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=LG=Kathon

Tactical Air War

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1 hour ago, 7.GShAP/Silas said:

It wouldn't be a problem really, except for the bug with the early model Pe-2.

Its not a bug, its a feature :^) 

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2 hours ago, Haza said:

I only raise this point as having watched many youtube videos of WW2 aircraft being started during air shows not all of them start immediatly.

 

The reason why the don’t always start first time at air shows on YouTube is because they are not started and warmed up by the ground crews as they would’ve been during the war. This is because the owners of these rediculously expensive machines quite rightly not wanting to put extra wear and tear on the engines from unnecessary starts, particularly if they are not fitted with aftermarket pre-oilers.

 

If people want realism I say bin the cold engine stuff and look at programming in random system failures every 100 flights or so and/or getting rid of the engine techno chat.

 

Just my 2 cents....

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Just now, 19//Darbzy said:

 

The reason why the don’t always start first time at air shows on YouTube is because they are not started and warmed up by the ground crews as they would’ve been during the war. This is because the owners of these rediculously expensive machines quite rightly not wanting to put extra wear and tear on the engines from unnecessary starts, particularly if they are not fitted with aftermarket pre-oilers.

 

If people want realism I say bin the cold engine stuff and look at programming in random system failures every 100 flights or so and/or getting rid of the engine techno chat.

 

Just my 2 cents....

 

 I think that I eluded to that fact later in my post regarding modern issues but thank you for the factual explanation.

However, if your suggested random failures were based on real life issues including VVS production QA issues, lack of spares for either side, etc then I for one would be more than happy to see that, although always getting the lemon aircraft every time could becoming frustrating.  However, I'm currently just amused listening to players who have accused others of previously whining over things are now the ones lamenting. However, I guess what goes round comes round.

 

Regards

Edited by Haza

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Hi Kathon,

i have the same Problem as the Member "Geleitzug" with Login at the TAW Page, my Password was not accepted, got a new Password from the "forget your Password" Function, but this new one didn't work as well... tried several Times without any Success.

Please can you reset this?

 

Thanks 1./JG42flesch

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Probably not able to do otherwise it would be in already, but any chance of getting additional CM for a paradrop and/or some stat for paradropping?

I'm going to guess its not possible to correlate landed troopers to a Ju pilot but I'd thought I'd ask anyway.

 

Also is it possible to have the number of transport missions in pilot statistics, it seems it is tracked as you can get an award for doing 10, would be nice to see the total included in stats too.

 

Thanks.

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18 hours ago, =LG=Kathon said:

I reset  your password via "forget password" and was able to log in. 

 

image.png.6294d823772c1d9dbbf22a1614acb471.png

Really strange - it tried it multiple times but without any success - when I use the "forget password" function, I always get a "cryptic" long passwort consisting of an arbitrary numbers and letters combination, copy it in the login window but always the message " Password or user name does not match" pops up... :huh:

Edited by Geleitzug

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Concerning AI gunners,

 

I think that they should get their skill level reduced which is currently set at 2 (which is maxed out afaik). I know certain people will get high blood pressure just by reading this far, however there are reasons beyond "i hang on a bombers 6 and got shot down pls nerf".

 

First of all currently the AI gunners are a bigger threat to a pilots life than 90% of the playerbase. I don't think that this should be the case. I know quite a lot of pilots who simply don't engage Bombers anymore simply because the chance to randomly die without doing anything wrong is too high. I think they are better gunners than most of the players are when being in the same position. On top of that the Bomber player gets a free call out on every enemy in the vicinity.

 

That being said, i think it would be at least worth a test to see how Ai gunners do on skill level 1.

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27 minutes ago, Operation_Ivy said:

 the chance to randomly die without doing anything wrong.....

FALSE.  You die because somewhere along the line you made a mistake.  If you park behind a pe2, you made a mistake.  In fact, even if youre diving on a pe2 from 6'oclock, youve made a mistake.  Don't mistake your shit tactics for OP gunners.

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12 minutes ago, =BES=Coyote-66 said:

FALSE.  You die because somewhere along the line you made a mistake.  If you park behind a pe2, you made a mistake.  In fact, even if youre diving on a pe2 from 6'oclock, youve made a mistake.  Don't mistake your shit tactics for OP gunners.

 

That's exactly the point. Even you do a perfect approach,  you can still die in impossible ways.

 

Edit: It kinda proves my point that the only 2 kills you have managed in 11 sorties were in a Peshka.

Edited by Operation_Ivy

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Just now, Operation_Ivy said:

 

That's exactly the point. Even you do a perfect approach,  you can still die in impossible ways.

Perhaps every once in awhile you could say you did a perfect approach and still died, but I'd hazard a guess that might have happened URL too.  Sounds like what you want is a floating cupcake because you're tired of being bested.  

 

I get bounced in bombers ALL THE TIME, and rarely have my gunner get a single hit.  I suppose I wonder how all those fighters can do it 90% of the time and you can't?

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12 hours ago, 72AGs_Obi said:

hey guys, not sure if someone else posted the solution to playing the recorded tracks, I posted it on the russian speaking forum but not here before.

Because of this bug, you can't even read the server's description when you click on your record.

New IL-2 version doesn't read the symbol % correctly from the file with the server's description.  And the TAW server's description has lot's of % symbols in it. You can find these files (for each supported language) under the track's folder. All files have the same issue so if you use the English version, update that file with the English description, and so on, you just need to update the file that matches your IL-2 version of the game.

So replace this symbol % with something else (it's just a text file) or completely remove all occurrences of it and you should be fine reading and playing it.

Sorry, with my laptop with no game installed, so don't have a good example, but recently the server Berloga after my notes removed all %s in the description and the records from it work fine now. Until the TAW guys update the description with no %s in it, you can fix it by yourself by updating the file.

One example, for the track in Berloga server, this is the file name with the russian description: berloga.rus 

Enjoy)


Obi! Thank you. I will try this when I get home. Very weird bug!!

Kathon, is there an easy way for you and your team to change the % symbols and change them to something else as a temporary fix? 

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31 minutes ago, Grim said:

Did this 90% survive or at least didnt smoke black?

Again, my gunners wouldn't register a hit, so yes.  I did recently get an AM in a pe2, but immediately got bounced by a 109 that decimated me.  Seems that some folks like to play right into the pe2s strengths, others are smart and don't come in from the cone of death (4-8' oclock)

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2 hours ago, Operation_Ivy said:

Concerning AI gunners,

 

I think that they should get their skill level reduced which is currently set at 2 (which is maxed out afaik). I know certain people will get high blood pressure just by reading this far, however there are reasons beyond "i hang on a bombers 6 and got shot down pls nerf".

 

First of all currently the AI gunners are a bigger threat to a pilots life than 90% of the playerbase. I don't think that this should be the case. I know quite a lot of pilots who simply don't engage Bombers anymore simply because the chance to randomly die without doing anything wrong is too high. I think they are better gunners than most of the players are when being in the same position. On top of that the Bomber player gets a free call out on every enemy in the vicinity.

 

That being said, i think it would be at least worth a test to see how Ai gunners do on skill level 1.

 

Yeah right, and to have the bombers completly  defensless ....

 

Anyway the gunners in my opinion are anyway not very accurate UNLESS You sit on the bombers six or fly by very close to the bomber. 

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14 minutes ago, Carl_infar said:

 

Yeah right, and to have the bombers completly  defensless ....

 

Anyway the gunners in my opinion are anyway not very accurate UNLESS You sit on the bombers six or fly by very close to the bomber. 

 

It would be great if some people would stop getting het up for a second and try to understand the issue. 

 

If you had read carefully, you would have noted that i proposed to lowering the skill level to 1 and evaluate the impact of it. There has to be a middle ground between the mess we have currently and completely uselessness.

Edited by Operation_Ivy

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53 minutes ago, Operation_Ivy said:

 

It would be great if some people would stop getting het up for a second and try to understand the issue. 

 

If you had read carefully, you would have noted that i proposed to lowering the skill level to 1 and evaluate the impact of it. There has to be a middle ground between the mess we have currently and completely uselessness.

I read perfectly fine.  I'd  like to make a proposition to add to yours:

 

Let's lower max ceiling for all German planes to 3km, I get tired of being bounced from high altitude.  You know, just to evaluate the impact.  

 

Second proposal:  remove all cannons from bf109 so I don't get shot up as much, just to evaluate the impact of it.  

 

See where I'm going?  Provide more than your opinion as fact and maybe the community will listen.

Edited by =BES=Coyote-66
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Ive watched a Yak destroy 3 He-111's in a matter of seconds without taking a hit.

 

All were slashing attacks from the sides. All 3 either on fire or 2 black engines from only 5 or 6 passes.

 

Gunners are fine.

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19 minutes ago, -DFA-Retrofly said:

Ive watched a Yak destroy 3 He-111's in a matter of seconds without taking a hit.

 

All were slashing attacks from the sides. All 3 either on fire or 2 black engines from only 5 or 6 passes.

 

Gunners are fine.


No, no they aren't^^ They are to fast on target and can do insane things. They are faster than the traverse time of the actual gun. They can predict if a plane is coming through their view in an unhuman manner. Split seconds. They switch guns instantly.
But I am not sure of lowering the AI setting will do anything with the gunners.

Edited by DerSheriff
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16 hours ago, 72AGs_Obi said:

hey guys, not sure if someone else posted the solution to playing the recorded tracks, I posted it on the russian speaking forum but not here before.

Because of this bug, you can't even read the server's description when you click on your record.

New IL-2 version doesn't read the symbol % correctly from the file with the server's description.  And the TAW server's description has lot's of % symbols in it. You can find these files (for each supported language) under the track's folder. All files have the same issue so if you use the English version, update that file with the English description, and so on, you just need to update the file that matches your IL-2 version of the game.

So replace this symbol % with something else (it's just a text file) or completely remove all occurrences of it and you should be fine reading and playing it.

Sorry, with my laptop with no game installed, so don't have a good example, but recently the server Berloga after my notes removed all %s in the description and the records from it work fine now. Until the TAW guys update the description with no %s in it, you can fix it by yourself by updating the file.

One example, for the track in Berloga server, this is the file name with the russian description: berloga.rus 

Enjoy)

This works! Thank You!

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Hi gents,

 

some question to the pe-2 cooldstart problem,

 

1) witch one exactly makes the problem?

2) is there any difference between single and mp coolstart, when you uncheck allways warm engine in quickmission and use starlingrad winter?

3) Do you map everything that is needed to run each engine seperatrly on your controls for the pe-2?

4) What temp shows the instrument at start?

 

regards

 

Little_D

 

 

 

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Happy to report I successfully shot a parachute.  Very cool with the new weather effects.  Amazed at how many airplanes I passed on the way to the target that I never saw, and that never saw me.

Edited by woodrowwilson_pr
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Looks like this is going to be a quick map - it has always been my contention that from a ground war perspective - this is more skewed in favor of Red. This isn't a bias issue - more of an equipment issue and game limitation. The IL-2 and Pe-2 have a much greater weight of fire than a Bf 110 and Ju-87 and better survivability when on target.

 

Also, I think as a combat flight sim - more emphasis of TAW should be on aerial combat and not the ground war.

 

First - If I could suggest lowering the number of tanks, or lowering their skill level or slow their speed so it takes them longer to get to their objective and require more of them to capture an objective.

Second - Maybe lowering the skill level the hyper accurate Pe-2 gunners, hell all gunners at that so more of them can be shot down. ( I heard that was in the works). As it stand now, if AAA doesn't take out the Pe-2, they are about as home free - in most cases. If they Pe-2 was so effective - why bother making fighters at all?:scratch_one-s_head:

Third - This may need more brain storming - but I for one don't like the idea of 90% of the war being fought and won by AI ground units.

 

IMHO here is what I think will solve this (... to a degree). Let the # of bombs on a target in addition to the # of tanks that make it to an objective determined of capture of a city/airfield (Point #1). In addition of lowering the skill level of all gunners, fighters will have a better chance of taking more of them down. This will make it about the air war not ground war (Point #2).

Edited by JG7_X_Man
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Maybe they should just remove all the ground attack aircraft and you fighter guys can joust one another in peace?

 

Try flying a campaign, or even just a couple maps, as a dedicated ground attacker and tell me how easy a time you have.  Or how if the AA doesn't get you you're home free with not a care in the world for enemy fighters.

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19 minutes ago, 7.GShAP/Silas said:

Maybe they should just remove all the ground attack aircraft and you fighter guys can joust one another in peace?

 

I agree with this.  Ground attack is much better on Wings of Liberty.  We should keep TAW for the flybois.  I think we'd see less cold start complaining about pe-2s this way, and the thread may become useful again.

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@7.GShAP/Silas and woodrowwilson_pr

 

NO! We need you guys - I am just trying to figure it out! It doesn't help TAW admin when we just say - it's not working without any suggestions on how to help fix it.

 

6 minutes ago, woodrowwilson_pr said:

I agree with this.  Ground attack is much better on Wings of Liberty.  We should keep TAW for the flybois.  I think we'd see less cold start complaining about pe-2s this way, and the thread may become useful again.

 

This is another good idea! Let's see what WoL has that the mud movers like and see if it can be incorporated into TAW. Also, let them keep their gunners too (set to novice) LOL. I don't want to kill them too easily.

 

However, I think TAW manual says each may should last 2 weeks - so we are 3 days early - so that may not be so bad.

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Look friend, last campaign the Axis won the first map in something like 36 hours and the second in not much more.

 

Any issue, if there even is an issue, lies elsewhere than a gunner seat or the idea of TAW as drawing on the full spectrum of the war effort, not just the air war, as a source of depth in the campaigns.

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25 minutes ago, 7.GShAP/Silas said:

Look friend, last campaign the Axis won the first map in something like 36 hours and the second in not much more.

 

Easy on the sarcasm guy - I am not your friend - yet anyway, and with that tone - I don't think I want to be.

 

We are all entitled to your own opinions even if they don't align with yours. 

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Everyone, feast your eyes, rare footage of pre cold engine start take offs. 

 

 

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54 minutes ago, JG7_X_Man said:

 

Easy on the sarcasm guy - I am not your friend - yet anyway, and with that tone - I don't think I want to be.

 

We are all entitled to your own opinions even if they don't align with yours. 

 

 

There are no opinions in that sentence you quoted.

 

P.S. I meant nothing negative with "friend", just a form of address.

Edited by 7.GShAP/Silas
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1 hour ago, 7.GShAP/Silas said:

Look friend, last campaign the Axis won the first map in something like 36 hours and the second in not much more.

 

Any issue, if there even is an issue, lies elsewhere than a gunner seat or the idea of TAW as drawing on the full spectrum of the war effort, not just the air war, as a source of depth in the campaigns.

 

 

Last events two maps were lost because of server instability paired with more German tonks. 3 crashes in a row and half of the map was blue without any take offs. 

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Friendly public service announcement.

 

Personal verbal assaults unrelated to constructive debate got this thread locked not long ago for almost a week. I know we're all passionate about this sim... but lets at least pretend we all have to play in the same sandbox.  :)

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I'm having trouble with track records not working properly.

All track files recorded on the TAW server just appear on the black screen. Recorded on the WoL server is fine, but on the TaW server, it just comes up with a black screen.

 

 

The operating system is Windows 10 64x and the language is Korean. Is this going to be a problem?

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4 hours ago, 7.GShAP/Silas said:

Look friend, last campaign the Axis won the first map in something like 36 hours and the second in not much more.

 

Any issue, if there even is an issue, lies elsewhere than a gunner seat or the idea of TAW as drawing on the full spectrum of the war effort, not just the air war, as a source of depth in the campaigns.


To be fair that was a weird one off IMO. A lot of the usual and committed Red flyers just skipped Map 1. Whether due to real life/balance that's obviously open to debate especially on this thread :p. By the end of the 2nd map the team #'s improved. 

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2 hours ago, kodam said:

I'm having trouble with track records not working properly.

All track files recorded on the TAW server just appear on the black screen. Recorded on the WoL server is fine, but on the TaW server, it just comes up with a black screen.

 

 

The operating system is Windows 10 64x and the language is Korean. Is this going to be a problem?

 

Hey Kodam, this solution was posted on the previous page:

 

On ‎4‎/‎17‎/‎2018 at 5:17 PM, 72AGs_Obi said:

hey guys, not sure if someone else posted the solution to playing the recorded tracks, I posted it on the russian speaking forum but not here before.

Because of this bug, you can't even read the server's description when you click on your record.

New IL-2 version doesn't read the symbol % correctly from the file with the server's description.  And the TAW server's description has lot's of % symbols in it. You can find these files (for each supported language) under the track's folder. All files have the same issue so if you use the English version, update that file with the English description, and so on, you just need to update the file that matches your IL-2 version of the game.

So replace this symbol % with something else (it's just a text file) or completely remove all occurrences of it and you should be fine reading and playing it.

Sorry, with my laptop with no game installed, so don't have a good example, but recently the server Berloga after my notes removed all %s in the description and the records from it work fine now. Until the TAW guys update the description with no %s in it, you can fix it by yourself by updating the file.

One example, for the track in Berloga server, this is the file name with the russian description: berloga.rus 

Enjoy)

 

 

 

37 minutes ago, StG77_Kondor said:


To be fair that was a weird one off IMO. A lot of the usual and committed Red flyers just skipped Map 1. Whether due to real life/balance that's obviously open to debate especially on this thread :p. By the end of the 2nd map the team #'s improved. 

 

This is true.  There have been some map blitzes on both Axis and Soviet sides under regular circumstances, though.

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12 minutes ago, 7.GShAP/Silas said:

 

Hey Kodam, this solution was posted on the previous page:

 

 

 

 

 

This is true.  There have been some map blitzes on both Axis and Soviet sides under regular circumstances, though.

oh, it's work~! thanks!!!

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3 hours ago, kodam said:

I'm having trouble with track records not working properly.

All track files recorded on the TAW server just appear on the black screen. Recorded on the WoL server is fine, but on the TaW server, it just comes up with a black screen.

 

 

The operating system is Windows 10 64x and the language is Korean. Is this going to be a problem?

Just read a couple post above

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