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PWCG 17.1.1 Oh, your squadron needs a plane.


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Posted (edited)

Hi, tried to overwrite my previous installation 8.3 with the new one, and get errors concerning assigned skins for a previous campaign. Worked ok before when updating to new version.

 

Maybe i should be doing something more or saving some config files before over-writing? Error report attached. This is for single player use.

 

Edit: I was able to overwrite again with previous version 8.3, and all is back to normal. i also noticed some UI errors in 8.4 - such as option to exit out of a campaign, and screen size glitches.

 

PWCGErrorLog.txt

Edited by kendo
AirWolves=CutCut
Posted

Trying to start a COOP campaign but I keep getting an error. Log attached.

PWCGErrorLog.txt

PatrickAWlson
Posted

@Nadelbaum Thanks for posting.  Looks like the way the game logs things has changed.  it used to map a bot to a plane.  Now it maps a bot gunner to a turret to a plane.  Had to change the code to account for the new mapping.

PatrickAWlson
Posted

So 8.4.0 was a bit of a train wreck.  That's what you get for combining a late night, a lunch time deploy, and releasing a couple of days after the game issues a major new patch.  So ... 8.4.1.

 

PWCG 8.4.1
Improved use of call signs (Murleen)
Bugs:
Fixed: Error presenting all services for campaign creation
Fixed: AAR error in mapping bots, turrets, and planes
Fixed: AAR error where a vehicle id can be reused causing misidentification (Murleen)
 

If you have any problems please use the Report Error key and post the zip file.  This key zips up your campaign, the coop directory, and the mission logs.  Everything I need to recreate an error.  I can usually track down the problem and fix it in under an hour as soon as I can recreate it.  The zip file lets me recreate it.

 

Thanks.

  • Like 1
  • Thanks 3
  • Upvote 1
Posted

Something else I noticed in 8.4.0... It's early February and there's no snow in BoM. 

AirWolves=CutCut
Posted

Still getting the same error when trying to create a Coop Campaign. 

 

1 hour ago, PatrickAWlson said:

please use the Report Error key and post the zip file

 

How do I do this? Is it a button somewhere?

 

Thanks

PatrickAWlson
Posted (edited)
1 minute ago, CutCut said:

Still getting the same error when trying to create a Coop Campaign. 

 

 

How do I do this? Is it a button somewhere?

 

Thanks

 

Bottom left on the campaign screen.  Ir is part of the campaign screen because it zips up only the problem campaign.

Edited by PatrickAWlson
Posted (edited)

One successful mission and one with a failed AAR, but the map improvements are greatly appreciated!

 

Edit: flown in 8.4.1

PWCGErrorLog.txt

Kuban202004132204359.zip

Edited by Utopioneer
AirWolves=CutCut
Posted (edited)
2 hours ago, PatrickAWlson said:

 

Bottom left on the campaign screen.  Ir is part of the campaign screen because it zips up only the problem campaign.

 

So I figured out what was happening. When I went to the Administer Coop screen I was unable to add pilots because the "Create Coop User" button was not visible. I made the font size smaller in the GUI settings and that did the trick. I was able to create pilots and that solved the error when trying to create the coop campaign. So now all good!

Really nice work on this!!

Edited by CutCut
Posted
5 hours ago, PatrickAWlson said:

@Nadelbaum Thanks for posting.  Looks like the way the game logs things has changed.  it used to map a bot to a plane.  Now it maps a bot gunner to a turret to a plane.  Had to change the code to account for the new mapping.

 

Hi Pat, 

 

Many thanks again for quick resolution! 

 

I downloaded 8.4.1 and re-submitted the AAR. It still fails so my question is whether this is expected or not for my current mission data that I used as the bug report? Unfortunately it is not so evident for me whether your fixes in 8.4.1 are in the AAR parser (and my mission result should now work) or whether the fixes are for the Mission generator (in which case my 8.3.0 mission is more or less crap and I should just generate a new one and move forward)? 

[808_BOB]_RlCK
Posted

Funny little bug? or Is it intended?

image.thumb.png.665b8d5eadc7929bdcac253983dcaaba.png

PatrickAWlson
Posted (edited)
4 hours ago, [808_BOB]Dafak-man said:

Funny little bug? or Is it intended?

image.thumb.png.665b8d5eadc7929bdcac253983dcaaba.png

 

No, and I'm not at all amused.  Probably a harmless hack as this text just comes from a json file and could be easily manipulated.  You do not have to change code to make that happen, just text in a file.  In effect what was done was additional text was added to a town or airfield name.  PWCG contains no network code so it never transmits data onto or off of your machine.  Still very disconcerting as I cannot determine the source of that text.

 

Can you please zip up a directory called "BoSData\Input" and post it.  

 

I looked at the download on the site and the zip file is the one that I uploaded.  Date and permissions are correct, with only the owner able to modify.  I also looked at the web page and that too does not appear to be altered to pull from a different site.  Looked at my code and that text does not appear in any code or data file.  

 

Anybody else seeing anything like this?

 

This would probably come from BoSData\Input\Kuban\MapLocations.json as additional text to the Gelenjik-3 location.

 

Please make sure that any downloads are coming from http://www.pwcampaignmanager.com/pwcgbos/web/PWCGBoS.php

 

Edited by PatrickAWlson
Posted (edited)
28 minutes ago, PatrickAWlson said:

Anybody else seeing anything like this?

Pat I think this is much more harmless than you're thinking. When you generate a mission and it pulls up the description, you can click into the description and type. I don't think it saves this text anywhere, but I didn't load the mission to find out.

 

image.png.d0eb02e2fcde7e250940767a4f206fa4.png

Edited by Utopioneer
PatrickAWlson
Posted
8 hours ago, Nadelbaum said:

 

Hi Pat, 

 

Many thanks again for quick resolution! 

 

I downloaded 8.4.1 and re-submitted the AAR. It still fails so my question is whether this is expected or not for my current mission data that I used as the bug report? Unfortunately it is not so evident for me whether your fixes in 8.4.1 are in the AAR parser (and my mission result should now work) or whether the fixes are for the Mission generator (in which case my 8.3.0 mission is more or less crap and I should just generate a new one and move forward)? 

 

Can you zip it up again?  I managed to get the AAR working after the code change for mapping bots->turrets->planes

 

Posted
2 minutes ago, PatrickAWlson said:

 

Can you zip it up again?  I managed to get the AAR working after the code change for mapping bots->turrets->planes

 

 

Here you go, done automatically from 8.4.1

 

 

HeinkelBomber202004141604472.zip

PatrickAWlson
Posted
1 minute ago, Utopioneer said:

Pat I think this is much more harmless than you're thinking. When you generate a mission and it pulls up the description, you can click into the description and type. I don't think it saves this text anywhere, but I didn't load the mission to find out.

 

image.png.d0eb02e2fcde7e250940767a4f206fa4.png

 

I am both embarrassed and relieved.  Note to self: disable edits in the objective text area.

 

  • Like 1
  • Upvote 1
Posted (edited)

Is it justme? I don't have an american flag on the campaign creation side, the free french flag is cut in the middle, so it might be the US flag is missing because of, ... I have no idea.

Also in the campaign, the 'Leave Campaign' is missing on my screen, too.

And I have the same issue in my pilot log and the squadron log, that the lowest lines are missing.

 

Edited by Yogiflight
[808_BOB]_RlCK
Posted
2 hours ago, PatrickAWlson said:

 

I am both embarrassed and relieved.  Note to self: disable edits in the objective text area.

 

I wrote the text in my screenshot myself when I saw the type cursor show up when testing the new 8.4.1 version that I downloaded directly from your website. I did not expect that kind of reaction honestly. Anyway, it's a harmless bug anyway and I'll generate a mission to see if it saves that new text or not.

Posted
13 minutes ago, Yogiflight said:

Is it justme? I don't have an american flag on the campaign creation side, the free french flag is cut in the middle, so it might be the US flag is missing because of, ... I have no idea.

Also in the campaign, the 'Leave Campaign' is missing on my screen, too.

And I have the same issue in my pilot log and the squadron log, that the lowest lines are missing.

 

 

That's odd. Here's a screenshot from 8.4.1 on my computer:

 

image.thumb.png.4147126d472464a9dd4015ca77b3f1fd.png

Posted (edited)

Pat - I had a chance to import a BoBp SP campaign last night.  Created 3 new pilots (so all nationalities were covered) and flew 6 missions - I was able to get 6 missions in because of time acceleration now that you have added this multi-pilot/sqdrn feature to SP.  However, the first amazing thing I noticed was that the 8.0 Squadron Logs had carried from the beginning of the campaign for all the squadrons (I was about 7 weeks in) - including the recorded fact that my new LW Squadron had actually shot down my P-38 wing man the day before.  This is a phenomenal feature in SP!

 

I know you are chasing down gremlins right now, but I didn't have any real problems throughout those missions with 3 different squadrons.  Minor items that I noticed that I can document for you down the line when you have any bigger bugs squashed:

 

-Bombers in high altitude intercepts still break and fly like fighters and don't fire back.  This happened with both B-25s and JU-88s, one of the 88s actually followed me back to an airstrip once I was out of ammo and did a nice strafing run (without guns) on me on the runway!

 

-Some double entries and continued repeating entries show up on the Squadron Logs (but only for certain pilots).

 

-I believe some of the mission assigned pilots don't show up on the AAR (but not consistently).

 

-Repeating "target destroyed" messages (this may not be PWCG specific, but it can get really annoying).

 

FYI - None of these are in any way a show-stopper and I had not updated to 8.4.1 when these occurred.  Thank you once again for putting this together for us!

 

 

 

 

Edited by Varibraun
  • Upvote 1
Posted

Hi Pat,

 

any chance to get Kommando Nowotny in? From 7th October 1944 with 3 squadrons from both Achmer and Hesepe until 9th November 1944. Then they went off BoBP map to Lechfeld for disbandment and reformation to III./JG7.

 

Also it would be nice to have KG 51 on its historical airfields. They were at Volkel (3./KG 51 aka Kdo. Schenk) until it was bombed on 3rd September 1944. Then KG 51 with I./KG 51 operated with 3 squadrons from Rheine and Hopsten from 5th September 1944 onwards until the end of war and II./KG 51 (2 Squadrons) operated from Hesepe and Achmer from 23rd December onwards and started to switch to Essen-Muelheim from 12th January 1945 onwards with parts of 5th squadron and staff which took them until 8th February when finally also 6th squadron moved from Hesepe to Essen.

 

Source for KG 51 is Jan Horn "Das Flurschaden Geschwader", the chronicle of KG 51 from 1. Jan 1944 - 8th May 1945

PatrickAWlson
Posted (edited)
33 minutes ago, [808_BOB]Dafak-man said:

I wrote the text in my screenshot myself when I saw the type cursor show up when testing the new 8.4.1 version that I downloaded directly from your website. I did not expect that kind of reaction honestly. Anyway, it's a harmless bug anyway and I'll generate a mission to see if it saves that new text or not.

 

I read what you posted and thought some sort of hack happened.  I'm glad it wasn't that.

19 minutes ago, sevenless said:

Hi Pat,

 

any chance to get Kommando Nowotny in? From 7th October 1944 with 3 squadrons from both Achmer and Hesepe until 9th November 1944. Then they went off BoBP map to Lechfeld for disbandment and reformation to III./JG7.

 

Also it would be nice to have KG 51 on its historical airfields. They were at Volkel (3./KG 51 aka Kdo. Schenk) until it was bombed on 3rd September 1944. Then KG 51 with I./KG 51 operated with 3 squadrons from Rheine and Hopsten from 5th September 1944 onwards until the end of war and II./KG 51 (2 Squadrons) operated from Hesepe and Achmer from 23rd December onwards and started to switch to Essen-Muelheim from 12th January 1945 onwards with parts of 5th squadron and staff which took them until 8th February when finally also 6th squadron moved from Hesepe to Essen.

 

Source for KG 51 is Jan Horn "Das Flurschaden Geschwader", the chronicle of KG 51 from 1. Jan 1944 - 8th May 1945

 

I can look into it.  I do not do strict historical accuracy because of PWCG and game limitations.  Happy to place units in their correct spot when feasible, but the fact is that my front lines are not exactly what the real ones are, and that is a major consideration in placement.

 

I also have challenges around units that go away for periods and come back.  In general I will implement them as not going away.

Edited by PatrickAWlson
  • Like 1
PatrickAWlson
Posted

@Varibraun I just used this feature myself.  I added a Ju52 pilot to my long running fighter campaign.  Took a break and flew a parachute drop.  Nice change of pace.  I generally like flying fighters so this offers the perfect change of pace without starting a whole new campaign.

 

No if only I could make Tante Ju fly fast enough to do a whole mission over lunch.

Posted (edited)

i also can not see  the Americans. I've updated java and deleted and reinstalled PWCG 8.4.1

while i can not see the Americans i can use "Tab" then arrow keys to select them...

Screenshot (1).png

Edited by The_Grim_1
Posted (edited)
20 minutes ago, The_Grim_1 said:

i also can not see  the Americans. I've updated java and deleted and reinstalled PWCG 8.4.1

while i can not see the Americans i can use "Tab" then arrow keys to select them...

Screenshot (1).png

Hmm, I actually started to play with Windows' scaling factor. I have a 4K monitor and usually use 150% scaling for the standard windows apps (doesn't affect game resolution). With 150% everything is fine, but if I change scaling to 200% then I see what you see! 

 

Check your scaling setting in Display settings in Windows. And please note that you need to restart PWCG in order to see the effect.

Edited by Nadelbaum
Posted
16 minutes ago, Nadelbaum said:

Hmm, I actually started to play with Windows' scaling factor. I have a 4K monitor and usually use 150% scaling for the standard windows apps (doesn't affect game resolution). With 150% everything is fine, but if I change scaling to 200% then I see what you see! 

 

Check your scaling setting in Display settings in Windows. And please note that you need to restart PWCG in order to see the effect.

 ok just checked, i have a 1080 monitor and it is set to 100% and can not go lower. if go up (i.e. 150% or 200%)  then it makes the problem worse. i also tryed toggling the "fix scaling for apps" and i doesn't change PWCG. 

Posted

Skin Management does not work in new version. In both PWCG for BOX and FC.

Posted

@PatrickAWlson Did you see my re-sent/posted zip file on the AAR error that still occurs with 8.4.1 on my side?

CC_Gosdatura
Posted

Cannot create a cooperative campaign. I insert all data but "Create Campaign" button does not activate. There is no error message. I'm not sure is I miss something. It started to happen to me yesterday, with 8.4.0 version, but I have the same problem with 8.4.1. Looks like I'm the only one with this problem, but I can't see what I'm doing wrong.

I have tried to delete PWCGBoS folder and copy it again. I've created a couple of human pilots. I've set my owned planes... but no luck by now.

I can create single-player campaigns, but no coop ones.

imatge.thumb.png.28f4c36c6762b019d8a5e8a4d260bdc6.png

[808_BOB]_RlCK
Posted

@CC_Gosdatura You need to select a different pilot from the host. Otherwise it won't let you. I just created a new Bodenplatte career tonight with a friend and it worked. Make sure for coop campaigns you have a couple of pilots that are not hosts. Like this:

image.png.8fe254c643bc180fe0c9237968577d25.png

 

When you create a coop campaign, never assign the host to a player.

 

If this doesn't work, I'll try helping you tomorrow. 

 

Fly fast, die last o7
 

CC_Gosdatura
Posted

@[808_BOB]Dafak-man Thank you for your help!

I have no Host pilot.

imatge.png.8f2d57202b1d02e65ea2b689369f5112.png

 

I've tried to create a Host pilot, only to be able to not to select it ?, but it does not work.

I created a coop campaign some days ago with 8.3.0 version, and I flew one mission, then I deleted it (I'm only testing how it works) to start another one from scratch, with 8.4.0 and today with 8.4.1. But I can't.

AirWolves=CutCut
Posted
3 hours ago, The_Grim_1 said:

i also can not see  the Americans. I've updated java and deleted and reinstalled PWCG 8.4.1

while i can not see the Americans i can use "Tab" then arrow keys to select them...

 

 

@The_Grim_1 I'm seeing the same screen as you are without the American campaign selection. I have tried the TAB and Arrow keys but no luck on my end. I have in the past noticed that some things were missing from the screen and I could get them back by going with a smaller font size in the GUI setup. In this case that did not work. For the record I too am on a 1080 display with Windows scaling to 100%. 

I am betting this has to do with locked in screen layout of the graphic elements (Flags). The American listing needs to be moved to the right column of the display so that it will appear on our 1080 monitors. However I am not a programmer so I am basically guessing. 

Posted
9 hours ago, CC_Gosdatura said:

@[808_BOB]Dafak-man Thank you for your help!

I have no Host pilot.

imatge.png.8f2d57202b1d02e65ea2b689369f5112.png

 

I've tried to create a Host pilot, only to be able to not to select it ?, but it does not work.

I created a coop campaign some days ago with 8.3.0 version, and I flew one mission, then I deleted it (I'm only testing how it works) to start another one from scratch, with 8.4.0 and today with 8.4.1. But I can't.

 

You need to set the coop user so that it appears in the box on the right, even if the right pilot appears in the drop-down.

jeanpit-frenchy
Posted

hi pat

 

i have start a new campagne coop this morning

 

impossible to go to skin management

 

regards from france

jeanpit

PWCGErrorLog.txt

Posted (edited)
15 hours ago, PatrickAWlson said:

.......   I do not do strict historical accuracy because of PWCG and game limitations.  Happy to place units in their correct spot when feasible, but the fact is that my front lines are not exactly what the real ones are, and that is a major consideration in placement.

 

I also have challenges around units that go away for periods and come back.  In general I will implement them as not going away.

 

Hi Pat, looking forward trying it out. Maybe an idea for more peaceful minded folks (like me?). An air-race version for FC1 and/or BoX.

See here: post from Stoopy:

---------------------------------------------------------------------

 

8 hours ago, =[TIA]=Stoopy said:

 

58 minutes ago, jeanpit-frenchy said:
8 hours ago, =[TIA]=Stoopy said:

Another thing we did several times back in the days of CFS3 MP (an underdog around here I know) was "River Racing".  It was incredibly popular and always led to a packed server.  

 

You find an airfield located adjacent to a nice, wide meandering river, and have everyone spawn in and sit in their aircraft on the ground waiting for a start message over chat or comms from the race marshal.  

  • At the signal, everyone guns it and takes off from the airfield in a racehorse, or "Le Mans" style start.  Sounds simple but this is the only hard part, you go through 2-3 false starts until everyone calms down and cooperates. 
  • The race marshal is flying overhead looking for anyone jumping the gun, if they do they are DQ'd
  • Takeoff direction is preferably straight toward the river, with instructions in advance to turn left or right depending on the layout of the river course.
  • Flying the course is an "honor system" approach where  you keep the centerline of the aircraft over water, the shore is the racecourse outline.
  • At that point it's a free-for all scramble down the river to a defined point like a bridge or island.  Imagine P-51's and P-38's duking it out for the lead just a few feet above the water!
  • The race marshal follows the race, keeping an eye out for anyone taking a shortcut over land, and calls the winner at the end of the race over comms (as well as calling a play-by-play of the race action).

Options include making the end point a "turnaround" point which marks the halfway point of the racecourse -  upon reaching it, you have to do a 180 (usually over a very wide part of the river, or vertical to stay over the water) and fly the course back to the starting point, to the delight of any spectators on the ground at the airfield.  

 

It's really a hoot and you can run different races with classes of planes using different difficulty settings and plane types. A-20 races. Late war American,  Mig-3's, or what have you with simple engine management, or an "Unlimited" class where it's pilot's choice of plane and complex engine management, heck even a U-2VS biplane or Ju-52 race class for people who own 'em.  Kinda like watching the Bus Races at the county fair. :)

 

We did find it useful to have a CAP flight to deal with any knobs that entered the server and wanted to shoot the racers despite instructions they received on entering the server to the contrary.  

 

Here's a sample SP mission I roughed out in 30 minutes, someone who knows what they're doing with the mission editor could easily make this a MP misson or coop.  Just imagine doing  this with a whole flight of aircraft spraying water all over the place!

 

RiverRace.zip 14.66 kB · 3 downloads

 

 

 

Edited by jollyjack
Posted

Hi Pat, skin management isn't working for me anymore either.

CC_Gosdatura
Posted
5 hours ago, Murleen said:

 

You need to set the coop user so that it appears in the box on the right, even if the right pilot appears in the drop-down.

Thanks!

I tried this, but with no luck. I almost always set coop user by clicking it before next step (I see that this is not the case in the picture I posted before, but this is not what I usually do).

Posted
10 minutes ago, CC_Gosdatura said:

Thanks!

I tried this, but with no luck. I almost always set coop user by clicking it before next step (I see that this is not the case in the picture I posted before, but this is not what I usually do).

Hello Coloma, I'll catch you on TS to explain how to set this up for Coop. 

Salut company! 

PatrickAWlson
Posted

Looks like the new coop stuff needs an updated video. You need to associate a coop pilot with a user.  There is no longer any such thing as a host.  As stated by Murleen, the coop user name should be in the text box.  If you pick one from the drop down  that will populate the box, or you can type in a new name. 

 

There is an issue in that the user name must be alpha only and have no numbers or special characters.  I have a fix pending to allow numbers.   

  • Thanks 1

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