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You also think BOS is Beautiful? How about making it ABSOLUTLY GORGEOUS! *Instructions inside*

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Snake, the current version is far better than the stock game prior to this update. The new Distance Landscape Detail setting (in Graphic settings) at 4X is pretty close to a previously modded terrain.ini. Give it a try and get back in the air.

The problem is why they cannot make this blur effect gradated more gradually with distance increasing if the blur cannot be removed totally? the current big blur square effect is really ugly.

Edited by III/JG2Gustav05

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The problem is why they cannot make this blur effect gradated more gradually with distance increasing if the blur cannot be removed totally? the current big blur square effect is really ugly.

Because we can adjust only one LoD Count.

LodCount=5 // Landscape Draw Distance

texlod=4096,8 // This LoD Count create the blur square effect
texlod=2048,8
texlod=2048,8
texlod=2048,8
texlod=1024,16 // This LoD Count can be adjusted inside the Game UI[/b]
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Tried it out at high altitude and thought hey, it isn't that bad, then went in the weeds and puked. Seemed like the trees were morphing and changing just past my engine cowling.

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I do not have a terrain.ini in my graphics file.  I spent some time on this but I guess it is a non issue now.

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I do not have a terrain.ini in my graphics file.  I spent some time on this but I guess it is a non issue now.

 

It was removed with the last update.

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I had a backup that I inserted back into the graphics folder although it did not work ingame. It has ultimately been removed.

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I had not done any screenshot comparisons before I spoke, I was only going by flying in the cockpit.  So I decided to go back to the drawing board and take a look.

 

1. Here is the pre-update Default view in Balanced setting (with SweetFX):

16704199732_77d9b42a4f_h.jpg

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2. Here is a pre-update modded Terrain.ini (4096 X 5) view in Ultra setting (with SweetFX)

16703964801_4f0a8897c7_h.jpg

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3. Here is a post update view (as close as I could align it) with Terrain Distance at 4X in Ultra setting, SSAO and HDR off, (with SweetFX)

19369166998_eed5e72a15_h.jpg

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.

My observations are:

 

In comparing 3 to 1, although 1 is in Balance setting vs 3 in Ultra, this would not have affected the blurring of details on the horizon.  1 would have looked like crap in any setting.  The post update screen 3 shows an improvement over number 1 in this area.  The distant details of the forest lines, etc are clearer in 3 vs 1.  The blending of the clear detail to blurring in 3 is more subtle (no distinct line) making it less noticeable when flying (probably why I wasn't that concerned about it).  One thing that appears less impressive is the distance at which smoke is visible.  There is also a river edge line on rivers I have never seen before.

 

In comparison of 3 to 2, 2 is clearly much better detail of the distance.  This is mostly seen in the city area. 

 

Bottom line IMO is that the current version in better than the pre-update default but comes up short for those of us that had edited terrain.ini settings.  I hope that 1C extends the setting to 8X to equal what we had with modded terrain.ini.  That being said however, I don't see this as a game stopper, still plenty of fun to be had.  When I do high level bombing, navigation and long distance ID of targets is critical.  The current distance setting has not stopped me from flying these missions.  When flying a fighter I have plenty of other worries.

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Clearly with the edited terrain file the game looked much better. It's like my mustang was stolen and they replaced it with a ford Torres. Then try to tell me the torres is better. Come on now. That just pisses people off.

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Clearly with the edited terrain file the game looked much better. It's like my mustang was stolen and they replaced it with a ford Torres. Then try to tell me the torres is better. Come on now. That just pisses people off.

But, What if you get shiny hub caps with that?

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Clearly with the edited terrain file the game looked much better. It's like my mustang was stolen and they replaced it with a ford Torres. Then try to tell me the torres is better. Come on now. That just pisses people off.

 

:lol:  :lol:  :lol:

 

Back on topic, I dont know why they want to limit our options. Clearly they are aware many of us were using it, so please let us edit the code if we want to.

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They limited all our options with graphic settings to presets also.  Then, with this latest update they put in the ability of turning off/on SSAO or HDR.  The terrain.ini editing "fix" was never official.  Now, this setting is in the game.  I don't know why terrain.ini is gone, maybe editing it could cause an issue that a truck could drive through.  The level of detail could be better with the new setting but it is not the end of the world.  Maybe the future will bring more graphic options and higher terrain detail levels.

 

I don't consider the last update 2 steps forward 1 back, it's more like 48 steps forward, 1/2 step back.  The half step back (terrain distance detail) does not IMO eliminate all the evolution BOS has had, including a new plane from BOM.

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I don't consider the last update 2 steps forward 1 back, it's more like 48 steps forward, 1/2 step back.  The half step back (terrain distance detail) does not IMO eliminate all the evolution BOS has had, including a new plane from BOM.

 

This

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I don't consider the last update 2 steps forward 1 back, it's more like 48 steps forward, 1/2 step back.  The half step back (terrain distance detail) does not IMO eliminate all the evolution BOS has had, including a new plane from BOM.

 

When I said that (and actually I said it was one step forward, two steps back, which may have been a bit harsh) I wasn't really referring to the update as a whole, but to the graphics aspects.  All that other stuff in the update is really nice to see in terms of the hoped-for long term evolution of the game, but ATM none of it really matters to me - since I can't fly/enjoy the game under the current "bubble of blur" situation, it really doesn't matter (to me) what other planes or features they add to the game with these updates as long as that issue remains unresolved (and there's no apparent line of sight to getting it resolved).  

 

I know that:

 

(1) my inability to fly/enjoy the game under the current situation is purely personal (I only enjoy playing IL-2 for the ground attack aspects, and this blur bubble ruins that for me) - if I enjoyed flying high-altitude bombers or fighter escort/intercept missions more this blur bubble probably wouldn't bother me as much (as it doesn't seem to bother a lot of other players), but I don't so it does.

 

(2) i'm probably in the minority, and the devs don't really care about my personal likes or dislikes and can't be expected to change their approach just to please me - I'm resigned to the knowledge that I'm not really their target market, so I'm not mad at the devs or anything - but that doesn't mean I'm not disappointed about not being able to enjoy what could otherwise be a very good sim or that I'm not hopeful that maybe things will change at some point to resolve this issue and let me get back in the air over the Eastern Front again.

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  I guess I will stop messing about with this.  I am not really in a position to give an opinion until I upgrade my PC.  Parts have arrived!

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So I am pretty disappointed with the decision to remove this little work around.  I am flying now and anything outside my view distance is blocky and pixelated.  It looks like trash.  

 

My guess is that this might have had some undesired effect on multiplayer?  Not sure how much of the server-side of things could be affected by so many people using different graphics settings?  There might be some correlation between the loss of the ini file and the increase to 64 players on MP server, though it's just a theory...  

 

Might be nice to hear an official explanation. 

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It didnt have any serious side effects for me. Aside it's purely client side and shouldn't effect other players.

 

It probably was well intended to take the idea of this mod to a hard coded feauture but the execution is lacking compared to what we had before (with mod).

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Taking nothing away from the work that the Devs have put in but the removal of the terrain.ini file has really spoilt an otherwise great update. I genuinely hope that the Devs reconsider and give us back the ability to make the sim look as fantastic as it did once more. 

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Taking nothing away from the work that the Devs have put in but the removal of the terrain.ini file has really spoilt an otherwise great update. I genuinely hope that the Devs reconsider and give us back the ability to make the sim look as fantastic as it did once more. 

 

The big Question is what stay behind the remove. Nobody put work into something to remove something without a reason. BTW, somehow we paid for this unwanted change no matter if we like it or dislike.

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The big Question is what stay behind the remove. Nobody put work into something to remove something without a reason. BTW, somehow we paid for this unwanted change no matter if we like it or dislike.
I have no real idea why the terrain.ini file was removed. Maybe it's about a level playing field (everyone has the same settings) but TBH anyone prior to the update anyone could tweak the ini.

The problem we now have is the sim's terrain has gone from looking fantastic to looking horrible. I'm am sure the blurry/ blocky textures are an unintentional occurrence to the recent update and problems do obviously happen with updates this complex. Lets hope it can be sorted out.  

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The big Question is what stay behind the remove. Nobody put work into something to remove something without a reason. BTW, somehow we paid for this unwanted change no matter if we like it or dislike.

I have no real idea why the terrain.ini file was removed. Maybe it's about a level playing field (everyone has the same settings) but TBH anyone prior to the update anyone could tweak the ini.

The problem we now have is the sim's terrain has gone from looking fantastic to looking horrible. I'm am sure the blurry/ blocky textures are an unintentional occurrence to the recent update and problems do obviously happen with updates this complex. Lets hope it can be sorted out.  

 

I'm guessing someone found a way to make all the textures plain white or something to gain an mp advantage so the devs hid this setting deeper in the code. New season maps may also be a reason, the summer textures might suffer from more aliasing compared the featureless white winter ones so we'd have to dial down the terain.ini file settings anyway to get rid of some flicker in the horizon. I just wish the transition to the blurry distance textures could be smoother or at least not in the square shape as they are now now. 

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I'm guessing someone found a way to make all the textures plain white or something to gain an mp advantage so the devs hid this setting deeper in the code. New season maps may also be a reason, the summer textures might suffer from more aliasing compared the featureless white winter ones so we'd have to dial down the terain.ini file settings anyway to get rid of some flicker in the horizon. I just wish the transition to the blurry distance textures could be smoother or at least not in the square shape as they are now now. 

 

A MP advantage. Thats not for sure. Sure if you wanted you could made the ground 100% fully blurry where you could see everything below you. Their Texture Draw Distance work the same way how Nvidia DSR work. It add smoothness to the higher Draw Distance. Well if they not hide the summer maps from us we could test with the terrain.ini how they look. At the moment the terrain.ini work better than their Texture Draw Distance.

 

BTW the flicker you have if you go native 4k resolution or with Nvidia DSR, too

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I just wish the transition to the blurry distance textures could be smoother or at least not in the square shape as they are now now.

 

Absolutely agree with you on this point because now the terrain looks just plain awful.

 

 

I'm guessing someone found a way to make all the textures plain white or something to gain an mp advantage so the devs hid this setting deeper in the code

 

Maybe, but you will always have some individual's who find some way or another to tweak settings to their own advantage regardless of what anyone does. The problem I have personally have nothing to do with MP advantages. It's just that the sim has gone from a gorgeous looking landscape to a blurry horrid mess. :(   

 

I think what is rather ironic is that a fair number of folks are reporting that it is now easier to spot contacts because of the fuzzy textures in the latest update.

Edited by JG5_Custard

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100% agree, Hope it is fixed soon. Here is a video in clear weather when it's especially noticeable when zooming in n out. 

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100% agree, Hope it is fixed soon. Here is a video in clear weather when it's especially noticeable when zooming in n out.
What a shame, because it was lovely looking before whatever has happened.

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This is the difference, the first image "before" the second image "after."

I initially thought that The intention may have been to have poor quality terrain show only below heavy cloud cover, but if your trying to find your bearings and are lost to begin with, looking for anything that resembles ground, it would make even less sense. It seems a bit too blinding with the white backdrop in the distance. Will wait it out till the next patch.

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I initially thought that The intention may have been to have poor quality terrain show only below heavy cloud cover, but if your trying to find your bearings and are lost to begin with, looking for anything that resembles ground, it would make even less sense. It seems a bit too blinding with the white backdrop in the distance. Will wait it out till the next patch
  Something clearly seems to be amiss Gnome and I can't believe that the change is intentional ( I hope not!)

 

It's really such a shame because before the update and removal of the terrain file the sim looked gorgeous.

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I updated BOS today and am astonished to see the ruinous changes that have been done to the terrain graphics. There is absolutely no texture in the terrain. It looks like a big white sheet has been thrown over the map. The lovely contours, the texture of the snow and ice are completely gone. The ground looks totally bland, nearly devoid of lifelike features.

 

After much time and uncountable complaints about the lack of control over the graphics, it's almost like the developers said ok, you want to turn off SSAO and HDR that's fine. Feel free to turn it off but we're taking away the terrain.ini that allowed game owners to tweak the graphics in other ways and move the game closer to it's graphical potential. As the developers, how can you possibly have looked at the game after the update and say to yourselves the game looks at least as good as it did before the update and with the added options to adjust the graphics long requested by the community.  

 

I have not played the game for more than a month because aside from the flying, for me it simply is not fun due to the lack of a solid SP campaign. Despite my personal disappointment I have never before come here and crushed the game or the developers. But this update as it relates to the graphics is too much to stay silent. I am but one game owner and to those who disagree with me, I respect your view. That we see it differently doesn't necessarily make anyone wrong.

 

There is no doubt a lot of hard working well intending people who built and continue to work on the game and to them I am thankful for their efforts. But that said, I will continue to stay away from this game and will not purchase or recommend anyone else purchase BOM unless and until the controls to the graphics are truly returned to game owners and there is a dynamic and believable SP campaign.  

Edited by TheSNAFU
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This is the difference, the first image "before" the second image "after."

It seems a blizzard has set in. All we can do is wait it out and try to dig our way out of the cabin once it's passed by. I hope it passes before I have to fight my Huskies for the last scrap of meat.
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Below are some screenshots the way I see the game on my monitor.  No comparisons, just views of scenery.  I know everyone will see them differently for color or brightness due to their settings but detail should be the same.  Two are at 300m and two are at 4000m.  Time was 1700.  All are widest field of view.  All are with SweetFX2 (which I use mainly to remove the blue tint that seems pervasive in the game).  In game GAMA of .9, no SSAO or HDR and Ultra setting.  I know some of you think the game looks like crap after the last update.  I respect your view and agree that it could be better because we already had it.  That being said I'm still pretty happy with the way it looks here in spite of the last change.  Although it could be better, for me, it isn't worth not flying over.  If you think these look like crap, feel free to say so, you won't hurt my feelings.  If anyone would like the SweetFX2 settings file it is attached below.

 

19712467632_c879be3669_h.jpg

 

19097058354_5959cd6496_h.jpg

 

19531596338_35da21db12_h.jpg

 

19531631910_a5c815517c_h.jpg

SweetFX_settings.txt

Edited by VR_Stick
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It seems a blizzard has set in. All we can do is wait it out and try to dig our way out of the cabin once it's passed by. I hope it passes before I have to fight my Huskies for the last scrap of meat
I dug out of my cabin and got airborne but I was so dismayed at the terrain view that I was so busy looking at that I got shot down because I wasn't checking my six! 

 

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EDIT: For what it's worth, time was actually 1600.
Sorry stick for some reason your screens are not showing.

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The terrain has nose dived I'm afraid to say.

 

..snip..

 

Your first two screens look like crap.  Glad my system doesn't look like that.

 

My pics show up on a different computer when not signed in.  Don't know why you can't see them.

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