few weeks. The long break afterwards was just as important as the actual campaign itself. If i remember correctly there were only two campaigns a year, back when i first took part. That special feeling somehow got lost a little over time. I mean, if something is just there, almost all the time, it's just not special anymore! So @=LG=Kathon, @=L/R=todeskvlt (and all the others of the LG-Squad), if you ask me, you can do a really long break this time! Edited June 29, 2020 by JG4_Knipser 3 1 3 6
1./NJGr.10Kopfjager Posted June 30, 2020 Posted June 30, 2020 26.06.2020 в 19:10, =L/R=todeskvlt сказал: To give you time to prepare we want to inform you that technochat and injectors on TAW will be off. I don't know when new campaign will start. Hopefully the arcade compass will also be turned off? 1 1
-332FG-Hank_DG Posted June 30, 2020 Posted June 30, 2020 3 hours ago, II./JG51Grasser said: Hopefully the arcade compass will also be turned off? Isn't that apart of the technochat?
JG4_Deciman Posted June 30, 2020 Posted June 30, 2020 (edited) 59 minutes ago, -332FG-Hank_DG said: Isn't that apart of the technochat? No, its a part of the Indicators... Deci Edited June 30, 2020 by JG4_Deciman
-=RedS=-lisopilka Posted July 1, 2020 Posted July 1, 2020 29.06.2020 в 01:08, JG4_Knipser сказал: Don't want to get too philosophical, but one of the things that made TAW special, compared to the other 24/7 servers, was it's limited availability for only a certain time frame. Totally enjoyed that deep dive in to this hardcore campaign experience for a few weeks. The long break afterwards was just as important as the actual campaign itself. If i remember correctly there were only two campaigns a year, back when i first took part. That special feeling somehow got lost a little over time. I mean, if something is just there, almost all the time, it's just not special anymore! So @=LG=Kathon, @=L/R=todeskvlt (and all the others of the LG-Squad), if you ask me, you can do a really long break this time! Nobody forces you to play daily, weekly. If people have a desire to play, then why artificially limit it? If you like to play once a month, then this is YOUR problem. I, like most of my comrades, have a break for a week. And I can take this break at any moment.I apologize for the Google translator. 8
JG4_Widukind Posted July 1, 2020 Posted July 1, 2020 (edited) Salut all! I would like to know what your experience with bombing has been since the last but one major patch.I can only speak of the experience with the German bombs and say that the larger the bomb, the less damage compared to the penultimate patch.That means the zbs. a 1000SC bomb no longer has the effect it should or should have had (vehicles and trains remain intact in the blasting radius)Now I have tested online and offline but see no big differences.Where is the problem? On 777 or at TAW?I think it's because of the 777 studio.Why is there so little talk about it in the Englich forums? PS: please lets talk only over the Game Stuff ! Example Edited July 1, 2020 by JG4_Widukind 6
ACG_Smokejumper Posted July 1, 2020 Posted July 1, 2020 Hi Widu, a lot of has have noticed that and end up taking the smaller bombs. It's kinda weird.
1./NJGr.10Kopfjager Posted July 2, 2020 Posted July 2, 2020 15 часов назад, JG4_Widukind сказал: I think it's because of the 777 studio. Designed as a bug report on the Russian forum, let's see what the developers say.
LLv34_Temuri Posted July 2, 2020 Posted July 2, 2020 The static object durabilities have been more or less broken since Kuban release, after which you no longer had those threshold values you could use to have some objects vulnerable to MG fire, some to cannons etc.
JG4_Matthias Posted July 2, 2020 Posted July 2, 2020 My wishes for the next TAW Campaign: - 2 hours are too short. I would say 3 hours for a map would be ok. - More ships on the map (Stalingrad and Kuban). - The ships are undiscovered and must, like a supply-convoy, be discovered. - And the discovery should give extra points. - And please solve the bomb-problem on the blue side. 3 13
Chivas_Regal Posted July 2, 2020 Posted July 2, 2020 1 hour ago, JG4_Matthias said: My wishes for the next TAW Campaign: - 2 hours are too short. I would say 3 hours for a map would be ok. - More ships on the map (Stalingrad and Kuban). - The ships are undiscovered and must, like a supply-convoy, be discovered. - And the discovery should give extra points. - And please solve the bomb-problem on the blue side. I like these offers. I also think that 2 hours is not enough 7
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