pencon Posted February 7, 2021 Posted February 7, 2021 I have a pronlem with trims not working . Ive updated to Bodenplatte , and a couple of months back the trims started not working on the FW190s , but they still worked on the Bf109 . So I reset them in the settings . Now none of them work . I used the Keyboard to set them - Shift + up cursor etc . Its hard to dogfight while having to push the stick forward . My game version is from the developer , not Steam . Is there a fix for this ?
RedKestrel Posted February 7, 2021 Posted February 7, 2021 2 minutes ago, pencon said: I have a pronlem with trims not working . Ive updated to Bodenplatte , and a couple of months back the trims started not working on the FW190s , but they still worked on the Bf109 . So I reset them in the settings . Now none of them work . I used the Keyboard to set them - Shift + up cursor etc . Its hard to dogfight while having to push the stick forward . My game version is from the developer , not Steam . Is there a fix for this ? Trims are now separated between axis keybindings and switch keybindings. If the trim was on an axis in the real life aircraft, there is an axis binding in the key bindings. You probably only have it set up for one set of keybindings. The 190s and 109s have adjustable stabilizers, one of them is on an axis, one of them is adjusted by switches. For simplicity, bind all your pitch up/pitch down buttons to the same buttons on your keyboard or HOTAS. There will be pitch up trim switches, pitch down trim switches, and a pitch trim axis where you can set the button to put it down and to put it up. You also need to do this for the stabilizer trim - switches and axes, just like before. See this recent thread explaining it: Joystick trim buttons do not work on two aircraft - Technical Issues and Bug Reports - IL-2 Sturmovik Forum 1
RossMarBow Posted February 8, 2021 Posted February 8, 2021 Yea the early war german and late war german fighters have a different hori stab control so you need to set both to the same thing
anthonymr56 Posted February 10, 2021 Posted February 10, 2021 (edited) I've been googling and troubleshooting for forever and I can't get this to work. Realism settings are set to expert. I found another thread here where that was the problem. I don't see a complex engine management option as was stated in that thread so I'm guessing setting it to expert is all that's needed. None of the default key bindings work either, I can only control engine throttle. I'm so confused as to why this is so complicated... Some extra info my game is running off steam, I tried re-installing nothing changed, I can set the prop pitch to manual but can't actually control it. Same for cowl flaps and mixture. I'm running a VKB sim Gladiator NXT joystick and MK2 T Rudders, track IR. Edited February 10, 2021 by anthonymr56
[DBS]Browning Posted February 11, 2021 Posted February 11, 2021 (edited) Could you explain step by step exactly what you're doing and what isn't happening please. Edited February 11, 2021 by [DBS]Browning
anthonymr56 Posted February 11, 2021 Posted February 11, 2021 3 hours ago, [DBS]Browning said: Could you explain step by step exactly what you're doing and what isn't happening please. For example, I start up a quick match, press P to pause, I bind the cowl flaps on the I16 (the specific one marked for I16) to a certain joystick button, go back to the game stop the pause and nothing happens, I check the cowl flap lever in the cockpit and no movement. I try the default key bind and that doesn't work either. This is true for all engine management controls, none of them work, all those stated in the post title. What's weird is that the exact same binds work on Rise of Flight, I can control everything on that game without issue.
IL2Battle Posted February 11, 2021 Posted February 11, 2021 You do have check from difficulty options (realism), that there ain't engine auto controls on, as they could block some controls.
THERION Posted February 11, 2021 Posted February 11, 2021 6 hours ago, anthonymr56 said: For example, I start up a quick match, press P to pause, I bind the cowl flaps on the I16 (the specific one marked for I16) to a certain joystick button, go back to the game stop the pause and nothing happens, I check the cowl flap lever in the cockpit and no movement. I try the default key bind and that doesn't work either. This is true for all engine management controls, none of them work, all those stated in the post title. What's weird is that the exact same binds work on Rise of Flight, I can control everything on that game without issue. 1 minute ago, IL2Battle said: You do have check from difficulty options (realism), that there ain't engine auto controls on, as they could block some controls. He means this: 1
anthonymr56 Posted February 12, 2021 Posted February 12, 2021 14 hours ago, THERION said: He means this: Those are all off, thank you for the responses. Still troubleshooting, no success yet... 1
Mac_Messer Posted February 12, 2021 Posted February 12, 2021 I had this problem some time ago, just once. Turned out that upon running the game one day just decided my overlapping keybinds won`t work at all. What I did I reset the keybinds to default, restarted the game and made all of the keybinds all over again, the same way I had it before. Worked immediately.
anthonymr56 Posted February 13, 2021 Posted February 13, 2021 9 hours ago, Mac_Messer said: I had this problem some time ago, just once. Turned out that upon running the game one day just decided my overlapping keybinds won`t work at all. What I did I reset the keybinds to default, restarted the game and made all of the keybinds all over again, the same way I had it before. Worked immediately. Thanks for the reply, I tried that too a few days ago, I'll try it again tomorrow and will update this thread hopefully if it works
TCW_Brzi_Joe Posted February 13, 2021 Posted February 13, 2021 Disable that generic joystick in steam.
BigGinger Posted March 23, 2021 Posted March 23, 2021 Brief description: In aircraft with bomb sights, with the GUI manually hidden via "H" key, neither bomb drop mode nor delay can be changed with key binds or the mouse-click buttons in the bomb sight. Detailed description, conditions: I've tested this in three aircraft (A-20, Ju88, Pe-2s87) and the behavior was consistent. I also tried it in one aircraft without a bomb sight (Bf110 G2) and there was no problem. With the GUI on, both key binds and the bomb sight controls work as intended to change the bomb mode/delay (as verified by technochat and/or bomb sight display), but once the GUI is turned off neither will change the bomb mode/delay. Subsequently turning the GUI back on will cause them to work again. Issue was first observed on a MP server, then tested in quick missions. Additional assets (videos, screenshots, logs): Unable to create a video showing key presses and game screen. Your PC config data (OS, drivers, specific software): Issue observed on multiple computers. 1
1CGS -DED-Rapidus Posted March 24, 2021 1CGS Posted March 24, 2021 @BigGinger,thank you for the detailed report, I confirm the problem, we will not fix it immediately, most likely closer to the summer. 1
Leon_Portier Posted April 4, 2021 Posted April 4, 2021 Brief description: AI gunner in TC tanks gets permanently disabled when ordered to "Do like me" in the command menu Detailed description, conditions: When the gunner in any TC tank (tested with KV-1s and Panzer 4) gets ordered through the command menu to "Do like me" either in the Assign Targets menu or Fire Control menu, he does not take any orders, like assigning a new target. This is permanent for the live of the tank and can not be revoked. The only remaining way for the tank to fire then is to take over the gunners position. How to reproduce: Step 1: Spawn any TC tank as player, open command menu, point to the ground, left mouse click and order to suppress point (key: F2), choose platoon or crew and any ammo (tested with APHE), observe gunner firing correctly at point. Step 2: Now open command menu, go to Assign targets (key: F1) and order Do like me (F4). Then repeat Step 1. Observe that gunner now will not turn turret to point anymore, or at all for that matter. Step 3: Open command menu, open Assign targets (F1) and order any of the orders in that menu. For example Target by mission (F1). Repeat Step 1, observe same result as in step 2. Step 4: Spawn new tank, repeat step 1, gunner behaves correctly again Step 5: Open command menu, go to Fire control (F2) and order Do like me (F1). Repeat step 1, observe same result as in step 2. Additional assets (videos, screenshots, logs): How to reproduce steps 1 - 3 are shown in video Your PC config data (OS, drivers, specific software): IL-2 version: 4.506 1
VTMarvin Posted April 17, 2021 Posted April 17, 2021 Hello, I would appreciate any advice on why this might be happening to me and how to fix it. The issue is basically that I play the game normally (using HP Reverb as display and Thrusmaster T.16000 stick+pedals+throttle as controls) and suddenly, apparently at random (although usually, but not always, it happens during some higher G manouevre) the game just stops to react to any control input - be it the thrustmaster set, or the keyboard or a mouse. It just locks out and I can watch being stuck in the last manouver until it hits the ground or fuel goes out. The computer meanwhile responds fully to any input, I can Alt+Tab and do whatever else, just Il-2 is no longer responding. The only fix is to restart the game. After restart it works as supposed to - for a time, until it stops reacting again. Unfortunately the sessions during which I can play are rather short, lately it usually happens in less than an hour of playtime. Any ideas what is going on and why? Thank you! 1
-332FG-Gordon200 Posted April 17, 2021 Posted April 17, 2021 Windows will shut off USB ports when idle by default. This is a function to save battery life on laptops and smart phones. It is not necessary for desktop computers and may be the cause of your problem. Open Device Manager and expand the Universal Bus Controllers line to show all your USB devices. Double click on each one to display Properties. Click on the Power Management tab and uncheck the line "Allow the computer to turn off this device to save power." You will need to do that for each of your USB devices. Hope this helps. 1
Dutch2 Posted April 18, 2021 Posted April 18, 2021 (edited) Weird behavior forcing to shutdown, as the USB ports are still being active. ? If the advice from above is not working ( just plain guessing), then I think its more that your USB header can not give more power as all his USBports on that specific header are overflowing. Normally you see at the back of an desktop 3 or 4 groups of USB ports, mostly you have then also 3 or 4 headers. If plugging one group of USB ports full with USB devices that are consuming lots of power at the same time, I can imagine the header overpower protecting is being activated. @VTMarvin I would try this, but I’m absolutely not the expert inhere, is to move the joystick to an separate lonely header like the front-USB ports and test again. This is only counting for desktops, if it is an laptop then I would suggest an powered USB hub. Edited May 16, 2021 by Dutch2 1
Vortice Posted May 1, 2021 Posted May 1, 2021 No, no, no, no and no again. This complete loss of all control functions has happened to me again just now and I most definitely am using a powered USB hub and all my USB extensible host controllers and USB hubs are configured with the ""allow the computer to turn off this device to save power" boxes unticked in Windows Device Manager. Every single last one of them. Fourteen in total. This problem is not caused by the computer O/S switching off USB devices randomly. That is a massive red herring IMO. This problem is caused by a bug in the game code causing it to lose connection to all of the user input interfaces. It is a coding issue because some function in the game is overwriting an area of dynamic memory that it should not overwrite . A dynamic memory allocation and control issue in fact, and it is most likely that the developers will need to break the code down into its most basic components to test the interaction of all coding units from the ground up in order to find out where and how it is happening. They don't seem in any hurry to do that unfortunately and that is a problem with trying to build an ongoing commercial product upon a foundation of legacy code which was not sufficiently tested in the first place. So don't hold your breath waiting for a solution any time soon. Sad, but true I'm afraid to say. ?
1CGS -DED-Rapidus Posted May 4, 2021 1CGS Posted May 4, 2021 On 4/5/2021 at 6:13 AM, [N.O.G.F]Leon_Portier said: Brief description: AI gunner in TC tanks gets permanently disabled when ordered to "Do like me" in the command menu Detailed description, conditions: When the gunner in any TC tank (tested with KV-1s and Panzer 4) gets ordered through the command menu to "Do like me" either in the Assign Targets menu or Fire Control menu, he does not take any orders, like assigning a new target. This is permanent for the live of the tank and can not be revoked. The only remaining way for the tank to fire then is to take over the gunners position. How to reproduce: Step 1: Spawn any TC tank as player, open command menu, point to the ground, left mouse click and order to suppress point (key: F2), choose platoon or crew and any ammo (tested with APHE), observe gunner firing correctly at point. Step 2: Now open command menu, go to Assign targets (key: F1) and order Do like me (F4). Then repeat Step 1. Observe that gunner now will not turn turret to point anymore, or at all for that matter. Step 3: Open command menu, open Assign targets (F1) and order any of the orders in that menu. For example Target by mission (F1). Repeat Step 1, observe same result as in step 2. Step 4: Spawn new tank, repeat step 1, gunner behaves correctly again Step 5: Open command menu, go to Fire control (F2) and order Do like me (F1). Repeat step 1, observe same result as in step 2. Additional assets (videos, screenshots, logs): How to reproduce steps 1 - 3 are shown in video Your PC config data (OS, drivers, specific software): IL-2 version: 4.506 Thank you for the detailed report, the task is in progress. On 4/17/2021 at 6:33 PM, VTMarvin said: Any ideas what is going on and why? No ideas yet unfortunately ( 2
alex14915 Posted May 7, 2021 Posted May 7, 2021 Hi, I fly with a joystick and VR. After I login in the game the mouse becomes super sensitive and I have very difficult time selecting any menu items, which makes the game unusable. Please let me know how I can correct the problem. thanks
jollyjack Posted May 10, 2021 Posted May 10, 2021 Did you ever check how many old and now unused USB drivers are still present? USBdeveuw is a great tool to remove them. Don't de-install the green ones.
VTMarvin Posted May 16, 2021 Posted May 16, 2021 Regarding controls freeze: Thanks QB.Gordon200, Dutch2, DED-Rapidus and jollyjack for your advice. I did try to use the "uncheck the "Allow the computer to turn off this device to save power."" trick, but the issue still persists. I am afraid that it indeed is as Vortice says - the problem must be in the game because only the game stops responding to inputs (e.g. from keyboard, such as "game pause" or "eject") while the computer still reacts to keyboard inputs (e.g. alt/tab) normally at the same time. ?
Dutch2 Posted May 16, 2021 Posted May 16, 2021 On 5/1/2021 at 1:15 PM, Vortice said: No, no, no, no and no again. This complete loss of all control functions has happened to me again just now and I most definitely am using a powered USB hub and all my USB extensible host controllers and USB hubs are configured with the ""allow the computer to turn off this device to save power" boxes unticked in Windows Device Manager. Every single last one of them. Fourteen in total. This problem is not caused by the computer O/S switching off USB devices randomly. That is a massive red herring IMO. This problem is caused by a bug in the game code causing it to lose connection to all of the user input interfaces. It is a coding issue because some function in the game is overwriting an area of dynamic memory that it should not overwrite . A dynamic memory allocation and control issue in fact, and it is most likely that the developers will need to break the code down into its most basic components to test the interaction of all coding units from the ground up in order to find out where and how it is happening. They don't seem in any hurry to do that unfortunately and that is a problem with trying to build an ongoing commercial product upon a foundation of legacy code which was not sufficiently tested in the first place. So don't hold your breath waiting for a solution any time soon. Sad, but true I'm afraid to say. ? I did have the same while using an USB powered hub, the problem is that 90% of those hubs is crap and 14 USB connections while also loading your mobile device is asking for big USB power problems. Disconnect all the USB stuff you not need in the game, no need for an external HD or an USBstick as a gameboost and do read my post above. 1
Monostripezebra Posted May 18, 2021 Posted May 18, 2021 GAZ AAA Gunsight bug: the automated assist feeding in target aspect to the gunsight can never be turned off completely and feeds data even in non-combat online, making the gunsight wander slightly. It also has the MP-design issue that it is not clear which target it is referencing to At spawn, non-combative with reseting the sight it will always start doing stuff:
1CGS -DED-Rapidus Posted May 18, 2021 1CGS Posted May 18, 2021 @Monostripezebra, so, I need a sequence of actions - what should I do step by step?
1CGS LukeFF Posted May 19, 2021 1CGS Posted May 19, 2021 (edited) 19 hours ago, -DED-Rapidus said: @Monostripezebra, so, I need a sequence of actions - what should I do step by step? Rapidus, I do not believe there is anything wrong here - see my reply below: Edited May 19, 2021 by LukeFF 1
Monostripezebra Posted May 21, 2021 Posted May 21, 2021 (edited) On 5/18/2021 at 2:30 PM, -DED-Rapidus said: @Monostripezebra, so, I need a sequence of actions - what should I do step by step? Ok, I took my time to make sure this is correct, so the answer took some time. Albeit it is more a design one then a classic bug: the "target aspect automode" can indeed not be turned off. While I was mistaken, that the dial references AI-planes. It does not, but rather references a set 0 point shown as 30 minutes on the dial that gets set everytime the "gunsight reset" key gets pressed. That sets a 0° target aspect point (that also remains save but for some minor drift, during truck movement. This is the only point where the vertical recticle line and the guns bore-axis line up, ie: there the gun shoots onto the line. Now any movement left or right with the gun of that point will change (due to un-offturnable "target aspect") an off-boresight angle dependent of how much other sight values you have set. IE: you CAN NOT keep an target aspect angle constant during moving the gun.. but it will always only change with movement of the gun in the way the auto-setting has it, consequence: Lets say you shoot at 2 static static ground targets, 1200m away roughly 30° appart.. if the player engages target A with the recticle.. the moment you move to target B, you have to press "gunsight reset" on target B to shoot straigt (the more corrections for distance et.. you had, the greater the bore off-set of the reticle), but also then re-dial everying else in (as it resets only all or nothing) and things get worse in air battles.. like, imagine a plane flying parallel to your truck, some distance to your left.. the moment you follow it with the gun, the gun movement automatically changes the aspect angel regardless of what the plane actually does (like fly a paralell line or turn towards you or away from you) and in essence dialing a value in against that auto feature is something very unfeasible online.. and the main reason why the GAZ performs so poorly online. So the issue is that you have 3 values that form a triplet, and need to match.. but only one value is set automode, which throws of the crosshair most (all the time, no turning off) and depending on the situation can be wrong as soon as you turn the gun slightly, so you need to check the auto set value while manually setting the other two values.. while also turning the gun and aiming.. an option to have either all 3 set or none would be beneficial. On 5/19/2021 at 10:01 AM, LukeFF said: Rapidus, I do not believe there is anything wrong here - see my reply below: Luke, you were not there... and while I know that 90% of flightsimming is people on the forum who were not there, telling how it absolutely was, you are talking nonsense there this time, because: A) One can not use autopilot on the "expert" setting MP-servers, B) No autopilot key affects the target aspect angle dial C) Angles of the truck should not influence at all the angles of target.. and they actually dont IF you would actually apply that "tester" flair to playing the game, you´ll see empirically that the above statements are correct. Edited May 23, 2021 by Monostripezebra 1
Monostripezebra Posted May 23, 2021 Posted May 23, 2021 (edited) While testing, I found some other minor bugs with the GAZ: 1) Gaspedal animation is inverted.. it shows the pedal getting pulled instead of beeing pushed when power is given 2) On "expert" settings with no external view enabled, quick missions for AAA on the Kuban map have a map-specfic glitch (could be spawn location dependent): when pressing shift+V to see the gun settings, an external view appears (despite beeing disabled) and no instrument view is available.. can be easily tested and confirmed by just doing any Kuban AAA mission and pressing shift+V 3) A funny physics bug: having the gun in stored position while deploying the stabilizer (key G) makes the truck no-clip to trains. This does no work with the gun active and is reversed the second the bar retraction is initiated: VIDEO PROOF: Edited May 23, 2021 by Monostripezebra
1CGS -DED-Rapidus Posted May 24, 2021 1CGS Posted May 24, 2021 23 hours ago, Monostripezebra said: 3) A funny physics bug: having the gun in stored position while deploying the stabilizer (key G) makes the truck no-clip to trains. This does no work with the gun active and is reversed the second the bar retraction is initiated: We need a mission, urgently! I can't reproduce it.
Monostripezebra Posted May 24, 2021 Posted May 24, 2021 It can be easily reproduced by quickmission. Kuban Map, the tank icon near Krasnodar. It is the Krasnodar Railway Bridge in grid 1028 subgrid border between 9 and 6. 3 hours ago, -DED-Rapidus said: We need a mission, urgently! I can't reproduce it.
1CGS -DED-Rapidus Posted May 25, 2021 1CGS Posted May 25, 2021 9 hours ago, Monostripezebra said: It can be easily reproduced by quickmission. Kuban Map, the tank icon near Krasnodar. It is the Krasnodar Railway Bridge in grid 1028 subgrid border between 9 and 6. Thank you, this will be fixed in the next update. On 5/23/2021 at 11:00 PM, Monostripezebra said: 1) Gaspedal animation is inverted.. it shows the pedal getting pulled instead of beeing pushed when power is given 2) On "expert" settings with no external view enabled, quick missions for AAA on the Kuban map have a map-specfic glitch (could be spawn location dependent): when pressing shift+V to see the gun settings, an external view appears (despite beeing disabled) and no instrument view is available.. can be easily tested and confirmed by just doing any Kuban AAA mission and pressing shift+V I'm still working on these points, thank you.
maxiakra Posted June 4, 2021 Posted June 4, 2021 (edited) Hey, First of all I'm using mouse. I set everything up correctly, plane takes off, turns right without me doing anything and I die. This only happens when I try to fly from parked. When I spawn in air it works fine. I can make a video out of it if you want..... Edited June 4, 2021 by maxiakra
wju Posted July 3, 2021 Posted July 3, 2021 On 11/30/2019 at 3:31 PM, wju said: Brief description: It seems that the "No wind" setting doesn't have any effect Detailed description, conditions: * in singleplayer, Quick mission, weather settings wind 2m/s, turbulence 2m/s * settings/custom/simplification the option "No wind" has no effect * tested both VR and monitor * tested with Spitfire IX gunsight and A-20 bomsight on Rheinland map Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): BOX 4.002, Steam verison WIN10 1909 Nvidia latest drivers more than 1,5 year passed and problem persist.. ? BOX 4.602b 1
Raptorattacker Posted August 11, 2021 Posted August 11, 2021 Since I downloaded the new update (4.603, today) my machine guns won't fire off've my trigger bind. If I have cannons and MG's then only the cannons fire. Absolutely NO MG fire whatsoever...
Raptorattacker Posted August 11, 2021 Posted August 11, 2021 UPDATE TO SITUATION: After messing around I've found that the MG's WILL work, but only after starting the engine. This applies to GB planes AND FC planes.
Hoss Posted August 11, 2021 Posted August 11, 2021 (edited) Yer getting old Rap............ If the engine is On Full Force nothing works..it's the On Normally position you want.. LOL, sounds like a MAF gripe I'd see on a piece of equipment the jet jocky's would write up..... Naval Aviators are crazy anyway..... pre-requisite I reckon...... Saturday brother.......................... whoooooot. Give J my best Cheers Hoss Edited August 11, 2021 by 352nd_Hoss
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now