kraut1 Posted April 10, 2023 Posted April 10, 2023 (edited) Update 14.01.2025: simplified / all required addons / mods / skins in 1 Modpack / Mission Generator not changed Hi, here the first part (1942) of Papua New Guinea 42/44 for Easy Mission Generator by Vander. At first many thanks to: -Vander for Easy Mission Generator For all who are interested in EMG please visit Vanders site with the EMG download links and importent background informations. https://forum.il2sturmovik.com/topic/43276-il2-great-battles-easy-mission-generator/ https://sites.google.com/view/il2-great-battles-emg/home And if you like his EMG maybe you want support him by buying a coffee with "Ko-fi" on this internet page. -Wanganui_Wildcat and his team for the Faux Pacific Skin Pack -JSOFlyer for the Papua NG modpack (only Papua / Kuban map elements used for mod compabitility) -Hanu for the japanese ship flags -In memory of Beebop for some of the additional skins -Off_Winters for the unlabeled maptiles for improved GUI map -DetCord12B for the (german) Pz38t skin, I added some japanese flags - -332FG-Kami_K220 for the P39 Shark Skin With the Papua New Guinea 42/44 for Easy Mission Generator by Vander mod: You can create fast and easy semi historical correct WW2 missions in Papua New Guinea (Kuban map) -Invasion of Lae / Salamaua March 1942 (see Demo Mission) -Kokoda Track campaign from July42 - November 42 in future in Part 2 (1943) ? -Battle of the Bismarck Sea March 1943 -Invasion of Lae / Salamaua 1943 -Bombing of Rabaul (November 1943) -Neutralisation of Rabaul 1943 -Battle of Sio or Saidor (Anapa) early 1944 -Neutralisation of Rabaul 1944 Special EMG Features -updated to EMG v85 (EMGv85 exe, v85 flight bombing integrated in generic template) -target objects for anti-boat missions (on rivers / near coast) -EMG v84 Mission Type Patrol available -EMG v84 option: Target Location: in target area available -working random bomber type selection of allied bombers -Naval Units, Convoys with destroyers former japanese (german/gray) ground units replaced by japanese (russian/brown) units. (artillery, AAA, vehicles, tanks,...) -Large Tanker with russian 25mm instead of german 37mm Flak -russian destroyer and gun boat with japanese flag (thanks, Hanu!) -EMG Ambient planes with 63% random probability to be activated, for more immersion. -Paradrop activated for Papua New Guinea (see Preview Video) -For port attacks random ships in ports -1 self created Jungle Air Strip "Kokoda", only for slow and robust aircraft. -some extra activity, e.g.: naval action, landing operations (Map Papua New Guinea Lae InvasionPapua New Guinea / Front 8th March noon All Kokoda mountain front with automatic CAC12 Boomerang target markers for artillery attack mission with the Kokoda Track front lines (installation of one of the 2 mods required) -skins for static japanese / US / RAAF skins + "Attack parked planes" overworked for airfield strafing missions -Modified skins for japanese (russian/german) cars, trucks and tanks with japanese flag -Allied skins: United States or Australia (select Great Britain), do not select default! Updates 2024: Simplified Japanese Planes, simplified weapon / AI mods -Japanese planes: german / russian planes with japanese skins. changed: Zero: La-5 FN with japanese skin / in EMG, default not playable Oscar: LA-5 s38 with japanese skin / in EMG, default not playable (Only in Modpack but currently not in EMG: FW190A3=Zero, FW190A5=Ki43, FW190A6=Frank) Simplified Simulation of Japanese planes / US and japanese weapon effectivness and armor: in both mods available: Pacific-AI_FM_weapon-Mod-v02-alpha and -changes Zero = La5 armament ammo to: 20mm He shells: no change 20mm AP: reduced to 7,62mm ap -increase of US fire power / AP to compensate the heavy armored german / russian / italian "Japanese planes" 12,7mm (50.) AP increased to 15mm MG151 7,62mmx63 AP increased to 13mm MG131 How to make Japanese fighters playble: delete the planes file of the required plane type Download: new: 1 Modpack with all required addons / mods / skins INSTALLATION: WITH JSGME https://www.mediafire.com/file/6zf01qconjjbklf/Pacific-Papua-NG-Mod-Pack-Krt1-v01.zip/file Download: Mission Generator Installation: copy folder to location as required Papua New Guinea Modification of Easy Mission Generator v85 v4.0 https://www.mediafire.com/file/m8bqy1e11qohqx9/IL2-EMG-v85_Papua-New-Guinea-42-44-v4.0.zip/file Hint for Kokoda Track ground attack missions with AI target marking with smoke bombs: in EMG folder \template activate the marked generic template with the marked batch: With this generic Template the ambient AI planes were activated only when close to the player, importent for activating the target marker units only by the player. For general missions, with distant ambient planes: in EMG folder \template activate the marked generic template with the marked batch: Current available Maps / Front Lines: Map "Papua New Guinea Lae Invasion (March 1942)" -suggested mission types: -Maritime Strikes / target ships and ports -Intercept missions from allied bases Lae / Salamaua Map "Papua New Guinea Kokoda Track" (July to November 1942) -suggested mission types: -Kokoda Track specific: Ground Support, bombing, paradrop missions, transport missions and intercept missions To get targets near the Kokoda combat zones: use for axis Buna-Old-Strip and for allied Port Moresby or Lea Lea (short airfield) and use always target distance close Kokoda airfield: Jungle Air Strip "Kokoda", only for slow and robust aircraft, eg. Byplanes, C47, civil Ju52, A6M(FW190) / Ki43 (FW190) short runway for limited number of planes. AI will not be able to land due to the near and high montains. -Select Scenario: attack, target artillery -choose for Kokoda Track missions in the mountains minimum altitude 2500m Not related to Kokoda missions: Maritime Strikes / target ships and ports missions: On this map there are many ship / submarine targets available New improved ingame GUI map by Off_Winters (without overlapping russian labels): New parked planes with modified skins: New: tanks @DetCord12B / trucks looking a bit more "japanese" New Boat targets on the rivers: Pacific-AI_FM_weapon-Mod-smoke-bombs-v05.zip Pacific-AI_FM_weapon-Mod-smoke-bombs-La5-modded-ONLY-AI-v05.zip Edited January 29 by kraut1 Update 14.01.2025: simplified / all required addons / mods / skins in 1 Modpack / Mission Generator not changed 2 1 1
sonicviz Posted April 16, 2023 Posted April 16, 2023 Looks great, but dropping those boys off over the trees like that is going to get you a punch in the face if any make it back! (jumper here;-)
kraut1 Posted April 26, 2023 Author Posted April 26, 2023 Papua New Guinea 42/44 for Easy Mission Generator (Part1 - 1942) Released: -Invasion of Lae / Salamaua March 1942 (see Demo Mission) -Kokoda Track campaign from July42 - November 42 Invasion of Lae March 1942: (all screenshots from Demo Mission, mission created automatically by modded Easy Mission Generator by Vander) 1
kraut1 Posted April 30, 2023 Author Posted April 30, 2023 (edited) Update 01.05.2023: All Kokoda mountain front artillery targets checked / reworked, new front Lae Invasion, 10th March Counter Strike Edited April 30, 2023 by kraut1 1 1
kraut1 Posted May 7, 2023 Author Posted May 7, 2023 There is some progress with the AI target marking with smoke bombs. The Forward Air Control Plane arrived a bit late together with the P40 fighter bombers but 2 targets were marked. (Maybe it was luck for the FAC Plane because the AI P40 suppressed the AAA) My selfmade smoke bombs are a bit strange, the smoke changes each minute it's colour, but why not. The mission is not perfect but I have created it automatically with the next version of the EMG mod. But it is not ready for release. I suppose it is really helpfull if the human player wants to recognize a target in the jungle, for AI fighter bombers it is not required, they can see through the trees. at first the smoke is light gray: then it changes to red: And here after the second smoke bomb is dropped: 1
kraut1 Posted May 12, 2023 Author Posted May 12, 2023 (edited) Update 12.05.2023: All Kokoda mountain fronts with automatic CAC12 Boomerang target markers for artillery attack mission with the Kokoda Track front lines multi coloured smoke: (Yesterday I flew the first time with VR 3 P40 Fighter Bomber missions (Kokoda Track) with targets marked by AI controlled planes with smoke bombs. Flying with VR in the mountains is really impressive.) Edited May 12, 2023 by kraut1 1
kraut1 Posted May 17, 2023 Author Posted May 17, 2023 Pacific-AI_FM_weapon-Mod-v04 (17.05.2023) available Update 17.05.2023 v04: added as AI only plane without armor (reduced to 1mm): PE2-S87 = Nell Ju88A4 = Betty BF110E = Ki45 https://forum.il2sturmovik.com/topic/84081-pacific-ai_fm_weapon-mod-v04-17052023/ 1
Patricks Posted December 30, 2023 Posted December 30, 2023 (edited) Getting all this set up, See the Papua map in "Media" folder, yet it does not show up to be selected in EMG? Edited December 30, 2023 by Patricks
kraut1 Posted January 1, 2024 Author Posted January 1, 2024 On 12/30/2023 at 5:00 PM, Patricks said: Getting all this set up, See the Papua map in "Media" folder, yet it does not show up to be selected in EMG? I try to help you: Have you downloaded my modification of EMG?: Snapshot of main thread: Here the link of the main thread: https://www.dropbox.com/s/8ho3pmxd9egho2b/IL2-EMG-v75_Papua-New-Guinea-42-44-part1B.zip?dl=0 The link is working, I have just checked it. The zip contains the full EMG Mod: When you start it, 2 maps should be available: 1
Patricks Posted January 1, 2024 Posted January 1, 2024 (edited) Ok, I see the problem. I downloaded and am running version .80 from here and not .75. The package that comes with .80 does not include Papua in the Maps.json file. If I run .75 with the data and templates that accompany it Papua is there. I tried adding Papua definition section from the .75 Data\Maps.json (which contains Arras) to the .80 Maps.json but get errors. If I drop the .80 exe file into the folder containing the .72/.75 exes and the .75 support folders that come with "part1b.zip" file, now .80 shows Papua, but it just hangs on "Generating" when trying to create a mission. I will run .75 for now, if you update the .80 Maps.json to include Papua (or I am doing something wrong) please let me know.. Edited January 1, 2024 by Patricks
kraut1 Posted January 1, 2024 Author Posted January 1, 2024 1 hour ago, Patricks said: Ok, I see the problem. I downloaded and am running version .80 from here and not .75. The package that comes with .80 does not include Papua in the Maps.json file. If I run .75 with the data and templates that accompany it Papua is there. I tried adding Papua definition section from the .75 Data\Maps.json (which contains Arras) to the .80 Maps.json but get errors. If I drop the .80 exe file into the folder containing the .72/.75 exes and the .75 support folders that come with "part1b.zip" file, now .80 shows Papua, but it just hangs on "Generating" when trying to create a mission. I will run .75 for now, if you update the .80 Maps.json to include Papua (or I am doing something wrong) please let me know.. If you want to use the Papua New Guinea EMG mod I propose to use the whole downloaded Easy Mission Generator of the Papua Mod folder as it is. I works still well. Update to v80 is currently not possible for me, because the Papua Mod has so many individual modifications to be updated -I don't have enough time. 1
Patricks Posted January 1, 2024 Posted January 1, 2024 Just now, kraut1 said: If you want to use the Papua New Guinea EMG mod I propose to use the whole downloaded Easy Mission Generator of the Papua Mod folder as it is. I works still well. Update to v80 is currently not possible for me, because the Papua Mod has so many individual modifications to be updated -I don't have enough time. Understand, .75 is just fine, just wanted to be sure it wasn't something I messed up with .80. All good, thank you! 1
kraut1 Posted March 28, 2024 Author Posted March 28, 2024 Update 28.03.2024: Updated to Easy Mission Generator v84 with new EMG functions, mission types, with simplified weapon/AI mods, La-5 FN/ series38 as Zero / Oscar, japanese army now simulated by russian troops (better brown than gray uniforms), additional modifications for Naval / Army units 1
Patricks Posted March 28, 2024 Posted March 28, 2024 (edited) 1 hour ago, kraut1 said: Update 28.03.2024: Updated to Easy Mission Generator v84 with new EMG functions, mission types, with simplified weapon/AI mods, La-5 FN/ series38 as Zero / Oscar, japanese army now simulated by russian troops (better brown than gray uniforms), additional modifications for Naval / Army units Thank you, was hoping for this! Quick question, as I already have .84 and it (the date on the downloads page) has not changed, exactly what new stuff do I need to download to integrate the Japanese scenarios into EMG? I have all the original skins/etc. from .75.. Edited March 28, 2024 by Patricks
kraut1 Posted March 28, 2024 Author Posted March 28, 2024 1 hour ago, Patricks said: Thank you, was hoping for this! Quick question, as I already have .84 and it (the date on the downloads page) has not changed, exactly what new stuff do I need to download to integrate the Japanese scenarios into EMG? I have all the original skins/etc. from .75.. You are welcome. -If you like in general the older v75, I would keep them for some time. If you like very much the complex modded FW190 / Japanese planes, they are in v75 -The EMG modification is a "full version" that contains a completly modified EMG. I would suggest to use in a seperate folder. -The Faux Pacific Skin Pack is of course the same. -Please download and replace the additional skins: -Pacific-Skins-additional-for-EMG the main difference: a folder for the La-5 series with copied La-5 FN skins and a new P-39 "Shark" Skin. 1
kraut1 Posted March 28, 2024 Author Posted March 28, 2024 1 hour ago, Patricks said: Thank you, was hoping for this! Quick question, as I already have .84 and it (the date on the downloads page) has not changed, exactly what new stuff do I need to download to integrate the Japanese scenarios into EMG? I have all the original skins/etc. from .75.. And maybe you are interested: I have already produced / released 10 missions with this new mod for my not completed Campaign: 1
kraut1 Posted March 29, 2024 Author Posted March 29, 2024 Small Update 29.03.24: La-5 FN skin removed from Pacific-Skins-additional-for-EMG.zip (already in Faux Pacific)
kraut1 Posted April 21, 2024 Author Posted April 21, 2024 Update 21.04.24 General Update, EMG Mod, Weapon Mods, and Pacific additional skins to be replaced! -new Large Tanker with russian 25mm instead of german 37mm Flak -new russian destroyer and gun boat with japanese flag (thanks, @Hanu!) -new EMG Ambient planes with 63% random probability to be activated, for more immersion.
kraut1 Posted July 10, 2024 Author Posted July 10, 2024 (edited) Update 10.07.24 General Update, EMG v85 Mod, Weapon Mods, and Pacific additional skins to be replaced! Updated to Easy Mission Generator v85 exe, attack boat targets defined, japanese ground vehicles / trucks modified skins with jap. flag, improved GUI map. -New @Off_Winters unlabeled maptiles for improved GUI map New updated to EMG v85 (EMGv85 exe, v85 flight bombing integrated in generic template) -New target objects for anti-boat missions (on rivers / near coast) -New skins for static japanese / US / RAAF skins + "Attack parked planes" overworked for airfield strafing missions -New Modified skins for japanese (russian/german) cars, trucks and tanks with japanese flag Tank skin by @DetCord12B, I have added some japanese flags Tank skin by DetCord12B, I have added some japanese flags Edited July 10, 2024 by kraut1 1
Stonehouse Posted August 3, 2024 Posted August 3, 2024 (edited) I had a spare moment and was thinking to get your PNG EMG downloaded and perhaps see if I could create a more realistic flak environment version for you. Anyway, just an FYI (I think I might have mentioned this some time ago but aren't sure) that if you were happy to make these EMG mods a JSGME type install you could remove perhaps 60-70% of the files from the zip? Have a look at my EMG AAA attack range mod or EMG More realistic AAA Environment mod (even though I haven't updated it to v85 yet. Hopefully during the next week, I will have time to finish the updates) and you will see what I mean. I only include the absolutely necessary files. You really only need the templates for PNG directly plus your bat files and any media and data folder special versions plus perhaps the config.ini and maybe your text files like 0work.txt if they are used directly. I quite positive that all the other stuff like the EMG exe's and templates and files for other theatres could be removed from the zip as they should be already present in the EMG folder assuming the user has it installed. Plus, you can easily revert to stock EMG Kuban via JSGME or mod manager and if users don't like JSGME for some reason they can still extract your stuff over a 2nd EMG install. It might reduce support issues for you and make it easier for you to manage was my thought. In any case if I can get some free time, after I finish the update on the EMG more realistic AAA mod, I will attempt to make a PNG realistic flak environment version of the main generic template and Kuban template so you can give it a go and see what you think. I find it much better than the random ambient AAA you get with stock EMG. Edited August 3, 2024 by Stonehouse 1
kraut1 Posted August 3, 2024 Author Posted August 3, 2024 19 minutes ago, Stonehouse said: I had a spare moment and was thinking to get your PNG EMG downloaded and perhaps see if I could create a more realistic flak environment version for you. Anyway, just an FYI (I think I might have mentioned this some time ago but aren't sure) that if you were happy to make these EMG mods a JSGME type install you could remove perhaps 60-70% of the files from the zip? Have a look at my EMG AAA attack range mod or EMG More realistic AAA Environment mod (even though I haven't updated it to v85 yet. Hopefully during the next week, I will have time to finish the updates) and you will see what I mean. I only include the absolutely necessary files. You really only need the templates for PNG directly plus your bat files and any media and data folder special versions plus perhaps the config.ini and maybe your text files like 0work.txt if they are used directly. I quite positive that all the other stuff like the EMG exe's and templates and files for other theatres could be removed from the zip as they should be already present in the EMG folder assuming the user has it installed. Plus, you can easily revert to stock EMG Kuban via JSGME or mod manager and if users don't like JSGME for some reason they can still extract your stuff over a 2nd EMG install. It might reduce support issues for you and make it easier for you to manage was my thought. In any case if I can get some free time, after I finish the update on the EMG more realistic AAA mod, I will attempt to make a PNG realistic flak environment version of the main generic template and Kuban template so you can give it a go and see what you think. I find it much better than the random ambient AAA you get with stock EMG. Hi Stonehouse, I know from my work for Tunisia that you prefer the JSGME usage for EMG too. And of course it is in general a very professional way too work. My situation is a bit complex and chaotic: I have created about 3 very complex EMG modifications and about 3 further medium complex modifications. For creation of good campaign missions I use since some time for some of these modes further alternative Template missions and Generic templates, that I activate with batch files. To care constantly for maintenance for all of these mods in respect of new EMG versions is currently not possible, too much workload. So currently I stay a the system to use for each EMG mod a complete installation folders, that are outside of the IL-2 installation. Concerning your advanced EMG AAA Environment mod: Because my computer is always at the performance limit I was always a bit anxious to use it because I suppose that it requires additional computer performance. But it could be interesting for Papua New Guinea, because there are currently only very few bigger airfields: Allied: Port Moresby Japan: Rabaul, Lae, Salamaua and maybe Finschenhafen Not relevant Airfields for an advanced AAA Env.: -Kokoda very small in the mountains) -Buna (unrealistic, because it is in reality at the coast, I use it only for take off / landing of planes, not for combat action) -Lea Lea: there is a small town / village of this name near Port Moresby, but there was no airfield in reality. So if you could maybe intergrate your AAA mods to Papua New Guinea it could be interesting for me to see how it works. And maybe we could release a further version. But in general I am now a bit tired by my Papua NG work: During the last 4-5 months I worked on naval units, parked aircraft, changed all japanese ground units from german to russian and created some small ship modifications and skins for static planes and japanese vehicles. And I am glad that I have completed now the P39 campaign with 52 missions. And the missions design took sometimes much time due to some new AI issues. I think I will do some further extension of Papua New Guinea 1943 (Nassau, Salamaua, Lae, Finschenhafen), but it shall be not to complex and I don`t know when. But currently I need some relief of this really hard work and started an absolutely not modified Rheinland Me262 Fighter Bomber Pilot Career. Yesterday I flew my first (Monitor) mission and today my first with VR mission. Really interesting to fly the jet and to navigate at low level manually only with the map.
Stonehouse Posted August 3, 2024 Posted August 3, 2024 (edited) 3 hours ago, kraut1 said: Concerning your advanced EMG AAA Environment mod: Because my computer is always at the performance limit I was always a bit anxious to use it because I suppose that it requires additional computer performance. That's the whole point. One gun does the work of about 8-10 guns. So instead of placing a realistic number of guns you only place a few. But these few are modified to have a higher rate of fire, reduced accuracy and much lower damage. So you get a believable flak field. If you put one or two real guns in place plus 4 or 6 flak generators you get a very believable much lower cost AAA environment that is not instant suicide for the player. All I can say is try it out. For PNG AAA was very nodal, with very little flak away from areas of importance. I believe this like Tunisia is ideal for use of the flak generator approach. My PC isn't new, I run a 5 year old i9-9900k with 32 GB memory and a 2070 GPU and get playable missions so I imagine your pc is no worse and likely better. Perhaps after I finish my update for EMG for Normandy try a few missions with the mod. I'd be very interested to hear your feedback as I'm quite open to tuning the mod if there are performance issues - it's hard to know if there are without anyone's feedback. Edited August 3, 2024 by Stonehouse 1
kraut1 Posted August 3, 2024 Author Posted August 3, 2024 18 minutes ago, Stonehouse said: That's the whole point. One gun does the work of about 8-10 guns. So instead of placing a realistic number of guns you only place a few. But these few are modified to have a higher rate of fire, reduced accuracy and much lower damage. So you get a believable flak field. If you put one or two real guns in place plus 4 or 6 flak generators you get a very believable much lower cost AAA environment that is not instant suicide for the player. All I can say is try it out. For PNG AAA was very nodal, with very little flak away from areas of importance. I believe this like Tunisia is ideal for use of the flak generator approach. My PC isn't new, I run a 5 year old i9-9900k with 32 GB memory and a 2070 GPU and get playable missions so I imagine your pc is no worse and likely better. Perhaps after I finish my update for EMG for Normandy try a few missions with the mod. I'd be very interested to hear your feedback as I'm quite open to tuning the mod if there are performance issues - it's hard to know if there are without anyone's feedback. interesting concept to have less guns with a high rate of fire. I will try. Does it work with a pilot career on the Rheinland map too?
Stonehouse Posted August 3, 2024 Posted August 3, 2024 (edited) No unfortunately. I use the Flak 38-39 for the flak generator as it was less frequently used than the 88mm flak 37 and so can be used without causing any problems really from a realism viewpoint, but it requires correct placement for it to work properly. I can do this with EMG via the templates but the career uses a different method to build up a mission from the components and I haven't been able to figure out a way to add additional flak 38-39 sites and perhaps reduce flak 37s. Plus the flak generator is intended for any nation so I can place a flak 38-39 for an allied flak generator or axis generator. To do this in the career is beyond me. Edited August 3, 2024 by Stonehouse 1
kraut1 Posted August 3, 2024 Author Posted August 3, 2024 17 minutes ago, Stonehouse said: No unfortunately. I use the Flak 38-39 for the flak generator as it was less frequently used than the 88mm flak 37 and so can be used without causing any problems really from a realism viewpoint, but it requires correct placement for it to work properly. I can do this with EMG via the templates but the career uses a different method to build up a mission from the components and I haven't been able to figure out a way to add additional flak 38-39 sites and perhaps reduce flak 37s. Plus the flak generator is intended for any nation so I can place a flak 38-39 for an allied flak generator or axis generator. To do this in the career is beyond me. But in general it works with EMG Rheinland map? I ask because with my EMG careers I have now reached Sept 44. Have noticed you that I and in first line Krakenskulls are creating new EMG Rheinland airfields and a big map? He uses modified EMG for creating 43/44 german interceptor missions.
Stonehouse Posted August 4, 2024 Posted August 4, 2024 (edited) 11 hours ago, kraut1 said: But in general it works with EMG Rheinland map? I ask because with my EMG careers I have now reached Sept 44. It would work fine but would need the generic template (or a version of it if you have made changes other than AAA) from the EMG More realistic AAA Environment mod plus the appropriate changes to the Rheinland template to include flak generators and follow the philosophy required to create the more realistic AAA env - I have the Rheinland template on my to do list but I would have been just adapting the stock template for AAA where I think you are doing more than that such as adding new airfields etc. You would of course need to use the flak generator mod too as this is what alters the flak 38-39. edit - PS I'm guessing the AAA for your template is 80% of what I would do for the stock template so I'm happy to pitch in by making AAA changes for you as time permits Edited August 4, 2024 by Stonehouse 1
kraut1 Posted August 4, 2024 Author Posted August 4, 2024 8 hours ago, Stonehouse said: Rheinland template on my to do list but I would have been just adapting the stock template for AAA where I think you are doing more than that such as adding new airfields etc. You would of course need to use the flak generator mod too as this is what alters the flak 38-39. edit - PS I'm guessing the AAA for your template is 80% of what I would do for the stock template so I'm happy to pitch in by making AAA changes for you as time permits Thanks, I see it is much work for you and of course maintenance/updates take much time too. -So I would say for Rheinland only to consider the EMG stock template (if you have time / not urgent). I can not predict, what the result of the Mods will be. -For Papua New Guinea the airfields that I have mentioned will stay. For the advance to Salamaua / Lae I will use one or two of the existing stock airfields at the coast with another name: and as maybe as a semi historical idea: (in reality Morobe was only a base for PT-Boats) -For Papua New Guinea the Generic templates are final, they are extremely modified. The difference between the ..._general and the ...close Generic template is only, that the Ambient Flights are activated in different distances (only about 4 or 5 range definitions). -there will be later 3...5 new fronts for Nassau Bay, Salamaua, Lae, but I don't know when. -I will not have time for major systematic updates to newer EMG versions. -I think best Mod for your AAA mod implementation is Tunisia: If you care for this update of the EMG modification the file structure (for JSGME usage) can be exactly as you want. I would support you with high priority if required in updating the taxi-definitions of the airfields and maybe some further detail work. -A final Question: do you have currently an already working EMG installation with your AAA mod implemented? I could create and fly some missions with Monitor / VR for test. it has not to be v85, could be older.
Stonehouse Posted August 4, 2024 Posted August 4, 2024 (edited) 1 hour ago, kraut1 said: -A final Question: do you have currently an already working EMG installation with your AAA mod implemented? I could create and fly some missions with Monitor / VR for test. it has not to be v85, could be older. Yes - so if v84 is ok for you to use, download the current EMG More realistic AAA environment mod and the Flak Generator mod and I would also recommend you use the AAA mod itself as stock AAA is too deadly in my opinion. Have a copy of EMG v84 installed in folder IL-2 Sturmovik Great Battles\EasyMissionGenerator (if this is a problem I should likely have EMG More realistic AAA env updated to v85 next week some time and therefore if you don't mind waiting a little you can just use your v85 install) and then install and enable the mods mentioned above in JSGME. I've only done the Normandy template so far so try generating missions for that theatre. Note that the flak generator mod must be loaded after the AAA mod if you use it. This is because you want the definition of the flak 38-39 from the flak generator mod to be used, not the one in the AAA mod. Note that the only templates overwritten are the generic and Normandy templates. I haven't changed frontlines or anything else. Additionally, the only real difference between stock generic and my modded generic is the AAA group. So probably it could be retrofitted easily even if your template is final and heavily modded, I'd have to take a look to know for sure if you decide you wanted it. In any case I had planned to do all the western front templates plus Tunisia and possibly some others of yours if you want it done as I get spare time. You are absolutely correct in saying that it does take quite a bit of work to resync the EMG mods as every update of EMG seems to involve a resave of the templates causing IDs to change even if nothing really does. So, using compare tools like winmerge to check for change between old and new templates is impossible as nearly everything is marked as changed. See here for download links Some example missions from back in April found at the link below, not sure which version of EMG was used to create them, but it doesn't really matter once the mission is built. You need the AAA mod and the flak generator mod to try these out. EMG more realistic flak environment example missions - Easy Mission Generator by Vander - IL-2 Sturmovik Forum (il2sturmovik.com) I also recommend you try the AAA Heavy flak effects mod - a purely graphical mod - as in my opinion the flak bursts look much better. There are 273 users of this mod so I figure I must have done something right for once Edited August 4, 2024 by Stonehouse 2
Herodotus Posted September 20, 2024 Posted September 20, 2024 As an Aussie, and one born in Port Moresby, I am linked to this land. Also, just finished reading “44 Days”, about the Australian Kittyhawk Squadron, the only fighters present while Kokoda was being battled over. Thanks very much. 1
kraut1 Posted September 21, 2024 Author Posted September 21, 2024 9 hours ago, Herodotus said: As an Aussie, and one born in Port Moresby, I am linked to this land. Also, just finished reading “44 Days”, about the Australian Kittyhawk Squadron, the only fighters present while Kokoda was being battled over. Thanks very much. Thanks, you are welcome. Please let me know if you have questions about creating Papua New Guinea missions with this EMG mod or if you would like to have a specific P40 single mission.
kraut1 Posted January 14 Author Posted January 14 Update 14.01.2025: simplified / all required addons / mods / skins in 1 Modpack / Mission Generator not changed
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