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Tactical Air War

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Thanks again for yet another super fun campaign.

 

Already cant wait to fly next one.

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46 minutes ago, II./JG1_Vonrd said:

So, any idea when the next will start?

+1 week

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Thanks for providing the best server in the IL-2 community.

 

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  I would like to thank admin especially and all the players for this great  campaign!

 

The best IL-2 event!:dance:

 

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We would like to thank all of you who donated the last Tactical Air War.   

 

"LLv24 Sincerely StableAce" thank you for your big donation:good:

 

donate_taw17.PNG.2fa6e0cdbc28a553578108c088d46f09.PNG

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4 minutes ago, StG2_Raven said:

We would like to thank all of you who donated the last Tactical Air War.   

 

"LLv24 Sincerely StableAce" thank you for your big donation:good:

 

donate_taw17.PNG.2fa6e0cdbc28a553578108c088d46f09.PNG

 

HI!

 

It´s a collection from the whole LLv24 Squadron.

 

Stableace though said that he financed a new TV with this but thank god he lied and money went there where it was supposed to go ;)

 

Thank You for the nice server and campaign!

 

See you all in next TAW!

 

br,

 

-Veccu-

 

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To the Admins: Thank you! The best server and most entertaining emulation of air war in eastern front!

 

 

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Thanks to Admin for this great campaign.

 

After many attemptes the italian pilots, this time worked as one team with name of Reagia Aeronautica, we placed in the top 20.

 

Many thanks

 

Best regards

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4 hours ago, 72AGs_Obi said:

My main concerns:

1.AFs/Depots AAA protection is very weak.

2.Plane guns should not destroy buildings, only bombs.

2.Flying low over AFs/Depots should be suicidal, way too much ammunition concentrated there to risk it left unattented

3.Logic for creating tank columns and drop-zone needs to be re-factored.

4.Flying over enemy territory should be dangerous and very risky with high chance to be spotted. I don't think enemy planes could fly freely over enemy territory unless they won air superiority like US/British in 45s but once again they were very visible. Germans just didn't have resources to stop them.

5.Penalty for suicidal missions should be greater (how to find out what it is, the source for discussion)

6.Re-balancing the setup when one side has an advantage in pilots (source for discussion)

 

 

1. No it's not. When the AA is intact, it's very dangerous and challenging to get out of there alive. Fast low level attacks work - just as they did historically. I think RAF specialized on the topic (that and night time lvl bombing). Problem is that AA does not get fixed fast enough and AF is vulnerably for several map rotations in a row.

2. I partly agree - but even now, it's not a single shot or even a single pass that destroys a building. Takes 2-4 passes - and therefore typically 100+ rounds of 20mm (or larger) High Explosive rounds. I don't find that unrealistic - and it requires a lot of time over the target area, - and if that is AF, then there is a warning visible on the map (or invitation to close by defending fighters)

2 (the second 2). No. Server does not support the player numbers to make this realistic - in real life, Murmansk had one of the most dense AAs in the world - yet LW made low level attacks against the harbor. Typically acceptable losses for a single mission were less than 5%, closer to 1-2%. If they were over 5%, the air crews got demoralized and even brass start to worry of attrition. If I remember right, after the first 1000 bombers attack to Germany (allied casualties 7% or so), mighty 8th had a one month break in missions to Germany to re-think their approach and to re-build the morale. If one ads more flak while player numbers remain the same, the loss ratio grows unbearable resulting in loss of jabo activity and soon players.

AF attacks were common tactic to prevent enemy air activity and should not be made impossible/suicidal. For example - study what allied did in Sicily campaign to keep JG77 of their back.

3. Agree

4. It is already dangerous. Problem is the 10km visual bubble. Wings of Lib has a radar on map that indicates location of enemy planes near AFs. If this could be implemented say with 20km radius on AFs and Depots... That would help the defence while still making attacks to these dangerous targets feasible. (IMO, nobody will fly lvl bombers if they can be traced more than that - again, player numbers becomes an issue to get fighter cover).

5. simple solution - death/bail out results always in a kick from the server - would increase rotation in the busy time. And bail out should be enough so as not to promote chute killing.

6. Balancing mechanisms easily creates new issues as has been seen. Even now it's hard to get enough of your own squad members to the server simultaneously - and if AF/Depots get more flak, if there is radar type prediction system etc - one needs to get even more organized than now to do some damage on these targets. For example, level bombers and fighter cover requires more players than defending a target.

 

So here are my suggestions:

1. Paras to RED, somehow...

2. Flak re-spawn at AFs and Depots at every mission start

3. If feasible, 20km radar to AFs and depots.

 

Ideally, I would suggest to admins to run a Gallup on possible changes on the front page of the server as here on the forum - we are few and loud 😉

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Thanks again for the campaign. Even I don´t like a lot of things about the way is designed more like a competition instead as a war I kile the chanllenge and to have some fun with squad mates. 

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Should we play the second round with the same rules? A lot of teams play one round for one side. It will be fair for them to suffer (or to enjoy)  once more.

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Thank you again =LG= for another campaign. I have to admit that my participation this campaign severely waned for a variety of reasons, not all dealing with IL-2. 

I will say that how the campaign progressed, and how toxic the experience has become - it didn't help my motivation to play. I hope that the next campaign finds a way to resolve the most glaring campaign breaking issues so the game can return to being more fun and less like work. 

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Hi guys, big thanks for the great campaign. I have only been able to experience it for the last few days but it was really nice. At the same time my first online experience in il2. I'm really looking forward to the next one. THX !!!

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Posted (edited)

I would like to once again Thank TAW for their dedication to producing a Server and scenario we could have fun on.
During this campaign JG51Molders was ranked 63rd (82nd last map) among the playing groups.

We look forward to the next set of maps and can only wonder if the "new aircraft" that are ready will make an appearance in the next campaign.
Congratulations to the Axis side for taking 7 of the maps
Condolences to the Allied Side that took only a single hard fought map.
To the pilots who were killed by me, Sorry to the whole 8 of you.  Maybe next time.  Maybe not.
>S<
JG51_Ogg
CO JG51 Molders

Edited by JG51_Ogg
fixing a fact

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11 hours ago, StG2_Raven said:

We would like to thank all of you who donated the last Tactical Air War.   

 

You guys just keep the server going - despite the unrealistic request of people that don't know much goes into keeping a LAMP Server up and running (...or maybe not ever know what a LAMP Server is - until Googling it after reading this).

 

People will never be fully satisfied, not matter what! 

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Posted (edited)

Sneaky YAK. TAW mission7.

 

 

I think SCG squad could benefit from this video! haha :D.

Edited by Cookie-Monster
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I wish we had a down vote for idiotic posts. So you got a lucky kill - what's the big deal? You are not the 1st person to sneak up on someone in a video game and definitely won't be the last.

 

Can we vote to ban someone for being a braggart?  

 

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32 minutes ago, Cookie-Monster said:

Don't make this mistake! w/ Sneaky YAK. TAW mission7.

 

 

I think SCG squad could benefit from this video! haha :D.

I had that one comin. Its was a great take out cause by a lack of attention and good high speed skills on Cookie Monsters part. We learn with humility. 

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Posted (edited)
42 minutes ago, JG7_X-Man said:

I wish we had a down vote for idiotic posts. So you got a lucky kill - what's the big deal? You are not the 1st person to sneak up on someone in a video game and definitely won't be the last.

 

Can we vote to ban someone for being a braggart?  

 

It's suppose to be some humor. why are you so defensive?  so serious! lol

Edited by Cookie-Monster

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13 minutes ago, Cookie-Monster said:

It's suppose to be some humor. why are you so defensive?  so serious! lol

Eh, you took the time to make a video specifically for mocking someone and calling them out by name, then posted it on Youtube for the whole world to see and brought it to this thread and tagged a squadron. SCG_BOO is a good sport but c'mon, this was mean-spirited.

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1 minute ago, RedKestrel said:

Eh, you took the time to make a video specifically for mocking someone and calling them out by name, then posted it on Youtube for the whole world to see and brought it to this thread and tagged a squadron. SCG_BOO is a good sport but c'mon, this was mean-spirited.

Well, it wasn't meant to be taken in that light and i'm sorry you feel that way. Yes SCG Boo is a  good sport indeed... 

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Well thanks all, specially the admins it's been an amazing campaign, let's do next one a bigger one 🎉

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12 hours ago, JG7_X-Man said:

 

You guys just keep the server going - despite the unrealistic request of people that don't know much goes into keeping a LAMP Server up and running (...or maybe not ever know what a LAMP Server is - until Googling it after reading this).

 

People will never be fully satisfied, not matter what! 

 

11 hours ago, JG7_X-Man said:

I wish we had a down vote for idiotic posts. So you got a lucky kill - what's the big deal? You are not the 1st person to sneak up on someone in a video game and definitely won't be the last.

 

Can we vote to ban someone for being a braggart?  

 

 

Wasn’t you just bragging about knowing what a LAMP server is?? 

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1 hour ago, =IS=Rammzess said:

=LG=Kathon, show statistics of anti-aircraft guns please.

Show stats about the planes that were shot down by P2 gunner each map and compare them with the kills of the rest of the fighters. You will see which plane is the best red  fighter 

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Posted (edited)

Hey Admins, Thank you for this great Campaign!!!

 

Since the last two Campaigns Me and some Squadmembers of JG4 where thinking about changes on the Campaign to prevent Suicidemission, also some of the =LG= Members already heared of them. So here is the result of 4 Month of thinking and discussions within the JG4-Squadron:

 

At first some Points of Understanding:
My understanding is that the Tactical Air War Campaign should have a more "Hardcore-Historical" approach to some degree in comparison other servers in this Game, so with this in mind getting killed or captured shout have a massive impact and to be a real pain for the individual Pilot. I will try to give a Concept to achive this on a "moderate" way that not completely demoralizes people with approaches from other campaigns i flow in, but try to get every one a reason to rethink about every flight before they even take-off.

The Server has the "+1 System" so everyone can fly at least something, this is a good Thing that I will come back later on this. There are Players how fly often an some who can and will not, this must be noted. Also must be noted that some are better Pilots and some are not. There are Bomberpilots and Fighterpilots that face very different Risks on there flights. Also some Pilots doing Operational Tasks within there Squadron and will therefore not be able to constantly shoot down stuff. There are also Pilots who care about the Stats, the XP system and Pilots that do totally not.

All this and possibly a lot more needs to be considered when developing such a change in a given System.

 

The Way you get Aircraft is good in the System that you have and it should not be changed at all, but somehow the gears must be shifted... so which gear will be the right one. I think it should be the Aircrafts you lose not the one you get and I will work with this and the +1 System.

 

The Idea:

1. If a Player gets Killed or Captured, he should lose everything because he is "not there anymore" or "the new guy on the front again". So at first: the People looking at the Stats and XP... all the XP should be completely gone. If you get killed or captured on the last Map with 10000 XP you are at 0!

 

The Pilot already lost all its XP but some of them wont care, so how to be painful to them?

2. The Player was killed or captured, he loses ALL! his aircraft. Sounds hard right?... good. Because he is the new guy, take this old thing and come with us 😄 . A good Pilot is a good Pilot because of his skills, not his Aircraft so he will be soon back up again in his La-5 or Bf 109 G4... what ever he prefers.

When I say ALL I really mean ALL of them so for the maximum next two Hours he is out of the Game by definition... Not even Supply because it can be a Gamechanger to some Point. Time to rethink his actions and what was going wrong, especially what he did wrong.

Bad side-effect: Some People will possibly get more encouraged to Chute-shooting, but they will always do it as long as it is possible!

 

No XP, no Aircrafts... Is he out for the rest of the Campaign?... How should he fly again with no Aircraft left?

3. This is where I come back to the "+1 System": On the Next Mission (after those maximum two hours) he will get his +1 Aircrafts. This means he has after some Time to think at least something to fly with. It is not the best Material but we have Supplymissions for that ;) . But as I sad: it is not the Aircraft, it will always be the Pilot on the Stick. Aaaaaaaaaaaaand he is the new guy at the Unit ;)

 

With all this People need to Fly more "awake" and think about there actions and plans! flying alone is dangerous! flying head over heals is dangerous!

 

4. AAA at the Airfields and Depots should be back at the next Mission is also a good Idea i think

 

 

At the end I have some extras but I did not evaluated there impact, or if its even possible:

5. Squadron-Hangars: If one is constantly loosing Aircrafts it gets a problem for everyone.

 

6. Textinfos of enemy aircrafts are late and that is okey to give them all a chance (even a Po-2 :D), but they should have a Course and Altitude Info (even Altitude alone would be nice), if this is possible somehow

 

Just my thoughts...

Be aware: People with skill will always adapt to the situation they find them self in and not complain about it. (Should also be a good hint for some mostly annoying People in this threat!)

 

 

Thank you again for the GREATEST IL-2: BoX CAMPAIGN!!!

JG4_Kruger

 

PS.: lol, my first Post in this Forum ... sorry for some bad english😄

Edited by JG4_Kruger
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HI .

Geramos I have flown PE2 almost exclusively, and now the gunners are not as before, sometimes they do not even respond to fire ...

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Posted (edited)
1 hour ago, JG4_Kruger said:

The Idea:

...

...

Be aware: People with skill will always adapt to the situation they find them self in and not complain about it. (Should also be a good hint for some mostly annoying People in this threat!)

 

It will not work as expected. Why it is like this?

 

1. The 50% of the players do not have a lot of time to get all planes again and again, basically they do not have something to lose. These changes will turn the game for them into a nightmare. The player will loss the whole hangar maybe one or two times and just will not play anymore at all.

 

The right way is to make some limitations for the ADVANCED players and DO NOT limit some USUAL players. How

to calculate this?

 

Just to check the flight hours. Advanced player < Max(hours)/2 > usual player.

 

For the advanced player +3CM will be changed to +4CM or + 5CM, for the usual player it should stay +3CM or 2CM.

 

As I can see, only 50 (+-) players (it was about 325 active players players who played more than 25 hours) should be limited right now with this rule. These players can get a new plane without any trouble, they have enough time for that.

 

2. For 6 of 8 maps the AXIS planes definitely are better to survive than the VVS planes. The red players will suffer more than AXIS players.

 

3. No one will fly to depots or AFs, because the risk to be killed or to be captured is too high and it makes no difference do you have a cover or not. Some fighters will stay high over the targets and the chance to damage the bomber and be alive is like 99%.

 

4. The skill in this game for the player(s) who is mentioned in this topic is something like 2x higher than for most of the players who claimed here. So, they will suffer more than this one. 

 

 

Edited by Norz

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1 hour ago, JG4_Kruger said:

2. The Player was killed or captured, he loses ALL! his aircraft. Sounds hard right?... good. Because he is the new guy, take this old thing and come with us 😄 . A good Pilot is a good Pilot because of his skills, not his Aircraft so he will be soon back up again in his La-5 or Bf 109 G4... what ever he prefers.

When I say ALL I really mean ALL of them so for the maximum next two Hours he is out of the Game by definition... Not even Supply because it can be a Gamechanger to some Point. Time to rethink his actions and what was going wrong, especially what he did wrong.

Bad side-effect: Some People will possibly get more encouraged to Chute-shooting, but they will always do it as long as it is possible!

 

While i am generally not against such a system, i think it is difficult to implement. 

 

VVS already has a difficult time on most maps with the planeset as it is and you only have 1-2 aircrafts that can somewhat compete against LW until the last 1-2 maps. Forcing them into even worse aircrafts won't encourage anyone to fly red and that is a big issue. You can take the best pilot around and put him in an inferior aircraft and he won't stand a chance against a decent opponent (Yak s.69 vs F-4 for example). There are simply aircraft limitations that can't be changed. It is not like in an FPS game.

 

While i really don't want to dismiss your opinion and arguments just like that, especially because you put a lot of thought into it but i think it would be beneficial to you (and your squadron) to play VVS actually for once to get an idea about the situation.

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Posted (edited)

Hallo Ivy,

my thoughts are made with the experience of flying the worst aircraft in the worst conditions (not only in TAW-Experience, but other Campaigns for over 5 years now). So the biggest impact in Aircombat is the tactics applied to the situation. This is what i meant with adapting.

 

While I not fly VVS in TAW, I could totally teach some VVS guys how to use there Material right.

Again, its is mostly a problem of tactics an teamwork, we see this every campaign with some People who switch sides and being the biggest impact on the outcome of the campaign with just significant good 8 Pilots (the stats wont really tell you about them ;) ).

 

This whole Idea comes also with the fact in mind that the LW killed-&-Captured-rate is always and on every map higher than the Killed-&-Captured-rate of the VVS-Side. And this should be a Factor that gives a big push to the VVS and will also even out the difference of better Aircraft for the VVS (if you Bail you will keep it like now).

The VVS-Side has with its AP-Ammo definitely the hight "Kill-capacity" to say so in this Game.

 

Kruger

Edited by JG4_Kruger
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Posted (edited)

It think the general issue is how to call more red players to play on the TAW server.

Just check the TOP 50 squads (sort by hours) for the last round.

 

It is +27% for the flight hours. I don't know, if it possible to get a victory for the red team in this conditions. I am not sure at all.

TOP 50.png

TOP 50.zip

Edited by Norz
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Posted (edited)
5 hours ago, Ala13_Antiguo said:

HI .

Geramos I have flown PE2 almost exclusively, and now the gunners are not as before, sometimes they do not even respond to fire ...

I would like to see the stats of that. Me and my squad mates were flying this TAW on blue and after some planes lost we just decided not to attack P2. I saw 5 of my mates attacking one singel P2 (An not from 6 exactly) By pasees from the side on high speed etc and we just lost the 3 fighters doing that and the other 2 were hit but able to come back home with leaks. I saw how other P2 just killed 3 planes that were on his 3 o clock far and just rolling and showing the ventral side the gunner manage to hit them like from 1k away. I just was hit by other p2 that i was not even attacking and he was in combat like 1 kilometer far away with other guys and I was on my own fight. The times I was shot sown was once because a fighter and the rest because P2s. So I am quite sure that if we analice the stats the P2 is  going to be the plane with more airkills for sure. 

 

5 hours ago, JG4_Kruger said:

 

The Idea:

1. If a Player gets Killed or Captured, he should lose every plane 😄

 

Is really bad Idea to mix that drastic realism with the gameplay we have on TAW is just not compatible. 

That would discourage people of making any kind of risky mission. Just would be retarded to fly as an attacker and every singel guy will be camping on his depot over 8 K. 

We have to see what king of missions we have on TAW (not realistic ones) I mean every target is close to an arfield, arfields are close to the front and is just easy to defend. At some maps is just suicidal to make any kind of attack because everything is so close other thing. TAW is a competition and currently with the way missions are made and the rules we have, to survive  and to fly for stats is not the best way of winning the maps. Is better to be effective even some loses. Not experienced players just have no way of surviving for a lot of time on this conditions and they would be just frustrated if they lose everything. 

 

If we want to have a nice and a fare competition lets make some balance between sides etc. 

And if we want to have the most realistic experience I think the gameplay of servers like DED EXPERT had or just the HCOD WAR (There are a server with similar gameplay on BOS but no one playing)

 

For now TAW is a competition. There are some people that likes to go for streacks, stats whatever and others that just dont care about that and they just want to win the maps.

Edited by E69_geramos109
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2 hours ago, JG4_Kruger said:

Hey Admins, Thank you for this great Campaign!!!

 

Since the last two Campaigns Me and some Squadmembers of JG4 where thinking about changes on the Campaign to prevent Suicidemission, also some of the =LG= Members already heared of them. So here is the result of 4 Month of thinking and discussions within the JG4-Squadron:

 

At first some Points of Understanding:
My understanding is that the Tactical Air War Campaign should have a more "Hardcore-Historical" approach to some degree in comparison other servers in this Game, so with this in mind getting killed or captured shout have a massive impact and to be a real pain for the individual Pilot. I will try to give a Concept to achive this on a "moderate" way that not completely demoralizes people with approaches from other campaigns i flow in, but try to get every one a reason to rethink about every flight before they even take-off.

The Server has the "+1 System" so everyone can fly at least something, this is a good Thing that I will come back later on this. There are Players how fly often an some who can and will not, this must be noted. Also must be noted that some are better Pilots and some are not. There are Bomberpilots and Fighterpilots that face very different Risks on there flights. Also some Pilots doing Operational Tasks within there Squadron and will therefore not be able to constantly shoot down stuff. There are also Pilots who care about the Stats, the XP system and Pilots that do totally not.

All this and possibly a lot more needs to be considered when developing such a change in a given System.

 

The Way you get Aircraft is good in the System that you have and it should not be changed at all, but somehow the gears must be shifted... so which gear will be the right one. I think it should be the Aircrafts you lose not the one you get and I will work with this and the +1 System.

 

The Idea:

1. If a Player gets Killed or Captured, he should lose everything because he is "not there anymore" or "the new guy on the front again". So at first: the People looking at the Stats and XP... all the XP should be completely gone. If you get killed or captured on the last Map with 10000 XP you are at 0!

 

The Pilot already lost all its XP but some of them wont care, so how to be painful to them?

2. The Player was killed or captured, he loses ALL! his aircraft. Sounds hard right?... good. Because he is the new guy, take this old thing and come with us 😄 . A good Pilot is a good Pilot because of his skills, not his Aircraft so he will be soon back up again in his La-5 or Bf 109 G4... what ever he prefers.

When I say ALL I really mean ALL of them so for the maximum next two Hours he is out of the Game by definition... Not even Supply because it can be a Gamechanger to some Point. Time to rethink his actions and what was going wrong, especially what he did wrong.

Bad side-effect: Some People will possibly get more encouraged to Chute-shooting, but they will always do it as long as it is possible!

 

No XP, no Aircrafts... Is he out for the rest of the Campaign?... How should he fly again with no Aircraft left?

3. This is where I come back to the "+1 System": On the Next Mission (after those maximum two hours) he will get his +1 Aircrafts. This means he has after some Time to think at least something to fly with. It is not the best Material but we have Supplymissions for that ;) . But as I sad: it is not the Aircraft, it will always be the Pilot on the Stick. Aaaaaaaaaaaaand he is the new guy at the Unit ;)

 

With all this People need to Fly more "awake" and think about there actions and plans! flying alone is dangerous! flying head over heals is dangerous!

 

4. AAA at the Airfields and Depots should be back at the next Mission is also a good Idea i think

 

 

At the end I have some extras but I did not evaluated there impact, or if its even possible:

5. Squadron-Hangars: If one is constantly loosing Aircrafts it gets a problem for everyone.

 

6. Textinfos of enemy aircrafts are late and that is okey to give them all a chance (even a Po-2 :D), but they should have a Course and Altitude Info (even Altitude alone would be nice), if this is possible somehow

 

Just my thoughts...

Be aware: People with skill will always adapt to the situation they find them self in and not complain about it. (Should also be a good hint for some mostly annoying People in this threat!)

 

 

Thank you again for the GREATEST IL-2: BoX CAMPAIGN!!!

JG4_Kruger

 

PS.: lol, my first Post in this Forum ... sorry for some bad english😄

 

You forgot:

7. Squads have to change sides after every campaign: Large squadrons such as yours have great impact in the outcome and balance of the campaign. If you care about TAW as you say you do, you would also care for balance. Your squad switching side would allow mine and others to switch as well and enjoy one campaign as LW without the need to worry about balance. See you on the red side in the next one?

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8 minutes ago, E69_geramos109 said:

Is really bad Idea to mix that drastic realism with the gameplay we have on TAW is just not compatible. 

That would discourage people of making any kind of risky mission. Just would be retarded to fly as an attacker and every singel guy will be camping on his depot over 8 K. 

We have to see what king of missions we have on TAW (not realistic ones) I mean every target is close to an arfield, arfields are close to the front and is just easy to defend. At some maps is just suicidal to make any kind of attack because everything is so close other thing.

 

I agree that it is difficult to balance this but the current meta heavily favors just spamming bombers/attackers/jabos without any significant punishment for losing them. There needs to be a middle ground where Ground attackers have to worry about their virtual life (requiring escort) and not making it completely suicidal. Forces need to establish air superiority before any serious and relatively safe ground attack can be attempted. 

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13 minutes ago, SCG_Riksen said:

 

You forgot:

7. Squads have to change sides after every campaign: Large squadrons such as yours have great impact in the outcome and balance of the campaign. If you care about TAW as you say you do, you would also care for balance. Your squad switching side would allow mine and others to switch as well and enjoy one campaign as LW without the need to worry about balance. See you on the red side in the next one?

I believe that when Bodenplatte be fully released, we will see more Reds in the campaing because of the US airplanes, however, it's relevant your point of view.

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Posted (edited)

Just to feed this Brainchild with an Argument where it comes from, this is the Story where this Idea was Crafted from:

Back in the Days of IL-2: Cliffs of Dover TF-4.312 there was a Online Campaign called "Storm of War", according to many People this is till this Day the best Campaign they ever flow in.

As the Campaign shifted from an Event-Campaign to a 24/7-Campaign they used a similar approach to Suicidemissions, but much more Hardcore.

There was a Squadron-Hangar, a General Supply-System for all Squadron and extremely limited Resources. At first everyone was concerned that all Aircrafts will be lost in short time and no one will fly anymore. To a certain degree this was right... in the first two Weeks of the 24/7-Campaign 2 hole Squadron did not read the Rules and past out with nothing left.

After this people came to the conclusion that it is not the right approach to fly head on for action and it evolved.

People where forced to adapt... and they adapted, they started to organize and fly big mission together to destroy the Key-Target with hole Bomberwings and massive Fightercover because they had to, some of this Flights had even a 3-Week-Planning and several Recon-Flights for a strategic Target with high priority. It lead to a great cooperating community with high communications and also fear, courage and awe towards the Enemy. It even lead to very funny things like Spitfires bringing a shot-up Messerschmitt over the "Frontline" to jump out over own Territory. Also because the Blue side had less Supply than the Red, Blue was starting with a very german and bureaucratic approach for this Problem, they had a 4 men Supply-Staff that sorted the Squadron-Requests out by urgency, number of losses per flight and upcoming offensive.

All in all those hard limitations lead not to giving up like expected, but to ORGANIZATION, PLANING, HUMANENESS, DISCIPLINE, VERY HIGH FLYING-SKILLS and far-most THE VERY BEST IMMERSION I EVER HAD.

But the Campaign found its death in a Adminteam of Perferctionists who where very good in what they did, but faced more and more limitation of the Game that prevented evolving the Campaign further (they adapted to most problems extremely good), the effort to run all this must have bin a Full-Time-Job... and very sadly COMPLAINING AND WHINING PLAYERS with no good reasons that failed to adapt. I understand that this was frustrating as hell after all this work.

 

Please be aware: I only talk about Killed & Captured, not shot down! Please check you Stats and think about the reason why you got killed or captured. For my self it was 10 Times in 258 Sorties: 1x a Friendlyfire-accident, 2x enemy fighter i did not saw and the other 7 Time it was Bullshit I could have avoided. Than please conceder this in your answers.

 

Greedings JG4_Kruger

 

PS.: This is the Resupply-Request-Table of 3.5 Month of SoW 3.0

Nachschub2.thumb.jpg.c7f67674943f3128f247b4f327471413.jpg

Edited by JG4_Kruger
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Kruger, even splitting your squad on the next campaign would help balance numbers, then in the campaign after, swap sides within your squad, make it a little contest between yourselves and you will really see the issues red is up against.

 

come and show us how JG4 plan missions, how JG4 always have numerical advantage, you wouldnt be so wise with your advice after 3 maps, its falling on deaf ears i know, because you simply will not change sides.

 

if the numbers arent balanced then how can the devs make changes to the campaign? heres a way, blue has 109E all way through the campaign, that would be a more realistic balance, because there would be no blue flying after map 2.

 

i would honestly like to see a complete team shutout, if one team has ten pilots more than the other, no more players of the larger team can join, thats how simple it needs to be.

 

 

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Posted (edited)
12 minutes ago, SYN_Repent said:

come and show us how JG4 plan missions, how JG4 always have numerical advantage, you wouldnt be so wise with your advice after 3 maps, its falling on deaf ears i know, because you simply will not change sides.

 

Can you explain, why should someone change the side? Because you want or because it is not balanced? Totally wrong. Only it they WANT it. There are a lot of reds who play ONLY on red side. Should they change the side also? Not at all. Everyone can do what he(she) want. 

 

The admins should improve the red plane set. That is all. Just more Yak7b on latest maps (Starting from the map No5). more La5F on the maps 7, 8, no limit for 23mm for Lagg3 (starting from the map No 5), more 2x20mm for i16 on the fist maps.

 

These small changes will make life for every red player better and you will find more red players there.

Edited by Norz
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22 minutes ago, Norz said:

 

Can you explain, why should someone change the side? Because you want or because it is not balanced? Totally wrong. Only it they WANT it. There are a lot of reds who play ONLY on red side. Should they change the side also? Not at all. Everyone can do what he(she) want. 

 

The admins should improve the red plane set. That is all. Just more Yak7b on latest maps (Starting from the map No5). more La5F on the maps 7, 8, no limit for 23mm for Lagg3 (starting from the map No 5), more 2x20mm for i16 on the fist maps.

 

These small changes will make life for every red player better and you will find more red players there.

 

There are Red side squadrons only but they are the MINORITY! LW squadrons are more numerous and in addition we have also squads that like to play both sides. If large squadrons split or, at least, coordinate when they switch sides, it could facilitate organization by other squadrons in similar time zones. You should use your "superior" IQ to easily see this but I agree, they will not do so if they don't want to. So, as a general solution, making the side that usually has less players (Red) more attractive would, hopefully, improve the balance but then again, some LW-only squadrons, like the JG4, would complain that VVS is being favored ... You see, several of these LW only units, truly believe they have inferior planes and play victim about their preference to fly LW. Perhaps we should all just keep it as it is and fly for whatever side we want, be selfish, and continue to have numbers as we do but, eventually, a lot of players will just get tired of being a punching bag or having to always feel guilty about playing for the other side. Anyways, you seem to always have teh answer for everything so I hope you can figure this one out as well instead of just posting comments to antagonize other people.

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