Paulshow2 Posted January 8, 2020 Posted January 8, 2020 (edited) ok...maybe i got it...mission #577 the warehouse west of oblivskaya?...(almost out of limits of the map?) really? ? it that's the whole mystery we screwed it ourselves...looks like we even would have had the numbers to go for it in that mission ? Edited January 8, 2020 by Paulshow2
FTC_Prancing Posted January 8, 2020 Posted January 8, 2020 (edited) Sooo, last map blue started with advantage, and in the end they had 2 times our total tanks, now we started in advantage, and with a single warehouse mission they got more tanks then us? Edited January 8, 2020 by Prancingkiller2
Paulshow2 Posted January 8, 2020 Posted January 8, 2020 (edited) 38 minutes ago, Prancingkiller2 said: Sooo, last map blue started with advantage, and in the end they had 2 times our total tanks, now we started in advantage, and with a single warehouse mission they got more tanks then us? yeah...if we do not damage that warehouse...it does it's job, whereas our apparently WAS damaged and consequently only partially did it's job...we could start a whining contest about the placement of those warehouses, but we are reds and don't do that! ?? Edited January 8, 2020 by Paulshow2 3
Cpt_Siddy Posted January 8, 2020 Posted January 8, 2020 Next time just put the warehouse to the moon... or Berlin, its closer that way. 1 3
LLv24_Zami Posted January 8, 2020 Posted January 8, 2020 20 minutes ago, Cpt_Siddy said: Next time just put the warehouse to the moon... or Berlin, its closer that way. Hahaha hohohohoho you`re killing me, funny guy But seriously, moon is fine.
SCG_Limboski Posted January 8, 2020 Posted January 8, 2020 Do warehouses spawn for only one mission then? If so, how many times per map? Section 3.10 of the rules is written poorly and I have no idea what this means eactly: Warehouses and ships are spawned and visible on the map once a few days. If not destroyed they increase limits by.
Aero*Bohemio Posted January 8, 2020 Posted January 8, 2020 5 hours ago, Cpt_Siddy said: Next time just put the warehouse to the moon... or Berlin, its closer that way. I love this joke, but imo that warehouse placement it’s even funnier. Probably a remanent of the infamous “blue must win edition” from mid 2018; anyone remembers? It was so screwed, that a year and a half later TAW still struggles to get the balance back. 2
Ropalcz Posted January 9, 2020 Posted January 9, 2020 (edited) 6 hours ago, 666GIAP_Chimango said: I love this joke, but imo that warehouse placement it’s even funnier. Probably a remanent of the infamous “blue must win edition” from mid 2018; anyone remembers? Ehm, no. Better stuff was happening on the 1st or the 2nd map of the current campaign where the striped area with column or what was closely between two active red airfields and had a railway station right in the middle of it, which made it a nice AA one tap-wing off deadzone. Unreachable rear depots are an issue on both sides, especially when one is winning. Edited January 9, 2020 by -[HRAF]Ropalcz
FTC_Prancing Posted January 9, 2020 Posted January 9, 2020 Why do we still have tanks pushing after we exceeded the cap? Are we supposed to not have more tanks? Am i missing something or the system is struggling?
Cpt_Siddy Posted January 9, 2020 Posted January 9, 2020 33 minutes ago, Prancingkiller2 said: Why do we still have tanks pushing after we exceeded the cap? Are we supposed to not have more tanks? Am i missing something or the system is struggling? It is divine punishment for overstacking blue side.
LLv24_Zami Posted January 9, 2020 Posted January 9, 2020 36 minutes ago, Cpt_Siddy said: It is divine punishment for overstacking blue side. You can thank me for that. My yesterdays evening prayer: Please God, let them have more tanks if it holds the whining even for a one day. Please! 2
[GCA]T1m270 Posted January 9, 2020 Posted January 9, 2020 And now when Axis tanks run out its another draw?
FTC_Prancing Posted January 9, 2020 Posted January 9, 2020 That's just very bad, when the system stop working as it should that means someone have mess with It too much i guess, btw for next TAW i would like to suggest half admins on both sides 1 1
LLv24_Zami Posted January 9, 2020 Posted January 9, 2020 33 minutes ago, [GCA]T1m270 said: And now when Axis tanks run out its another draw? I would think so. 13 minutes ago, Prancingkiller2 said: That's just very bad, when the system stop working as it should that means someone have mess with It too much i guess, btw for next TAW i would like to suggest half admins on both sides They switch sides after every campaign.
FTC_Prancing Posted January 9, 2020 Posted January 9, 2020 1 minute ago, LLv24_Zami said: They switch sides after every campaign. half and half, little different
=LG/F=Kathon Posted January 9, 2020 Author Posted January 9, 2020 21 hours ago, Paulshow2 said: ok...maybe i got it...mission #577 the warehouse west of oblivskaya?...(almost out of limits of the map?) really? ? it that's the whole mystery we screwed it ourselves...looks like we even would have had the numbers to go for it in that mission ? The location of the warehouses are close to the boarders for each sides for every map. The idea was that it's destroyed similar like the depot by level bombing so the placement is similar. It has been like that from the beginning of the TAW for about 3 years and suddenly it's a big problem? However this map Stalingrad_Center was originally smaller (as some of you may remember) and ended on the city Stalingrad. There were no Kulklin and Leninsk cities at the beginning, they were added later. Unfortunately I forgot about warehouse and now Allied warehouse is located near Shkolniy (near the old, original border of the map). I will fix it in the next campaign. 20 hours ago, Prancingkiller2 said: Sooo, last map blue started with advantage, and in the end they had 2 times our total tanks, now we started in advantage, and with a single warehouse mission they got more tanks then us? The advantage at the start doesn't matter. If you destroy completely enemy warehouse no new tanks, trucks and aircraft will be added to the limit. If you damage it only part will be added according to the level of the destruction. If the city near the warehouse is captured no warehouse is generated (like depot) 17 hours ago, Cpt_Siddy said: Next time just put the warehouse to the moon... or Berlin, its closer that way. So where would you like to put it? In the middle of the map so enemy would destroy it before you could even fly there and protect it? Or warehouse wouldn't be generated at all because the front line moved and city with warehouse was captured. That would be really fair: winning side has warehouse where other side don't. Please, give us en example where in your opinion would be ideal location of the warehouse. 15 hours ago, SCG_Limbo said: Do warehouses spawn for only one mission then? If so, how many times per map? Section 3.10 of the rules is written poorly and I have no idea what this means eactly: Warehouses and ships are spawned and visible on the map once a few days. If not destroyed they increase limits by. Yes, they are generated as a target during particular mission. So if you don't destroy it during that mission it will be not generated in the next mission. The next mission with warehouse will be after a few days. How many times per map? - it depends how long the maps last. 6 hours ago, -[HRAF]Ropalcz said: Ehm, no. Better stuff was happening on the 1st or the 2nd map of the current campaign where the striped area with column or what was closely between two active red airfields and had a railway station right in the middle of it, which made it a nice AA one tap-wing off deadzone. Unreachable rear depots are an issue on both sides, especially when one is winning. That was done deliberately and I spent many, many hours to find places where the script could generate such situations. It was main idea of the TAW to create such missions every time with tanks between two airfields and railway station. But unfortunately it was only one mission during almost 4 years of TAW campaigns so I think I have to devote much more free time to improve it. 1 hour ago, Prancingkiller2 said: Why do we still have tanks pushing after we exceeded the cap? Are we supposed to not have more tanks? Am i missing something or the system is struggling? If limit is exceeded then new tanks are not generated. It doesn't has impact on the tanks that had been generated before it. Example: Mission #100: tank convoy was generated Mission #101: tank limit was reached Mission #102: tank convoy from mission #100 is still on the map advancing to the enemy city. Mission #103: no more tanks convoys are generated because of the limit. 46 minutes ago, [GCA]T1m270 said: And now when Axis tanks run out its another draw? Yes. 1 1
Cpt_Siddy Posted January 9, 2020 Posted January 9, 2020 10 minutes ago, =LG=Kathon said: So where would you like to put it? 1
JuliMonkey Posted January 9, 2020 Posted January 9, 2020 (edited) 8 minutes ago, Cpt_Siddy said: Thats way to near to the front line. In my opinion the position of the german warehouses are ok right now. However the red warehouses are way to far away from the front. There should be a limit to how far away from the front warehouses can be. Edited January 9, 2020 by [AUT]JuliMonkey
FTC_Prancing Posted January 9, 2020 Posted January 9, 2020 4 minutes ago, [AUT]JuliMonkey said: Thats way to near to the front line. In my opinion the position of the german warehouses are ok right now. However the red warehouses are way to far away from the front. There should be a limit to how far away from the front warehouses can be. they are far away from the front if we move the front way on your territory, that's nothing wrong with it, and you're talking about depots not warehouses, the red warehouse spawned in a no sense closer to the front position than yours, on the edge of the map, if we had our warehouse on the other edge of the map that would have been ok. 2
Paulshow2 Posted January 9, 2020 Posted January 9, 2020 thanks for reply @=LG=Kathon. it's clear now. it was the errorneous placement of the allied warehouse and the fact that i totally missed the mission with the blue warehouse that confused me. it is clear those have to spawn in an area that remains friendly up to the very end and consequently has to be close to the borders. i didn't play TAW for a year, so i have probably missed some rationales that led to the current status. if we as a red team do the right things at the right time it is fully up to us whether the warehouse boost blows up into our faces or not! unfortunately that seems to havn't been fully transparent to all of us. So @teammates: only a handful of blue tanks left! watch out for the warehouse!???
Geo_91 Posted January 9, 2020 Posted January 9, 2020 Any idea how could be a TAW with a only BoP planes? would be nice, play in only one map? i think that could be very bored play in only same map like 8 times, with always the same planes.
Paulshow2 Posted January 9, 2020 Posted January 9, 2020 i would rather expect bobp to become map#9 in next taw edition ? 1
=OPFR=Osprey06 Posted January 9, 2020 Posted January 9, 2020 This is my 2nd TAW campaign....So, right now LW has 8 tanks remaining. I predict that the "magic" warehouse will arrive soon and bring more tanks to LW than VVS receives allowing them a miraculous comeback. Seems to me, if the developers are flying for LW, then they will know WHEN and WHERE this "magic" warehouse will arrive. Is there a new icon on the map that marks the warehouses so both sides can see? If not, then they know when they will spawn go kill ours and defend theirs on that particular mission. The fact that they are down to 1 depot and we've held most of the map for a good portion of this round is now functionally irrelevant?
Chivas_Regal Posted January 9, 2020 Posted January 9, 2020 (edited) 5 hours ago, LLv24_Zami said: You can thank me for that. My yesterdays evening prayer: Please God, let them have more tanks if it holds the whining even for a one day. Please! Zami began again to whine about the fact that someone writes something. Better not write anything, the poor boy suffers from it)) ? Edited January 9, 2020 by =2ndSS=Lawyer1 1
HR_Tumu Posted January 9, 2020 Posted January 9, 2020 (edited) Its soon for congrats to blue side for Win this current TAW edition? i can wait mates. Edited January 9, 2020 by 666GIAP_Tumu 1
=OPFR=Osprey06 Posted January 9, 2020 Posted January 9, 2020 So it appears the map ended in a draw... Still wondering how we would know where these warehouses that generate extra resources will show up. If no icon, I call BS.
LLv24_Zami Posted January 9, 2020 Posted January 9, 2020 9 minutes ago, =2ndSS=Lawyer1 said: Zami began again to whine about the fact that someone writes something. Better not write anything, the poor boy suffers from it)) ? You've given me so much amusement lately with your bitterness that I should pay you. Thanks man, I really appreciate good laugh ? 8 minutes ago, Osprey06 said: So it appears the map ended in a draw... Still wondering how we would know where these warehouses that generate extra resources will show up. If no icon, I call BS. What? Of course there are icons
=OPFR=Osprey06 Posted January 9, 2020 Posted January 9, 2020 Are you saying they are just additional buildings at an existing depot?
LLv24_Zami Posted January 9, 2020 Posted January 9, 2020 2 minutes ago, Osprey06 said: Are you saying they are just additional buildings at an existing depot? No, afaik they are separate.
Chivas_Regal Posted January 9, 2020 Posted January 9, 2020 16 minutes ago, LLv24_Zami said: You've given me so much amusement lately with your bitterness that I should pay you. Thanks man, I really appreciate good laugh ? Your laugh is not good. Maybe you're sick. Although this is also funny ))
LLv24_Zami Posted January 9, 2020 Posted January 9, 2020 Just now, =2ndSS=Lawyer1 said: Your laugh is not good. Maybe you're sick. Although this is also funny )) On the contrary, it's very healthy. So please accept my gratitude
=OPFR=Osprey06 Posted January 9, 2020 Posted January 9, 2020 Well then please explain what the random warehouse icon looks like and where was the last one placed? I've never seen one. Is it titled depot or warehouse? Do we have recon photos like depots??? Can someone explain this? Otherwise the VVS is left searching for a new warehouse created by wizards at the end of a rainbow that only seems to activate when the LW gets low on tanks. If it isn't clearly marked for both sides immediately when spawned, it is a definite LW/=LG= advantage.
Chivas_Regal Posted January 9, 2020 Posted January 9, 2020 4 minutes ago, LLv24_Zami said: On the contrary, it's very healthy. So please accept my gratitude No problems, if you of course stop whining about communication on the forum ?
Chivas_Regal Posted January 9, 2020 Posted January 9, 2020 2 minutes ago, -=RedS=-Str1ke said: On a Draw ended map № 7...Why? Limits of tanks
LLv24_Zami Posted January 9, 2020 Posted January 9, 2020 11 minutes ago, =2ndSS=Lawyer1 said: No problems, if you of course stop whining about communication on the forum ? Sorry, can't do that. I'm training to be a good VVS pilot, whining on TAW forum seems to be mandatory.
=AD=Str1ke Posted January 9, 2020 Posted January 9, 2020 8 минут назад, =2ndSS=Lawyer1 сказал: Limits of tanks WTF??? Limit of planes , if some one haven't planes map ending by wining one of side, but when tanks ends IMHO one side must kill tanks of second side to drow, or another capture main depot, its BULL SH*T that rules.! I think that option must be off.
Cpt_Siddy Posted January 9, 2020 Posted January 9, 2020 Can we rework the blue depot on the kuban map? You can guard both depots at the same time and intercept bombers from a single point with this new visibility system. Something to think about 5
Chivas_Regal Posted January 9, 2020 Posted January 9, 2020 16 minutes ago, LLv24_Zami said: Sorry, can't do that. I'm training to be a good VVS pilot, whining on TAW forum seems to be mandatory. You will never become a VVS pilot, because whining on the forum is the only thing you could learn))
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