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I gotta say guys from one server admin to another... TAW - a server which has suffered some of it's lowest population in recent times - is taking action that further restricts the type of player able to participate. It seems like a bad idea if you want to restore player numbers to their former glory.

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"I am pro not having tech chat, learning the planes and reading the gauges, but in case of twins we need the developers to make a key bind to feather engine 1 and a key binding for  engine 2.

The way it is now un select engine 1 , select engine  2, de select all will be very hard with no tech chat."

 

+1 for that...those flying only 1 engine planes dont understand it....next update we need separate feathering buttons for every engine.

 

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8 minutes ago, Talon_ said:

I gotta say guys from one server admin to another... TAW - a server which has suffered some of it's lowest population in recent times - is taking action that further restricts the type of player able to participate. It seems like a bad idea if you want to restore player numbers to their former glory.

If that`s the principle, how about using icons on for example? Unbreakable engines perhaps? That`s much easier for everyone.

Edited by LLv24_Zami
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5 minutes ago, LLv24_Zami said:

If that`s the principle, how about making icons on for example? That`s much easier for everyone.

 

Based on current server participation, icons on does not seem to drive traffic. WoL, CB and Berloga all see higher player numbers than the most popular icons-on servers.

 

I'm not talking about making TAW "easy" - I'm talking about making TAW accessible. The logical conclusion of changes like these is that eventually there will be so many "hardcore" options that only the 2 most "hardcore" pilots in the game are left flying against each other, but that hasn't improved TAW. Of course that's hyperbole, however it illustrates the example that TAW will need to make some concessions to those who aren't fully on board with the ultra-gritty experience if it is going to maintain a healthy community.

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1 minute ago, Talon_ said:

 

Based on current server participation, icons on does not seem to drive traffic. WoL, CB and Berloga all see higher player numbers than the most popular icons-on servers.

 

I'm not talking about making TAW "easy" - I'm talking about making TAW accessible. The logical conclusion of changes like these is that eventually there will be so many "hardcore" options that only the 2 most "hardcore" pilots in the game are left flying against each other, but that hasn't improved TAW. Of course that's hyperbole, however it illustrates the example that TAW will need to make some concessions to those who aren't fully on board with the ultra-gritty experience if it is going to maintain a healthy community.

First, have you flown with technochat off? Child can do it.

 

TAW is as easy or hard as any server. Just jump in and fly. It just goes on for 7 maps. There`s nothing ultra gritty in TAW if I understand correctly what you mean. Overall the campaign has been solved long time ago so people don`t attend as much anymore.

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9 minutes ago, LLv24_Zami said:

First, have you flown with technochat off? Child can do it.

 

 

Yes, I fly in VR HUD off and have 12 axes not including pitch/roll/rudder/brakes, so I can set my controls without it. However, I also recognise that not everybody is in the same position as me, and many people who don't have access to hardware that will let them set their plane up easily from muscle memory will simply switch to servers that allow them to play the way they want.

 

People play this game to have fun, fundamentally. TAW is already bleeding users to Finnish. Seeking to put up more barriers will only further roadblock participation in a server format that community polls suggest is already stale.

 

9 minutes ago, LLv24_Zami said:

Just jump in and fly.

 

New player experience:
Just jump in, get kicked, navigate to the website, sign up, log in, check which planes you're allowed on that mission, log back into the game, reconnect to the server, try to set your radiators and adjust your bomb selection timer without technochat and then fly.

 

9 minutes ago, LLv24_Zami said:

people don`t attend as much anymore.

 

Server participation has been noticeably lower over the past couple of campaigns, and this recent one happened during a global lockdown where people were literally told by their governments to stay inside and play videogames. This is the environment where a server should be seeing higher than normal participation.

 

The TAW community seems committed to further limiting an already dwindling playerbase so that one or two guys can be the hardest-core kings of the ashes.

Edited by Talon_
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3 minutes ago, Talon_ said:

 

Yes, I fly in VR HUD off and have 12 axes not including pitch/roll/rudder/brakes, so I can set my controls without it. However, I also recognise that not everybody is in the same position as me, and many people who don't have access to hardware that will let them set their plane up easily from muscle memory will simply switch to servers that allow them to play the way they want.

Good. Then you know it`s just as easy as with technochat on. And most people use hotas so it`s just as easy for them. As I earlier said, the main reason for objecting this is their want to push their planes at maximum at all times and be 100% sure they won`t fail looking at the percentages. 

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4 minutes ago, LLv24_Zami said:

As I earlier said, the main reason for objecting this is their want to push their planes at maximum at all times and be 100% sure they won`t fail looking at the percentages. 

 

That makes no sense, flying planes at maximum Combat power is totally realistic. Fighter planes IRL had physically gated throttles that allowed you to use the maximum combat or emergency modes that stopped the throttle at peak rated output and requiring sideways or extra force to change to the next throttle mode.

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1 hour ago, Talon_ said:

 

That makes no sense, flying planes at maximum Combat power is totally realistic. Fighter planes IRL had physically gated throttles that allowed you to use the maximum combat or emergency modes that stopped the throttle at peak rated output and requiring sideways or extra force to change to the next throttle mode.

But seeing exact percentages on every setting is not. That`s absurd. Not the same thing at all.

 

I agree that TAW has too much other restrictions which should be tuned. But it`s not up to me.

 

And I find it amusing you talk about hard core players. Meaning me? If it was up to me, I would disable navigation for example. I hate it and don`t see it necessary. For that reason I usually fly WoL when TAW is offline, if I choose to fly MP. SP is a great thing, you can set your settings how you like.

Edited by LLv24_Zami

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I am  new to this server. But I tried to attack a Tank Column on an almost empty server this afternoon. Whoaw thee AAA is super difficult. I heard about, but I didn't imagine it was like that.

 

Does anyone have tips on how to do something with the german gun ship (Hs129/Ju87 & 109 with 37mm )? it seems to me the only viable way to attack objectives and survive is to do dive bombing and/or high alt level bombing.

 

How do you guys do it ? 

Anyway to train offline?

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Still think the single greatest change that would bring back people is to stop having the same missions over and over with the same objective layouts, just with different scenery.  In TAW, you have two options:  Go after tanks or go after the defenses 10km away.  How about tying in "special" objectives, like a convoy with VIP, or airfield receiving supplies or any other things that attract everyone to Finnish.

Edited by =BES=Senor_Jefe
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11 minutes ago, [301]luckyhendrix said:

I am  new to this server. But I tried to attack a Tank Column on an almost empty server this afternoon. Whoaw thee AAA is super difficult. I heard about, but I didn't imagine it was like that.

 

Does anyone have tips on how to do something with the german gun ship (Hs129/Ju87 & 109 with 37mm )? it seems to me the only viable way to attack objectives and survive is to do dive bombing and/or high alt level bombing.

 

How do you guys do it ? 

Anyway to train offline?


Bring a buddy with you (preferably on a fighter). Ask him to move in before you and distract the AAAs. Shot them while they are concentrated on your buddy. He obviously has to maneuver hard to not get hit.  

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6 hours ago, LLv24_Zami said:

Nope. I wan't you to have same immersion. See the light you know.

Proselytism in the TAW? never seen :)

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1 hour ago, [301]luckyhendrix said:

I am  new to this server. But I tried to attack a Tank Column on an almost empty server this afternoon. Whoaw thee AAA is super difficult. I heard about, but I didn't imagine it was like that.

 

Does anyone have tips on how to do something with the german gun ship (Hs129/Ju87 & 109 with 37mm )? it seems to me the only viable way to attack objectives and survive is to do dive bombing and/or high alt level bombing.

 

How do you guys do it ? 

Anyway to train offline?


Hey! Welcome to the server. By far the best resource (in my opinion, anyway) is StG77_HvB's Ground Attacker Handbook.

https://drive.google.com/file/d/1TXSaTG6yKXTo-y9jd4-20nIH06D0ksek/view

I'm a dedicated ground attacker myself, and this thing has helped me immensely...especially when it comes to not getting lit up by AA. It'll still happen occasionally, but usually it's because of an error I made and can easily point out after the fact.  

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1 hour ago, ROSS_BerryMORE said:

Dear guys, one of my squad member is locked. Nickname ROSS_Corvit.
Could you please fix it or advise what to do. 

93E5B418-BF03-49BC-A22A-F90017D0C94C.jpeg

 

Hi, please go back to old name. He will create new account with new campaign.

 

Quote

If you want to change your pilot's name during the campaign please log in and change name in Pilot Profile on the main page. If you create new account (the same side) it will be automatically locked.

 

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If the techno chat is turned off, I suspect the average number of lost aircraft per pilot per sortie will go up significantly.  This mainly because when things heat up and aircraft start chasing other (enemy) aircraft, there will likely be many more chased aircraft (and also those doing the chasing) that will burn out their engines with these engine timers.

 

That said, I hope =LG= will consider this, and consider increasing the number of lives per map, and/or the number/max of aircraft per type, to account for these anticipated increased losses.

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17 hours ago, =RainDogs=Quimbymouse said:


Hey! Welcome to the server. By far the best resource (in my opinion, anyway) is StG77_HvB's Ground Attacker Handbook.

https://drive.google.com/file/d/1TXSaTG6yKXTo-y9jd4-20nIH06D0ksek/view

I'm a dedicated ground attacker myself, and this thing has helped me immensely...especially when it comes to not getting lit up by AA. It'll still happen occasionally, but usually it's because of an error I made and can easily point out after the fact.  

Wow, that's a lot of info xD thannks !

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Is there anyone else out there that enjoys a long boring hi alt bombing mission in a Ju 88? I'm getting tired of solo missions and some combined defensive fire would be nice. Maybe even an escort if any fighters enjoy tangling with P-39s at 6 km. I always seem to pick one up.😄

:salute:

skud

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45 minutes ago, ATAG_SKUD said:

Is there anyone else out there that enjoys a long boring hi alt bombing mission in a Ju 88? I'm getting tired of solo missions and some combined defensive fire would be nice. Maybe even an escort if any fighters enjoy tangling with P-39s at 6 km. I always seem to pick one up.😄

:salute:

skud

Hey Skud, have a lookout in the TAW Teamspeak. Should you see Hanseat or me there, just come over; we are always in for these kind of missions. The more boring, the better. :)

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Dear admins and creators of server, i have a proposal about AF on Kuban maps.

Maybe move some AF on west? Put Depots  of red side on Krasnodar  and Timashevskaya.

 

Or maybe do not touch depots and move some AF, for example:

0334 (viselky) to 0532 Korenovskaya;

0928 (Krasnodar) to 0728 (Novotitarovskaya)

Add 0929.

Remove Gelendzhik

Akhtyrskaya (1124) to Krymskaya (1021)

Add Severskaya (1126)

 

Its just my opinion, i think that map will be more balanced with that position of AF.

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6 hours ago, -=RedS=-Str1ke said:

Dear admins and creators of server, i have a proposal about AF on Kuban maps.

Maybe move some AF on west? Put Depots  of red side on Krasnodar  and Timashevskaya.

 

Or maybe do not touch depots and move some AF, for example:

0334 (viselky) to 0532 Korenovskaya;

0928 (Krasnodar) to 0728 (Novotitarovskaya)

Add 0929.

Remove Gelendzhik

Akhtyrskaya (1124) to Krymskaya (1021)

Add Severskaya (1126)

 

Its just my opinion, i think that map will be more balanced with that position of AF.

 

Kuban will be changed a little bit. We have some ideas.

 

6 hours ago, se-link said:

It,s there any plan to include  the il2 tank to TAW?

 

Not at the moment.

Edited by =L/R=todchenko
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22.05.2020 в 12:09, Talon_ сказал:

I'm not talking about making TAW "easy" - I'm talking about making TAW accessible. The logical conclusion of changes like these is that eventually there will be so many "hardcore" options that only the 2 most "hardcore" pilots in the game are left flying against each other, but that hasn't improved TAW. Of course that's hyperbole, however it illustrates the example that TAW will need to make some concessions to those who aren't fully on board with the ultra-gritty experience if it is going to maintain a healthy community.

 

We need at least one hardcore-server that is different from sandbox-dogfights with endless lives and flights like "took off, got away from an anti-aircraft gun, took off again, killed-about the next anti-aircraft gun." Without markers and icons, without gps and technical chat. With an interesting, exciting company.

We need at least one server close to realism.

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20 minutes ago, E69_Qpassa_VR said:

Close to realism, proceed to fly i16 at 6500m in the first map

 

I-16s were already flying even at 8000m during the spanish civil war, with special equipement, to fight the early 109s. 

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3 hours ago, =19GvFAB=Vlad-Executor said:

 

We need at least one hardcore-server that is different from sandbox-dogfights with endless lives and flights like "took off, got away from an anti-aircraft gun, took off again, killed-about the next anti-aircraft gun." Without markers and icons, without gps and technical chat. With an interesting, exciting company.

We need at least one server close to realism.

 

Nothing will be realistic until somebody will give to the whole team a coordinated "mission's order"

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4 minutes ago, IronMan595 said:

3D Migoto Bad, ReShade good. Gotcha. 

 

 

 

008881a0-b185-0133-39d2-06e18a8a4ae5.gif


I have the sudden urge to chute kill now, over Malaysia.

 

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3 hours ago, HR_Tofolo said:

 

I-16s were already flying even at 8000m during the spanish civil war, with special equipement, to fight the early 109s. 

It was a joke, could you pass the cite? For knowledge purposes 😉

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On 5/22/2020 at 2:24 AM, Talon_ said:

New player experience:
Just jump in, get kicked, navigate to the website, sign up, log in, check which planes you're allowed on that mission, log back into the game, reconnect to the server, try to set your radiators and adjust your bomb selection timer without technochat and then fly.

 

I think it's mainly the first part of that. The difficulty level isn't the problem it's the other restrictions that require external tools. The first time I was in TAW, I couldn't figure out why I was being kicked and nobody in chat could fill me in. While I love the idea of making your virtual life a cherished event I also like to play different factions if I get bored or if the server is unbalanced. 

 

Personally think the death timer is enough. Additionally longer flight distances could make your virtual life more meaningful without having to check a website which is a nightmare in VR lol

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This is a question to TAW admins, weird logic for map advance...

Mission #635:

891719206_bandicam2020-05-2502-23-12-368.jpg.2968fd7edc1f82d103233693304ce62c.jpg

After this mission Krasnodar was taken by tanks almost 20km away without getting closer first or spread out before the final attack, and I am not even talking about the damage that was inflicted on it. Also, no trucks and arty to support the advance. Seems trucks and arty should show up at the final phase of the attack when the column gets really close to the city. So it didn't happen!

 

Let's compare with another scenario:

Mission 632, red tanks attacked Krasnodar.

1223125190_bandicam2020-05-2502-25-56-598.jpg.aa927571167fdb2c6497584eca2171d4.jpg

Almost the same distance between the city and tanks.

Mission 633, red tanks continue their attack getting closer spreading out and deploying trucks and arty for support...

828815179_bandicam2020-05-2502-28-08-156.jpg.aa8fcd894f5fd6489c0fbc4fb61e511b.jpg

Mission 634, red tanks still stand at the same distance from the city, continuing the attack!!!

219907696_bandicam2020-05-2502-28-22-476.jpg.d896f1333b44ff09a52d683270cb832b.jpg

And only after mission 634, red tanks took Krasnodar.

 

Let's sum up. 

One mission for blue tanks to take Krasnodar from ~20km.

3 (THREE) missions for red tanks to take Krasnodar from the same distance ~20km.

 

And I am not even talking about blue team having EXTRA 2 AFs at the beginning of this map for which we know that Kuban map favors blue team.

 

Are TAW admins so afraid to give another map victory to red team or what would be the reason for giving so much help to the poor blue team? Blue team should be in shame after such a victory)))

 

Please explain! 

 

Edited by Maverick_VVS
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Superior German Umbermench can take anything in one try. 

 

Aryan blonde knights riding their Tiger 9000 Mechas in to battle. 

 

images.jpg.eaf97ee3881c7f62141cc47e521b8546.jpg

 

 

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10 hours ago, E69_Qpassa_VR said:

It was a joke, could you pass the cite? For knowledge purposes 😉

 

Almost every Republican pilot memories mentions that. Go check the 4ª escuadrilla de Moscas leaded by Antonio Arias, they were called "los del chupete" because of the supplimentary oxygen system which went straight into their mouths. Or you can read any book or webpage that has information about the I-16 in spanish service.

Here's a short newspaper article mentioning that, but again I'd suggest reading those memories from the pilots. You can start with Bravo ones which are the most common and easy to find. 

Also, here's an extract from the "polikarpov fighters in action pt2":

image.png.cb18a390338297f3f7049f5c9490d53a.png

 

Bear in mind that the type 10 with the M-25V (in-game we have the type 24 with the M-63) had already a top ceiling of 9.000 meters.

 

The fact that the in-game I-16s are underperforming does not mean that they were bad planes.

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2 hours ago, Maverick_VVS said:

Are TAW admins so afraid to give another map victory to red team.

 

Yes.

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19 hours ago, =19GvFAB=Vlad-Executor said:

 

We need at least one hardcore-server that is different from sandbox-dogfights with endless lives and flights like "took off, got away from an anti-aircraft gun, took off again, killed-about the next anti-aircraft gun." Without markers and icons, without gps and technical chat. With an interesting, exciting company.

We need at least one server close to realism.

 

Agreed.

 

Without a compass and the new g meter too, as it appears that they have slipped past the new realism settings.

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16 hours ago, ITAF_Airone1989 said:

 

Nothing will be realistic until somebody will give to the whole team a coordinated "mission's order"

 

So true, Nothing about this is 'realistic' it is impossible to acheive anything like that in a Public MP server. Nothing that can be implemented on a public server can make it 'realistic' it might make it more 'hardcode', more 'immersive', more 'authentic' and more 'fun' for certain people. But don't fool your self in thinking it is 'realistic'. (Not that thre there is anything wrong with that).


I agree that it is nice to have a server that favors teamplay and lives that matters more. As otherwise indeed it can just become a very repetitive grind of takeoff-kill-die-land.

 

I just wish there was more coordination of flight from people outside of vitual wings. :( it seems the only way to have some real coordination going is to join a virtual airwing.

 

Maybe TAW could reorganize the TS ? it seems to me there isn't really channel on TAW TS that are suitable for the 'lonewolf' flying red or blue that would wish to coordinates with team mates. All channels are divided by squadrons rather. Or maybe TAW could implement Simple radio System(  SRS) from DCS and assign a 'common freq' for each side in the briefing ? 

14 hours ago, IronMan595 said:

3D Migoto Bad, ReShade good. Gotcha. 

 

 

 

 

It is really sad. Some people have such an inferiority complex that they so much time in finding every single way to gain a minor advantage, because 'wining' is the only important thing... I wonder if those pepople even understand what fun is.

 

---

 

Finaly, may I ask if someone as a singleplayer map with objectives similar to the ones in TAW and similar AAA skill? I would like to practice my attack runs offline.

Edited by [301]luckyhendrix

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On 5/7/2020 at 8:51 PM, =AVG77=Fenderbird said:

The servers not fun because its too stressful to fly because of the lives system and there only 2 moves you can make to try and win a map. 

 

Even if the devs want to keep the lives system, the server was a lot more fun when we could capture/ save / and repair airfields with transport flights like in earlier interations of the server. This gave you something else to do as a group or individually that would contribute to winning or defending. 

 

Right now there are just 2 things to do is bomb tanks or fly fights which gets very old and we can all do that on wings.

well... 

I dont think the 3 live system is the issue cause exactly that makes it interessant and thrilling and brain using but....

 

again... at the issue and neverending discussion about " LOW POPULATION ON TAW" 

 

My Perspective:

 

for people like me (and i am sure iam not the only one) ...  I dont use TEAMSPEAK and iam not in a Squad or with wingman !

( in the past i used to and it ended that my wingman endet with his "MACHINE" (see Photo) at the balcony in winter with a heater under his feet, because our wifes couldnt stand/hear our conversations anymore: " SIX;SIX SIX or LOW, run , 2 oclock , whereare you!!! and so on..." ) 

so..    I have two ours i want to have fun, i personally love all that restrictions, realism , 3 lifes ..this makes it thrilling after playing IL2 for 15 years (and the only game with xplane i play)

 I want and love to play TEAMPLAY, contribute and so on (as i do on WOL , bombing, telling position, giving cover and so on..trying to win map as a team)

but...

In TAW in concret...

without TS  i dont know where anybody is, are bombers (team) reaching target, what are they planning , (like..."  Bombers in 10 min in 1026, cover needed") 

so...  I fly 1h as a fighter over defences alone without seeing nobody  or if iam lucky i see Team Attackers  and i can help ( most of times i am too late beeing at high Alt to not get killed or enemy get informed for waiting at enemy air( "enemy at 2026).

To make a nice Bomber Run with high altitude ... doesn t make no sence to really get something , most of the times the AAA will shoot you down, you wont get home , too far away from homeland,  and if you still get to drop 2 1000kg bombs in the middle of whatever you get the message one and ahalf truck( what?!?! ) but probably you ´ll lost your life or at least get captured (too far away...)

similar is a speeddive run ... you get hit, whatever curves you do (when alone..) , you drop all bombs at once.. Oneandahalf Truck ?!?!  

As  a Fighter i fly without seeing anybody in 50 min (specially with VR), if i fly to low i get probably killed from behind .. (2 sec bam, bam)

NO FUN

 

My proposal would be :

 

Implement some kind of Message for friendly players (means...for those without TS !!) 

" In 10 Min START in Krasn...  Bombers and Attackers going to attack defence in Misk..."

" In 15 Min reaching Target 1026"

" 3 Friendly Attackers at 2035 flying north , Alt 3 K "

"Combat firing at 2036"

" Got injured at 2335 " 

 

 

 

 

 

 again.. 

To have limited planes, only 3 lives where you have to THINK and use your brain, have "NO technochat " have realism, Inmersion , hopefully different (hard ) weatherconditions, hard AAA accuracy  is GREAT and there should be at least one server like TAW who follows that for all "Realism, Inmersion enthusiasts" !!!!  

But it has to make sense and FUN and something you accomplish at the end of the day WITH exactly ALL THOSE RULES AND RESTRICTIONS

 

in my case as no TS FLYER with not much time at the moment 

No Fun..

Hope something changes...

p.s.  this is only my personal view and how it is for me...

 

by the way this is a Photo of the cockpit, prebuild , finally it was hanging under the ceiling with motors that lift and rotate to simulate climbing, diving , rolling.. he even had a Compression suit with a compressor bumping air in it  to simulate G Forces...

 

cockpit3.jpg

Edited by SPEEDWULF77

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