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EMG by Vander v84 Nederland 41 - 44 v01 (24.03.2024)


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Posted (edited)

 

 

newHaamstedeandKatwijkFeldflugplatz.thumb.jpg.07cbb9e3bdc046687dd82f2bdd1318ef.jpg

 

 

Hi All,

Welcome to the Modification of Easy Mission Generator by Vander: Nederland 1941 - 1944 with Airstart airfields.

 

Hi Vander, thanks very much for EMG!

For all who are interested in EMG please visit Vanders site with the EMG download links and importent background informations.

https://forum.il2sturmovik.com/topic/43276-il2-great-battles-easy-mission-generator/

https://sites.google.com/view/il2-great-battles-emg/home

And if you like his EMG  maybe you want support him by buying a coffee with "Ko-fi" on this internet page.

 

Note: This Mod download is a full EMG v84 version

Link to download:

https://www.dropbox.com/scl/fi/h31fxr8hxptah3e5kzrux/IL2-EMG-v84-Nederland-41-44-v01.zip?rlkey=rsiosn6dxhld9hdzctqmwoz1h&dl=0

 

Historical Information:

some German Fighter Units in the Netherlands:

-1. Staffel / I. Gruppe / Jagdgeschwader 1 Feb.41 -  Jul.41 BF109-E7/F2

-2. Staffel / I. Gruppe / Jagdgeschwader 1 Jul.42 - Aug.41 BF109-F2

-I. Gruppe / Jagdgeschwader 1: 1943

01.Apr.43 - Nov.43 FW190-A3, A4

-II. Gruppe / Jagdgeschwader 1: 1942 - 1944,

Jan.42 - Mar.42 BF109-F4, Mar42 - Oct.42 BF109-F4, FW190-A3 (+A2, A4), Oct.42 - Mar.43 FW190-A3 (A4)

Mar.43 - Juli.43 FW190-A5; Jul.43 - Dez.43 FW190-A6, Dez.43 - 6.Jun.44 FW190-A(7), -A8, BF109

-III. Gruppe / Jagdgeschwader 1: 1943/44

Apr.43 - Jan.44 BF109-G6

-10./Staffel/IV. Gruppe / Jagdgeschwader 1: 1942/43

May42:BF109-E7,F2 Woensdrecht, Jun.42: BF109-E7,F2,F4,FW190-A3 Woensdrecht, Jul.42: BF109-E7,F2,F4,FW190-A3 Woensdrecht/Schiphol, Aug.42-31.Mar.43: FW190-A3 Deelen

01.Apr.43: IV.Gruppe became 1.Gruppe

-Höhenschwarm (High altitude flight)

Jun.43 BF109-G2(G1), Jul.43 - Sept.43 BF109-G6(G5)

 

-I. Gruppe / Jagdgeschwader 2: Feb.42 - Mar.42 BF109-F4

-II. Gruppe / Jagdgeschwader 3: Sept.43 - Dec.43 BF109-G6

-IV. Gruppe / Jagdgeschwader 3: Feb.44 BF109-G6

-2. Staffel / Jagdgeschwader 2: April.43 - Jun.43 GF109-G6

-I. Gruppe / Jagdgeschwader 52: Jan.41 - Apr.41 BF109-E7

-2. Staffel / Jagdgeschwader 52: Sept.41 (Haamstede)

-II. Gruppe / Jagdgeschwader 54: 27.Jan41 - 04.Feb41 BF109-E7

-2.Staffel / Jagdgeschwader 53: 20.Sep41 - 20.Oct41 (Haamstede)

-III. Gruppe / Jagdgeschwader 54: Jul.43 - Aug.43 BF109-G4

-I. Gruppe / Nachtjagdgeschwader 1 Mar.41 - Dec.42 BF110-E

-II. Gruppe / Nachtjagdgeschwader 1 Jan.41 - Apr.41 BF110-E

-I. Gruppe / Nachtjagdgeschwader 1 Jan.41 - Nov.41 Ju88C

 

IL2 GB minimum requirements:

IL2 GB Bodenplatte standard Edition

-contains:

Rhinland map,

allied Spitfire IX for allied fighter missions from Summer 42 to 1945

axis FW190-A8 from January44 to 1945

 

EMG Features:

-Allied flights: only Airstarts from new created Airstart1, Airstart2, Airstart3, Airstart4 airfields in the North sea.

  -either lead flight + escort with Airstart Option "Scenario / Planes start: near the target (see Settings 1)

  -or only lead flight without escort with "Scenario / Planes start: on the runway and "Skip Take-off" (see Settings 2)

  -landing not possible, no airfields available

-Axis flights:

 -intercept flights

-patrol missions (new EMG mission type)

 -anti ship strikes

-Plane Set: updated to western europe used planes 1942 - 1944

-Target objects:

-Target objects / attack / bombing mission types reduced to only military targets

-new Radar sites at coast, sometimes with artillery bunkers: choose EMG target Coastal Guns

-new Radar sites in the inland, choose EMG target Port (required due to issues with EMG target selection)

Template File:

2 optional Rhineland emg template files:

 

 

-Airfields:

2 new Airfields Schiphol, Woensdrecht

2 new Airfields Haamstede, Katwijk, selfmade airfields, tested with BF109, FW190 (AI FW190 works better)

 

Some suggestions for using EMG:

1.) to define the allied "airstart" flight try the settings as shown below in "Example Settings 1" and "Example Settings 2"

2.) when flying an axis intercept mission:

2a.) as wingman (not lead flight leader) use only 1 "Targets per Side" because with 2 and more targets there might be the situation that your AI flight leader circles at intercept target 1 and the enemy attacks the other target.

2b.) if you want to take off as fast as possible to reach the enemy, fly as Lead no1 (flight leader) because as a flight leader you can deside to take off directly after your cover (escort) flight took off. If you would fly as no.2 wingman you have to wait some time until your AI leader takes off. Another advantage: as Lead No1 you can directly fly to intercept location after take off without flying to the 1st waypoint that is mostly not in direction to target.

2c.) for targets near the coast choose for the allied Scenario "Attack". With "Attack" the allied flight will repeat the attacks for some 5 to 10minutes and the intercept flight has a better chance to intercept.

2d.) Short mission design: to avoid to long (boring) missions you can try:

-when flying from airfields in the center or in the eastern part of the combat area you can try "Target Distance":

for allied flights: "intermediate" or "distant"

for axis flights "close" or "random"

-create allied "Airstart" flights with "Plane start" "Near the target"

-when flying from airfields near the coast in the western part of the combat area you can try "Target Distance":

for allied flights: "close"

for axis flights "close" or "random"

As already mentioned there could be the problem that the allied flight arrives early ans you could consider  2b.), 2c.)

3.) Try random settings for the allied AI flight for quick mission generation:

For generating axis intercept campaign missions I use very often as many as possible random settings for the allied flight:

-I define only plane numbers to consider my PC performance and AI Level.

-Random for Scenario, Target, Altitude

4.) AAA guns: try at first harmless for both sides. Because AI does not evade aa fire "competent" could mean that a flight is destroyed in few minutes and the mission is over

 

-Changes in current version v84 v01:

-Hopefully "clean" update to EMG V84 standard (I had to rework the whole mod due to some issues)

-new EMG Mission Type Patrol available

-new EMG option: Target Location: in target area available:

image.png.2aae7998ba0a5638b9ae75ff31efdd43.png

-now working random bomber type selection of allied bombers.

-optional heavier cannon armament for BF109F2 - G2, FW190-A... select loadout rockets or anti-armor

-for planes with rockets additional loadout with heavier cannon armament: loadout anti-armor

-installed axis subtitle radar messages

-Activation of ambient planes (new emg feature): because in western europe radar was available, I have changed the activation ranges:

activation (Player Close in Generic Template): 80km (default was 10km)

deactivation (Player Away in Generic Template): 90km (default was 10km)

-EMG Target "Parked Aircraft" activated and target objectives placed on all airfields of Front Nederland

-Target  "Parked Aircraft" changed in Generic Template with more BF109, FW190, BF110 instead of Ju87, Ju88

-Target "Ships" changed in Generic Template: allied convoys with destroyer escort, german convoys: all merchant ships with AAA armament.

-Target "Torpedo Boats": Allied changed to destroyers

-with this version again 2 optional Rhineland Templates: 1 with spotters on, and one with spotters off.

-Take Off Planes start "On the Ramp" should work now for added  Airfields Woensdrecht, Haamstede, Katwick, Schiphol, at least for fighter squadrons 4+4 planes.

 

 

IL2 GB Map during missions with Spotters off:

Deactivated Spotters by copy/renaming "CoopTemplate_RHINELAND - Spotters Off.Mission" to "CoopTemplate_RHINELAND.Mission"

IL2BOSmapduringmissionwithspottersoff.thumb.jpg.aa872dd702897ebc3d00fa28452785cd.jpg

 

IL2 GB Map during missions with Spotters on (default):

Activated Spotters by copy/renaming "CoopTemplate_RHINELAND - Spotters On.Mission" to "CoopTemplate_RHINELAND.Mission"

IL2BOSmapduringmissionwithspotterson.thumb.jpg.a7a00e9ca5760ab0c6f02558a2b8b369.jpg

 

Example Settings 1: Airstart near target, lead + escort flight

The lead / escort flight is spawned near (ca. 10 to 15km to target) and will arrive soon at target.

-for axis intercept missions:

-To take off as fast as possible fly as lead flight no.1 and take off directly at mission start or after escort flight took off.

-for targets near the coast choose for the allied Scenario "attack". With "Attack" the allied flight will repeat the attacks for some 5 to 10minutes and the intercept flight has a better chance to intercept.

Airstartsettingsneartargetwithescort.thumb.jpg.9df3e499811877912352b25f85299f21.jpg

 

Example Settings 2: Airstart from airfield location, only lead flight, no escort

-advantage: for missions near coast axis intercept fighters have realistic time available (ca.10 to 15minutes) to take off, climb to altitude and reach intercept location. To balance the missing escort: define some "Ambient AI activity" planes with "aggressive" behaviour (not "neutral" as shown in screenshot below, select attack planes like Typhoon (see below), P47,... that are able to defend themself.

AirstartsettingsfromAirstartairfield-noescort.thumb.jpg.824d19005e0404fe7724cc24f9c4d208.jpg

 


 

Edited by kraut1
updated to EMG v84
  • Like 3
  • Thanks 2
  • kraut1 changed the title to EMG by Vander v72 Nederland 42 - 44 V01 Alpha / with experimental Airstart Airfields
Mtnbiker1998
Posted

Hell yeah! Good to see the Rhineland is able to be used for more than just the late war stuff it was designed for.

 

Great job as always Kraut!

  • Like 1
  • 6 months later...
Posted

2023_9_10__12_32_48.thumb.jpg.ed32ccc4d27cc0e3a62ee8fabfcb2a1a.jpg

next release will include some semi-historical Funkmess (Radar)-Stationen.

They are not of the EMG type of Radar Station because I don't know how to do.

Each Radar Station consists currently of one Freya and 2 Wuerzburg Radars, some Bunkers and one aa gun.

The stations at the coast are defined as EMG objects "coastal guns" and the other stations as "port".

(was necessary due to some issues).

The Radar stations can be used as spotters by setting the spotter radius:

2023_9_10__12_49_14.thumb.jpg.fd95848af50e52eab8ade4aecdfb72bc.jpg

Or alternatively a mod that displays the planes grids can be used for radar simulation:

 

  • kraut1 changed the title to EMG by Vander v72 Nederland 42 - 44 with Airstart Airfields V01
Posted

Revision V01 releasedIL2BOSmapduringmissionwithspotterson.thumb.jpg.0c161b56beb66ef4c22cae4a1a8b21c3.jpg

  • Like 1
  • kraut1 changed the title to EMG by Vander v75 Nederland 42 - 44 with Airstart Airfields V01 Update 15.09.23
Posted

EMG by Vander v75 Nederland 42 - 44 with Airstart Airfields V01 Update 15.09.23

Suggestions / hints for using EMG added and Examples 1 and 2 explained

  • kraut1 changed the title to EMG by Vander v75 Nederland 42 - 44 with Airstart Airfields V01A Update 15.09.23late
Posted

V01A UPDATE 15.09.23 late: Airfield Schiphol HOLD / to be CHANGED, NEW DEMO MISSION

  • kraut1 changed the title to EMG by Vander v75 Nederland 42 - 44 with Airstart Airfields V01B Update 15.09.23late
Posted (edited)

V01B UPDATE 15.09.23 late: Airfield Schiphol repaired

 

My current campaign Status:

12 spring 1943 missions flown:  Jg.1 FW190-A5 (I. Gruppe) / BF109-G6 (III. Gruppe), from Woensdrecht, Schiphol, Bergen op Zoom

-Changes with next update (not released):

-airfield Bergen op Zoom created (only for BF109 / FW190 due to bad ground conditions) / done, tested

-maritime target submarine deactivated / done, tested

-airfield Volkel again activated for 1944 missions / done, tested

-northern border of front line area to be moved 10km (1 Grid) to south to avoid mission targets direct at Rhineland map edge. To do

-for some 1941 planes skins to be checked for default early western front skins. To do

-optional for FW190-A... lighter armament (outer 20mm cannons removed) To do

 

UPDATE 24.09.23: USE ONLY SETTINGS 1 / ALLIED PLANES START NEAR THE TARGET

 

 

 

Edited by kraut1
UPDATE 24.09.23: USE ONLY SETTINGS 1 / ALLIED PLANES START NEAR THE TARGET
  • kraut1 changed the title to EMG by Vander v75 Nederland 42 - 44 with Airstart Airfields V01B Update 24.09.23
Posted (edited)

UPDATE 24.09.23: USE ONLY SETTINGS 1 / ALLIED PLANES START NEAR THE TARGET

-currently settings 2 for allied flights does not work

UPDATE 25.09.23: BOTH SETTINGS 1 and 2 are working, reason for issue: I had used for fast mission generation only .mission file + .eng file witout binary generation

Edited by kraut1
Posted (edited)

UPDATE 25.09.23: BOTH SETTINGS 1 and 2 are working, reason for issue: I had used for fast mission generation only .mission file + .eng file without binary generation

Edited by kraut1
  • kraut1 changed the title to EMG by Vander v75 Nederland 41 - 44 with Airstart Airfields V01C Update 26.09.23
Posted

EMG by Vander v75 Nederland 41 - 44 with Airstart Airfields V01C Update 26.09.23

 

-airfield Bergen op Zoom created (only for BF109 / FW190 due to bad ground conditions) / done, tested

-maritime target submarine deactivated

-airfield Volkel again activated for 1944 missions

-northern border of front line area moved 10km (1 Grid) to south to avoid mission targets direct at Rhineland map edge.

-optional for FW190-A... lighter armament (outer 20mm cannons removed) / select loadout camera

-optional heavier cannon armament for BF109F2 - G2, FW190-A... select loadout rockets

-plane set extended to 1941

  • kraut1 changed the title to EMG by Vander v75 Nederland 41 - 44 with Airstart Airfields V02
  • 2 weeks later...
Posted

Thanks, Kraut. Any chances in adapting it for EMG 78,1?

Posted (edited)
7 hours ago, jollyjack said:

Thanks, Kraut. Any chances in adapting it for EMG 78,1?

To implement all Nederland settings from new to clean v78.1 Template / Settings files: No, horrible much work.

 

But what seems to work (only short test done):

maps.json: All v75 Nederland lines for Rhinland map copied into new v78.1 maps.json, but maybe some new small detail settings are overwritten. But it worked for at least one test mission.

CoopTemplate_RHINELAND.Mission: my modded v75 CoopTemplate_RHINELAND.Mission works with v78.1 in general, but I suppose some maybe new v78.1 target objectives may not work with my modded v75 target objectives, this has to be checked / tested.

 

objectives.json: for test I used the new V78.1 objectives.json and I was able to create a missions.

But this file has to overworked in detail. My for the new Nederland frontlines target objectives have to be added. The new v78.1 Channel Dash has to be considered and maybe some v78.1 new definitions have to be considered.

planes.json: I read that there are some changes in v78.1 (individual nations)

This means the planes to be used for 1941-44 Nederland have to be selected from new but this is not so difficult.

If you want you could try it.

 

DOWNLOWD LINK FOR THE V78.1 NEDERLAND TEST

https://www.dropbox.com/scl/fi/98r1tnnlb68vebr9je1yo/IL2-EMG-v78.1-Nederland-test.zip?rlkey=dhrec6fqaczmkbewb4d8dtk19&dl=0

(I have not tryed the included test mission, you could try)

 

Added Later:

And 1 Note concerning EMG v75 Nederland version: I am using this version currently for mission production and I have already flown ca.25 interesting campaign  missions produced with v75. I like it.

 

 

Edited by kraut1
  • Thanks 1
  • 3 months later...
CAG_Krakenskulls
Posted (edited)

Loving the look of this! @kraut1Would it be possible to get an update that adds Krefeld (axis) airfield, and the G6-AS? We plan on using your EZMG for our JG3 high altitude intercept campaign and it looks very promising so far! 

 

If these are things I can add myself, please let me know :)

Also, when testing this version, we get file transfer error when attempting to join the server. When we investigated, we noticed in the .list file, it is generating a bunch of lines relating to audio which is not normal. We deleted the audio lines, and the file transfer error stopped and we were able to join the server. What is generating those audio lines? 

Edited by I./JG3_Krakenskulls
Posted
4 hours ago, I./JG3_Krakenskulls said:

Loving the look of this! @kraut1Would it be possible to get an update that adds Krefeld (axis) airfield, and the G6-AS? We plan on using your EZMG for our JG3 high altitude intercept campaign and it looks very promising so far! 

 

If these are things I can add myself, please let me know :)

I have updated to EMGv81.1.

Because there were some issues currently only the on big Nederland Map.

-v81.1 default plane set with BF109-G6 AS, for always USAAF skins choose Country United States

-Krefeld activated in maps.json (you will understand if you open maps.json)

-please check the new version:

https://www.dropbox.com/scl/fi/ach331qqyzsni9l7udn32/IL2-EMG-v81.1-Nederland-42-44-v01.zip?rlkey=hgs1h9ti6b5v79bjsyjdngrxz&dl=0

-If there are issues with new v81.1 I could add Krefeld to the V72/v75 version and add the AS to the planes files.

-If you need one of the other Fronts please let me know.

currently for v81.1 activated:

image.png.258b36bb0270ed9fbc56640bc746096e.png

 

Attached a AS / Krefeld mission

Nederland-EMG-v811-BF109-G6AS-Krefeld.zip

  • Like 1
  • kraut1 changed the title to EMG by Vander v75 Nederland 41 - 44 v02
  • 3 weeks later...
CAG_Krakenskulls
Posted

Working great so far, thank you @kraut1. We've also come up with some clever ways to get more realistic bomber sizes and formations using the editor after the mission has been generated. Would be nice if EZMG would do something other than HUGE vics of formations but that is a limitation of EZMG. We just generate a flight of 3 bombers, then in the editor, copy that formation a bunch of times and do it so there is 4 groups of 3 planes in a finger four, in two distinct waves of bombers, for a total of 24 bombers. Very cool :)

 

One question regarding spotters/radar though. So are the radar zones on by default, or do you have to do the template renaming thing you mentioned in your original post in order to see the radar zones? You mentioned spotters on is default, but we dont see the radar zones, just the blue dots on the map as if spotters were off.

 

Thanks!

Posted (edited)
1 hour ago, I./JG3_Krakenskulls said:

Working great so far, thank you @kraut1. We've also come up with some clever ways to get more realistic bomber sizes and formations using the editor after the mission has been generated. Would be nice if EZMG would do something other than HUGE vics of formations but that is a limitation of EZMG. We just generate a flight of 3 bombers, then in the editor, copy that formation a bunch of times and do it so there is 4 groups of 3 planes in a finger four, in two distinct waves of bombers, for a total of 24 bombers. Very cool :)

 

One question regarding spotters/radar though. So are the radar zones on by default, or do you have to do the template renaming thing you mentioned in your original post in order to see the radar zones? You mentioned spotters on is default, but we dont see the radar zones, just the blue dots on the map as if spotters were off.

 

Thanks!

Hi,

Nice to hear that it works and that you like it.

I was in the last 2 months busy with the implementation of the Tank Crew Map Implementation into EMG and I created the first time for me a campaign with EMG.

Currently I am updating my Papua New Guinea Modification of EMG.

I have now some experience how to update Older EMG mods to v83.

Concerning your question:

I  have just checked my last upload from 26.01.24.

In the Template:

image.png.4be23005b7fa3e5756c175f374f7cf83.png

-My Radar Group Modification is installed. It is in the Radar_G Group, what means that it will be copied into each new mission if the the Front Lines_G is active.

image.png.8655408b8a1825901317536393675245.png

 

With these Radar Checkzones axis pilots get the Grids locations of allied planes reported at the left top corner of the screen:

image.png.d4d859b9cc77f3aa1edecf5d259b5298.png

I have released such "radar" groups for all maps. Sometimes allied versions too, it is very easy to modify them from axis to allied just by text editing.

 

In theaters of War were advanced Radar equipment was available the random that an enemy plane is reported is set to high values, here it is very high (95%), if you want to change you can do by text editing).

For early campaigns e.g. Battle of France or maybe Moscow I have used lower values of ca.25% probability that a plane is visually sighted and reported or located by Radio Direction Finding (not Radar) if the radio of the enemy plane is active and located.

Concerning the Spotters:

They are located in the Static Group of the Template:

image.png.0d1c569f4ea08837a3c923f9a4ec77a1.png

Currently they are deactivated by using very small Spotter Radiuses:

For Freya Radars 47m and for Wuerzburg Radars 29m.

I have choosen these a bit unusual Radius values to enable the player to activate them by text / replace to up to 50000m.

So if you want to see the spotter radiuses on the map and the plane icons on the map you can all change by text / replace all in some seconds.

 

 

 

 

Edited by kraut1
CAG_Krakenskulls
Posted

Awesome, I think I understand now. So by default, the spotters are on, but their radius is just decreased to a very small size for the Freya and Wuerzburg Radar objects, so in game all we see is a tiny blue dot on the map rather than the large blue radar zones.

 

So in order to make those radar zones function in game to show plane locations on the map, all the spotter values for Freya and Wuerzburg Radar objects in the "CoopTemplate_RHINELAND.mission" template file should be increased to something larger? Would something like 10,000 be good/realistic? Im not sure what a realistic value for those would be.

 

Thanks again!

Posted
14 hours ago, I./JG3_Krakenskulls said:

Awesome, I think I understand now. So by default, the spotters are on, but their radius is just decreased to a very small size for the Freya and Wuerzburg Radar objects, so in game all we see is a tiny blue dot on the map rather than the large blue radar zones.

 

So in order to make those radar zones function in game to show plane locations on the map, all the spotter values for Freya and Wuerzburg Radar objects in the "CoopTemplate_RHINELAND.mission" template file should be increased to something larger? Would something like 10,000 be good/realistic? Im not sure what a realistic value for those would be.

 

Thanks again!

The Freya was a long range radar with more than 100km range. You can set the spotter radius in the game to the maximum possible 50000m.

The Würzburg was a more precise Radar for Flak fire control and to guide the night fighters close to the night bombers, until their Lichtenstein detected the bombers.

If you want to activate the Würzburg Radars too, realistic would be about 30000-40000m. But if the blue Radar circles should have a similar size in relation to the freya circles I would suggest  ca. 20000m.

CAG_Krakenskulls
Posted

Awesome thanks! I will make some changes to those parameters. I think I'll start with making the Freyas to 50,000 and the Wurzburgs to probably half that at 25,000 and see how it works out. I appreciate the responses, our campaign is progressing into this phase of the war on monday and we're super excited to see how this works out. In testing, it has been well received so far.

  • Like 1
Posted (edited)
On 1/26/2024 at 5:13 AM, I./JG3_Krakenskulls said:

When we investigated, we noticed in the .list file, it is generating a bunch of lines relating to audio which is not normal. We deleted the audio lines, and the file transfer error stopped and we were able to join the server. What is generating those audio lines? 

Concerning your question from 16th Jan: I suppose had preinstalled my Wingman Audio Warnings. This is a pure Single Player Tool to get warnings by your wingmen during combat. I am using these Wingmen Warning Tools either by subtitle or since 2020 by audio.

Here a Demo Video (the warnings begin at 03:20 minutes):

 

Edited by kraut1
CAG_Krakenskulls
Posted

How can I remove the creation of the Wingman audio lines in the .list file? This is strictly for multiplayer and we will not need them. I have to delete them before launching the mission or people wont be able to join.

 

Thanks!

CAG_Krakenskulls
Posted

also here's a teaser of our campaign. Thanks to your work in generating this tool. We have a REALLY cool way to experience this part of the war that the game just flat out does not have by default. Please be sure to let me know if there is a way to remove those wingman audio files from generating in the .list file. Thanks!image.png?ex=65f7d6b2&is=65e561b2&hm=f2148a835d4ffc7f761b6117fbc324fda8c9b8168f2c7042a595156bd6b44a65&

  • Like 2
ACG_Bussard
Posted
2 hours ago, I./JG3_Krakenskulls said:

also here's a teaser of our campaign. Thanks to your work in generating this tool. We have a REALLY cool way to experience this part of the war that the game just flat out does not have by default. 

I'm really looking forward to finally being able to use the Luftwaffe Air2Air rockets.

  • kraut1 changed the title to EMG by Vander v81.1 Nederland 41 - 44 v02
Posted
6 hours ago, I./JG3_Krakenskulls said:

How can I remove the creation of the Wingman audio lines in the .list file? This is strictly for multiplayer and we will not need them. I have to delete them before launching the mission or people wont be able to join.

 

Thanks!

sorry for these problems, I have deleted this mod from the template, please test the new version:

https://www.dropbox.com/scl/fi/9rkfp8nbznl2ugku7tfjg/IL2-EMG-v81.1-Nederland-42-44-v02.zip?rlkey=8swwcytwnomqr0xiojo0qlipa&dl=0

  • 2 weeks later...
Posted

Hi Kraut, thanks for all your stuff ...  with Vander's v84, are your adapted templates (especially Rhienland) sill usable?

Posted
2 hours ago, jollyjack said:

Hi Kraut, thanks for all your stuff ...  with Vander's v84, are your adapted templates (especially Rhienland) sill usable?

Have just tested:

Nederland currently not, first to be updated to clean v82/v83. Will take some time but I will do.

 

What I have just tested:

Normandy Invasion Mod v84 test version:

https://www.dropbox.com/scl/fi/yc8j2k048ectwhudt9b24/EasyMissionGenerator-v84-Normandy-Invasion-test-modded.zip?rlkey=nn3bh3f6fbuvcmh13oridv82h&dl=0

44-07-01a-Normandy-IJG2-FW190.zip

 

  • Thanks 1
Posted

I have started reworking the whole Nederland mod for EMG v84.

This is required because after 3 attempts to make a quick update there were always issues with mission generation.

I think new version will be completed in ca. 2weeks.

  • kraut1 changed the title to EMG by Vander v84 Nederland 41 - 44 v01 (24.03.2024)
Posted (edited)

@jollyjack @I./JG3_Krakenskulls @SYN_Vander

-Changes in current version v84 v01:

-Hopefully "clean" update to EMG V84 standard (I had to rework the whole mod due to some issues)

-new EMG Mission Type Patrol available

-new EMG option: Target Location: in target area available

-now working random bomber type selection of allied bombers.

-optional heavier cannon armament for BF109F2 - G2, FW190-A... select loadout rockets or anti-armor

-for planes with rockets additional loadout with heavier cannon armament: loadout anti-armor

-installed axis subtitle radar messages

-Activation of ambient planes (new emg feature): because in western europe radar was available, I have changed the activation ranges:

activation (Player Close in Generic Template): 80km (default was 10km)

deactivation (Player Away in Generic Template): 90km (default was 10km)

-EMG Target "Parked Aircraft" activated and target objectives placed on all airfields of Front Nederland

-Target  "Parked Aircraft" changed in Generic Template with more BF109, FW190, BF110 instead of Ju87, Ju88

-Target "Ships" changed in Generic Template: allied convoys with destroyer escort, german convoys: all merchant ships with AAA armament.

-Target "Torpedo Boats": Allied changed to destroyers

-with this version again 2 optional Rhineland Templates: 1 with spotters on, and one with spotters off.

-Take Off Planes start "On the Ramp" should work now for added  Airfields Woensdrecht, Haamstede, Katwick, Schiphol, at least for fighter squadrons 4+4 planes.

Edited by kraut1
  • Upvote 2
Posted

Great works ... must find time to experiment with it: i already made a separate installation folder for your adapted EMG.

  • Like 1
CAG_Krakenskulls
Posted

Thanks for the update @kraut1 I'll begin testing of the new v84. If it works out we'll move that to the production version of the EZMG intercept for our campaign. Still using an older version but its working out well so far :)

  • Like 1
  • 3 weeks later...
CAG_Krakenskulls
Posted (edited)

Going well @kraut1! One issue I'd like to report is that waypoint 4 always has the Allied flight descending very low, so they come in very high at waypoints 2 and 3 like normal, then between 3 and 4 they constantly keep descending. They should stay high since they SHOULD be trying to get back to England lol. Been fixing this manually by correcting the waypoint altitude for waypoint 4, but im assuming there's a way to fix this in the template file somewhere? thanks! And a gif of some recent action to show your creation in action (still heavily custimized, but the framework is great for our goals)

https://imgur.com/P5fzBfi
 

Edited by I./JG3_Krakenskulls
  • Like 1
Posted (edited)

 

9 hours ago, I./JG3_Krakenskulls said:

Going well @kraut1! One issue I'd like to report is that waypoint 4 always has the Allied flight descending very low, so they come in very high at waypoints 2 and 3 like normal, then between 3 and 4 they constantly keep descending. They should stay high since they SHOULD be trying to get back to England lol. Been fixing this manually by correcting the waypoint altitude for waypoint 4, but im assuming there's a way to fix this in the template file somewhere? thanks! And a gif of some recent action to show your creation in action (still heavily custimized, but the framework is great for our goals)

https://imgur.com/P5fzBfi
 

Hi,

I have checked the Generic Template with the Bomber Flight settings:

problem appears after wp_4 is reached.

Altitude of wp_5 is a variable value that is calculated by the EMG.exe

It has no effect when it is changed in the Generic Template.

I will ask Vander.

 

 

 

 

 

 

 

 

Edited by kraut1
  • Like 1
  • 2 months later...
CAG_Krakenskulls
Posted

Hey @kraut1 Another question for you.


In the netherland intercept scenario, I would like to expand the mission area that EZMG can generate missions for Eastward, and add more airfields. Our unit wants to move to Achmer Germany and do defense of Munster missions but those are both out of the mission area currently. Honestly I would probably be okay with just making the entire map playable lol. 

 

- how do you expand the playable/mission area for EZMG?

- how do you add new airfields to the scenario? 

 

Thanks!

image.thumb.png.1f2e040a13f942b78eb093992df22b56.png

Posted
33 minutes ago, I./JG3_Krakenskulls said:

Hey @kraut1 Another question for you.


In the netherland intercept scenario, I would like to expand the mission area that EZMG can generate missions for Eastward, and add more airfields. Our unit wants to move to Achmer Germany and do defense of Munster missions but those are both out of the mission area currently. Honestly I would probably be okay with just making the entire map playable lol. 

 

- how do you expand the playable/mission area for EZMG?

- how do you add new airfields to the scenario? 

 

Thanks!

image.thumb.png.1f2e040a13f942b78eb093992df22b56.png

In the Rhineland template the Front_... the outside limits have to be moved to east and the axis influence area has to be extended to east too. Many airfields are already defined in the template. In this case the airfield has only to be added to the maps.json. If the airfield is not defined, I could define it.

When I am back at home I will check. 

CAG_Krakenskulls
Posted

Okay thank you. Im not really sure how to change the template's outside limits and influence area in the mission editor but I will poke around with it and see if I can get it to work.

CAG_Krakenskulls
Posted

I found a forum post on editing the boundary and influence area and have updated our template I can now see the entire area on the EZMG mission area map, but it looks like the airfield(s) we need is not defined.

We'd like to have Achmer, and the surrounding airfields.

Kirchhellen, Coesfeld-Lette, Twente, Rheine, and Dortmund look to be the defined airfields in the area and I have added them to the scenario successfully but we'd like the following ones defined as well:

Achmer

Paderborn

Stormede

Munster-Handorf

 

Is that doable?

Posted (edited)
19 minutes ago, I./JG3_Krakenskulls said:

I found a forum post on editing the boundary and influence area and have updated our template I can now see the entire area on the EZMG mission area map, but it looks like the airfield(s) we need is not defined.

We'd like to have Achmer, and the surrounding airfields.

Kirchhellen, Coesfeld-Lette, Twente, Rheine, and Dortmund look to be the defined airfields in the area and I have added them to the scenario successfully but we'd like the following ones defined as well:

Achmer

Paderborn

Stormede

Munster-Handorf

 

Is that doable?

If there airfields are on the map defined, I could try to create them next week. (in general I am working on a big map too) But currently I am working mostly on a USAAF P39 career in Papua New Guinea.

But concerning new EMG areas in the Rhineland map some targets have to be defined too.

For each new airfield one fo airfield attack and one for strafing. And you need targets for bomber attacks. If you look at the Helpers subgroups you will see the existing definitions, that can be copied to new target locations.

Edited by kraut1
CAG_Krakenskulls
Posted

Thank you, I will look into it. I look forward to seeing a big map from you as well!

  • Like 1
Posted (edited)
12 hours ago, I./JG3_Krakenskulls said:

Thank you, I will look into it. I look forward to seeing a big map from you as well!

Hello Krakenskulls,

Great that you started to modify EMG.

For your information a link to my current EMG Germany 43-44 (not completed, only for testing)

https://www.dropbox.com/scl/fi/90xuqcmaz9hki99vgo4tp/zzzbak03-IL2-EMG-v84-Germany1943-44-not-completed-only-for-testing.zip?rlkey=3i216o0vnxo187t5x659cq85a&st=yullv2oq&dl=0

With Achmer for test:

https://www.dropbox.com/scl/fi/k7bu7d2pepy6qtgjorvfz/zzzbak04-IL2-EMG-v84-Germany1943-44-with-Achmer-for-test.zip?rlkey=eqjny43y1vlgs1jpcwlago55g&st=86w337fw&dl=0

 

You will find some new airfields in the Frankfurt Rhein-Main area / I live there.

 

In general you can find some informations here:

(maybe some already outdated)

https://forum.il2sturmovik.com/topic/83308-some-notes-for-usage-modifications-of-emg-by-vander-update-14032024-not-completed/

 

In general if you want to create a new EMG Airfield:

Open the "CoopTemplate_RHINELAND.Mission"

set as Working the Airfields:

image.png.3cad7c3b5bf1049c1d37ead3d3619ab1.png

select 1 one of the original airfields by Vander.

And check if the location of the red / blue flights in respect of the runway fits to the new airfield:

Maybe Deelen for Achmer (don't have time to test)

image.png.6533f025c74ce0d735e1190806faa216.png

Mark both the helpers and the fakefiled always simultaneously and copy them

image.png.483743f0e185f3d75da3e2801e3c958b.png

Place them roughly at Achmer and rename them:

image.png.a530ac347f976c4ca5995e0f7e20c99a.png

image.png.f0e06ad888301aa08b9d57a120105c34.png

Now rotate move them a bit together

image.png.429c4c50a4c615365fd1ef931d624bb9.png

And check if there is space for red / blue flights:

image.png.e4011bb61c061d6a142cd2d1cdef5dc8.png

now only for fakefield check the taxiway:

image.png.1788eff18155df162dd2b520d6721d08.png

looks good, only after landing to be changed:

image.png.04255f130c7715fc0e7c2b1eefe3b699.png

image.png.e7a227af57d90c654783b8b7e7bed41e.png

 

image.png.c7df7b5063364efb957205669e799025.png

For the helpers now move the AAAs, the supplies and the tower, but don' touch the WP0 TAke Off, and blue red flights

image.png.701af25c0cbfe7893d3edb40a457fc45.png

 

image.png.66970ef64542213d3c5e769e15e40657.png

 

At the end move all new objects to ground:

image.png.4da00fc2725c57c1fc448bdb474cf060.png

 

Add Achmer to the maps.json

 

Start EMG and test it:

image.png.ba60f3ff11397699624a62d59273d0ed.png

 

image.png.60d9d1a3ca675fd26c631263aada1cd4.png

image.png.0f61841f4124e0c155823ab7f8b0ad81.png

seems to work!

After that you have of course to place targets object at the airfield for airfield attack and strafing!

Edited by kraut1

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