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About Hamaha15

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    Rossdorf, Germany

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  1. Thanks for the link to your reference. I'm lacking contemporary WWI (and WWII) aerial photographs indeed. The French portal is scarce with them, they don't cover the whole country. A complete aerial survey is available from the 1950s on only. The reference maps I use are the French ordnance survey maps of 1866. Although there's no more recent issue available they can be considered as a useful approximation. Except for the major cities there's not much difference between the maps of 1866 and the photographs of the 1950s! The railway system, however, has grown considerably in the mea
  2. Yes, all the maps are - almost - to scale. Using Google maps as a reference you'll be able to locate any spot with good accuracy.
  3. Yes, go ahead please. If you find the space you may mention my modest contribution...
  4. Lost places – furnishing No-Man’s-Land and adding churches to the Arras map Hello all, I posted two downloadable template files at the FC Missions & Campaigns thread to update the Arras map. One of them contains towns and villages that vanished inside the No-Man’s-Land. The selection is made along the maps and descriptions of Osprey Campaign books covering the WWI Western Front. The extent of devastation can really be sensed if you see the many towns and even larger cities like Albert or Armentières that were absorbed in the moonscape of No-Man’s-Land.
  5. Lost places – furnishing No-Man’s-Land (and adding churches to the Arras map) Hello all, I recently acquired Flying Circus and first aerial reconnaissance brought evidence: like the Rhineland map, the Arras landscape looks great but is appallingly empty. I.m.o. this becomes even more evident when flying the slow-moving biplanes of 1918. The extent of devastation caused during the Great War can be sensed better if you see that many towns including even larger cities like Albert or Armentières were absorbed in the moonscape of No-Man’s-Land. There’s nothing as
  6. Hello Server, just in case you haven't got an answer yet: you have to switch on the MODs option when running the game to activate changes to the maps. Cheers
  7. Hi, .Group-files must be saved in the mission folder, best in the same subfolder along with the mission you want to use it first with. Group-files are selectable in the object library if you click the "Groups" button. Don't save the mine in the Templates folder. If imported from there it would appear always at the very same coordinates - no matter on which map. Cheers
  8. Made a trial: mine on the road, downhill, straight road section, speed at impact 47 km/h (= max possible speed at that location), offset at impact approx 1/2 tank length (to avoid loss of speed due to steering). The result is a torn right track and the Tiger was turned around. Made a second trial - this time Tiger centered when hitting the mine, impact speed 46 km/h (due to steering manoeuvre). The Tiger was destroyed. Of course there may be circumstances when the mine doesn't work reliably. With above evidence I think it works well in
  9. AT-Mine for Tank Crew ...and here we go: AT-Mine.zip I don't disclose the working principle here - it may look too odd, but it works reliably. The chosen charge is strong enough to take out even a Tiger. It does destroy a Pz IV in almost all cases. The downloadable .GROUP file contains one AT-mine. Its trigger radius is 3.5 m. You need to lay a larger minefield by copying the mine. It knocks out any vehicle, independently from its coalition. If you lay a minefield in a MP mission you better take a note of the location to avoid the area during th
  10. Hello landscape shapers, please don't get frustrated because of the many wrongly placed trees and woods and carry on. With a little tweaking and patience you'll - litterally - find a work around in most cases with a satisfaying result. 100% accuracy can't be achieved anyway because of the object library's limitations. For the sake of a flight simulator a credible 50% approximation may already be a good thing to increase immersion. For example I took the topographical maps of 1910 as the reference for the current Rhine-Main detailing work to achieve a certain abstraction and simplif
  11. Good evening, after fixing a bug in the check zone settings I can confirm that the new smoke effect loops work with a simple start/stop mechanism. And the new effect really makes a difference not only because of the increased distance of visibility: New effect to the left, old effect triggered by a sustainer loop to the right. Cheers
  12. Technically speaking, Hanau lays within the reach of twin-engined bombers e.g. Wellingtons or Blenheims which took part in raids on the Frankfurt-Mannheim area at night in the early years. From late 1944 on daylight attacks by B-25 Mitchells are a credible scenario. Bostons may be scheduled to fly intruder missions. Let's wait for the Mosquitoes.
  13. Yes indeed, Hanau (Square 3038.9) was heavily bombed for its industry and military installations. Only a couple of weeks ago the area around the Pioneer-Barracks has been evacuated and all railway and road traffic suspended because of a dud WW II bomb that had been excavated there.
  14. Hi, very useful individual buildings are available for CloD, although most of them designed in British style they may be found on the continent as well. They can be combined to larger complexes like hospitals or barracks. The CloD object library also provides components from Dover Castle that allow for building custom made castles. I'm thinking of adding such typical landmarks to the Rhinevalley for example. If only Il-2 could carry these models over like they did with the Black Sea freight ships and the Opel Blitz fuel bowser probably of the same origin... Examples: St
  15. WIP: Ruesselsheim soccer field next to the river Main, home of the Opel passenger car factory. Cheers
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