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Jaegermeister
Posted
On 1/16/2022 at 12:15 PM, BlitzPig_EL said:

 

I did run a search for "shared fighter groups"  and got 60 pages of not what I'm looking for.

 

:(

 

I know it's been a while, but...

 

P51 Flight.zip

 

6 hours ago, Oyster_KAI said:

Have these good works entered the official update schedule?

 

Which ones?

BlitzPig_EL
Posted

Thanks Jaegermeister!  

 

I can always use more tools in my mission builder tool box.  I am becoming more proficient with it now.  I have AFVs, truck convoys, etc running around on the ground, naval assets doing their thing, AIs in the air, and in general am keeping the BlitzPigs happy and entertained with the missions I have put together.  Still a lot more to learn, but I have a foundation to build on now.

Posted (edited)

Winterspelt - initiating the Ardennes offensive, WIP pictures

 

Hello,

 

more gaps to be filled in on the Ardennes map. The next topic to be shared 'as soon as possible' will be the villages and farmsteads along the road from Winterspelt in Germany to St-Vith in Belgium. One of the starting points of the German offensive in Dec 1944 and scene of the novel 'Winterspelt' by German author Alfred Andersch and the 1976 movie.

 

 

Winterspelt.thumb.JPG.e228a5415491f88510673c0d9aaa863c.JPG

 

Winterspelt

 

Urb.thumb.JPG.a5376204130be568c3aa62dd61c5eac1.JPG

 

The Belgian-German border about 3 km Northeast of Winterspelt

 

With the new update the colours of the winterly landscape are much more pleasant to look at indeed as you can see by comparing the two pictures of Winterspelt (post-patch) and Urb (pre-patch).

 

Cheers

Edited by Hamaha15
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Posted

So, you’re going to add in the area for the 106ID Front?

Posted

In progress is adding detail in 3+ km radius around Winterspelt and St-Vith plus the immediate vicinity of the road running between them. I'm not an expert in the Ardennes battle. I understood that the 106ID defended St-Vith and delayed the German advance considerably there. Their sector should be covered thus.

 

Do you suggest specific villages or places to consider?

Posted
16 minutes ago, Hamaha15 said:

In progress is adding detail in 3+ km radius around Winterspelt and St-Vith plus the immediate vicinity of the road running between them. I'm not an expert in the Ardennes battle. I understood that the 106ID defended St-Vith and delayed the German advance considerably there. Their sector should be covered thus.

 

Do you suggest specific villages or places to consider?


Along a line Winterspelt-Schoenberg-Manderfeld through a line St Vith-Ambleve.  This would cover 14Cav, 106ID, 7AD and 9AD and 18VGD, 62VGD, 116PD and Fuhrer Begleit Brigade.

Posted (edited)

Amblève/Amel will be included as an isolated spot with the next step. @Jaegermeister has created and shared the model. I intended to add Vielsalm in the same way to fill the void between Manhay and St-Vith. I think I'll invest a little more time to further add Schoenberg and Manderfeld acc. to your suggestions then.

 

 

Edited by Hamaha15
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Posted

Battle of the Bulge - 106ID sector

 

Et voilà...

 

Schoenberg.thumb.JPG.668fbe6dc751cc3a63ce014e14e92918.JPG

 

Schoenberg

 

Manderfeld_Losheim.thumb.JPG.eb8804a4899d22c3bb80773fc5260c4d.JPG

 

Manderfeld (foreground) with Losheim (background)

 

Manderfeld.thumb.JPG.8067059c27dac799f64fd279987214c5.JPG

 

Manderfeld

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Deacon352nd
Posted

Hamaha, when will you release this?  It looks fantastic !

Posted (edited)

Give me a couple of days more, please.

 

It started by 'just' adding @AEthelraedUnraed's Huerthgenwald to the Bastogne scenery plus creating the surroundings of St-Vith and Winterspelt. The To-Do-List became longer and longer in the process...

 

 

Edited by Hamaha15
Posted

Wouldn't it be awesome if the developers could work out a deal with these guys that add objects to barren section of maps.

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Jaegermeister
Posted
On 3/16/2022 at 7:17 PM, Hamaha15 said:

Amblève/Amel will be included as an isolated spot with the next step. @Jaegermeister has created and shared the model. I intended to add Vielsalm in the same way to fill the void between Manhay and St-Vith. I think I'll invest a little more time to further add Schoenberg and Manderfeld acc. to your suggestions then.

 

Hopefully you can use it.

Posted

If you guys build it, we will come……

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Jaegermeister
Posted

I would like to see these new textures added to the official release version map too. Maybe there will be an opportunity to discuss how that might happen in the future. 

  • 2 weeks later...
Posted (edited)

St-Vith - WIP

 

Something new in the West: the model of St-Vith with its important railway facilities in final shape. All tracks have gone by today. St-Vith's railway depot featured an eye-catching roundhouse. Unfortunately, the roundhouse from the Velikie-Luki map didn't fit.

 

I count another week to complete the area between St-Vith - Winterspelt - Manderfeld - Amblève, the sector of the 106ID. Vielsalm, Losheim and other places of historical interest must wait...

 

Cheers

 

St-Vith_01.thumb.JPG.bf216fcd3978cf78bf43cbf5ec5a2ee3.JPG

 

St-Vith_02.thumb.JPG.53010d15c95db98e4c722738a185f177.JPG

Edited by Hamaha15
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Posted (edited)

Can’t wait to roll up into town with a bunch of FB Panthers and VGD and duke it out with the 9th and 7th AD Shermans…..or vise versa…..

6E02DBAB-FE63-4519-AB51-2DEFACBF95CC.png

Edited by 352ndOscar
Posted

This is absolutely necessary. Just for shits and giggles, I was going to fly around the area I live in, and It seems even Mechelen is not on the map. It simply does not exist. It is not a small town.

 

Are you planning to do Belgium as well?

 

Can't wait to fly around with your addon. Great work.

Deacon352nd
Posted

Will there be a way to have all these towns and villages along with your textures on any other seasonal Rheinland map in addition to the winter version?

  • 2 months later...
Posted (edited)

The Golden Lion – the 106ID’s sector and the St-Vith battle grounds plus some more...

 

The next step towards an integral animated battlefield including the work of other members is ready to share, a couple of weeks behind schedule…

 

Main features of the update are the towns and villages inside and around the WinterspeltSt-VithAmblèveManderfeld square and the large Hürtgenwald battleground provided by @AEthelraedUnraed. Furthermore, I added the city of Dinant on the river Maas and the environment of the Belgian As and Florennes airfields. The missing La Belle Haie farm has been added to the ManhayFraiture area. The town of Amblève has been provided by @Jaegermeister and finally the city of Kelmis/La Calamine has been created and shared by @VAG_Sevy.

 

The updates are available for the winter and the autumn maps, the two relevant seasons to reproduce the battles of the Hürtgenwald and the Ardennes.

 

Dinant_map.thumb.JPG.f4ef864204670da1fb8a13abee342fa2.JPG 106ID_map.thumb.JPG.25dd150299d3e936922eca40f2a7c9dd.JPG

 

Dinant_au.thumb.JPG.96ef5240059bc62cbd5074a2c8a90f58.JPG Dinant_wi.thumb.JPG.3c6361fd35d3275cf857df39f1e88cf1.JPG

 

Smoke-plumes_au.thumb.JPG.2e906cbedc0753658aa13e93bc4d0fca.JPG

 

St-Vith_au.thumb.JPG.761b592945adf40e6b79362a44285120.JPG St-Vith_wi.thumb.JPG.ec2422a06a2319ee4de795c35737973b.JPG

 

Huertgen_wi.thumb.JPG.cf3e17c90d4b7faa38df2e7eb3266d28.JPG As_au.thumb.JPG.1a3106755cbc91a22955167b11371e13.JPG

 

You have three options to integrate the map updates into your missions over autumnal and winterly Rhineland:

 

Scenery templates containing buildings and villages

 

NWE_blocks_templates_v02.zip

 

  •          Bastogne_environment_v02.group
  •          Fraiture_v02.group
  •          Ac_update_v01.group
  •          Amblève_v01.group
  •          Dinant_v01.group
  •          Huertgenwald-v01.group (by AEthelraedUnraed)
  •          Juzaine_v01.group
  •          LaCalamine_v01.group (by VAG_Sevy)
  •          LosheimerGraben_v01.group
  •          Manderfeld_v01.group
  •          Schoenberg_v01.group
  •          St-Vith_v01.group
  •          Winterspelt_v01.group

These files above contain the buildings and villages.

 

NWE_GUI_map-updates_templates_v02

https://forum.il2sturmovik.com/applications/core/interface/file/attachment.php?id=172223&key=6434b116489a1f04c7cef2a95b7d29d8

 

  •          NWE_RoadsNew_v02
  •         NWE_TownsNew_v02
  •          NWE_RlwyNew_v02
  •          NWE_MWNew_v01

 

These four files above contain the icons to make the added towns, roads and railway lines visible on the GUI map.

You'll find the download button of the slighty reviewed icons template file at the bottom of this text or you can use the attachment link above.

 

Save all these seventeen files in your template folder and import them into your mission as you need. These templates can be used for all seasons.

 

Surface details to show with all missions over the Rheinland winter or autumn map (MODs ON option required)

 

https://www.dropbox.com/s/zbhtpt5ab9vb46j/NWE_au_surface_dat_tex_v02.zip?dl=0

https://www.dropbox.com/s/jlyyfv18qcmxyuw/NWE_wi_surface_dat_tex_v02.zip?dl=0

 

  •          Surface_Rhnlnd_au_v02_Ardennes.dat
  •          Surface_Rhnlnd_au_v02_ArdennesTex.txt
  •          Surface_Rhnlnd_wi_v02_Ardennes.dat
  •          Surface_Rhnlnd_wi_v02_ArdennesTex.txt

 

To make the files work please proceed in the following way. Proceed with the autumn map accordingly:

 

1. Create a backup file of the initial 'graphics\LANDSCAPE_Rheinland_wi' subfolder in the data/graphics/... directory e.g. by adding a suffix '_backup'.

 

2. Copy the ‘Surface_Rhnlnd_wi_v02_Ardennes.dat and ‘Surface_Rhnlnd_wi_v02_ArdennesTex.txt' into the 'graphics\LANDSCAPE_Rheinland_wi' folder and delete the ‘_Rhnlnd_wi_v02_Ardennes sequence of each file. If the '...Rheinland_wi' folder already contains a Surface.dat and a SurfaceTex.txt file - delete them prior to renaming the newly added files. The ROADS subfolder remains untouched.

 

3. Switch on the MODs option when starting the game next time. This operation requires a restart of the game.

Once after the restart, any mission over the Rhineland winter and/or autumn map will show the added surface detail, no matter whether you have imported the scenery templates or not.

 

Simple generic missions including updated scenery AND surface details (works in MODs OFF mode)

 

https://www.dropbox.com/s/bco57eazbjl9qal/Ardennes_Scouting_generic_Tank_Plane_v02_Jun2022.zip?dl=0

 

  •          Ardennes_Scouting_Plane_generic_au_v02_Jun2022.zip
  •          Ardennes_Scouting_Plane_generic_wi_v02_Jun2022.zip
  • Ardennes_Scouting_Tank_generic_au_v02_Jun2022.zip
  •          Ardennes_Scouting_Tank_generic_wi_v02_Jun2022.zip

 

The JSMGE-friendly Zip file contains four editable simple generic missions which shall serve as a base for your own creations – one aircraft and one tank mission per season. The scenery details from above have been imported and the surface updates are integral part of the Missions subdirectory.

 

You can change the plane or vehicle type, the coalition, you can move the player flight or platoon to any place of the map and add as many AI as your processor supports. You can rename the mission as you like. In any case the mission created that way must be saved to the 'Ardennes' subdirectory. Otherwise the added surface detail won't be visible.

 

Works in MODs Off mode.

 

Please don't hesitate to contact me in case you encounter any issues using these files.


Cheers

 

NWE_GUI_map-updates_templates_v02.zip

Edited by Hamaha15
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  • 2 weeks later...
Posted

Quick Question:

 

Do the surface files above include “ALL” the changes/additions you’ve made to the Rhineland map, or, just as they apply to this composite mod?

Posted (edited)

The short answer is: No. The surface and the scenery files of the 'composite mod' above are meant to detail the Huertgenwald and Ardennes battlefields of Nov '44 through Feb '45 only.

 

In more detail: I'm still working on the Rhineland autumn map to add more detail to the Netherlands and parts of Belgium to support scenarios of other important battles e.g. in the Scheldt and Arnhem areas West of the Ardennes. Once these surface files are ready I will combine all autumn '44 scenarios into one big 'integral map'. However, even the 'integral map' won't cover the whole Rhineland, leaving open much fly-over-country due to the sheer size of the task. It's like trying to eat an elephant...

 

Transferring surface details from one season map to another is a challenge of its own as it needs to be done manually, requiring considerable tweaking. As a consequence the 'integral winter map' will not be a copy of the autumn map but its further detail will extend rather to the East - following the frontline.

 

Cheers

Edited by Hamaha15
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352ndOscar
Posted

Gorgeous piece of work!  Beginning to put it to use next week! Thanks guys!!!

Billsponge1972
Posted

Installing now...

Billsponge1972
Posted

Worked like a charm!

You guys are amazing.

Thanks for all the time and effort.

 

Quick question- I have the Hurtgen campaign and am wondering if I need to modify anything in that folder to still play it? It has a "tex" folder in there.

 

 

 

Posted (edited)

The Huertgen campaign works independently from the Ardennes missions within their specific subdirectory. No alteration required to keep it running.

 

Cheers

 

 

Edited by Hamaha15
Billsponge1972
Posted
39 minutes ago, Hamaha15 said:

The Huertgen campaign works independently from the Ardennes missions within their specific subdirectory. No alteration required to keep it running.

 

Cheers

 

 

Excellent! Thanks, now, if I just had the skills to make some cool missions. ?

Posted (edited)

Populating the Netherlands - more WIP pictures

 

The city and beach of Scheveningen with its pier and Kurhaus...

 

Scheveningen_1.thumb.JPG.0253fe5463bea0acec4c5a9aa2ad2e84.JPG Scheveningen_2.thumb.JPG.81d36921d30994875c727af727037d7c.JPG

 

...and Mosquito B Mk IV with a fake glazed nose by @Taurus...

 

DZ314_2.thumb.JPG.d07ae00281b8625d814e2d2f3effd77d.JPG DZ314_3.thumb.JPG.c2df43c03f8d686352d470a105c31b37.JPG DZ314_4.thumb.JPG.c53f08c21b6c3b517ce6db682c49c6de.JPG

 

...to support the update of the Operation Oyster mission.

Edited by Hamaha15
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Imperator_TFD
Posted
On 7/2/2022 at 2:53 AM, Hamaha15 said:

The short answer is: No. The surface and the scenery files of the 'composite mod' above are meant to detail the Huertgenwald and Ardennes battlefields of Nov '44 through Feb '45 only.

 

In more detail: I'm still working on the Rhineland autumn map to add more detail to the Netherlands and parts of Belgium to support scenarios of other important battles e.g. in the Scheldt and Arnhem areas West of the Ardennes. Once these surface files are ready I will combine all autumn '44 scenarios into one big 'integral map'. However, even the 'integral map' won't cover the whole Rhineland, leaving open much fly-over-country due to the sheer size of the task. It's like trying to eat an elephant...

 

Transferring surface details from one season map to another is a challenge of its own as it needs to be done manually, requiring considerable tweaking. As a consequence the 'integral winter map' will not be a copy of the autumn map but its further detail will extend rather to the East - following the frontline.

 

Cheers

 

I have to admit I love the fact that someone is working on populating the Sheldt area.  I'm dying to make missions in that area but because it's so barren I've not bothered yet.

  • Upvote 1
  • 4 months later...
Posted

Has anyone made dedicated World War One anti aircraft artillery groups?  Thought I would ask before trying to replicate work that may already be done.

  • 2 weeks later...
Posted

@Hamaha15I have a rather obvious question: as the Developers seems to be opening the possibility for adopting third-party works, has there been any contact between you and them for an official integration of your map improvements?

 

Say yes, please... ?

  • Upvote 3
Posted

@Hamaha15 Reference template group “NWE_TownsNew_v02”, corrected “Alfst” to “Afst”.

  • Thanks 1
Posted

Thanks for your help. I fixed the template files and updated the link above.

 

These old topographic maps are sometimes difficult to read - or the thick thump has struck when typing the names of the places...

 

Cheers

  • Haha 1
354thFG_Drewm3i-VR
Posted
20 minutes ago, Picchio said:

@Hamaha15 please do get in touch with @Wardog5711, at least for letting the team know about your work.

We're on it. ?

Posted (edited)

On the way.

 

I imagine an incremental approach which would allow for continuous add-ons from several sources if the devs agree to proceed that way and incorporate the updates.

 

A good portion of the Rhineland updates discussed are quite ready, however, before sharing or integrating I need to make a final pass over the map to remove some of the excess woods where they are really disturbing - or add a couple of trees where they are missing right now.

Edited by Hamaha15
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  • 2 weeks later...
Posted

@Hamaha15,

I may be a bit late to this party, But what you have done and are doing is Awesome!!  Thank you for providing this St Vith battle ground, 

albeit my wife doesn't appreciate it so much as I'm spending way to many hours with your mod!   The dev's need to incorporate your efforts

in to the base map as this is what it should be IMHO!

  • Like 1
AEthelraedUnraed
Posted (edited)

 A small teaser. I've spent the last few days studying how forests work, and I've created four new forest types to suit various parts of the map (images taken in the editor, so in-game it should look even better):

 

newforests2.thumb.jpg.daa954d8ab4c8ddd79603a2ac7875d26.jpg

 

So far only the autumn map is done. Once finished, it should make the Rheinland forests a bit more varied.

Edited by AEthelraedUnraed
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  • 4 weeks later...
Posted (edited)
On 8/14/2021 at 11:01 AM, Hamaha15 said:

a couple of airfields added to the Rheinland summer map at its southwesternmost corner

Your images helped inspire me to add on to Butzweilerhof.  My work doesn't yet have the fine touches I see in your work and on others' images.  I plop down buildings and town blocks where they should be, but not much finesse on ground decals to make them look lived in. 

 

One view with Longerich's St. Dionysius steeple in background.

butzweilerhof_longerich.jpg

 

http://www.koelner-luftfahrt.de/1930/Flughafen_36/Architektur/Orientierung_Butzweilerhof_Empfangshalle.jpg

 

Edited by dbuile
  • Like 2
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Posted
16.06.2022 в 19:00, Hamaha15 сказал:

The Golden Lion – the 106ID’s sector and the St-Vith battle grounds plus some more...

I wonder if there is a way to introduce these objects into an official career?

Posted (edited)

Belgian Map updates underway - WIP pictures

 

Rework of the already known Ardennes & Huertgenwald map updates underway: more newly available detail added e.g. the Northern Belgian coalmines carried over from the Western Front map, many woods corrected and the motorways completed - a stretch of Dutch motorways South of Utrecht was still missing. Much effort - and more time - goes into removing the alley trees along the motorways to make them look real in a low level pass too - and to offer Sherman tankers a possibility to advance quickly into Germany...

 

To add new value to the updates, the relevant parts the Eifel region will be filled with life around the V1 launch sites which were operated against Brussels, Mons and Antwerp from October 1944 on.

 

On 1/22/2023 at 8:13 PM, FoxbatRU said:

I wonder if there is a way to introduce these objects into an official career?

 

In their latest posts the devs have signalled their interest indeed to include updates of this kind into the stock game. I stay vigilant for their announcements...

 

Ophoven_Approach.thumb.jpg.6004de5d769655eeba383ed8e313e2e9.jpg

 

Ophoven Airfield (Y-32) in the background, Waterschei (close right) and Zwartberg (distant left) collieries with their distinctive earth heaps. Looks quite different than before, doesn't it? I understood that we will get a winter version of the Westernfront map that would include snow covered 'slag heaps'...

 

Juzaine.thumb.jpg.1c4992c4798410b1984a33a34b4bfb3d.jpg

 

Taking off from Florennes airfield (Y-78) past the hamlet of Juzaine

 

Florennes.thumb.jpg.39e9be94470104ebafc03eef73b53942.jpg

 

Entering the landing pattern of Florennes airfield. Two of Florennes' four railway stations are plainly visible now.

 

Eifel_villages.thumb.jpg.ccd9b3b13a889367ce921fcabc1aac3c.jpg

 

A new area discovered: flying over the Eifel mountains. The 'Eifelschreck' (Eifel terror) will be back soon...

 

Cheers

Edited by Hamaha15
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