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Thanks Juri!

 

Just nicelt done, come back from it and got me a bunch of Boche tanks :0)))

 

Take care of your 6 thou, had to start over after a friendly just ran me over and ended up on my back like a turned over turtle LOL

 

Quite surprised too 'cause the devs informed us there was no AI on the tanks so they were not to be found in QC however seems clearly there is after all :ph34r:

Edited by West

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Tanks a lot!

Could your original Bf-109E mission be "easily " converted in the Mission Editor/Builder? If so how? :unsure:

Yes, just delete the 109s and substitute them with the 110s. Make sure to link back all the relationships the 109 had with the MCUs.

 

If you are not comfortable with this, ill do it this weekend. Im gone for thanksgiving but should be back on friday.

Edited by Jade_Monkey

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Pal, I made them pretty fast... so yeah, they're far from being polished, you know)))I guess it's all about high priority for bombers' attack command, so bombers don't bother to scatter their attention on "secondary targets"...

I see, that makes sense. Well, the La-5s are deadly enough - when they hit me from behind, I squeal like a little girl :lol:

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That seems gone, for me anyway :sorry:

Anyone more lucky?

In the Dedicated Server Enviroment: File->Managed SDS -> Mission Area-> Stock Missions

Edited by FG28Kodiak
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My first SP tank mission.

 

Capture the town of Seversk on tank (Panzer III).

 

As always, any feedback is welcome!

The Mission looks great but for some reason the enemy tanks are indestructible for me.. no idea why :O

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The Mission looks great but for some reason the enemy tanks are indestructible for me.. no idea why :O

The AI should help you finish them off (including the stukas). I agree that they are pretty tough to beat.

 

Im also aware of another issue where friendly tanks can cross the river over the water like Jesus.

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Last update, corrected spelling errors and changed some minor conditions. See post above for link.

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Okay, actual last update, added towns to the immediate area and changed MC.202 callsign to 'Aquila'. Link in post #338.

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Strafing Raid mission updated with Bf110 instead of BF109-E.

Enemyace_zps9dd7c523.jpg

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Here is another SP mission, this time with the Bf109-E.

 

Eliminate the enemy bombers before they take off!

 

Gave this a go... nice and straight forward, however, getting blown out of the sky just as I was about to release my bomb nearly made me jump out of my skin!

 

I had it all worked out... come screaming in, take out the first bunch with my bomb. Exit, return and strafe the others as they struggle to gain height, then low level, belt it out of there before the escort show up!

 

Somehow it all went terribly wrong...    :biggrin:

  • Upvote 1

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Gave this a go... nice and straight forward, however, getting blown out of the sky just as I was about to release my bomb nearly made me jump out of my skin!

 

I had it all worked out... come screaming in, take out the first bunch with my bomb. Exit, return and strafe the others as they struggle to gain height, then low level, belt it out of there before the escort show up!

 

Somehow it all went terribly wrong...    :biggrin:

 

Haha, better luck next time!

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BoS Panzer Mission:

 

The tank battle of Kalatsch1

 

 
 
more Infos here:

Absolutely LOVED this short battle...What fun!The bigger Pz IV's did great work & I did catch 110's doing fly-overs.Especially liked the drive over the bridge into the village:

2015_11_30__4_15_7_zpsgzj0ec6l.jpg

Seriously this one short battle gives a person like me some idea of the potential of this part of the game as it developes.I only wish TrackIR worked in open turret view as it does from the driver's seat.It would be helpful not to have to trun the turret around each time you wanted to catch a lateral view...Quicker too with Track IR!

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Strafing Raid mission updated with Bf110 instead of BF109-E.

 

Hello Jade_Monkey, If you are ok with it I want to make a MP version of this for Tangmere Pilots COOP style, I will post it here and acknowledge you original content

Cheers

Jacko

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Enemyace_zps9dd7c523.jpg

I only wish you would have given me a couple more 110's or 109's in this new mission to try to deal with those pesky P-40's.I ran home with my tail between my legs as fast as i could!!! :rolleyes:

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The tank battle of Kalatsch1

 

 
I only wish TrackIR worked in open turret view as it does from the driver's seat.It would be helpful not to have to trun the turret around each time you wanted to catch a lateral view...Quicker too with Track IR!

 

 

Blitzen

 

Is easy, lock the gun (T) and panning around with TrackIR, HAT, keys 4, 6, 2, 8.

 

My configurations is:

 

Mouse move the gun (and camera POV) - for long turret movements I can use HAT and keys 4,6,2,8.

 

Middle mouse click = reset the camera, and so center the cannon with tank hull.

 

Right mouse click = lock the gun in middle, and allow scanning around (like you want).

 

Left mouse click = fire the gun.

My first SP tank mission.

 

Capture the town of Seversk on tank (Panzer III).

 

As always, any feedback is welcome!

 

 

I play that mission, very nice.

 

The AI tanks are not able to cross the bridge? I eliminate the gunboats near the bridge, but they stay on the other side...

 

I get lost inside that village and drive around for good 20 minutes until find the County Hall... to get blow-up for unseen enemy. :)

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Hello Jade_Monkey, If you are ok with it I want to make a MP version of this for Tangmere Pilots COOP style, I will post it here and acknowledge you original content

Cheers

Jacko

 

It makes me happy to hear that you enjoyed it and you want to share it with your mates. Feel free to adapt it for a Coop mission!

 

I only wish you would have given me a couple more 110's or 109's in this new mission to try to deal with those pesky P-40's.I ran home with my tail between my legs as fast as i could!!! :rolleyes:

 

I know, the problem is that the AI has trouble with large formations and they end up colliding in mid air, even when you give them the order to keep a loose or safe formation. For that reason I though i would keep the numbers low.

 

I could add some 109 escorts and hopefully have them not crash into the rest.

 

 

I play that mission, very nice.

The AI tanks are not able to cross the bridge? I eliminate the gunboats near the bridge, but they stay on the other side...

I get lost inside that village and drive around for good 20 minutes until find the County Hall... to get blow-up for unseen enemy. :)

 

Glad you liked it!

 

I havent managed to make the tanks use the bridge. I have seen them cross above the water, but never using the bridge. Sometimes they just stay behind.

Maybe the devs will add more support for this behavior if ground units get more popular.

 

Also, I didnt manage to get waypoint icons to work with tanks (if you play with icons ON). Not sure if it's me or this hasnt been implemented yet.

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Blitzen

 

Is easy, lock the gun (T) and panning around with TrackIR, HAT, keys 4, 6, 2, 8.

 

My configurations is:

 

Mouse move the gun (and camera POV) - for long turret movements I can use HAT and keys 4,6,2,8.

 

Middle mouse click = reset the camera, and so center the cannon with tank hull.

 

Right mouse click = lock the gun in middle, and allow scanning around (like you want).

 

Left mouse click = fire the gun.

 

 

I play that mission, very nice.

 

The AI tanks are not able to cross the bridge? I eliminate the gunboats near the bridge, but they stay on the other side...

 

I get lost inside that village and drive around for good 20 minutes until find the County Hall... to get blow-up for unseen enemy. :)

Success!

2015_12_1__5_59_32%20copy_zps2wsvxlpt.jp

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Sokol1, on 30 Nov 2015 - 17:19, said:

snapback.png

I play that mission, very nice.

The AI tanks are not able to cross the bridge? I eliminate the gunboats near the bridge, but they stay on the other side...

I get lost inside that village and drive around for good 20 minutes until find the County Hall... to get blow-up for unseen enemy.  :)

 

I havent managed to make the tanks use the bridge. I have seen them cross above the water, but never using the bridge. Sometimes they just stay behind.

Maybe the devs will add more support for this behavior if ground units get more popular.

 

Also, I didnt manage to get waypoint icons to work with tanks (if you play with icons ON). Not sure if it's me or this hasnt been implemented yet.

 

Yes I play again and notice that some tanks try cross the river out of bridge, and sunk. :)

 

Some points:

 

The fuel trucks in the village are indestructible... Probable static objects only.

 

At end of mission - think when the player go over some trigger area and camera fly away - add some dramatic music and a text mission completed. :)

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I havent managed to make the tanks use the bridge. I have seen them cross above the water, but never using the bridge. Sometimes they just stay behind.

 

I noticed your trigger waypoints had multiple object links. I have my doubts about this working properly. I would expect that when the first tank reaches a waypoint, the next waypoint will be triggered, affecting all the other tanks too. When the first tank makes it across the bridge, the others will go in a straight line to the waypoint on the other side of the river, probably missing the bridge in the process.

 

I would advise you to use separate waypoints, each waypoint should have exactly one object link.

 

This is just a theory, I haven't tested if that's really the problem, but I've personally never had problems to make vehicles cross bridges. I've even had platoons cross rivers using railway bridges. Works well using off-road column and careful placement of small-radius waypoints (I see you were trying something like that in your mission).

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Am replaying this mission over and over again...very fun, thank you! :)

 

It makes me happy to hear that you enjoyed it and you want to share it with your mates. Feel free to adapt it for a Coop mission!

 

 

I know, the problem is that the AI has trouble with large formations and they end up colliding in mid air, even when you give them the order to keep a loose or safe formation. For that reason I though i would keep the numbers low.

 

I could add some 109 escorts and hopefully have them not crash into the rest.

 

 

 

Glad you liked it!

 

I havent managed to make the tanks use the bridge. I have seen them cross above the water, but never using the bridge. Sometimes they just stay behind.

Maybe the devs will add more support for this behavior if ground units get more popular.

 

Also, I didnt manage to get waypoint icons to work with tanks (if you play with icons ON). Not sure if it's me or this hasnt been implemented yet.

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Yes I play again and notice that some tanks try cross the river out of bridge, and sunk. :)

 

Some points:

 

The fuel trucks in the village are indestructible... Probable static objects only.

 

At end of mission - think when the player go over some trigger area and camera fly away - add some dramatic music and a text mission completed. :)

 

I'll try to change the trucks this week.

 

I dont know how to add music yet, but the text is there with an external cam once you reach the city hall.

 

I noticed your trigger waypoints had multiple object links. I have my doubts about this working properly. I would expect that when the first tank reaches a waypoint, the next waypoint will be triggered, affecting all the other tanks too. When the first tank makes it across the bridge, the others will go in a straight line to the waypoint on the other side of the river, probably missing the bridge in the process.

 

I would advise you to use separate waypoints, each waypoint should have exactly one object link.

 

This is just a theory, I haven't tested if that's really the problem, but I've personally never had problems to make vehicles cross bridges. I've even had platoons cross rivers using railway bridges. Works well using off-road column and careful placement of small-radius waypoints (I see you were trying something like that in your mission).

 

I see what you mean, and it makes sense. I am so used to creating the waypoints for aircraft, that I didnt think about changing that.

 

Am replaying this mission over and over again...very fun, thank you! :)

 

Glad to hear you enjoyed it! 

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Jade_Monkey i found out how to add music. The media player MCU has a a play sound selection. Then you add the path to an mp3 file. I coukd get it to play once but not repeat. Hope it helps

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Jade_Monkey i found out how to add music. The media player MCU has a a play sound selection. Then you add the path to an mp3 file. I coukd get it to play once but not repeat. Hope it helps

Great, thanks!

 

Now I just have to find some cheesy "epic" audio files.

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Jade_Monkey i found out how to add music. The media player MCU has a a play sound selection. Then you add the path to an mp3 file. I coukd get it to play once but not repeat. Hope it helps

 

Oh I see what you mean. I cant make it repeat either, even after switching to something else and re-issuing the command.

 

It would be nice if we cound do this, I have a few ideas that would be nice but need the repeat to be efficient. Otherwise you could just create a ton of "play media" MCUs but it wouldnt be very efficient.

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Oh I see what you mean. I cant make it repeat either, even after switching to something else and re-issuing the command.

 

It would be nice if we cound do this, I have a few ideas that would be nice but need the repeat to be efficient. Otherwise you could just create a ton of "play media" MCUs but it wouldnt be very efficient.

Never mind, even if you create duplicate MCUs it doesnt work.

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Great, thanks!

Now I just have to find some cheesy "epic" audio files.

No need for cheesiness, I have the perfect song right here:

 

[VIDEO]

[/VIDEO]

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I know, the problem is that the AI has trouble with large formations and they end up colliding in mid air, even when you give them the order to keep a loose or safe formation. For that reason I though i would keep the numbers low.

 

I could add some 109 escorts and hopefully have them not crash into the rest.

 

I lose the other two 110's at take-off every ime so far so a few 109's to escort what's left of us (me!) would be nice to keep all the P-40's off my back! :o:

 

 

 

 

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