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Posted (edited)
3 hours ago, E69_geramos109 said:

Having the fastest plane on 7 out of 8 maps on taw i understand why reds are so happy about that questionable balanced planeset 

 

How do you figure that?

 

On map 1 the Macchi is the fastest plane at all altitudes.

On map 2 the 109 F2 is the fastest plane at all altitudes.

On map 3 the 109 F4 is the fastest plane at all altitudes.

On map 4 the 109 F4 is the fastest plane at all altitudes except for below 1200m where the La-5 is faster by about 4km/h for 5 minutes or less.

On map 5 the 109 F4 is the generally the fastest plane at all altitudes except for below 1200m where the La-5 is faster by about 4km/h. The 190 A-3 is faster than the La5 at most altitudes except between 3000m and 3700m, where they are equal. The 190 is 10km/h slower than the Yak 1B (a collector plane) between 2800 and 4400m, but the 109 F4 is faster than the Yak at all altitudes.

On map 6 The P-39 and the 190 A-3 have roughly the same max speed between 0 and 3700m, with a small edge to the P-39 at some of those altitudes and a clear edge to the 190 above 3700m. The 109 F4 is clearly slower than the P-39 below 2200m and clearly faster above it.

On map 7 and 8 the La-5FN is faster than any blue plane below 3500m, equal to the 109 G2 between 3700m and 6000m, and a little bit slower than the 190 A5 above 3700m. Keep in mind that the La-5FN is a collector plane that's not currently bundled in any game.

 

So the blues have the fastest plane at all altitudes on maps 1-3, the fastest plane at most altitudes on maps 4-5, no side has a clear edge on map 6, and the reds have the fastest plane at the lower and medium altitudes on the last two maps.

 

Source: 

 

 

Edited by WokeUpDead
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CisTerLordWukits
Posted

Sooo what are the requirements for a capture? IN a transport I intercepted a HE-111 and between me and a call out to a fighter, we managed to make the gentleman land on an abandoned airfield whereas he ends mission while I strafe him in my PE2 transport(bottom gunner) at 1426.6 less than 6.6k from an active airfield, and no capture?

Posted (edited)
On 4/14/2020 at 2:20 AM, =LG=Kathon said:

 

For now please respect this rule: It's forbidden for squadron members to fly on the both sides at the same time.

 

 

@=LG=Kathon Then this rule has been violated:

 

 

13Yellow13 is SCG_Gustav_Havel.jpg

FeuerFliegen and Gustav_Havel flying on opposite sides.jpg

Edited by WokeUpDead
  • Upvote 2
Chivas_Regal
Posted (edited)
14 minutes ago, WokeUpDead said:

Then this rule has been violated

Excellent investigation ?

This man doesn't hesitate to kill guys from the same squad as him:

http://taw.stg2.de/pilot_sortie.php?id=47220&name=13Yellow13

I understand it, though. It is very boring to fly in the majority for the team that wins

Edited by =2ndSS=Lawyer1
=FSB=Man-Yac
Posted
7 hours ago, AKA_Relent said:

First one gave credit to =FSB=HandyNasty;  Maybe since Handy hit him significantly first that it recognized him as the rightful kill owner, who knows.

 

Second one gave credit to E69_geramos109 (after the P40 was apparently on fire for over a minute, theres part of the problem lol :) )

Yes I have checked the log before posting. What I wonder is why the first one stops taking fire damage although he is still burning in the mission and not bailed out ( for a good 10 seconds in between).

And for the second one nothing to say, beside pretty hypocritical from someone who cries about ks on taw and thanks us for clearing his tail as such (going after burning ennemy when one is in his 6. I no longer wonder why axis lose plane attrition with superior planeset :))

5 hours ago, E69_geramos109 said:

True and this edition most

of the best squads are flying red so just for that is going to be a clear win for the reds.

Maybe you flying red would give us blue a chance?

Posted (edited)
26 minutes ago, =2ndSS=Lawyer1 said:

Excellent investigation ?

This man doesn't hesitate to kill guys from the same squad as him:

http://taw.stg2.de/pilot_sortie.php?id=47220&name=13Yellow13

I understand it, though. It is very boring to fly in the majority for the team that wins

 

That's strange, from SCG_FeuerFliegen's log it looks like it was Gerhard_Barkhorn who shot him: http://taw.stg2.de/pilot_sortie.php?id=47261&name=SCG_FeuerFliegen

 

Coincidentally, it was Gerhard who tried to chute kill me after him and 13Yellow13 AKA SCG_Gustav_Hagel shot me down:

 

Chute kill attempt.jpg

Edited by WokeUpDead
Posted
56 minutes ago, =FSB=Man-Yac said:

Maybe you flying red would give us blue a chance?

 

it's impossible because he is E69_geramos109

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E69_geramos109
Posted (edited)
2 hours ago, =L/R=todchenko said:

 

it's impossible because he is E69_geramos109

I have flought quite some taws as red and other servers as well

 

7 hours ago, WokeUpDead said:

 

How do you figure that?

 

On map 1 the Macchi is the fastest plane at all altitudes.

On map 2 the 109 F2 is the fastest plane at all altitudes.

On map 3 the 109 F4 is the fastest plane at all altitudes.

On map 4 the 109 F4 is the fastest plane at all altitudes except for below 1200m where the La-5 is faster by about 4km/h for 5 minutes or less.

On map 5 the 109 F4 is the generally the fastest plane at all altitudes except for below 1200m where the La-5 is faster by about 4km/h. The 190 A-3 is faster than the La5 at most altitudes except between 3000m and 3700m, where they are equal. The 190 is 10km/h slower than the Yak 1B (a collector plane) between 2800 and 4400m, but the 109 F4 is faster than the Yak at all altitudes.

On map 6 The P-39 and the 190 A-3 have roughly the same max speed between 0 and 3700m, with a small edge to the P-39 at some of those altitudes and a clear edge to the 190 above 3700m. The 109 F4 is clearly slower than the P-39 below 2200m and clearly faster above it.

On map 7 and 8 the La-5FN is faster than any blue plane below 3500m, equal to the 109 G2 between 3700m and 6000m, and a little bit slower than the 190 A5 above 3700m. Keep in mind that the La-5FN is a collector plane that's not currently bundled in any game.

 

So the blues have the fastest plane at all altitudes on maps 1-3, the fastest plane at most altitudes on maps 4-5, no side has a clear edge on map 6, and the reds have the fastest plane at the lower and medium altitudes on the last two maps.

 

Are you considering time limitations? Mig3 can use emergency for 10 min. F2 for one min and even can not use 1.3 ata for too long. F4 just one min. 520 is the normal top speed on combat power. fW190 3 min against La5F 10 min and FN the same. 

3 hours ago, =FSB=Man-Yac said:

Maybe you flying red would give us blue a chance?

Maybe. Now when blues sees tracers from my gunners they dive from camping at 7k and they use to die the time they face some organiced reds. So maybe i would help someone to keep their stats

Edited by E69_geramos109
Gustav_Hagel
Posted
3 hours ago, WokeUpDead said:

 

@=LG=Kathon Then this rule has been violated:

 

 

13Yellow13 is SCG_Gustav_Havel.jpg

FeuerFliegen and Gustav_Havel flying on opposite sides.jpg

 

Have you ever considered that I was already flying when he joined? ?

Posted (edited)

scggh.jpg.90ea3f245ec2a1f48bb6974ae50405d6.jpg

Edited by =L/R=todchenko
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SCG_Fenris_Wolf
Posted

Thanks for the investigation. 

 

SCG Leadership is now aware of it and taking a look at this internally as well, as internal rules have been broken as well, aside from the obvious TAW rule. :coffee:

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Chivas_Regal
Posted
2 hours ago, SCG_Gustav_Hagel said:

 

Have you ever considered that I was already flying when he joined? ?

It's not important at all. But something else is important. How can SCG_Gustav_Hagel edit a forum post 13Yellow13 if they are different persons?

836722738_13Yellow13isSCG_Gustav_Havel.thumb.jpg.19470e537fa32dfcac733af2d6f6850b.jpg

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-=PHX=-SuperEtendard
Posted (edited)
3 hours ago, E69_geramos109 said:

I have flought quite some taws as red and other servers as well

 

Are you considering time limitations? Mig3 can use emergency for 10 min. F2 for one min and even can not use 1.3 ata for too long. F4 just one min. 520 is the normal top speed on combat power. fW190 3 min against La5F 10 min and FN the same. 

Maybe. Now when blues sees tracers from my gunners they dive from camping at 7k and they use to die the time they face some organiced reds. So maybe i would help someone to keep their stats


With the F-2 you can use 1.33 ata for 7 min and it's faster than the MiG there, the F-4 can use 1.37 ata also for 7 min and be almost as fast as the La-5 nonF which is only 5 min. Fw 190 can use 1.39 ata for 9 min and makes it the fastest except for the FN.

Edited by -=PHX=-SuperEtendard
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Aero*Bohemio
Posted (edited)

 @=2ndSS=Lawyer1 When you edit your profile at il2 main webpage, your name at forums changes, many people does this for different reasons. For example that =TY=Anaconda guy used a fake alias Pretorian32 (now he changed again to a different one) => https://taw.stg2.de/pilot.php?name=Osezno  so he could hunt me and 666GIAP guys down in suicidal mode and if he got shot down by us (as he did) the stats wouldn't show this under his real nickname. So many people does this, some for logical things, others for really strange stuff.

What is kind of weird is SCG_Gustav_Hagel also joined TAW as Gerhard_Barkhorn while i was flying (when i was the only VVS and there were 16 LW guys), but in Wokeupdead's screenie there is 13Yellow13 and Gerhard_Barkhorn in the same mission...so idk if it is a server list bug, or he has several accounts, or there are more SCG guys with LW alias, no idea.

This is a case for Sherlock Holmes, and belongs to the X Files ?

***
 

19 minutes ago, -=PHX=-SuperEtendard said:


With the F-2 you can use 1.33 ata for 7 min and it's faster than the MiG there, the F-4 can use 1.37 ata also for 7 min and be almost as fast as the La-5 nonF which is only 5 min. Fw 190 can use 1.39 ata for 9 min and makes it the fastest except for the FN.

Yeah, and let's not mention the acceleration difference, or the overheating VVS planes have during summer maps like #4...where our rads and cowl flaps work as airbrakes.

Claming VVS has the fastest planes in 7 out of 8 maps, is delusional.

Edited by 666GIAP_Chimango
SCG_Limboski
Posted

ACG continues to fly on both sides very regularly  (which I'm personally  fine with) so any enforcement of the "It's forbidden for squadron members to fly on the both sides at the same time" rule needs to be applied equally  to both ACG and SCG squadrons in my opinion.  ACG should not get special exemption simply because they are larger than SCG--we are a very large squadron with different factions too.  ACG is also getting recognized on the leaderboards as a single squadron for both sides.   (Good job Red ACG for being #2 on the tank leaderboard currently!)   Again, I think the ultimate solution here is to make it so that a pilot can only fly on one side per campaign if the admins want to try to deal with any perceived collusion problems which I don't think is a serious problem in the first place especially when you are getting shot down by squadmates flying for the other side.

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E69_geramos109
Posted

 

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Aero*Bohemio
Posted (edited)

@=LG=Kathon this Ju-88 was shot down 130km from his lines (1728.5) and 40km from red airfields, but he doesn't get captured. This happens often, so i report it as a bug. 

Log=>  https://taw.stg2.de/pilot_sortie.php?id=53348&name=JG4_Thorwald

vArqZF8.jpg

EDIT: maybe he has a soviet girlfriend giving him asylum...then all ok if that is the case ?
 

Edited by 666GIAP_Chimango
  • Upvote 1
E69_Qpassa_VR
Posted
17 minutes ago, 666GIAP_Chimango said:

@=LG=Kathon this Ju-88 was shot down 130km from his lines (1728.5) and 40km from red airfields, but he doesn't get captured. This happens often, so i report it as a bug. 

Log=>  https://taw.stg2.de/pilot_sortie.php?id=53348&name=JG4_Thorwald

vArqZF8.jpg

EDIT: maybe he has a soviet girlfriend giving him asylum...then all ok if that is the case ?
 

They stole a KV-1 and crossed borders, we have it in the Plesovskiy airfield.

GOA_Karaya_VR
Posted
10 hours ago, E69_geramos109 said:

 

Thanks for sharing and making this research, the conclusion shows thats level bombing is now useless.

-S- to all!

Karaya.

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=KG76=flyus747
Posted (edited)
12 hours ago, E69_geramos109 said:

 

Thanks for sharing this.

 

However, I am not sure I share the same conclusions as you. First off, let's get a few things straight: 

  • The bombs have gotten weaker
  • Level bombing is practically useless 

Where our conclusions seems to differ is regarding the lethality of bombs in single player and in multiplayer. I tested targets in Single Player and achieved the same results I got in Multiplayer. I do not see any difference between single player and multiplayer bomb performance.

 

Was this video filmed using the older durability values?  Kathon updated TAW to use the newer durability values last Saturday, that's why I ask. An ongoing discussion of Durability values covered this issue recently indicating that durability values were changed with v4.005 but unfortunately, this failed to be mentioned anywhere in the patch notes or subsequent hotfixes leading to confusion/frustration amongst map makers.

 

Conclusion

The lethality of a bomb therefore would be ENTIRELY dependent on the durability of the 'Block' object. I am fiddling with this right now in the editor to find a setting that produces 'believable' results from each bomb.

 

Note: Since there is no way to test or examine how bomb blasts work in this game, I assume v4.005 has "fixed" it. Meaning they now have the same level of blast radius as their real life counterparts. I will also assume the destructive force is also 'historically accurate' (I couldn't find any primary sources on German Explosive Ordnances of WWII).

 

I am no explosive expert but this...

SC250-Power.gif.e77e52d9ebf20b746b255e51d5bc6a0e.gif

Makes little sense...

Those are all 250kg bombs. Truck survives.

This took place under Kathon's new durability values from 18 April 2020 (which looks like he simply transferred the values provided by the devs into the objects in TAW.)

 

Something needs to be changed. Either the bombs need to buffed or the Durability of objects needs to be tweaked and nerfed. 

Edited by =KG76=flyus747
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E69_geramos109
Posted
12 minutes ago, =KG76=flyus747 said:

Thanks for sharing this.

 

However, I am not sure I share the same conclusions as you. First off, let's get a few things straight: 

  • The bombs have gotten weaker
  • Level bombing is practically useless 

Where our conclusions seems to differ is regarding the lethality of bombs in single player and in multiplayer. I tested targets in Single Player and achieved the same results I got in Multiplayer. I do not see any difference between single player and multiplayer bomb performance.

 

Was this video filmed using the older durability values?  Kathon updated TAW to use the newer durability values last Saturday, that's why I ask. An ongoing discussion of Durability values covered this issue recently indicating that durability values were changed with v4.005 but unfortunately, this failed to be mentioned anywhere in the patch notes or subsequent hotfixes leading to confusion/frustration amongst map makers.

 

Conclusion

The lethality of a bomb therefore would be ENTIRELY dependent on the durability of the 'Block' object. I am fiddling with this right now in the editor to find a setting that produces 'believable' results from each bomb.

 

Note: Since there is no way to test or examine how bomb blasts work in this game, I assume v4.005 has "fixed" it. Meaning they now have the same level of blast radius as their real life counterparts. I will also assume the destructive force is also 'historically accurate' (I couldn't find any primary sources on German Explosive Ordnances of WWII).

 

I am no explosive expert but this...

SC250-Power.gif.e77e52d9ebf20b746b255e51d5bc6a0e.gif

Makes little sense...

Those are all 250kg bombs. Truck survives.

This took place under Kathon's new durability values from 18 April 2020 (which looks like he simply transferred the values provided by the devs into the objects in TAW.)

 

Something needs to be changed. Either the bombs need to buffed or the Durability of objects needs to be tweaked and nerfed. 

I dont Know if bombs are weaker now or before because I did not test that. What I know is that Taw objects were hardened since some time ago. Some people are complaining because now they feel things are harder to destroy than before. They loked hard before as well for me. 

Regarding the dificulty to bring down objects on single player I launched some mission and attack different targets and I could destroy soft targets from much bigguer distances with blast and quite some buildings on a factory with a Sc500. On taw is not hapening because creators are giving objects more endurance. 

I am not sure about the change last saturday so I will make more test on a recent map to see if is different but after droping 11000 k boms over a defence on two attack runs I am not hoping for any different result.

-=PHX=-SuperEtendard
Posted (edited)

Have you tried with multiple small bombs? maybe now attacking depots and defenses with 32x50 Kg is better

Edited by -=PHX=-SuperEtendard
Posted
5 hours ago, 666GIAP_Chimango said:

@ = LG = Kathon,  este Ju-88 fue derribado 130 km de sus líneas (1728.5) y 40 km de los aeródromos rojos, pero no es capturado. Esto sucede a menudo, así que lo informo como un error. 

Log =>   https://taw.stg2.de/pilot_sortie.php?id=53348&name=JG4_Thorwald EDIT: tal vez tiene una novia soviética que le da asilo ... entonces todo está bien si ese es el caso  ?

vArqZF8.jpg


 

No tienes razón y no me gustaria que todo fuera así Chima...?lloron

Lo bonito es que sea impredecible, multiples variables y aleatorio, de  otra forma seria una basura ....imaginate que si cada impacto de un pryectil en un ala , esta se partiera.....puede que si o puede que no eso es la IA

E69_geramos109
Posted (edited)
3 hours ago, E69_chopo said:

No tienes razón y no me gustaria que todo fuera así Chima...?lloron

Lo bonito es que sea impredecible, multiples variables y aleatorio, de  otra forma seria una basura ....imaginate que si cada impacto de un pryectil en un ala , esta se partiera.....puede que si o puede que no eso es la IA

I will translate:

You are not right and I would not like to be everything like that.

The nice thing is to be unpredictable, multiple variables and random, other way would be trash. Imagine if every shot on a wing would break a wing. Maybe yes or maybe not. This is not the IA.

 

 

Edited by E69_geramos109
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E69_geramos109
Posted
2 hours ago, -=PHX=-SuperEtendard said:

Have you tried with multiple small bombs? maybe now attacking depots and defenses with 32x50 Kg is better

I dont think so. Taking in mind how sprayed are the targets maybe one bomber can aim some building on line with the best aproach but a formation attack would be useless. 

I needed 4 xSc50 bombs to destroy the brick hangar on the arfield and ovet the defences droping all 50 bombs with different timers etc did little effect on the wooden trenches between dugs.  Maybe if everything is new you can make some with a very good drop with everything on the same line but the problem starts when you need to finish any target so you have to go one by one. Any attack that is not very accured and selective becomes Useless.

 

I made some more test because @=KG76=flyus747 Told me that creators changed the damage. Maybe it improved a little bit with soft targets being destroyed tiny closer and the brick hangar not being as indestructible but Still results are the same and tactical solutions are the same. 

Here you can see some screen shots from a test done on a map lauched yesterday

 

SC 500 between trucks. No kill

2020_4_22__12_36_9.thumb.jpg.aa5479b7607a278fe4facc2a0617b102.jpg

 

SC 1000 near some hangar and 3 planes. (2 close planes destroyed. He111 on the edge of the crater not destrolled XD)

2.thumb.jpg.474a5edcc0053de15743969aba218e8b.jpg

 

The Stalinwood frame Tower control Vs Sc1000. No problem for the tower

4.thumb.jpg.5b4c505ca85b6dafe34125701eafa5c2.jpg

 

Some Sc1000 near the brick hangars. Nothing

3.thumb.jpg.88785cc6ea6847a45c250adc588596cc.jpg

 

 

Very impressive cloud from SC1000 over defences

5.thumb.jpg.d544496e08c000d305c056fdabfb7dfb.jpg

 

Result.... Wooden trenches are made of vibranium

6.thumb.jpg.4611ca03e3472f6952c0539aa3e13c98.jpg

  • Upvote 5
Posted (edited)

Interest only . 

Edited by ACG_KoN
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JG4_Thorwald
Posted
7 hours ago, 666GIAP_Chimango said:

@=LG=Kathon this Ju-88 was shot down 130km from his lines (1728.5) and 40km from red airfields, but he doesn't get captured. This happens often, so i report it as a bug. 

Log=>  https://taw.stg2.de/pilot_sortie.php?id=53348&name=JG4_Thorwald

vArqZF8.jpg

EDIT: maybe he has a soviet girlfriend giving him asylum...then all ok if that is the case ?
 

 

Oh, I was hoping that this would never come to light with my Russian girlfriend. I hope it doesn't end badly for her !!
But the truth is: I'm just good on walking ;)

 

( I think in 9 of 10 cases im captured when i go down behind russian lines)

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Aero*Bohemio
Posted
2 hours ago, E69_geramos109 said:

You are not wright


Yes i am, look!

bBULQRT.png

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E69_Qpassa_VR
Posted (edited)
22 minutes ago, ACG_KoN said:

 

226 kg bomb? They are speaking about x2 and x4 bombs

Edited by E69_Qpassa_VR
Ala13_UnopaUno_VR
Posted

image.thumb.png.4955799c7626160ba64564c056ad069f.png

With all the respect in the world, knowing that it is not your fault,
you were an invisible plane, you only appeared the moment you fired, like another bomber, 
at 30 km I saw x4 he111, at 10km there were only 3, I thought ... the connection will have dropped, 
after shooting down the last of the He111 of the formation with the engine on fire, the invisible 4 heinkel appears,
 out of nowhere, the one he had seen 10 minutes ago ... it has happened to us a thousand times, but we have to put him pressure to developers,
 it is unforgivable that ONLINE have problems of this type. I could not have the recording, 
but I am sure of what I have seen and it has happened to me a few times. an example of what I comment.

 

 

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=KG76=flyus747
Posted
5 hours ago, -=PHX=-SuperEtendard said:

Have you tried with multiple small bombs? maybe now attacking depots and defenses with 32x50 Kg is better

It is. It shouldn't be like that.

 

If my target was a long convoy then 32x50s makes sense over the 2x1000. However, if my target is now a dense pack of buildings like a depot, the 2x1000 ought to be the more effective option, not still the 32x50s like it is right now.

 

There was a time when Durability of these buildings were 50000 (right now it's 15000 under new DM) and as such, the number of bombs one could carry effectively became the SOLE determinant of how many GK one could achieve, not the size of the bomb. Seems we are going back to that right now. 

2 hours ago, E69_geramos109 said:

I dont think so. Taking in mind how sprayed are the targets maybe one bomber can aim some building on line with the best aproach but a formation attack would be useless. 

I needed 4 xSc50 bombs to destroy the brick hangar on the arfield and ovet the defences droping all 50 bombs with different timers etc did little effect on the wooden trenches between dugs.  Maybe if everything is new you can make some with a very good drop with everything on the same line but the problem starts when you need to finish any target so you have to go one by one. Any attack that is not very accured and selective becomes Useless.

 

I made some more test because @=KG76=flyus747 Told me that creators changed the damage. Maybe it improved a little bit with soft targets being destroyed tiny closer and the brick hangar not being as indestructible but Still results are the same and tactical solutions are the same. 

Here you can see some screen shots from a test done on a map lauched yesterday

 

SC 500 between trucks. No kill

2020_4_22__12_36_9.thumb.jpg.aa5479b7607a278fe4facc2a0617b102.jpg

 

SC 1000 near some hangar and 3 planes. (2 close planes destroyed. He111 on the edge of the crater not destrolled XD)

2.thumb.jpg.474a5edcc0053de15743969aba218e8b.jpg

 

The Stalinwood frame Tower control Vs Sc1000. No problem for the tower

4.thumb.jpg.5b4c505ca85b6dafe34125701eafa5c2.jpg

 

Some Sc1000 near the brick hangars. Nothing

3.thumb.jpg.88785cc6ea6847a45c250adc588596cc.jpg

 

 

Very impressive cloud from SC1000 over defences

5.thumb.jpg.d544496e08c000d305c056fdabfb7dfb.jpg

 

Result.... Wooden trenches are made of vibranium

6.thumb.jpg.4611ca03e3472f6952c0539aa3e13c98.jpg

I'm surprised this isn't known by more people. I had to drop the durability down to 1000 in the editor to achieve desired results (initial tests), I know then people will start complaining it's 'too easy' and they're not wrong. At 1000 durability, the buildings could be strafed to death by a Fw190 which then begs to ask, as massive as the 1000kg's explosion is, how much damage is actually being put out? Maybe a 1000kg is simply only worth 20 Cannon rounds by in game engine.

  • Upvote 3
FeuerFliegen
Posted

Been meaning to post this up for over a week now as it happened at the end of the first map of the current campaign, but unless I'm wrong, I think I spotted a bug.

 

I've been under the impression that an airfield cannot repair itself if it has been damaged in the same mission; am I correct?

 

At the very end of the first map, one of the final missions, I bombed an Axis airfield.  Then the next mission, just a few minutes later, the "last mission events" stated:

 

"Axis Airfield xxx damaged to 4%"

"Axis Airfield xxx repaired to 0%"

 

I can't remember which airfield it was, but regardless, it was the same airfield.  It didn't really matter in this specific circumstance as the allied team won the map very shortly afterwards anyway, which is why I didn't get around to posting this right away.

 

Regardless, it was frustrating to find that I bombed an airfield, took out two buildings, and less than 5 minutes later, the airfield is fully repaired.

E69_geramos109
Posted

@=LG=Kathon You can not recieve Mps so I sended one to coldmanovich

Posted

Ok ....now I Know I v to wait next time..

  • Upvote 1
Posted
5 hours ago, SCG_FeuerFliegen said:

Been meaning to post this up for over a week now as it happened at the end of the first map of the current campaign, but unless I'm wrong, I think I spotted a bug.

 

I've been under the impression that an airfield cannot repair itself if it has been damaged in the same mission; am I correct?

 

At the very end of the first map, one of the final missions, I bombed an Axis airfield.  Then the next mission, just a few minutes later, the "last mission events" stated:

 

"Axis Airfield xxx damaged to 4%"

"Axis Airfield xxx repaired to 0%"

 

I can't remember which airfield it was, but regardless, it was the same airfield.  It didn't really matter in this specific circumstance as the allied team won the map very shortly afterwards anyway, which is why I didn't get around to posting this right away.

 

Regardless, it was frustrating to find that I bombed an airfield, took out two buildings, and less than 5 minutes later, the airfield is fully repaired.

Rear airfields will repair regardless if it was or wasnt damaged during mission. Those with dot. 

=LG/F=Kathon
Posted

1. The 13Yellow13 mystery: This name was first used by Gustav_Hagel, then by someone else. So if you see some name on the server you can't be sure who is that.

 

2. The rule about flying on different sides at the same time by the squadron members: a few days ago the script has been updated so now it's impossible to do that on the server. For the record: by squadron I mean squadron registered on the TAW website. 

 

3. The durability of the buildings and other units: I analyze it but I guess those new recommendations aren't good enough so we have to test different durability for different buildings. I will take some time.

 

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FTC_DerSheriff
Posted
50 minutes ago, =LG=Kathon said:

1. The 13Yellow13 mystery: This name was first used by Gustav_Hagel, then by someone else. So if you see some name on the server you can't be sure who is that.

 

2. The rule about flying on different sides at the same time by the squadron members: a few days ago the script has been updated so now it's impossible to do that on the server. For the record: by squadron I mean squadron registered on the TAW website. 

 

3. The durability of the buildings and other units: I analyze it but I guess those new recommendations aren't good enough so we have to test different durability for different buildings. I will take some time.

 

For 3. ask @Alonzo

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