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Posted

Have Axis the 110 as an option in your planeset?  If so, add some under armour to it for ground pounding.  Should make life a bit easier against aa.

 

I must admit, after some poor ground attack flying by myself and running out of rides for VVS, I moved to the Finnish Server. It was great loading up and doing morning ground attacks on German forces. Sun slowly rising, aa seemed asleep and when the spots were taken out aa was useless.

 

It was a nice feature. At first I thought starting up in the dark, it would suck but I found my way and had fun. Something to consider for TAW too.

 

Now I just have to stop trimming pine trees with my wings when attacking ground convoys in TAW. Being grounded not the best )

There have been a fair few low light missions, I've noticed on TAW. Mostly evening missions though. It is an interesting challenge, making ground attack missions under these conditions. But when the rounds strike home on a tank the light show is spectacular.

 

I don't think adding any amount of armor to a 110 is going to help though. You are better off making high speed attack and staying erratic in your approach. Making low altitude attacks in German planes is always a bit of a crap shoot. They truly shine in high altitude, fast, diving attacks though. 

Posted

Message for all the VVS pilots... :russian_ru: ...PROTECT OUR TRUCKS !!!.....we will lose again because of it... :o:

 

Luckily, Fritz will be out of pilots before this becomes an issue.

Posted

i have at least one of each of my planes and -1 ju52, no matter what i do though i cant seem to get that one added to my hangar!

 

Ist this a bug?? can you please fix?

Posted

I'm not sure if anyone notice it or if this bug is limited on my PC only. But I realized that there are no objects on some AF. I didn't see any object at Ilinskoe AF on first map. But because it was the last one AF I thought it's intentional. Then I experienced the same at Ryabinky on one the the first missions on map #2. Today I found the same problem on Zenino AF, see picture below. At the same mission I could see and attacked successfully the Kubinka AF objects. Does anyone else experience similar issues? Thanks for information.

 

Zenino as it is displayed on my PC:

 

Missing%20objects_zpswey854ch.jpg

 

The red ovals mark the places where the target object should be according to the intel pictures on TAW site.

Posted

Luckily, Fritz will be out of pilots before this becomes an issue.

 

Yes... :biggrin:

Posted (edited)

I'm not sure if anyone notice it or if this bug is limited on my PC only. But I realized that there are no objects on some AF. I didn't see any object at Ilinskoe AF on first map. But because it was the last one AF I thought it's intentional. Then I experienced the same at Ryabinky on one the the first missions on map #2. Today I found the same problem on Zenino AF, see picture below. At the same mission I could see and attacked successfully the Kubinka AF objects. Does anyone else experience similar issues? Thanks for information.

 

Zenino as it is displayed on my PC:

 

<image>

 

The red ovals mark the places where the target object should be according to the intel pictures on TAW site.

 

I don't see it in the Manual page, but I read somewhere (in this forum probably) that only front line airfields - i.e. the ones that have "Attack"/"Defend"  next to them in the briefing map - have the usual targets consisting of hangars, fuel depots and parked aircraft.  All of them will spawn AAA, however, if an enemy gets within their sight circle.

 

So, it doesn't do any good to hit an airfield deep in enemy territory, nothing to gain except maybe some holes in your aircraft :).

 

Relent

Edited by AKA_Relent
Posted

That's actually make sense. Thank you once again.

curiousGamblerr
Posted

Luckily, Fritz will be out of pilots before this becomes an issue.

As a Fritz, I wouldn't even mind, because as soon as someone wins via pilot kills everyone that's ever whined about chute shooting has to shut up... as someone that doesn't bother shooting chutes, it's still lame when folks act like it's an insult when it's a victory condition.

=IL2AU=chappyj
Posted

Even though 95% of pilot losses AA or self inflicted

curiousGamblerr
Posted

Even though 95% of pilot losses AA or self inflicted

Yup.

Posted

Excuse me i want to be sure one thing : if we be allowed to shot a pilot who been shot down already ?  coz i ve been shot some times even just now .   so when i shot some one i shot him one time , and then many players blamed me . so i want to get a issure answer if the rules allowed to shoot any one u shot down ??

Posted (edited)

Just because it is allowed, it doesnt mean you should do it. If VVS players want to win the game by shooting down chutes like they did last map, that's a shame ... shame on them, not you. Do as you please but I just wont shoot chutes, even if that costs us the campaign. There are other ways to win ...

 

Eventually they all get what's coming for them like the chute killer player HeY who I killed twice inside his MiG's own flaming cockpit. Karma is a bitch

Edited by 4./JG52_Riksen
  • Upvote 4
Posted (edited)

stab. 

 

They usually have in sports or games ... some kind of courtesy. But there is no concrete rule for the shot a plane was  shot before.
 
Not is the same shot a plane are running whit some kind of damage and no have any enemy rear, than shot a plane several damaged , turning whit a enemy on her six.
 
Nice courtesy option, is no shot over shoulder for example.
 
salute.
 
PD: About chute kill rikksen, i agree totally with you. Except, not is a exclusive option on red side, u can find chutekillers on both sides. This actually edition we have suffer a chutekill over one of our members. But chutekill is totally allowed here, i can say more, due to the rules and  mechanical of competition,  chutekill is promoted on TAW. Very sad but nothing more to say about this, except, maybe admins can listen the opinion of players for change rules, and player have to comunicate their preferences.
Edited by RedEye_Tumu
  • Upvote 4
Posted

Well, as Tumu said there's chute-killers in both sides, but i'm sure that the lone-wolves that attack airfields at low level do no good to the pilot numbers...

Posted

+1...personally, i have never shot on a pilot on chute...it's not my philosophy...but i have suffer chutekill by a lutwaffe pilot...so...the problem comes from the both sides...

Posted

Seems like the server is down again. People can't finish mission or return to the server if they leave.

Posted

yes, seems  server down 

 

:)

Posted

Seems like the server is down again. People can't finish mission or return to the server if they leave.

Yeap, it's down. Bummer as I had a nice long flight in my mig and returned to tell the tale.

 

Them the breaks. ))

curiousGamblerr
Posted

Damn I was about to play  :(

Posted

I am hoping its not late where they live so it can get reset and that its the weekend, they might even be online to notice.

1PL-Husar-1Esk
Posted

I am hoping its not late where they live so it can get reset and that its the weekend, they might even be online to notice.

It's a day in Poland, so server should be reset soon.

Posted

cannot join server - 64/74 - goes to loading screen, then eventually just kicks me back to the menu

Posted

cannot join server - 64/74 - goes to loading screen, then eventually just kicks me back to the menu

It crashed a while ago, thats what we've been posting about, hoping they will see it and reset it soon. Its been awhile though.

Posted

I may have missed a memo, but I looked on the website and couldn't find it either. What do the artillery positions do? I assumed destroying one was a good idea, but I haven't been able to find exactly what attacking one actually does.

Posted

I really sorry for another issue.

 

Today I started with two He111s and two Ju88s available on spawn. I lost one of my Ju88s on first mission (on Stalingrad_Center #111). When I wanted to go to the air again, since I should have another one Junkers on spawn list I got the message that this plane is not available to me. When I checked the list after the mission end there really was no Ju88 available. So I lost single plane but all planes of the same type were removed from the list in fact.

 

The same happened on next mission (#112) when I lost one He111 out of two, but all Heinkels were removed from my list.

 

Any idea what did I wrong? Thanks everyone.

=IL2AU=chappyj
Posted (edited)

Just because it is allowed, it doesnt mean you should do it. If VVS players want to win the game by shooting down chutes like they did last map, that's a shame ... shame on them, not you. Do as you please but I just wont shoot chutes, even if that costs us the campaign. There are other ways to win ...

 

Eventually they all get what's coming for them like the chute killer player HeY who I killed twice inside his MiG's own flaming cockpit. Karma is a bitch

Such a shame you can only see it in such a narrow blinkered way. Clearly both sides do it to about the same extent as each other. Which is not much

As for blaming a map loss on it...really? You honestly think that all those pilot kills are because of chute killing?

Lol nope . AA and self inflicted lawn darts my friend. The only people to blame for losing that map is the lw pilots themselves

If you feel you need to blame anyone at all that is

Edited by =WFPK=chappyj
Posted

 

 

I really sorry for another issue.   Today I started with two He111s and two Ju88s available on spawn. I lost one of my Ju88s on first mission (on Stalingrad_Center #111). When I wanted to go to the air again, since I should have another one Junkers on spawn list I got the message that this plane is not available to me. When I checked the list after the mission end there really was no Ju88 available. So I lost single plane but all planes of the same type were removed from the list in fact.   The same happened on next mission (#112) when I lost one He111 out of two, but all Heinkels were removed from my list.   Any idea what did I wrong? Thanks everyone.
 

 

From the rules, you do not start with two ju88, neither two he111.

 

Seeing your flights ( http://taw.stg2.de/pilot.php?name=I./JG1_Pragr ), you lost your only ju88 on your first flight of the Stalingrad map, which left you with 0 ju88.

 

Keep in mind, everytime the map # changes, everybody gets their hangar reseted back to the "rules default".

  • Upvote 1
Posted (edited)

Speaking of shooting chutes... another victim here after bailing from my Mig-3 - and I was a little shocked after the flight to see it was a member of =LG=.   Luckily, my flight countdown ended before my bot pilot in the shredded chute splatted into the ground, but still...  I also don't like shooting chutes, never have, just seems a bit dirty for my taste.

Edited by AKA_Relent
Posted

Such a shame you can only see it in such a narrow blinkered way. Clearly both sides do it to about the same extent as each other. Which is not much

As for blaming a map loss on it...really? You honestly think that all those pilot kills are because of chute killing?

Lol nope . AA and self inflicted lawn darts my friend. The only people to blame for losing that map is the lw pilots themselves

If you feel you need to blame anyone at all that is

Never said it was only because of chute shooting. I assume the vast majority of pilot loss is associated to individuals who simply do not care about their virtual life, suicidal pilots, individuals who play TAW like WoL, or those who just dont fly in coordination with other players or prefer lone wolfing. There is of course a great amount of pilots that are lost due to ground attacking but that is expected considering the difficulty level of flak. Chute killing however is certainly in the mix as well, although not the major factor. Regardless of being a minor factor, chute shooting is just a disrespectfull behaviour that should not be encouraged as it is now. Like I said, there are other ways to win and pilot deaths should not be one of them. It is sad to see that even LG guys are doing this ...

 

But again, this is just my opinion and you have yours. Perhaps Im just from a different generation of flight simmers that might be too old and even obsolete ...

 

Cheers

  • Upvote 1
Posted

Funny how this 'disrespectful behavior' is frowned upon and generally talked down but others, team stacking for example which is more disrespectful I'd say, aren't. I guess when it effects the majority team it must be addressed.

  • Upvote 2
curiousGamblerr
Posted

Speaking of shooting chutes... another victim here after bailing from my Mig-3 - and I was a little shocked after the flight to see it was a member of =LG=.   Luckily, my flight countdown ended before my bot pilot in the shredded chute splatted into the ground, but still...  I also don't like shooting chutes, never have, just seems a bit dirty for my taste.

 

It shouldn't be shocking that a member of a squad that runs a server with pilot killing as an objective is willing to shoot your chute.

 

What is shocking is that folks will join their server and refuse to get that its just part of the game. If you don't like it, don't do it, but also, quit complaining about it. The TAW team has made this clear, but we still talk about it every campaign.

  • Upvote 4
Posted

 

 

From the rules, you do not start with two ju88, neither two he111.

 

Seeing your flights ( http://taw.stg2.de/pilot.php?name=I./JG1_Pragr ), you lost your only ju88 on your first flight of the Stalingrad map, which left you with 0 ju88.

 

Keep in mind, everytime the map # changes, everybody gets their hangar reseted back to the "rules default".

The link on my stats shows the status AFTER these missions. Before I lost even the first bomber it showed I have 2/2 ju88 and 2/2 He111. I thought that means there are 2 of each types available.

Posted

It shouldn't be shocking that a member of a squad that runs a server with pilot killing as an objective is willing to shoot your chute.

 

What is shocking is that folks will join their server and refuse to get that its just part of the game. If you don't like it, don't do it, but also, quit complaining about it. The TAW team has made this clear, but we still talk about it every campaign.

 

Not complaining about it, just stating my opinion.  The first and only time I'm going to mention it. TAW is still one of the best things going for BoX, I'll live with it, as it's still a wholly immersive event.

 

Watch it curious, some might consider that you're complaining ;)...

Posted (edited)

The link on my stats shows the status AFTER these missions. Before I lost even the first bomber it showed I have 2/2 ju88 and 2/2 He111. I thought that means there are 2 of each types available.

 

Did you read the last part about the reset ? You can see on the rules page that on map #3 you start with 1/2 ju88 and 1/2 he111. It doesnt matter if you had 2/2 on both on map #2, when the map changed from #2 to #3, everybody hangar got reseted to the amount you see on the rules page. 

 

As I said, you took off in a ju88 in you first flight on the map #3 and got killed. 

 

I dont like the reset aswell, but I guess its something that got past the testing and I guess the admins didnt have time to fix it.

Edited by 3./JG15_Staiger
Posted (edited)

Oh, I see. Thank you for explanation.

 

The reset option is, sorry to say, so stupidly unbelievable that such possibility never ever came to mi mind.

Edited by I./JG1_Pragr
VBF-12_Stick-95
Posted

Still enjoying TAW when I can.  Thanks for hosting this.  I don't know if the following has been considered or not.  I did search the thread and did not come across it, so here's my thought. 

 

As we know, when rolling from one map to another, a new plane set is established.  In some cases, a plane type is available in both the old and the new map.  More specifically, some planes start each map with 0 planes of a type.  As a result for example, if I started with 0 P-40s on a map and earned 1, when the map rolls and, if P-40s are still available on the new map, the number may be reset to 0.  This means I have to re-earn this plane all over again, even though I took very good care of the first one.   What if, in these instances, I was able to carry forward such an earned plane to the new map and start with 1 instead of 0?  I think this would apply to only those situations where a new map starts a plane level with 0.  If a new map starts a plane level with 1 or higher which was available from the previous map, I cannot see having a carry over.  This change would affect both sides.  It could also dynamically affect the activity at the beginning of a new map.

 

I hope the stats programmer appreciates my long hours pondering thoughts on how to give him more work.  As they say, a task transferred is a task accomplished.  ;)

  • Upvote 2
Posted

 

 

What if, in these instances, I was able to carry forward such an earned plane to the new map and start with 1 instead of 0?
 

 

I like the idea. In fact the war is a series of battle (maps) so it is a logical continuation for me. 

Maybe it's too hard to program. 

VBF-12_Stick-95
Posted

I thought of that also Manu.  Could be.  From my limit programming experience I would think it would be part of the map roll script.  It would only look at the planes available on the new map that start with a zero quantity, then check any pilots that have a 1 for that plane from the end of the previous map.  If yes, give them a 1.  From what I can see all planes sets that start with a zero are limited to one max.

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