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LLv24_Zami
Posted
1 minute ago, =FSB=Man-Yac said:

Losing airfields overnight is really frustrating. But I am impressed at how red squads are effective and destroying tank columns with ease. The il-2 has made it's glorious comeback with new damage model and good use with fighter cover.

 

A bit sad that blue already lost this taw, I believed ?

It's a game, don't be sad.

SCG_Limboski
Posted

No, Sinerox is just lamenting that TAW does not have more numbers during North American evenings on average especially in comparison to Combat Box and WoL.  The overall average numbers have been much lower than us TAW lovers would like to see for the last several weeks now.  Of course, now that Red has won the campaign we may even see lower numbers.

 

  • Upvote 1
Chivas_Regal
Posted
9 minutes ago, SCG_Limboski said:

No, Sinerox is just lamenting that TAW does not have more numbers during North American evenings on average especially in comparison to Combat Box and WoL.  The overall average numbers have been much lower than us TAW lovers would like to see for the last several weeks now.  Of course, now that Red has won the campaign we may even see lower numbers.

 

This is a Golden time for the hunters. No more worrying about ground troops, attacking them or defending them. Just collect your victims. It's almost perfect

E69_geramos109
Posted (edited)

I guess with the squadron Layout is currently the most balanced Taw ever as some say ?

Was cracy to see how the map advanced for red at night as well

I have to congratulate JG4, KK and my Squad mates and every blue squad for even trying to do somethig knowing they were going to lose anyway, flying on the hopeless conditions and even managed to draw one map ( i thought we will lose everyone) we flought toguether and we saw how those people were holding almost for themselves the maps attacking and doing the right strategical things.

 

Now that Taw is lost maybe some reds will play different and we may see some map win by blues 

Edited by E69_geramos109
  • Upvote 1
SCG_Wulfe
Posted (edited)
14 hours ago, LLv24_Zami said:

As some sort of simple compromise, I would keep the system but raise the life count to the 4 or 5. I think it would be worth to test at least.

 

And of course manual has to be updated, even though few people read it before posting inquiry to the chat.

 

I don't disagree entirely. Theoretically it could keep more people flying if they are leaving due to deaths, but I don't think it goes far enough to undo the damage done by this rule. I truly think a bunch of squadrons and people left on principle after this rule was implemented. Same goes for some of the population/ leveling controls. They said they were going to do so in this very thread. At the time, people said good riddance.

I will reference the outcome of my poll in a week or so, but so far it is trending very highly with the outcome that TAW is dying due to too many rules and scripts to control how players fly and how many can be on at one time, including the 3 life rule. I know some very vocal individuals here will insist that TAW is not dying. 

 

Now those same people are saying its just fine flying at night with almost no players on. Its like a frog in water, slowly brought to boil, who insists the water is just fine. As long as the water is colored red, they are content. 

 

Edited by SCG_Wulfe
  • Upvote 2
LLv24_Zami
Posted (edited)
34 minutes ago, SCG_Wulfe said:

 

I don't disagree entirely. Theoretically it could keep more people flying if they are leaving due to deaths, but I don't think it goes far enough to undo the damage done by this rule. I truly think a bunch of squadrons and people left on principle after this rule was implemented. Same goes for some of the population/ leveling controls. They said they were going to do so in this very thread. At the time, people said good riddance.

I will reference the outcome of my poll in a week or so, but so far it is trending very highly in the suggestion that TAW is dying due to too many rules and scripts to control how players fly and how many can be on at one time, including the 3 life rule. I know some very vocal individuals here will insist that TAW is not dying. 

 

Now those same people are saying its just fine flying at night with almost no players on. Its like a frog in water, slowly brought to boil, who insists the water is just fine. As long as the water is colored red, they are content. 

 

And I don`t disagree entirely with you. You might be on right track here but I`m not entirely sure. Interesting to see the results of your poll for sure. My suggestion would not make things worse than it is, I`m sure of it. So it would be a step forward at least. Generally I agree that too much rules are not good.

 

Like I said in this thread, I don`t fly at early mornings European time. But for fun I`ve checked TAW page on my phone every now and then at work to get bit feeling about the player count. It was quite heavily in favor to the reds from the beginning but also the overall player count has been low. So, not many in North America has been participating in my view, at least when I`ve checked it. 

Edited by LLv24_Zami
SCG_Limboski
Posted (edited)

I really, really like the death timeout overall...it adds an element of suspense that is not to be found on other servers and forces pilots to fly more conservative on average.  I get tired of the hyper-aggressive attacking behavior of pilots flying on other servers and  I am often thrilled to have just survived a mission despite not getting any ground kills.

 

However, I do think you should get rewarded for flying many missions without dying so the death penalty does not affect the frequent flyers so much....maybe like an addition of .05 lives for every successful combat sortie (i.e., a new life every 20 combat sorties). That way, if a map lasts a very long time then a the pilot would not be forced to take a timeout at some point due to 3 death penalty occuring.

Edited by SCG_Limboski
  • Upvote 5
LLv24_Zami
Posted
2 minutes ago, SCG_Limboski said:

However, I do think you should get rewarded for flying many missions without dying so the death penalty does not affect the frequent flyers so much....maybe like an addition of .05 lives for every successful combat sortie. That way, if a map lasts a very long time then a the pilot would not be forced to take a timeout at some point due to 3 death penalty occuring.

There are options, imo that sounds a good one too. But I don`t know what to do, it might need testing different things to find out.

Aero*Bohemio
Posted (edited)
1 hour ago, SCG_Wulfe said:

I will reference the outcome of my poll in a week or so, but so far it is trending very highly in the suggestion that TAW is dying due to too many rules and scripts to control how players fly and how many can be on at one time, including the 3 life rule. I know some very vocal individuals here will insist that TAW is not dying. 

 

TAW is dying? Just because SCG doesn't have enough people to play with at their time? You made a poll for North American time users and all of a sudden that includes all TAW and the whole project is dying? ?‍♂️ You want to talk about real tendency? Then let's talk about the tendency of USA people thinking they are the capital of the world, so much that they usually refer to their country as the whole continent: America ? And i don't say this in a bitter way, it's just a funny fact.

While the fight was still on, before LW side realised it would be almost impossible to win this edition, the server was full at peak hours. It has always been like this and nevertheless TAW has been active all these years. Too many regulations? Do you remember why those regulations were added? Maybe you guys miss all those past editions with ridiculous imbalance in numbers that made TAW only enjoyable for one side? Also regulations make TAW different, a project made for squadrons, smarter flying and not the kill kill kill "you can´t beat me 1v1" furball crowd.

I'd say keep regulations but tweak them. In the case of live limits there are many options: soften them a bit, add more lives, give people chance to recover lives with every CM you get, etc, etc.  TAW needs an update i agree and have been saying it forever, with new fresh air you keep a project alive so it doesn't get too repetitive, but again, it doesn't have to do with regulations but with new creative content. Imagine what the TAW population can be when Finn guys release their Murmansk area map, and if from current 8 TAW maps we remove 2 and add 2x Western Front ones? 

When people play in different servers for a while, even more when it's a long wait, TAW shows up and everybody it's eager to join the server again...people miss this format. People leaving TAW is due to a lot of factors; some don't like the regulations, some flying alone get frustrated, some "greener" squads are slaughtered so go somewhere else, some find it too stressful, some are dissapointed by the chute killing, etc. We had active squads or individuals that don't fly here anymore, but others have joined.

***
 

Edited by 666GIAP_Chimango
  • Upvote 1
=BES=Senor_Jefe
Posted

Just a quick thought in a different direction, but could it be that the player base is changing their wants/needs?

 

We know we have more and more newcomers over the past year, and TAW isn't new player friendly for many reasons already discussed above and in previous pages.  This could continue to be a contributing factor when they see better numbers and cooler planes on CB or WoL.  

 

Also, when TAW was in its hayday there weren't as many options.  It was basically WoL or TAW.  Now other servers are mutating, taking a larger group of the player base.  I was surprised to see a majority of SCG guys in CB several days ago, then looked at the rest of the CB lobby to find a lot of the old TAW regulars.  I don't know if it's okay to say TAW is dying yet, but it certainly is on life support in NA, likely due to the new planesets in other servers.  Not many around here would rather fly a mig than a p38/51.

SCG_Wulfe
Posted (edited)
10 minutes ago, =BES=Senor_Jefe said:

Just a quick thought in a different direction, but could it be that the player base is changing their wants/needs?

 

We know we have more and more newcomers over the past year, and TAW isn't new player friendly for many reasons already discussed above and in previous pages.  This could continue to be a contributing factor when they see better numbers and cooler planes on CB or WoL.  

 

Also, when TAW was in its hayday there weren't as many options.  It was basically WoL or TAW.  Now other servers are mutating, taking a larger group of the player base.  I was surprised to see a majority of SCG guys in CB several days ago, then looked at the rest of the CB lobby to find a lot of the old TAW regulars.  I don't know if it's okay to say TAW is dying yet, but it certainly is on life support in NA, likely due to the new planesets in other servers.  Not many around here would rather fly a mig than a p38/51.

 

Well, the plane-set/preference for Western front is an option in the poll. So far it doesn't seem to be a huge factor compared to rules/3 life system. I certainly thought it could have been a major factor, but it doesn't seem to be the case. 

 

 

43 minutes ago, SCG_Limboski said:

I really, really like the death timeout overall...it adds an element of suspense that is not to be found on other servers and forces pilots to fly more conservative on average.  I get tired of the hyper-aggressive attacking behavior of pilots flying on other servers and  I am often thrilled to have just survived a mission despite not getting any ground kills.

 

However, I do think you should get rewarded for flying many missions without dying so the death penalty does not affect the frequent flyers so much....maybe like an addition of .05 lives for every successful combat sortie (i.e., a new life every 20 combat sorties). That way, if a map lasts a very long time then a the pilot would not be forced to take a timeout at some point due to 3 death penalty occuring.

 

It's not a bad idea, but I am concerned that adding another layer of rules (even mitigating rules) ...to address peoples frustration with too many restrictive rules, will not be effective. 

Edited by SCG_Wulfe
Posted (edited)
16 minutes ago, 666GIAP_Chimango said:

 

TAW is dying? Just because SCG doesn't have enough people to play with at their time? You made a poll for North American time users and all of a sudden that includes all TAW and the whole project is dying? ?‍♂️ You want to talk about real tendency? Then let's talk about the tendency of USA people thinking they are the capital of the world, so much that they decided to call their country as the whole continent: America ? And i don't say this in a bitter way, it's just a funny fact.

While the fight was still on, before LW side realised it would be almost impossible to win this edition, the server was full at peak hours. It has always been like this and nevertheless TAW has been active all these years. Too many regulations? Do you remember why those regulations were added? Maybe you guys miss all those past editions with ridiculous imbalance in numbers that made TAW only enjoyable for one side? Also regulations make TAW different, a project made for squadrons, smarter flying and not the kill kill kill "you can´t beat me 1v1" furball crowd.

I'd say keep regulations but tweak them. In the case of live limits there are many options: soften them a bit, add more lives, give people chance to recover lives with every CM you get, etc, etc.  TAW needs an update i agree and have been saying it forever, with new fresh air you keep a project alive so it doesn't get too repetitive, but again, it doesn't have to do with regulations but with new creative content. Imagine what the TAW population can be when Finn guys release their Murmansk area map, and if from current 8 TAW maps we remove 2 and add 2x Western Front ones? 

When people play in different servers for a while, even more when it's a long wait, TAW shows up and everybody it's eager to join the server again...people miss this format. People leaving TAW is due to a lot of factors; some don't like the regulations, some flying alone get frustrated, some "greener" squads are slaughtered so go somewhere else, some find it too stressful, some are dissapointed by the chute killing, etc. We had active squads or individuals that don't fly here anymore, but others have joined.

 

Gonna clarify something for ya Chimango. Good old Wulfe here? He's Canadian, so back off with the American insults to him please. Feel free to throw them at me through even through I'm probably the least likely American to find flying in an American plane if you catch my drift. Also it would seem we both agree that the regulations or atleast the idea of them are good. They kept TAW competitive and sought to keep quality gameplay to TAW where other servers have lost it. I don't think anyone here really wants to see all of the rules gone, and you yourself pointed that some loosening of the rules could be beneficial. We just want to help increase numbers during American (I am well aware of the number of Brazilians and other Americans that fly, hell half of my staffel inside SCG is made up of Canadians and Brazilians.) time zones. But alas I'd rather fly against people with less regulation and more people, but obviously I would still want rules in place to keep quality at higher standards then CB or WOL. Ideally I would appreciate regulations and high amounts of players but it simply isn't happening. Some reforming of the rules is needed to keep American (How dare you think I was talking about USA players only!) players flying. I concerned for TAW and for the American playerbase as a whole in fact. Americans seemingly were never as interested in TAW as casual flying in the first place which is of concern for me for the longevity of competitive servers like TAW. 

Edited by SCG_Sinerox
Aero*Bohemio
Posted

TAW is different from any other project, it can not be compared to other servers which offer instant gratification like WOL. It can't be compared to CB neither, totally different planeset and approach. Also all those servers are interesting for the masses cause they offer "new fresh air" changing maps after a couple of hours going to different eras, different Fronts...in the other hand TAW maps and planesets can stay the same for weeks. ...a total different approach...comparing TAW with any of those servers is like comparing apples to oranges. 

PS. also as Senor_Jefe said, more interesting MP servers now, like CB, divide the player base. Prior to Western Front map it was only TAW or WOL.

  • Upvote 1
Posted
Just now, 666GIAP_Chimango said:

TAW is different from any other project, it can not be compared to other servers which offer instant gratification like WOL. It can't be compared to CB neither, totally different planeset and approach. Also all those servers are interesting for the masses cause they offer "new fresh air" changing maps after a couple of hours going to different eras, different Fronts...in the other hand TAW maps and planesets can stay the same for weeks. ...a total different approach...comparing TAW with any of those servers is like comparing apples to oranges. 

PS. also as Senor_Jefe said, more interesting MP servers now, like CB, divide the player base. Prior to Western Front map it was only TAW or WOL.

Your right. BUT if you would take two seconds to read our concerns... we are worried about the fact that TAW during American time zones is much less popular then CB and WOL, thats the only thing we are comparing... just numbers. We then correlate that to some of the rules in place and how that is driving down numbers. 

 

Heres the thing Chimango... what good are all the rules... if no one flies the server?? EU TAW has seen lower numbers in the past then ever before. Their are many many variables involved, and you pointed out one of them, I'm sure some of the people not flying due to the map being "won". But your ignoring other potential variables. I'm not going to say TAWs gonna completely die. My agenda is clear, I want to see strong numbers in American times, and you should want to too. No one is asking for anything absurd here.  

Aero*Bohemio
Posted
3 minutes ago, SCG_Sinerox said:

Your right. BUT if you would take two seconds to read our concerns... we are worried about the fact that TAW during American time zones is much less popular then CB and WOL, thats the only thing we are comparing... just numbers. We then correlate that to some of the rules in place and how that is driving down numbers. 


I took more than two seconds to read your concerns, and i think we agree mostly. We all want more people at TAW nights (American continent time) but not at any costs. Starting by the premise that TAW is dying because of the 3 lives/rules is wrong. You can not start a poll when you already prior to it decided the cause. 
 

8 minutes ago, SCG_Sinerox said:

Heres the thing Chimango... what good are all the rules... if no one flies the server?? EU TAW has seen lower numbers in the past then ever before. Their are many many variables involved, and you pointed out one of them, I'm sure some of the people not flying due to the map being "won". But your ignoring other potential variables. I'm not going to say TAWs gonna completely die. My agenda is clear, I want to see strong numbers in American times, and you should want to too. No one is asking for anything absurd here.  


Ignoring other potential variables? Not at all, actually the opposite and i think that is what you guys are doing insisting in TAW not been so popular due to 3 lives limit first (and now you say is to too many regulations)...now you take two seconds Sinerox and read two posts above, i'll paste it here in bold so it's clearer:

People leaving TAW is due to a lot of factors; some don't like the regulations, some flying alone get frustrated, some "greener" squads are slaughtered so go somewhere else, some find it too stressful, some are dissapointed by the chute killing, etc. We had active squads or individuals that don't fly here anymore, but others have joined.

***
PS. i didn't mean to insult you by my comment about the USA people referring to their country as America (or like Wulfe posts "North American time" in the poll and then says whole  TAW is dying); it's a funny fact, so i'm sorry if it sounded as an insult, it wasn't my intention.

  • Upvote 1
Chivas_Regal
Posted
10 minutes ago, SCG_Sinerox said:

I want to see strong numbers in American times, and you should want to too.

The TAW server is a 24/7 server with the same rules for everyone. And in the evening, European time, it is usually full, but at the beginning of the campaign it was always full. And often you have to wait a long time to connect. TAW rules didn't just appear. They set a certain framework and the rule of three lives also appeared for a reason. In addition to the prohibition of suicidal behavior it was possible to increase the rotation of players. I think that even if you go to the blue side in the next war, you will still find no rivals on the red side. And this is not a problem of three lives, but the problem of an uneven distribution of American players, as well as the situation with a lost war. Many people lose interest when they realize that they can no longer win. In the last campaign of the Eastern front, most of the Reds left the last two maps. It happened for a variety of reasons, but it wasn't because of three lives. When you ask to change the rules so that America can play, think of Europe, where they usually queue to get on the server.

  • Upvote 1
=BES=Senor_Jefe
Posted
47 minutes ago, SCG_Wulfe said:

 

Well, the plane-set/preference for Western front is an option in the poll. So far it doesn't seem to be a huge factor compared to rules/3 life system. I certainly thought it could have been a major factor, but it doesn't seem to be the case. 

 

I don't know anything about the survey to be able to comment, but I'm assuming it was the the taw population and not polling those that have never even bothered to try a TAW campaign? (Which I assume is probably a large portion.)

Aero*Bohemio
Posted

As we are having this discussion right now:


TAW - 77 players
WOL - 61 players

.CB - 20 players

So TAW, even when the canpaign is already decided has more players than other popular servers...but some say it's dying...

hc55jeG.jpg

b08spKD.jpg

3Es81yB.jpg

SCG_Wulfe
Posted (edited)
25 minutes ago, 666GIAP_Chimango said:

As we are having this discussion right now:


TAW - 77 players
WOL - 61 players

.CB - 20 players

So TAW, even when the canpaign is already decided has more players than other popular servers...but some say it's dying...

hc55jeG.jpg

b08spKD.jpg

3Es81yB.jpg

 

 

What was stated is that TAW during the American prime-time zones is dying. Not during European times. What you have posted discredits what you and =2ndSS=Lawyer1 have said about this being due to the "War being over".... as the numbers during European times are still good. Yet, it also has nothing to do with American Time Zone players. 

 

You act as though we are talking about this based on the experience of the last few weeks or even months. 

 

The truth is that we have been discussing and lamenting over this for the past year... I finally thought it was time to say something publicly to see if anything could be done. 

 

The truth is that the last few of us who fly American time zones are likely to leave if the population doesn't get better. It's boring as anything. At this point I mostly do it based on hope and trying to keep it alive. 

Edited by SCG_Wulfe
Aero*Bohemio
Posted (edited)

You still focus in one aspect, when i mentioned many aspects which could be related to some people not joining TAW. Again, read my comment, many factors and not only one.

Now, we agree in all the rest you say Wulfe, the only thing i disagreed from the start was the extremist postion like "TAW is dying", now i understand you only referred to American continent nights, and i agree the population of the server has been decreasing...but again, i think regulations or 3 lives limit is one of the factors, and  not the factor.

And about you not flying at nights anymore, good, so you don't do so much damage to the maps when little to no opposition is facing you (LW or VVS), turning server in a COOP mode campaign ??

Edited by 666GIAP_Chimango
Chivas_Regal
Posted

I really do not understand why the rule of three lives prevents Americans from playing on the TAW server, but it does not prevent Europeans? Maybe it's something else?

SCG_Wulfe
Posted (edited)
19 minutes ago, 666GIAP_Chimango said:

 

Good, so you don't do so much damage to the maps when little to no opposition is facing you (LW or VVS), turning server in a COOP mode campaign ??

 

 

I expected as much, this has been your's and other's response to everyone who has brought up issues and stated they are starting to find the server no longer fun to fly on. This is the sort of attitude that will run a good thing into the ground. (I expect the server will survive during European time zones.)

 

Once again you contradict yourself, "little to no opposition", yet you state the numbers are just fine. We are arguing right now for finding a solution that will see opposition return and prevent the server from being a COOP campaign!

 

When everyone is gone during your timezone I guess it will be the best possible outcome for you. 

23 minutes ago, =2ndSS=Lawyer1 said:

I really do not understand why the rule of three lives prevents Americans from playing on the TAW server, but it does not prevent Europeans? Maybe it's something else?

 

It's simply that you have a much larger audience in European times. Losing some of them is no big deal, a good thing even.

 

There was already a much smaller pool to begin with during American times, drain it, even a little... and it becomes a useless puddle. 

Edited by SCG_Wulfe
  • Upvote 1
Posted
14 minutes ago, =2ndSS=Lawyer1 said:

I really do not understand why the rule of three lives prevents Americans from playing on the TAW server, but it does not prevent Europeans? Maybe it's something else?

That would be assuming all other variables are the same. The American playerbase is roughly half the number of European players. You can see this for yourself by looking at the total number of players on multiplayer at eu prime time and na prime time. Or just goto steam charts to get a idea of the steam communitity(which I realise isn't the entire community but it gives a rough idea). The point in all of this? Well since the EU playerbase has many more people then the NA it has a larger buffer of people that can be turned off before TAW starts feeling negative effects. Because the NA population is much smaller and the TAW NA population even smaller, this or any rule that prevents people from coming to taw has a much bigger impact on the NA side of things. 

 

 

  • Upvote 1
=AVG77=FenderbirdX
Posted

The servers not fun because its too stressful to fly because of the lives system and there only 2 moves you can make to try and win a map. 

 

Even if the devs want to keep the lives system, the server was a lot more fun when we could capture/ save / and repair airfields with transport flights like in earlier interations of the server. This gave you something else to do as a group or individually that would contribute to winning or defending. 

 

Right now there are just 2 things to do is bomb tanks or fly fights which gets very old and we can all do that on wings.

  • Thanks 1
  • Upvote 3
Posted

Exactly, We actually want opposition so we don't roll the map over. 

Chivas_Regal
Posted
17 minutes ago, SCG_Wulfe said:

It's simply that you have a much larger audience in European times. Losing some of them is no big deal, a good thing even.

 

There was already a much smaller pool to begin with during American times, drain it, even a little... and it becomes a useless puddle. 

Perhaps you are right

  • Upvote 1
Aero*Bohemio
Posted (edited)

Nope, i'm not saying numbers are just fine, i'm saying TAW is not dying just because less people joins at the times you fly. 

I don't contradict myself, numbers are what they usually are, maybe a bit less than sometime ago and this is due to many factors. We have to check them, and try to modify it if  that's the case. This has nothing to do with  your guys joining or staying in the server when there is little to no oposition. When you flew LW last campaign and on regular basis at nights i was among 3 o 4 guys facing 15 or more of you, i kept asking why you did that to the project, it was damaging...and you didn't care at all, you publicly said at forums that was boring to fly against few guys, but kept joining the server night after night...what for? 

 

31 minutes ago, SCG_Wulfe said:

When everyone is gone during your timezone I guess it will be the best possible outcome for you. 


We should find the way to attract more people at nights, i agree and told you this many times already, we all want that...but if it doesn't happen we still have a healthy server all day long. And if SCG decide to leave TAW just because there are not enough pilots at nights, it's a pitty, but then so be it...SCG is not "everyone", there is life after SCG dear Wulfe ?

Edited by 666GIAP_Chimango
=BES=Senor_Jefe
Posted
51 minutes ago, SCG_Wulfe said:

 

 

What was stated is that TAW during the American prime-time zones is dying. Not during European times. What you have posted discredits what you and =2ndSS=Lawyer1 have said about this being due to the "War being over".... as the numbers during European times are still good. Yet, it also has nothing to do with American Time Zone players. 

 

You act as though we are talking about this based on the experience of the last few weeks or even months. 

 

The truth is that we have been discussing and lamenting over this for the past year... I finally thought it was time to say something publicly to see if anything could be done. 

 

The truth is that the last few of us who fly American time zones are likely to leave if the population doesn't get better. It's boring as anything. At this point I mostly do it based on hope and trying to keep it alive. 

I only play because I like being slaughtered by Wulfe and Sinerox.  And I think it makes them feel good too.  Plus Wolf-1 whines a lot if I don't play cannon fodder for him while he does his bomber missions on TAW.

  • Haha 3
Aero*Bohemio
Posted (edited)
49 minutes ago, SCG_Sinerox said:

Exactly, We actually want opposition so we don't roll the map over. 


50/50. We all want opposition, but if there is none, it's up to you to roll the map over. 

1 hour ago, SCG_Wulfe said:

It's simply that you have a much larger audience in European times. Losing some of them is no big deal, a good thing even.

 

There was already a much smaller pool to begin with during American times, drain it, even a little... and it becomes a useless puddle. 

 

This is true, but applying changes to attract a certain crowd that can be damaging for the more numerous one and the whole project itself is a no go IMO. Getting rid of regulations or 3 live rule, nope; tweaking them, yep.


PS. @SCG_Wulfe @SCG_Sinerox VVS has already won this TAW, so i might create a LW account and give you some opposition at nights ? Not the best moment for me maybe cause now VVS starts to get better planes, but will kick some of your butts for sure and you can have fun in the process ?

Edited by 666GIAP_Chimango
  • Upvote 1
=FSB=Man-Yac
Posted
2 hours ago, 666GIAP_Chimango said:

As we are having this discussion right now:


TAW - 77 players
WOL - 61 players

.CB - 20 players

So TAW, even when the canpaign is already decided has more players than other popular servers...but some say it's dying...

hc55jeG.jpg

b08spKD.jpg

3Es81yB.jpg

tbh this is a fresh map with new airplanes in hangar and 3 lives for everyone. Also first kuban map and equal airfields since it just started. TAW is certainly not dying in european times at least, but players dwindle a lot as time goes by, the most fun as during fresh rotations.

I would personally like to see 3 lives rule reworked so you can gain back lives over time/CM at least ( more than 1).

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7.GShAP/Kamm
Posted
22 minutes ago, =FSB=Man-Yac said:

I would personally like to see 3 lives rule reworked so you can gain back lives over time/CM at least ( more than 1).

Yes. Forcing people to do X amount of supply flights or X amount of successful consecutive sorties = +1 life or .5 life

Maybe after filling your personal hangar completely, the "+1CM NA"s can add to life replenishment. 

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AKA_Relent
Posted

@=LG=Kathon, I’d like to know more about the exception to the 3 lives rule, based on team balance.  Seems this was incorporated in this current TAW round?

 

From what I’ve read/seen, if you run out of lives (I.e. < 0.0), you can still fly if the side you’re on is outnumbered.  Would be nice to get more clarity, such as:

 

- How much more does one side need to outnumber the other before this takes affect?

 

- Does this apply immediately in a mission, or after the first 15 minutes?  Or ??

 

- If you fly and land, then your side is no longer the smaller team, assuming you can’t fly again and the remainder of the wait time continues to be enforced?

7.GShAP/Kamm
Posted (edited)
34 minutes ago, AKA_Relent said:

How much more does one side need to outnumber the other before this takes affect?

Your team only has to be outnumber by at least 1 enemy.

34 minutes ago, AKA_Relent said:

Does this apply immediately in a mission, or after the first 15 minutes?

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34 minutes ago, AKA_Relent said:

- If you fly and land, then your side is no longer the smaller team, assuming you can’t fly again and the remainder of the wait time continues to be enforced?

In my experience, I was unable to takeoff again.

 

Edited by 7.GShAP/Kamm
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Aero*Bohemio
Posted
1 hour ago, =FSB=Man-Yac said:

I would personally like to see 3 lives rule reworked so you can gain back lives over time/CM at least ( more than 1).


Yes Meme man, i agree...and we are on the same page, check this post with suggestions i made December 25th 2019:

I'll paste the point were that was suggested, the ammount of lives recovered was used as an example, it can be raised.:

2. Would be good to have the chance to regain lives when you run out of them. The idea behind it when implemented was that people try to fly less arcadish possible, taking care of your virtual life and plane. Some tasks are more dangerous than others, and it can be a good motivation for someone who comes back from a 20hrs death penalty to have the chance to recover lives and not just have only  less than 1 back. For example, i would put the attention into how many CM in a row he does and by them he can recover X percentage of new lives. Example: let's say after you run out of lives and come back from the mentioned 20hs, from then on any successfull CM adds 0.1 to your live counter (except transports missions, which adds 0.05). This way you encourage people, instead of demotivating them.

BTW most were supporting that post, except as usually @=/Hospiz/=Metalenko . Metallhead my friend you flew for the mighty VVS! Aren't you happy that we won this TAW? ?

Chivas_Regal
Posted
2 hours ago, SCG_Sinerox said:

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All the guys from NA so quickly lost their three lives on the new map in one day?

Or do they not fly on the TAW server for some other reason?

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WokeUpDead
Posted

I hate to say this, but if TAW participation is down, then maybe the rules need to be softened a bit, at least temporarily. Even if we get rid of the lives system or make it less punishing, TAW will stillremain the most hardcore server available, so it’s not likely the hardcore players will migrate somewhere else. Hopefully we’ll get more inexperienced players trying it out and getting better and once the server population is better in Europe and North America the admins can try reintroducing more rules again. 

Chivas_Regal
Posted
1 hour ago, WokeUpDead said:

Even if we get rid of the lives system or make it less punishing

On the new map, everyone has three whole lives. Why don't these people fly on the server anyway? I think one of the reasons is a big imbalance. Whatever side the SCG will play for, there will always be a time bias. If they were divided into 15 people on each side, for example, they would always have someone to fly against. Easing the rules may attract newcomers, but it won't change the balance of power. Until a force as organized and powerful as they are appears against the SCG, the problem of imbalance will persist. And this will affect the entire server. The guys from Europe will fight fiercely 42 vs 42. And then they will watch with bitterness as the guys from NA take the map again without resistance.

=AD=Str1ke
Posted

I Think there is need some correction on Cuban map with AF, maybe LG can add some AF to both sides on this map? 2 for each side ?

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