LLv24_Zami Posted April 10, 2020 Posted April 10, 2020 10 minutes ago, JG4_Dugo said: On the current TAW campaign: We noticed the bombs have less damage to what we were used to. In the video you see two attacks. In the first the tank is destroyed as it was a good hit. However trucks that are just 5-10m outside the cater are unharmed. They should get blast damage of 500KG at least! In the second video you see a 100% hit on installations, but causing no damage at all. Correct me if i am wrong, but that was different before. I would kill 6-10 targets with the those bombs. Now i kill 1-2 per attack. Video: https://youtu.be/IsGvArl26Ss JG4_Dugo Before or after the hotfix?
=LG/F=Kathon Posted April 10, 2020 Author Posted April 10, 2020 56 minutes ago, TSB_Helmut_Von_Sairait said: Hi, i have question for Admins, =LG= several times happened to me, that i join server during mission in the middle one hour after mission start for instance, blue side was full, my squad mates from TSB_ squad were in the air and I was forbidden to take off in queue on XY place. Is that right, because i should be able to fly, because my squad mates were in the air and we are big squadron (>6 players)? Thanks for the explanation. There is max limit 45 players cleared to take off for each side, so if blue side had 45 pilots than it's not possible to fly even if you are big squadron member. If there is unbalance between sides e.g. 24 blues vs 12 reds and blue side is full then you as a member of a big squadron should be able to spawn and fly. This is possible only once during the mission. 28 minutes ago, JG4_Dugo said: On the current TAW campaign: We noticed the bombs have less damage to what we were used to. In the video you see two attacks. In the first the tank is destroyed as it was a good hit. However trucks that are just 5-10m outside the cater are unharmed. They should get blast damage of 500KG at least! In the second video you see a 100% hit on installations, but causing no damage at all. Correct me if i am wrong, but that was different before. I would kill 6-10 targets with the those bombs. Now i kill 1-2 per attack. Video: https://youtu.be/IsGvArl26Ss JG4_Dugo Was it like that from the beginning of this campaign? Nothing has been changed in the durability of the buildings or trucks.
JG700_Benek Posted April 10, 2020 Posted April 10, 2020 Kathon bombs do almost no damage since 4.005 donno if its changed by the hotfix but yesterday around 10am we droped 4x500 on arty and get 1 kill out of this.
Blackhawk_FR Posted April 10, 2020 Posted April 10, 2020 How long is the death penalty before being able to fly again?
Coldman Posted April 10, 2020 Posted April 10, 2020 (edited) 1 hour ago, =2ndSS=Lawyer1 said: During the last campaign on the Eastern Front, the picture was reversed. I specifically tracked this ratio. After the introduction of the G-mod, the red side regularly lost more pilots than the blue side, even though it was less likely to be captured. https://forgotten-taw.tuttovola.org/2019-11/index.html This link shows that even though many red pilots then stopped participating at the end of that campaign, the losses of the red side pilots are still greater: 202 vs 177. I thought that this was due to the effect of G and aircraft features on each side. However, the first map of the current campaign took place in exactly the same conditions, and on it the blue side again, as usual, began to lose more pilots, although only the fact that some large and experienced squads switched to the red side changed. That is why I now believe that neither the G nor the characteristics of aircraft and weapons have a decisive influence on the possibility of dominance of one side over the other, but only the superior number of experienced pilots (squads) on one side. Ok so what now? This will be always a disbalancing factor and IT will not change we want freedom to people to choose side. Just stop taking it so serious and fly enjoy it. You loosing? Good someone Has to. Germans on WW2 were winning and then they were losing same as russians. You can just feel their pain. It is good to be sometimes balanced sometimes disbalanced IT is good to be sometimes outnubered and superior on numbers. It was like that in real war. So again enjoy all of you the changing tides of war we propose and fly. enjoy holidays for all too. Best wishes from chutekillers LG ? Skin made by iksde iksde L/R Todeskvlt ? Edited April 10, 2020 by =LG=Coldmanovich 7
todeskvlt Posted April 10, 2020 Posted April 10, 2020 (edited) 35 minutes ago, JG300_Faucon said: How long is the death penalty before being able to fly again? 20 hours when you lose all of your lives Edited April 10, 2020 by =L/R=todchenko
JG1_Pragr Posted April 10, 2020 Posted April 10, 2020 1 hour ago, =LG=Kathon said: Was it like that from the beginning of this campaign? Nothing has been changed in the durability of the buildings or trucks. It seems to be issue of the current game update at least https://taw.stg2.de/pilot_sortie.php?id=20096&name=JG1_Pragr three SC500 landed along the train for the distance equivalent to the length of single vagon. No kill, just damages.
Blackhawk_FR Posted April 10, 2020 Posted April 10, 2020 13 minutes ago, =L/R=todchenko said: 20 hours when you lose all of your lives No timer at all when you die? With or without lives left?
todeskvlt Posted April 10, 2020 Posted April 10, 2020 3 minutes ago, JG300_Faucon said: No timer at all when you die? With or without lives left? ? On 2/16/2019 at 1:10 AM, =LG=Kathon said: When number of spawned players on one side is bigger than 10 then players from that side get time penalty (can't spawn for some period of time) when their sortie is ended as: death - 15 min captured\bail out\ditch\crash\disco - 10 min no time penalty for ditching on the friendly airfield (emergency landing) You can check your remaining time penalty in pilot details (hangar) under the experience.
JG700_Benek Posted April 10, 2020 Posted April 10, 2020 After hotfix is still way off what we used to: http://taw.stg2.de/pilot_sortie.php?id=24843&name=JG700_Benek 2x500kg to the arty usually will get you around 10 kills now noone.
Antiguo Posted April 10, 2020 Posted April 10, 2020 In this edition of TAW, (including Bodenplatte edition) I notice that the targets are very difficult to destroy. Is it true or is it my imagination? I leave you a small video (it was made before the update, in the first map of this campaign) regards 1 1 1
Chivas_Regal Posted April 10, 2020 Posted April 10, 2020 56 minutes ago, =LG=Coldmanovich said: Ok so what now? Never mind. I just shared my observations. Do not worry so much about this)
Coldman Posted April 10, 2020 Posted April 10, 2020 15 minutes ago, =2ndSS=Lawyer1 said: Never mind. I just shared my observations. Do not worry so much about this) It wasnt personal to You. Rather overall comment on balancing problem. Cheers 1
VBF-12_Stick-95 Posted April 10, 2020 Posted April 10, 2020 (edited) I took a 109 E-7, which I have 2 available, with a 250kg bomb, took off and was kicked. No idea why. http://taw-server.de/pilot_sortie.php?id=24940&name=VBF-12_Stick-95 EDIT: went in again and saw a message about side imbalance and not being able to take off. Edited April 10, 2020 by VBF-12_Stick-95 1
Ala13_UnopaUno_VR Posted April 10, 2020 Posted April 10, 2020 5 minutes ago, VBF-12_Stick-95 said: Tomé un 109 E-7, que tengo 2 disponibles, con una bomba de 250 kg, despegué y me patearon. No tengo idea de por qué. http://taw-server.de/pilot_sortie.php?id=24940&name=VBF-12_Stick-95
Blackhawk_FR Posted April 10, 2020 Posted April 10, 2020 (edited) It's quite fun and interesting to see how, on this server, chutekilling became some kind of national sport, something to be pround of. It's even more weird when it's the admin team itself that proudly defends this way of playing. After a lot of thinking, scientific observations, studies ... this leads to a single and an unique conclusion : dickheads Edited April 10, 2020 by JG300_Faucon 3 1 4
E69_geramos109 Posted April 10, 2020 Posted April 10, 2020 1 hour ago, Ala13_Antiguo said: In this edition of TAW, (including Bodenplatte edition) I notice that the targets are very difficult to destroy. Is it true or is it my imagination? I leave you a small video (it was made before the update, in the first map of this campaign) regards I have the feeling as well that on Taw objects are quite hard to destroy. We droped bombs near buildings just to damage them a little bit. I remember one sortie when one AAA was inside the crater of a 1000kg bomb and was not destroyed...
todeskvlt Posted April 10, 2020 Posted April 10, 2020 10 minutes ago, JG300_Faucon said: It's quite fun and interesting to see how, on this server, chutekilling became some kind of national sport, something to be pround of. It's even more weird when it's the admin team itself that proudly defends this way of playing. After a lot of thinking, scientific observations, studies ... this leads to a single and an unique conclusion : dickheads try it yourself
Blackhawk_FR Posted April 10, 2020 Posted April 10, 2020 3 minutes ago, =L/R=todchenko said: try it yourself I can't. May be because i'm not a... you know. 3
todeskvlt Posted April 10, 2020 Posted April 10, 2020 Just now, JG300_Faucon said: I can't. May be because i'm not a... you know. 3
JG1_Pragr Posted April 10, 2020 Posted April 10, 2020 OK, I'm downloading the hotfix now. It was not available yesterday. One of the features there is Quote 48. Insufficient blast damage in case of a very near explosion or inner explosion has been corrected; so we'll see what happens now.
Chivas_Regal Posted April 10, 2020 Posted April 10, 2020 16 minutes ago, JG1_Pragr said: OK, I'm downloading the hotfix now. It was not available yesterday. One of the features there is so we'll see what happens now. 56. The blast damage calculations use a more accurate power law depending on the distance to the blast center. The damage inflicted by a blast and its ability to break through an armor sheet now drops as the distance increases faster than before, but became much more powerful at very short distances; And how is it now?
=FSB=Man-Yac Posted April 10, 2020 Posted April 10, 2020 Prequel memes? LG players after they land and they get asked about their sortie 3 1
todeskvlt Posted April 10, 2020 Posted April 10, 2020 8 minutes ago, =FSB=Man-Yac said: Prequel memes? LG players after they land and they get asked about their sortie Usually is more like 1
JG1_Pragr Posted April 10, 2020 Posted April 10, 2020 (edited) It seems to be working again now. Ground targets are more resilient but not indestructible anymore. I tried the train. Cannot say how is it working in case of armor units. Edited April 10, 2020 by JG1_Pragr
Blackhawk_FR Posted April 10, 2020 Posted April 10, 2020 27 minutes ago, =FSB=Man-Yac said: Prequel memes? LG players after they land and they get asked about their sortie You made my day 1
Chivas_Regal Posted April 10, 2020 Posted April 10, 2020 50 minutes ago, JG1_Pragr said: It seems to be working again now. Ground targets are more resilient but not indestructible anymore. I tried the train. Cannot say how is it working in case of armor units. 250 kg bomb - the train is still alive
JGr8_Leopard Posted April 10, 2020 Posted April 10, 2020 Please unlock 20mm gun-pods for Mc.202. For new damag model 4.005 machine-gun version is almost useless.
JG1_Pragr Posted April 10, 2020 Posted April 10, 2020 41 minutes ago, =2ndSS=Lawyer1 said: 250 kg bomb - the train is still alive Strange. I dropped four SC500 on the train getting 7 kills. Three were good hits, fourth overshoot. It is still better it used to be before hotfix. I would like to give a chance to various bombloads. Maybe numerous small bombs are better than few big ones now (which I would like to see)
Chivas_Regal Posted April 10, 2020 Posted April 10, 2020 4 minutes ago, JG1_Pragr said: Strange This was before yesterday's hotfix. I haven't tried to bomb trains yet today
JG1_Pragr Posted April 10, 2020 Posted April 10, 2020 Oh, I see. I though you tried the new fix already.
JG1_Pragr Posted April 10, 2020 Posted April 10, 2020 (edited) So, finally there is a reason for various loads for various targets. Train is better to hit by 28 SC50s rather than 4xSC500 (though more data is needed anyway): https://taw.stg2.de/pilot_sortie.php?id=26502&name=JG1_Pragr https://taw.stg2.de/pilot_sortie.php?id=25072&name=JG1_Pragr Edited April 10, 2020 by JG1_Pragr
Pikestance Posted April 10, 2020 Posted April 10, 2020 (edited) 10 hours ago, =L/R=todchenko said: try it yourself Why would you try something that is pointless? Edited April 10, 2020 by [=PzG=]-FlyinPinkPanther
CisTerDRock Posted April 11, 2020 Posted April 11, 2020 Direct hits with 500s = 3% damage to untouched target? Bombing is now pointless. 3
CisTerLordWukits Posted April 11, 2020 Posted April 11, 2020 1 hour ago, D-Rock said: Direct hits with 500s = 3% damage to untouched target? Bombing is now pointless. 1
=19GvFAB=Vlad-Executor Posted April 11, 2020 Posted April 11, 2020 (edited) The blue side ran out of tanks. Have the conditions for winning the map on the limit of destroyed tanks changed? Edited April 11, 2020 by =19GvFAB=Vlad-Executor
AKA_Relent Posted April 11, 2020 Posted April 11, 2020 (edited) Running out of tanks has never been a winning/losing condition. It just means that the side without tanks can’t attack cities/airfields. In this case, I believe that since the blue side ran out of tanks while there were tanks already attacking a city/airfield (turn 2 out of 3), they continue to spawn until that “turn”’is up (which should be this one more mission since they are close to Gzhatsk). Edited April 11, 2020 by AKA_Relent
72AG_Battler_ Posted April 11, 2020 Posted April 11, 2020 Yes, I found in the last war 20 TAW on the 7th map was a draw because both sides ran out of tanks .. Question: Will the blue tanks appear again on this map?
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