BMA_West Posted November 25, 2015 Posted November 25, 2015 (edited) Here's a single player tank mission from me: http://www.mediafire.com/download/t80cae33p85fclk/Tank_Battle_T34_VB.zip Thanks Juri! Just nicelt done, come back from it and got me a bunch of Boche tanks :0))) Take care of your 6 thou, had to start over after a friendly just ran me over and ended up on my back like a turned over turtle LOL Quite surprised too 'cause the devs informed us there was no AI on the tanks so they were not to be found in QC however seems clearly there is after all Edited November 25, 2015 by West
Veteran66 Posted November 25, 2015 Posted November 25, 2015 BoS Panzer Mission: The tank battle of Kalatsch1 PanzerMarsch1b.rar more Infos here: http://forum.il2sturmovik.com/topic/13912-veteranenmissions/page-12?do=findComment&comment=307571 1
Jade_Monkey Posted November 25, 2015 Posted November 25, 2015 (edited) Tanks a lot! Could your original Bf-109E mission be "easily " converted in the Mission Editor/Builder? If so how? Yes, just delete the 109s and substitute them with the 110s. Make sure to link back all the relationships the 109 had with the MCUs. If you are not comfortable with this, ill do it this weekend. Im gone for thanksgiving but should be back on friday. Edited November 25, 2015 by Jade_Monkey
Cybermat47 Posted November 25, 2015 Posted November 25, 2015 Pal, I made them pretty fast... so yeah, they're far from being polished, you know)))I guess it's all about high priority for bombers' attack command, so bombers don't bother to scatter their attention on "secondary targets"... I see, that makes sense. Well, the La-5s are deadly enough - when they hit me from behind, I squeal like a little girl
Menacing_Ferrets Posted November 26, 2015 Posted November 26, 2015 1C's new rankedtankadvance MP mission
BMA_West Posted November 27, 2015 Posted November 27, 2015 1C's new rankedtankadvance MP mission That seems gone, for me anyway Anyone more lucky?
Cybermat47 Posted November 27, 2015 Posted November 27, 2015 With the kind permission of samson, I've added the final bit of polish to his Defence of Pitomnik missions (about all I know how to do with the ME) http://www.mediafire.com/download/u9j01m9sb4wxj98/Defence_of_Pitomnik_Mission_Pack.rar
FG28Kodiak Posted November 27, 2015 Posted November 27, 2015 (edited) That seems gone, for me anyway Anyone more lucky? In the Dedicated Server Enviroment: File->Managed SDS -> Mission Area-> Stock Missions Edited November 27, 2015 by FG28Kodiak 1
Menacing_Ferrets Posted November 27, 2015 Posted November 27, 2015 I posted this so people can use the editor and SEE the mission. Link Fixed, had to change file name, the forum link button didn't like it.... Link is HERE 1
Jade_Monkey Posted November 27, 2015 Posted November 27, 2015 My first SP tank mission. Capture the town of Seversk on tank (Panzer III). As always, any feedback is welcome! Capture Seversk -Tank-.zip 1
Cybermat47 Posted November 28, 2015 Posted November 28, 2015 Defence of Pitomnik Mission Pack updated: http://www.mediafire.com/download/xb7je6zcjmw6187/Defence_of_Pitomnik_Mission_Pack.rar
Vade Posted November 28, 2015 Posted November 28, 2015 My first SP tank mission. Capture the town of Seversk on tank (Panzer III). As always, any feedback is welcome! The Mission looks great but for some reason the enemy tanks are indestructible for me.. no idea why :O
Jade_Monkey Posted November 28, 2015 Posted November 28, 2015 The Mission looks great but for some reason the enemy tanks are indestructible for me.. no idea why :O The AI should help you finish them off (including the stukas). I agree that they are pretty tough to beat. Im also aware of another issue where friendly tanks can cross the river over the water like Jesus.
Cybermat47 Posted November 29, 2015 Posted November 29, 2015 Defence of Pitomnik Mission Pack updated, the Pe-2s will now fire their defensive guns. http://www.mediafire.com/download/xb7je6zcjmw6187/Defence_of_Pitomnik_Mission_Pack.rar
Cybermat47 Posted November 29, 2015 Posted November 29, 2015 Last update, corrected spelling errors and changed some minor conditions. See post above for link.
Cybermat47 Posted November 29, 2015 Posted November 29, 2015 Okay, actual last update, added towns to the immediate area and changed MC.202 callsign to 'Aquila'. Link in post #338.
Jade_Monkey Posted November 29, 2015 Posted November 29, 2015 Strafing Raid mission updated with Bf110 instead of BF109-E. Strafing raid Bf110.zip 2
Blitzen Posted November 29, 2015 Posted November 29, 2015 Strafing Raid mission updated with Bf110 instead of BF109-E. 1
Trooper117 Posted November 29, 2015 Posted November 29, 2015 Here is another SP mission, this time with the Bf109-E. Eliminate the enemy bombers before they take off! Gave this a go... nice and straight forward, however, getting blown out of the sky just as I was about to release my bomb nearly made me jump out of my skin! I had it all worked out... come screaming in, take out the first bunch with my bomb. Exit, return and strafe the others as they struggle to gain height, then low level, belt it out of there before the escort show up! Somehow it all went terribly wrong... 1
Jade_Monkey Posted November 29, 2015 Posted November 29, 2015 Gave this a go... nice and straight forward, however, getting blown out of the sky just as I was about to release my bomb nearly made me jump out of my skin! I had it all worked out... come screaming in, take out the first bunch with my bomb. Exit, return and strafe the others as they struggle to gain height, then low level, belt it out of there before the escort show up! Somehow it all went terribly wrong... Haha, better luck next time!
Blitzen Posted November 30, 2015 Posted November 30, 2015 BoS Panzer Mission: The tank battle of Kalatsch1 PanzerMarsch1b.rar more Infos here: http://forum.il2sturmovik.com/topic/13912-veteranenmissions/page-12?do=findComment&comment=307571 Absolutely LOVED this short battle...What fun!The bigger Pz IV's did great work & I did catch 110's doing fly-overs.Especially liked the drive over the bridge into the village: Seriously this one short battle gives a person like me some idea of the potential of this part of the game as it developes.I only wish TrackIR worked in open turret view as it does from the driver's seat.It would be helpful not to have to trun the turret around each time you wanted to catch a lateral view...Quicker too with Track IR! 1
TP_Jacko Posted November 30, 2015 Posted November 30, 2015 Strafing Raid mission updated with Bf110 instead of BF109-E. Hello Jade_Monkey, If you are ok with it I want to make a MP version of this for Tangmere Pilots COOP style, I will post it here and acknowledge you original content Cheers Jacko
Blitzen Posted November 30, 2015 Posted November 30, 2015 I only wish you would have given me a couple more 110's or 109's in this new mission to try to deal with those pesky P-40's.I ran home with my tail between my legs as fast as i could!!!
Sokol1 Posted November 30, 2015 Posted November 30, 2015 The tank battle of Kalatsch1 PanzerMarsch1b.rar I only wish TrackIR worked in open turret view as it does from the driver's seat.It would be helpful not to have to trun the turret around each time you wanted to catch a lateral view...Quicker too with Track IR! Blitzen Is easy, lock the gun (T) and panning around with TrackIR, HAT, keys 4, 6, 2, 8. My configurations is: Mouse move the gun (and camera POV) - for long turret movements I can use HAT and keys 4,6,2,8. Middle mouse click = reset the camera, and so center the cannon with tank hull. Right mouse click = lock the gun in middle, and allow scanning around (like you want). Left mouse click = fire the gun. My first SP tank mission. Capture the town of Seversk on tank (Panzer III). As always, any feedback is welcome! I play that mission, very nice. The AI tanks are not able to cross the bridge? I eliminate the gunboats near the bridge, but they stay on the other side... I get lost inside that village and drive around for good 20 minutes until find the County Hall... to get blow-up for unseen enemy.
Jade_Monkey Posted December 1, 2015 Posted December 1, 2015 Hello Jade_Monkey, If you are ok with it I want to make a MP version of this for Tangmere Pilots COOP style, I will post it here and acknowledge you original content Cheers Jacko It makes me happy to hear that you enjoyed it and you want to share it with your mates. Feel free to adapt it for a Coop mission! I only wish you would have given me a couple more 110's or 109's in this new mission to try to deal with those pesky P-40's.I ran home with my tail between my legs as fast as i could!!! I know, the problem is that the AI has trouble with large formations and they end up colliding in mid air, even when you give them the order to keep a loose or safe formation. For that reason I though i would keep the numbers low. I could add some 109 escorts and hopefully have them not crash into the rest. I play that mission, very nice. The AI tanks are not able to cross the bridge? I eliminate the gunboats near the bridge, but they stay on the other side... I get lost inside that village and drive around for good 20 minutes until find the County Hall... to get blow-up for unseen enemy. Glad you liked it! I havent managed to make the tanks use the bridge. I have seen them cross above the water, but never using the bridge. Sometimes they just stay behind. Maybe the devs will add more support for this behavior if ground units get more popular. Also, I didnt manage to get waypoint icons to work with tanks (if you play with icons ON). Not sure if it's me or this hasnt been implemented yet. 1
Blitzen Posted December 1, 2015 Posted December 1, 2015 Blitzen Is easy, lock the gun (T) and panning around with TrackIR, HAT, keys 4, 6, 2, 8. My configurations is: Mouse move the gun (and camera POV) - for long turret movements I can use HAT and keys 4,6,2,8. Middle mouse click = reset the camera, and so center the cannon with tank hull. Right mouse click = lock the gun in middle, and allow scanning around (like you want). Left mouse click = fire the gun. I play that mission, very nice. The AI tanks are not able to cross the bridge? I eliminate the gunboats near the bridge, but they stay on the other side... I get lost inside that village and drive around for good 20 minutes until find the County Hall... to get blow-up for unseen enemy. Success!
Sokol1 Posted December 1, 2015 Posted December 1, 2015 Sokol1, on 30 Nov 2015 - 17:19, said: I play that mission, very nice. The AI tanks are not able to cross the bridge? I eliminate the gunboats near the bridge, but they stay on the other side... I get lost inside that village and drive around for good 20 minutes until find the County Hall... to get blow-up for unseen enemy. I havent managed to make the tanks use the bridge. I have seen them cross above the water, but never using the bridge. Sometimes they just stay behind. Maybe the devs will add more support for this behavior if ground units get more popular. Also, I didnt manage to get waypoint icons to work with tanks (if you play with icons ON). Not sure if it's me or this hasnt been implemented yet. Yes I play again and notice that some tanks try cross the river out of bridge, and sunk. Some points: The fuel trucks in the village are indestructible... Probable static objects only. At end of mission - think when the player go over some trigger area and camera fly away - add some dramatic music and a text mission completed.
coconut Posted December 1, 2015 Posted December 1, 2015 I havent managed to make the tanks use the bridge. I have seen them cross above the water, but never using the bridge. Sometimes they just stay behind. I noticed your trigger waypoints had multiple object links. I have my doubts about this working properly. I would expect that when the first tank reaches a waypoint, the next waypoint will be triggered, affecting all the other tanks too. When the first tank makes it across the bridge, the others will go in a straight line to the waypoint on the other side of the river, probably missing the bridge in the process. I would advise you to use separate waypoints, each waypoint should have exactly one object link. This is just a theory, I haven't tested if that's really the problem, but I've personally never had problems to make vehicles cross bridges. I've even had platoons cross rivers using railway bridges. Works well using off-road column and careful placement of small-radius waypoints (I see you were trying something like that in your mission).
rlk281 Posted December 2, 2015 Posted December 2, 2015 Am replaying this mission over and over again...very fun, thank you! It makes me happy to hear that you enjoyed it and you want to share it with your mates. Feel free to adapt it for a Coop mission! I know, the problem is that the AI has trouble with large formations and they end up colliding in mid air, even when you give them the order to keep a loose or safe formation. For that reason I though i would keep the numbers low. I could add some 109 escorts and hopefully have them not crash into the rest. Glad you liked it! I havent managed to make the tanks use the bridge. I have seen them cross above the water, but never using the bridge. Sometimes they just stay behind. Maybe the devs will add more support for this behavior if ground units get more popular. Also, I didnt manage to get waypoint icons to work with tanks (if you play with icons ON). Not sure if it's me or this hasnt been implemented yet. 1
Jade_Monkey Posted December 2, 2015 Posted December 2, 2015 Yes I play again and notice that some tanks try cross the river out of bridge, and sunk. Some points: The fuel trucks in the village are indestructible... Probable static objects only. At end of mission - think when the player go over some trigger area and camera fly away - add some dramatic music and a text mission completed. I'll try to change the trucks this week. I dont know how to add music yet, but the text is there with an external cam once you reach the city hall. I noticed your trigger waypoints had multiple object links. I have my doubts about this working properly. I would expect that when the first tank reaches a waypoint, the next waypoint will be triggered, affecting all the other tanks too. When the first tank makes it across the bridge, the others will go in a straight line to the waypoint on the other side of the river, probably missing the bridge in the process. I would advise you to use separate waypoints, each waypoint should have exactly one object link. This is just a theory, I haven't tested if that's really the problem, but I've personally never had problems to make vehicles cross bridges. I've even had platoons cross rivers using railway bridges. Works well using off-road column and careful placement of small-radius waypoints (I see you were trying something like that in your mission). I see what you mean, and it makes sense. I am so used to creating the waypoints for aircraft, that I didnt think about changing that. Am replaying this mission over and over again...very fun, thank you! Glad to hear you enjoyed it!
TP_Jacko Posted December 2, 2015 Posted December 2, 2015 Jade_Monkey i found out how to add music. The media player MCU has a a play sound selection. Then you add the path to an mp3 file. I coukd get it to play once but not repeat. Hope it helps
Jade_Monkey Posted December 2, 2015 Posted December 2, 2015 Jade_Monkey i found out how to add music. The media player MCU has a a play sound selection. Then you add the path to an mp3 file. I coukd get it to play once but not repeat. Hope it helps Great, thanks! Now I just have to find some cheesy "epic" audio files.
Jade_Monkey Posted December 3, 2015 Posted December 3, 2015 Jade_Monkey i found out how to add music. The media player MCU has a a play sound selection. Then you add the path to an mp3 file. I coukd get it to play once but not repeat. Hope it helps Oh I see what you mean. I cant make it repeat either, even after switching to something else and re-issuing the command. It would be nice if we cound do this, I have a few ideas that would be nice but need the repeat to be efficient. Otherwise you could just create a ton of "play media" MCUs but it wouldnt be very efficient.
Jade_Monkey Posted December 3, 2015 Posted December 3, 2015 Oh I see what you mean. I cant make it repeat either, even after switching to something else and re-issuing the command. It would be nice if we cound do this, I have a few ideas that would be nice but need the repeat to be efficient. Otherwise you could just create a ton of "play media" MCUs but it wouldnt be very efficient. Never mind, even if you create duplicate MCUs it doesnt work.
Cybermat47 Posted December 3, 2015 Posted December 3, 2015 Great, thanks! Now I just have to find some cheesy "epic" audio files. No need for cheesiness, I have the perfect song right here: [VIDEO] [/VIDEO]
Jupp Posted December 3, 2015 Posted December 3, 2015 ~S~ Everyone, New Multiplayer Death Match mission for hosting. "Tug of War". Fight against AI Bomber aircrafts. http://forum.il2stur...sions/?p=310309 Blue Skies, !S- Jupp-
Blitzen Posted December 12, 2015 Posted December 12, 2015 BoS Panzer Mission: The tank battle of Kalatsch1 PanzerMarsch1b.rar more Infos here: http://forum.il2sturmovik.com/topic/13912-veteranenmissions/page-12?do=findComment&comment=307571 This was great fun,I wish it could have lasted longer! The Bf-110's overhead were a great addition! BTW Our side won!!! 2
Blitzen Posted December 14, 2015 Posted December 14, 2015 I know, the problem is that the AI has trouble with large formations and they end up colliding in mid air, even when you give them the order to keep a loose or safe formation. For that reason I though i would keep the numbers low. I could add some 109 escorts and hopefully have them not crash into the rest. I lose the other two 110's at take-off every ime so far so a few 109's to escort what's left of us (me!) would be nice to keep all the P-40's off my back!
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