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  • 1CGS
Posted

@Beebop, sorry I didn't understand what we're catching?

  • 2 weeks later...
LLv34_Untamo
Posted

Brief description:

Writing "E" in chat produces "E locomotive".

Detailed description, conditions:
Writing "E" and hitting enter produces the text "E locomotive" in the chat.

Additional assets (videos, screenshots, logs):



Your PC config data (OS, drivers, specific software):
See sig.

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SAS_Storebror
Posted

DServer process silently terminated itself again 3 hours ago.

Nothing different to the previously posted crashes, so I save myself from the hassle of posting Event Viewer and WER reports and leave this post just to note that despite previous game patches, the random DServer crash remains.

 

:drinks:

Mike

  • Sad 1
Posted (edited)

Brief description: DServer lockup


Detailed description, conditions:

 

Load the attached mission

The server load goes up quickly, with SPS going below 50 quickly. The graph in the DServer window keeps scrolling.

Wait up to 2 minutes

The graph in the DServer window freezes. This is the unwanted behaviour.

 

I have encountered this issue before with other missions, but never as easy to reproduce as in this case. I have run this mission 3 times in a row, and every time it has caused a lock-up within two minutes.

 

The mission is obviously too heavy, containing a ground battles with 160 units, which is something I need to fix in my software. But the lock-up of DServer should ideally not happen, instead we should see a performance degradation.


Additional assets (videos, screenshots, logs):

CocoCampaign_1.zip The auto-generated (by my software) mission and eng file. Only provided for info, not needed for reproduction of the bug

CocoCampaign_1_msnbin.zip The resaved mission (msnbin and all locale files) run by DServer. Used in the reproduction steps


Your PC config data (OS, drivers, specific software):

Windows Server 2019 Version 1809

Intel CPU core i5 9600K @3.7 GHz, boosting to 4.29GHz when DServer is up

Note: Another DServer.exe, running on separate ports, using a different account, and from a different game installation is running at the same time.

Edited by coconut
Added note about excessive number of units in mission
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Guest deleted@258843
Posted (edited)

Wasn't sure where to post this, but I'm fairly new to playing online and due to the increased session length without reloading maps I've noticed that at around 2 hours of playing suddenly there is a big block of frametime lag that makes VR unplayable until I restart the game. I never noticed this happening in any single player career (the only thing I had played before), but it's rare for a mission to last that long in my experience.

 

I am only posting because it seems pretty consistent and starts happening only after an hour and a half or more of playing. I am able to maintain a constant 80 frames (80hz refresh in Steam VR) without any reprojection on a Valve Index with a 9900k and an RTX 3090 and 32 gigs of RAM, but after playing for extended sessions suddenly the frames drop to sub 40 and as low as 20, with frame times correspondingly spiking for significant blocks of time -- and then this cycles on and off at regular intervals. ie. for a few seconds unplayable framerate, then a few seconds of back to normal 80hz then back to unplayable, etc. Not sure what's going on or if anybody else has experienced this. I have to restart the game, and then everything is back to normal for another extended play session.

 

I have attached a screenshot of the frame time graph as I experience one of these spikes. The left portion is what I would normally see, but you see the large block of decreased performance for a few seconds -- this then cycles on and off for a few seconds at a time continuously until I restart.

 

Hope somebody finds this useful.

 

For background I am using the latest drivers (and it was happening for at least the last two releases before that). I would usually be playing on combat box or finish with SRS and discord open in the background, but nothing else running. During the spikes there are no other processes on my PC taking up any significant CPU or GPU cycles. I suspect it has something to do with some kind of memory leak or garbage collection code as it happens during single rounds and only after roughly the same amount of time (1:30 to 2:00 hours).

frametime.jpg

Edited by Kablamoman
Posted

I've come across the same issue occasionally, always in MP, and at about the 2 hour mark.

Posted

I had something weird happening last night in multiplayer on Combat Box, I wanted to join one of my squadmates as a dorsal gunner in his A-20 which was starting his engines on an airfield. As soon as I joined I was left outside the plane and the message "gunner killed" appeared in the technochat. He started with a new A-20, I could normally join this time, but as we were taxiing the ventral AI gunner died. I saw him slumping on the ground and he then disappeared. 

We were experiencing a few "delayed hits data" aon respawning, could it be that it was some kind of delayed retroeffect of the gunner being killed in a previous sortie?

  • 1CGS
Posted
On 1/9/2021 at 3:02 PM, SAS_Storebror said:

DServer process silently terminated itself again 3 hours ago.

Nothing different to the previously posted crashes, so I save myself from the hassle of posting Event Viewer and WER reports and leave this post just to note that despite previous game patches, the random DServer crash remains.

Please give me the mission file that caused the CTD to occur.

On 1/10/2021 at 2:15 AM, coconut said:

Brief description: DServer lockup

Used Spawners? I haven't looked at the mission yet, I'll look at it.

23 hours ago, SYN_Ricky said:

I had something weird happening last night in multiplayer on Combat Box, I wanted to join one of my squadmates as a dorsal gunner in his A-20 which was starting his engines on an airfield. As soon as I joined I was left outside the plane and the message "gunner killed" appeared in the technochat. He started with a new A-20, I could normally join this time, but as we were taxiing the ventral AI gunner died. I saw him slumping on the ground and he then disappeared. 

We were experiencing a few "delayed hits data" aon respawning, could it be that it was some kind of delayed retroeffect of the gunner being killed in a previous sortie?

Did this happen when you were in the lower gunner post? did you do anything else?

SAS_Storebror
Posted
1 hour ago, -DED-Rapidus said:

Please give me the mission file that caused the CTD to occur.

You have PM.

 

:drinks:

Mike

  • Thanks 1
Posted
3 hours ago, -DED-Rapidus said:

Did this happen when you were in the lower gunner post? did you do anything else?

No I joined as a dorsal gunner, I didn't do anything special but was instantly killed on joining.

 

The AI ventral gunner was killed while taxiing...

  • Thanks 1
Posted
34 minutes ago, SYN_Ricky said:

The AI ventral gunner was killed while taxiing...

RTFM!!!

From "The Aerial Gunner's Manual" USAAF Guide 15/200, December 1941, page 7, "Low Level Protocols", paragraph 12, item 5;

"Ventral gun ports shall not be opened while on the ground, taxing or for 15 minutes after taking off or prior to landing.  Operators shall not man the position during those times."

Posted
9 minutes ago, Beebop said:

RTFM!!!

From "The Aerial Gunner's Manual" USAAF Guide 15/200, December 1941, page 7, "Low Level Protocols", paragraph 12, item 5;

"Ventral gun ports shall not be opened while on the ground, taxing or for 15 minutes after taking off or prior to landing.  Operators shall not man the position during those times."

Yeah sure, but it was an AI, and they usually don't die when you taxi....

Posted
8 minutes ago, SYN_Ricky said:

Yeah sure, but it was an AI, and they usually don't die when you taxi....

That explains it.  AI need to attend Remedial Reading classes among other "training".  ?

  • Haha 2
  • 1CGS
Posted
On 1/6/2021 at 5:07 AM, LLv34_Untamo said:

Brief description:

Writing "E" in chat produces "E locomotive".

Thank you, we'll fix it.

9 hours ago, SYN_Ricky said:

No I joined as a dorsal gunner, I didn't do anything special but was instantly killed on joining.

 

The AI ventral gunner was killed while taxiing...

Got it, we'll try to figure it out.

  • Upvote 1
Posted
17 hours ago, -DED-Rapidus said:

Used Spawners? I haven't looked at the mission yet, I'll look at it.

Yes

  • Thanks 1
Posted

Not sure if it is a bug or not but:

When you have a block without entity, but with country set, so that you get log entries, the AType:12 entry for that block says "NAME: BlocksArray" regardless of the name it was given in the mission editor. It also doesn't show the POS coordinates for that block in the AType:12 entry. It does, however, show the POS coordinates in the AType:3 entry when you destroy the block.

 

This for sure must be a bug:
Quite often when Finishing Mission in a tank, there is no proper POS coordinates given for the tank in the finishing entry on the logs, it just says zeros for the coordinates.

  • Upvote 1
Posted (edited)

Sorry gang, first post in the technical support forum. Didn't realize the rules, original post below if context helpful

Brief description: Unable to host Multiplayer game
Detailed description, conditions: Attempting to host multiplayer game for friends. My friends are able to host games that I can connect to, but I am unable to host a game they can connect to. When they try to join, the loading screen appears and bar fills. Instead of ending up in-game they are returned to the Cooperative and Dogfight screen. Prior to hosting I port forwarded using ports 28000 TCP & UDP + 28100 TCP. I whitelisted IL-2 in my Windows firewall settings (or rather it was whitelisted when I got there) and even disabled my antivirus
Additional assets (videos, screenshots, logs): Please let me know how to pull logs for what's usefu.
Your PC config data (OS, drivers, specific software): Windows 10, RTX 2080 Super, 461.09 game ready driver.

 

--

A good friend and I have been getting into the game. Two nights ago we decided to host our own private server so we could practice doing some formation flying and get our 'communication game' down lol.

The issue I've encountered is I cannot seem to a host a game, only my friend can. We both read up in the forums (note we used below) and port forwarded using ports 28000 TCP & UDP + 28100 TCP. I whitelisted IL-2 in my Windows firewall settings (or rather it was whitelisted when I got there) and even disabled my antivirus. I'm puzzled, I can't figure out what I'm doing wrong.

 

Clearly it works because my friend can host (and I can join), but I cannot (as he cannot join my server).

 

The way we experience this problem is when I host a game, my friend can see it listed. Connects to it, he sees a loading screen and then when the bar is full he gets kicked back to the Cooperative / Dogfight screen.


When I connect to his games I have no issues whatsoever.

 

Anyways - I thought I would ask for help. It would be wonderful to sort this out so I can design and host missions for him and whoever we rope into playing this fantastic game.

 

Thank you for reading!

 

Edited by 1sttomars
Posted
2 hours ago, 1sttomars said:

The way we experience this problem is when I host a game, my friend can see it listed. Connects to it, he sees a loading screen and then when the bar is full he gets kicked back to the Cooperative / Dogfight screen.
 

 

Check your local IP address, which must match the one specified.  Search on how to run and use ipconfig.

Posted

Hey Cynic thank you for the prompt reply.

 

I can confirm I set the destination address as my local IP address as per ipconfig. Perhaps it's something wrong with how I mapped the ports? Attached a screenshot of my router port forwarding rules for IL-2.

 

Additional IP addresses available (if I'm confusing what you mean by local) are my subnet mask, public IP address and default gateway address.

 

Thanks for helping me sort this out.

Screenshot 2021-01-16 010825.png

Posted (edited)
On 1/16/2021 at 6:57 AM, 1sttomars said:

Hey Cynic thank you for the prompt reply.

 

I can confirm I set the destination address as my local IP address as per ipconfig. Perhaps it's something wrong with how I mapped the ports? Attached a screenshot of my router port forwarding rules for IL-2.

 

 

 

The problem you described suggests that the client is able to download the files, so the forwarding should be correct.  Is the correct IP specified under Settings/Multiplayer?

 

[UPDATE]

 

While developing a server I have just experienced this exact problem myself, and it turns-out it can be map-related, in that a client will be unable to load an outdated map file.  Helpful error messages in multiplayer have never been this game's forte. 

Always ensure that your maps have all been saved / re-saved with the current version of the mission editor.  Under 'Tools', select 'Resave all missions in folder'. If that folder contains any maps that aren't yours, you'll save time by deleting those first.

 

In future, any issues of this nature should be posted under Multiplayer Servers and Hosting, where they won't get lost in the noise.

Edited by Cynic_Al
BMA_Hellbender
Posted (edited)

Description:

 

In certain multiplayer instances the Fokker D.VII (and possibly Fokker D.VIIF) flown by a human player disappears at various zoom levels and distances.

 

Only a dot remains, which is possibly a much further away LOD of this object or only the pilot.

 

 

 

 

Examples:

 

Fully zoomed out this happens at a distance of around 0.43, effectively making this plane invisible when zoomed out.

 

6XXQtqg.gif

 

 

Fully zoomed in this happens at a distance of around 2.09, making it appear that the plane is only visible when zooming in.

 

Al60JXM.gif


 

The S.E.5a in the background by comparison, is not disappearing suddenly and its wings remain visible at a much greater distance.

 

 

 

 

Flight recording/track download:

 

https://mega.nz/file/NVsAGRqa#tyBZ2QlAnlFc3CbKTOAXeLaZLMrgbwIbQ3jLUTtNnZE

 

 

Here is a quick video of the recording. Sorry it's a bit blurry, I was wounded after he bounced me since, well, I couldn't see him.

 

Note that that multiplayer server did not have icons, these are only visible in the recording.

 

 

 

 

 


 

@-DED-Rapidus

 

This is possibly related to the "Invisible planes bug", though since only one planetype is involved and it's not related to the plane firing or not, it could be a LOD issue.

 

The plane is also not entirely invisible, it just becomes a dot earlier than it should, or we see something else in its place.

 

 

 

Edited by =IRFC=Hellbender
formatting
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1PL-Husar-1Esk
Posted (edited)

I already reported this bug with all data  quite some time ago, hope they can fix it soon.

Edited by 1PL-Husar-1Esk
  • Thanks 2
Posted
On 1/16/2021 at 9:27 PM, Cynic_Al said:

 

The problem you described suggests that the client is able to download the files, so the forwarding should be correct.  Is the correct IP specified under Settings/Multiplayer?

Hmmm this is a great suggestion. I can't appear to enter in an IP address into the dialogue. I see "available IP addresses" but the other dialogue is empty and I can't seem to enter anything in.

How does this GUI typically work? Perhaps I'm interacting with it incorrectly.

No.23_Gaylion
Posted

It affects AI as well. I've "seen" it in quick mission or AI on my own locally hosted MP server.

  • Upvote 1
Posted
3 hours ago, 1sttomars said:

Hmmm this is a great suggestion. I can't appear to enter in an IP address into the dialogue. I see "available IP addresses" but the other dialogue is empty and I can't seem to enter anything in.

 

Just click in the box and you should be able to type.  If it shows only one available IP, I imagine it just defaults to using that.

Posted

Don't know if this applies or not, but most ISP's equipment (modem/router etc) usually have the IP address set as dynamic, meaning it could change automatically at any random time. Your modem/router set-up should allow you to change the IP to static, effectively locking it in place. Again, this might have no bearing on your problem, but you never know.

  • 1CGS
Posted

image.thumb.png.469da12ae5ae554113e8b8e9c10ee6b0.png

version 4.505, I don't see any problems with DVII or DVIIF.

 

image.thumb.png.0c7550439138b3837be5a68e83a86946.png

image.thumb.png.a3c724cce5d5bf1f49d78c57b3701714.png

BMA_Hellbender
Posted (edited)
5 hours ago, -DED-Rapidus said:

image.thumb.png.469da12ae5ae554113e8b8e9c10ee6b0.png

version 4.505, I don't see any problems with DVII or DVIIF.

 

image.thumb.png.0c7550439138b3837be5a68e83a86946.png

image.thumb.png.a3c724cce5d5bf1f49d78c57b3701714.png

 

 

Thanks for taking a look at this!

 

It would appear that the bug happens mostly in multiplayer when many players and Flying Circus plane models are loaded on a server.

 

 

It was possible to capture the bug in a recording, so I would ask you to download this track file and place it in the relevant folder:

 

https://mega.nz/file/NVsAGRqa#tyBZ2QlAnlFc3CbKTOAXeLaZLMrgbwIbQ3jLUTtNnZE

 

 

Steps to reproduce:

 

  1. Open the track file in Flight Records.

    zprF0BH.jpg


     
  2. You will be sitting in my Sopwith Dolphin, not feeling too healthy. ?

    jfeY4Cx.jpg


     
  3. Unpause and pause the game again. Press F2 for outside view and then press Ctrl + F2 once to focus on the nearest enemy, which is the Fokker D.VII behind me.

    VrjD4NW.jpg


     
  4. Press i to enable icons and zoom out completely with the mouse wheel.

    WXHlRGC.jpg


     
  5. Move the camera back with the s key. At around 0.42 the Fokker D.VII should still be fairly well visible. At around 0.44 he should have turned into a small dot.

    kcSesL7.jpg
    6iuzYeH.jpg


     
  6. Alternatively, move the camera forward again and zoom in fully.

    lqCeA21.jpg


     
  7.  Press F11 to unlock the camera from the object and move it back again. At around 2.10 the object should again turn into a dot from being previously visible.

    b7J7EZd.jpg
    708B2Sb.jpg

 

 

 

Notes:

 

Since this appears to happen in multiplayer on busy servers with many players (30+) and planetypes (Fokker D.VII, Fokker D.VIIF, Sopwith Dolphin, S.E.5a, Sopwith Camel, Pfalz D.IIIa, Albatros D.Va, Bristol Fighter, Fokker Dr.I, Halberstadt CL.II and SPAD XIII at the very least) close to each other, it might be the case of a distant LOD model being unloaded or not being loaded correctly from memory. It might also be possible to reproduce this in single player under similar circumstances.

Edited by =IRFC=Hellbender
formatting
  • 1CGS
Posted
2 minutes ago, =IRFC=Hellbender said:

It might be possible to reproduce this in single player under similar circumstances.

In a single-player game, I tried to reproduce it, but it didn't work. It remains an option that when a network game some occurs such an accident with LOD, there is no clear WTR. ?

BMA_Hellbender
Posted
1 minute ago, -DED-Rapidus said:

In a single-player game, I tried to reproduce it, but it didn't work. It remains an option that when a network game some occurs such an accident with LOD, there is no clear WTR. ?

 

The circumstances under which the bug appears are not clear, but I speculate it has to do with (too?) many planetypes and/or (too?) many planes closely together, and the game indeed accidentally dropping a distant LOD model to clear out memory. I remember similar things happening at one point in Rise of Flight, but it would cause crashes instead.

 

Is there any way you could take a look at the track file I posted and debug what is happening with the LOD of that plane when reproducing the steps above?

Posted
1 hour ago, =IRFC=Hellbender said:

Is there any way you could take a look at the track file I posted and debug what is happening with the LOD of that plane when reproducing the steps above?

It reproduces on my end exactly as you described above.

  • 1CGS
Posted
1 hour ago, ZachariasX said:

It reproduces on my end exactly as you described above.

The problem is that it only plays on the track, okay, we'll figure something out)

  • Thanks 2
1PL-Husar-1Esk
Posted
50 minutes ago, -DED-Rapidus said:

The problem is that it only plays on the track, okay, we'll figure something out)

 

This plane model disappearing is happening during online game when I change fov and at same time is also visible on recorded track.

Posted

I also had the bug yesterday, on quick mission (so alone and with a single enemy aircraft). (v4.505c).

 

 

 

FC bug.rar

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BMA_Hellbender
Posted (edited)

@-DED-Rapidus

 

I'm not sure why the topic was merged with Multiplayer, but I can now reproduce the disappearing Fokker D.VII issue consistently in single player.

 

[DELETED]

 

See correct steps to reproduce below.

 

 

 

Edited by =IRFC=Hellbender
outdated information
  • Like 1
  • Upvote 3
BMA_Hellbender
Posted

@-DED-Rapidus

 

Sorry for spamming your tag ?

 

I figured it out, it's damage related. I believe it's either damage to the cowling or some part of the front of the plane that causes it to become invisible at further LODs.

 

 

My pursuing invisible friend from yesterday (seen up close):

 

y1s2bHz.jpg

 

 

 

AI quick mission test Fokker D.VII with some damage to the left wing, still visible at a distance:

 

8dFnDGL.jpg

 

 

 

That same Fokker D.VII a few seconds later after taking damage to the front of the plane:

 

lOwiod5.jpg

 

Visible at 0.41 distance:

 

R4nbFQg.jpg

 

And disappears at 0.43 distance:

 

WGWW7tD.jpg

 

 

BMA_Hellbender
Posted (edited)

Two last notes:

 

 

  1. The fastest way I could find to reproduce this bug:

    4x Fokker D.VII starting on the Runway

    UIXp0TB.jpg


    Start engine, load guns, turn around, start rolling, lift tail, shoot other D7 in the front. Zoom out and move camera further than 0.43.
     


     
  2. After 10+ tests in identical circumstances I can assure you that the Fokker D.VIIF is not affected by this bug.

    But I found a different bug.

    The engine block of the Fokker D.VIIF disappears after taking frontal damage, and at much closer distance:

    A67qrf6.jpg
    Qjn7MWF.jpg

    But at least the rest of the plane is still visible.

 

 

Okay that's it for me for now, happy debugging!

 

 

Edited by =IRFC=Hellbender
formatting
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=IRFC=SmokinHole
Posted

I can confirm the D-7 disappearing act in VR.  Last night I was flying Central with friends on Flying Circus. From 500 feet below we watched a D-7 fighting with an SE-5. In VR and unzoomed both planes were clearly viewable from about 2000 yards away. Fully zoomed, the SE-5 was clear enough for me to see the pilot and the guns. The D7 disappeared entirely until I returned to the normal FOV. I continued to cycle back and forth as I got closer and the disappearing act happened every time. We were not on comms with the D-7. I do know that the Se landed hits but I don’t know where.

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