352ndOscar Posted October 8, 2021 Posted October 8, 2021 As I said….. I’ll put my money elsewhere as will MANY other TC players….. 4
[SN]_Reaper_ Posted October 8, 2021 Posted October 8, 2021 (edited) 1 hour ago, Eeafanas said: ...Jason said that he means 2 units of equipment that are directly related to the battle at Prokhorovka. Why bind collectible tanks to any time period or map at all? This is a VERY BAD idea. My preferences are ⬇️ I have nothing against Stug, but if there is no KV-85 for the Reds, then I will put the Tank Crew on the shelf. I won't give a cent for everything else! Edited October 8, 2021 by dragon_7611
Lofte Posted October 8, 2021 Posted October 8, 2021 4 hours ago, Eeafanas said: Silly joke That's about T-35? Absolutely agreed, 100%
FTC_Tobi_der_Ossi Posted October 8, 2021 Posted October 8, 2021 23 minutes ago, Eeafanas said: Hide contents Привет Денис! Не знаю. Я не Джейсон. Он сказал что Прохоровка, значит Прохоровка. Я наоборот буду очень рад появлению Черчилля. Мой любимый британский танк) Where is this russian quote from?
FTC_Tobi_der_Ossi Posted October 8, 2021 Posted October 8, 2021 15 minutes ago, Eeafanas said: Oh, are you not tolerant of Russian speech? No,im asking where it is from,is it some sort of Quote? Or did you wrote it by yourself. Dont understand why it is as Spoiler.
SCG_judgedeath3 Posted October 8, 2021 Posted October 8, 2021 2 hours ago, Eeafanas said: SU-76 - in terms of firepower will not differ from the T-34-76 and will also be a live target I would say SU-76 plays very differently from T-34. maybe same gun but its even lower and easier to hide and to the enemy side very hard to see, just like stugs they are deadly TD´s when used in that role, plus one will fear artillery like the plauge since its open top I would find it quite interesting and fun plus its the most produced russian tank in ww2 but very unknown. 54 minutes ago, dragon_7611 said: Why bind collectible tanks to any time period or map at all? This is a VERY BAD idea. Because this is IL-2 simulator and all other expansions works this way too: collector and each expansion is set to a certain time period that expansion is simulating. Cant throw in JS-2 into 1943 kursk setting as that isnt what happened at that time period. They arent trying to do a tank team matches game but a simulator.
CountZero Posted October 8, 2021 Posted October 8, 2021 18 minutes ago, SCG_judgedeath3 said: I would say SU-76 plays very differently from T-34. maybe same gun but its even lower and easier to hide and to the enemy side very hard to see, just like stugs they are deadly TD´s when used in that role, plus one will fear artillery like the plauge since its open top I would find it quite interesting and fun plus its the most produced russian tank in ww2 but very unknown. Because this is IL-2 simulator and all other expansions works this way too: collector and each expansion is set to a certain time period that expansion is simulating. Cant throw in JS-2 into 1943 kursk setting as that isnt what happened at that time period. They arent trying to do a tank team matches game but a simulator. like in MP we play only on Prokhorovka map and no where els. Its collector tanks, they should be using it exactly to add tanks that dont fit DLC. Limiting time to only Prokhorovka battle gives nothing new with tanks we already have from TC. Only it will fix mistake they did with selecting Ferdinand insted StuG III, for soviet tanks there is nothing missing to make battle more detail. And if decision on next TC projects is depending on succes of this next 2 collector tanks, then decision to limit them to this timeline is worst posible to give them any chance when you already give more existing tanks away in main DLC. I for one was expecting TC2 to be next, in west probably, this selection of making just 2 collectable tanks show me they dont have confidance to make full DLC so they need to build it up with this 2 tanks, but why limit them to this terible choices if you need to get more money i dont undrstand. Its like you set it to fail. 1 1
Hien-0_1* Posted October 8, 2021 Posted October 8, 2021 2 hours ago, Eeafanas said: If you don't like it, you can not buy anything at all) Sherman Firefly did not take part in the battle at Prokhorovka, Jason said that he means 2 units of equipment that are directly related to the battle at Prokhorovka.Therefore, there is only the Churchill MK-4 tank and the StuG III G T-60 - live target, T-70 - live target, SU-76 - in terms of firepower will not differ from the T-34-76 and will also be a live target, M3 Stuart - live target, M3 Lee - live target, Mk. IV Churchill is the only type of heavy tank from the USSR that took part in the battle at Prokhorovka, the Mk.III Valentine and Mk.II Matilda did not take part in the Prokhorovka battle. The only version of the tank that is most appropriate for the Battle of Prokhorovka is the Churchill Mk-4. I completely agree with you?. Churchill MkIV would be great. But Su-76 (I)? ...(not live-target/well armored), not wrong either
JV44HeinzBar Posted October 9, 2021 Posted October 9, 2021 23 hours ago, Eeafanas said: You, besides the 3 most stereotypical Soviet armored vehicles, would have chosen something more interesting. For example T-35 for a map of Moscow Hmm, perhaps you should have posted a poll first? You're still welcome to post a poll with "more interesting vehicles" rather than berating others for their choices. HB
NoelGallagher Posted October 9, 2021 Posted October 9, 2021 no need to argue about this anymore it's very much clear that desicion is already made and jason even said they are already in the process of making models thus it is very much likely churchill4 and stug and there are a lot of folks who loves churchill tank it will draw more audience they don't have to make the desicion to only satisfy existing TC owners "ww2 tank" market became BIG audience grew becasue of WOT,WT whether hardcore simulator players EGO agree or not thus both of two tanks is best possible compromise to expand the existing module(since they already made the prokhorovka map thus by making the tank that fits TC timeframe is wise choice), and also possible add on to western front + giving heavy tank to allied tankers for MP i can only see churchill and stug it is best compromise for all 3
Leon_Portier Posted October 9, 2021 Posted October 9, 2021 I'm hoping for the Matilda, but Churchill is fine too. Stug would be nice
Voidhunger Posted October 9, 2021 Posted October 9, 2021 I just hope that with the implementing of the damage model for the new DLC vehicles, the will have oportunity to at least improve/correct excesive ammunition explosion in Tiger, Panther and Ferdinand and of course improve damage model in Sherman tank. I dont want to wait for the TC2 to see some impovements in this area. Fingers crossed 2
Avimimus Posted October 9, 2021 Posted October 9, 2021 On a serious note - what are people's thoughts on armoured autocannon equipped vehicles T-60 or Panzer II? They wouldn't be much of a threat to our current tanks - but their potential interactions with our anti-aircraft vehicles (and potential lightly armoured vehicles like the Marder) could be quite interesting. Plus, they'd b a bit more effective in the anti-aircraft role than a normal tank.
Voidhunger Posted October 9, 2021 Posted October 9, 2021 too lightly armored on russian landscape. In MP you will be killed with one round after 15 min of driving. If we have infantry...maybe. But it could be interesting to have light vehicles like the puma, hetzer, M24 or stuart In Normandy, when you can hide behind hedgerows
gunmetalstug Posted October 9, 2021 Posted October 9, 2021 I agree in that I don't see much current use for tanks like the Panzer II, but like @Voidhungersaid, I don't want to dismiss the possibility of lighter vehicles out of hand. Again, just because a vehicle might not be 'competitive' in MP doesn't mean it wouldn't make for a good inclusion! 1
SCG_judgedeath3 Posted October 9, 2021 Posted October 9, 2021 T-60 vs Panzer II would be kinda fair and can fight eachother. But their main role like in real life at that stage of the war would been as recon units.
Lofte Posted October 9, 2021 Posted October 9, 2021 1 hour ago, Avimimus said: their potential interactions with our anti-aircraft vehicles (and potential lightly armoured vehicles like the Marder) could be quite interesting but only if AT-infantry will be added...
BlitzPig_EL Posted October 10, 2021 Posted October 10, 2021 I think that engagements between light tank units would be rather interesting, and fun. Their higher speeds and greater mobility would force a different play style, that's for sure. 1
CCG_Pips Posted October 10, 2021 Posted October 10, 2021 1 hour ago, Eeafanas said: I suggested adding an early stage of the war on the Eastern Front (Operation Barbarossa) where there are BT-5 / BT-7, Pz 35/38 (t) and Pz 2, but unfortunately this idea did not receive support from the community I agree, Moscow map needs some early war armored vehicles. and should be interesting for future projects.
Voidhunger Posted October 10, 2021 Posted October 10, 2021 52 minutes ago, CCG_Pips said: I agree, Moscow map needs some early war armored vehicles. and should be interesting for future projects. Maybe im wrong but I think it will not sell good. Maybe few DLC vehicles just for fun in MP, but not entire TC Moscow. 1
Dakpilot Posted October 11, 2021 Posted October 11, 2021 15 hours ago, BlitzPig_EL said: I think that engagements between light tank units would be rather interesting, and fun. Their higher speeds and greater mobility would force a different play style, that's for sure. T-70 and T-60 were not very fast, pretty much same speed as KV-1s, and very outpaced by T-34 Cheers, Dakpilot
LachenKrieg Posted October 11, 2021 Posted October 11, 2021 On 10/8/2021 at 1:04 PM, dragon_7611 said: Why bind collectible tanks to any time period or map at all? This is a VERY BAD idea. My preferences are ⬇️ I have nothing against Stug, but if there is no KV-85 for the Reds, then I will put the Tank Crew on the shelf. I won't give a cent for everything else! I couldn't agree more with your selection. This combination would be a great addition to TC, and are both very likely candidates. But I wouldn't turn my back because the Churchhill was added instead. My only requirement is that as a simulator, it stays true to actual gun/armor performance.
LachenKrieg Posted October 11, 2021 Posted October 11, 2021 On 10/3/2021 at 4:36 PM, CountZero said: My bet is on churchill iv and stug iii. Im disapointed as i hoped they gona go for competitive tank to tiger, they miss oportunity to make TC MP playable by not going for something like is-2 , so atleast reds have tank to face tigers. To me if they limit 2 collectable tanks to same timeline of TC its not better then what we have now, desert of MP where only action is player vs ai static targets. reds dont need more tanks to define prokhorovka battle, they need tank that can 1 v 1 tiger or panthers, game is not made for hords of soviet tanks to attack advanced but low numbered axis tanks. In MP you have low numbers of soviet tanks go after same or bigger numbers of axis advanced tanks that dont have any relaiability or lack of fuel problems they had. Why not make option so if i spawn in T-34 i can have option to spawn with 10-20 or more ai tanks under my comand (like clod have for airplanes), and when my tank is disabled i can just switch to onother tank in my platoon and dont have to start from spawn point, then its more like defining battle of prokhorovka for what we have in MP. I would pay for that first then one more soviet tank that cant match tigers or ferdinands, for me its skip if thy limit that extra tank to BoP time. On 10/8/2021 at 2:20 PM, CountZero said: like in MP we play only on Prokhorovka map and no where els. Its collector tanks, they should be using it exactly to add tanks that dont fit DLC. Limiting time to only Prokhorovka battle gives nothing new with tanks we already have from TC. Only it will fix mistake they did with selecting Ferdinand insted StuG III, for soviet tanks there is nothing missing to make battle more detail. And if decision on next TC projects is depending on succes of this next 2 collector tanks, then decision to limit them to this timeline is worst posible to give them any chance when you already give more existing tanks away in main DLC. I for one was expecting TC2 to be next, in west probably, this selection of making just 2 collectable tanks show me they dont have confidance to make full DLC so they need to build it up with this 2 tanks, but why limit them to this terible choices if you need to get more money i dont undrstand. Its like you set it to fail. Other than disagreeing with your comment about the Ferdinand, because I think it was an excellent choice, you raise some really good points in both of these posts. And there are a lot of reasons why your views would make good sense for TC going forward, but going by the other collector items, we know their purpose is to add/complete the module they belong to. But personally, I don't see what difference it makes with the current DM anyway. The in-game Sherman is more than capable of going against the Tiger head on. I can't even play my favorite match, Pz IV vs Sherman, because the game doesn't work. IL2 GBS has a lot of potential to do something really great with TC, the question I have is it a SIM, a game, or can it be both?
NoelGallagher Posted October 11, 2021 Posted October 11, 2021 (edited) 32 minutes ago, LachenKrieg said: Other than disagreeing with your comment about the Ferdinand, because I think it was an excellent choice, you raise some really good points in both of these posts. And there are a lot of reasons why your views would make good sense for TC going forward, but going by the other collector items, we know their purpose is to add/complete the module they belong to. But personally, I don't see what difference it makes with the current DM anyway. The in-game Sherman is more than capable of going against the Tiger head on. I can't even play my favorite match, Pz IV vs Sherman, because the game doesn't work. IL2 GBS has a lot of potential to do something really great with TC, the question I have is it a SIM, a game, or can it be both? it can't do both eventually it will loose both audience good example would be post scriptum(mixature and compromise of everything it's neither historical nor realsitic but it's still hard for the casual players thus lost both audience) other exmaple would be hell let loose (started as full real with historical authenticity with tactics but they sensed where the tied is going and tilt the direction to casual shooter thus making their kickstarter promise as fraud) north afrika theater would very easy to promote and advertise since there was a lot of big tank battles happened on that theater and also have a potential to expnad the existing faction in the sim(italy) a lot of things to cover from 1942 to 1943 but i think they won't touch that theater due to t's already covered by CLOD it's a shame.. becasue the greatest merit of GB series is all the battles can be intergreted in to one GB series i hope they cover it someday regardless of CLOD tho Edited October 11, 2021 by NoelGallagher
BlitzPig_EL Posted October 11, 2021 Posted October 11, 2021 I agree. Cliffs of Dover is a big impediment to further development of the Great Battles series. Can't go to North Africa or the Med because another in house game that next to no one plays already had that territory staked out. Ditto Battle of Britain. Something has to give soon, as we are running out of content, especially with the PTO being off the table for the foreseeable future. 1 1 1
Thad Posted October 11, 2021 Posted October 11, 2021 How about a IL2 detailed terrain Tank Crew centered module set on a North Africa map! Of course aircraft would still be able to fly over it. That would not actually be a game conflict and would primarily appeal to us tankers. 3 3
LachenKrieg Posted October 11, 2021 Posted October 11, 2021 @NoelGallagher, you make a good point but I disagree. It is up to the developer to decide how things are done, and it is in that context that the player base operates. Obviously I think their objective is to grow the player base, including both single and multi-player communities. But accurately simulating something could only stand in the way of the objective if the developers let it. If you make it so that you can knock a Heavy tank out from 2km away in a light tank, then there would be no reason to have to get within 500m of its flank. Just press LMB and delete it at first sight. And that sets the standard of game play. I think to make it interesting while keeping it real at the same time requires very tight coordination between the developers and the server hosts. Just because TC has 10 tanks, doesn't mean all of them should be on the server at the same time. So I think finding a balance where entertaining matches occur alongside realistic mechanics poses certain issues, but none of them are without a solution. What hurt PostScriptum the most was the players themselves. Unless you were with a group that you personally know, or that were there with the intention of doing their best for the sake of the match, then you probably hit the EXIT button out of frustration. @BlitzPig_EL, I see COD as a very different game. It would be interesting to see how many of the people that own COD went out and also bought TC? My guess is if you are into armored warfare and TC2 was set in North Africa, the fact that you bought COD once upon a time likely wouldn't stop you from pulling the trigger on your credit card. I think if they did what @Thad suggested above, you would buy it because you want TC North Africa, assuming you like TC to begin with. 1
Enceladus828 Posted October 11, 2021 Posted October 11, 2021 4 minutes ago, LachenKrieg said: I see COD as a very different game. It would be interesting to see how many of the people that own COD went out and also bought TC? My guess is if you are into armored warfare and TC2 was set in North Africa, the fact that you bought COD once upon a time likely wouldn't stop you from pulling the trigger on your credit card. I think if they did what Thad suggested above, you would buy it because you want TC North Africa, assuming you like TC to begin with. Exactly, if in the next installment, TF 6.0, they have a map which covers the El Alamein area and then a TC installment is dedicated to El Alamein then this doesn't conflict with one another as the TF installment would cover the aerial battle from June 1942 until November 1942 and the map would likely go from Sidi Barrani to Alexandria, while the TC installment would be dedicated to tank battle and the map would be smaller than the TF map. I'd buy a El Alamein TC because the only the gunner position on a tank is mannable in CloD. 1
SCG_Neun Posted October 11, 2021 Posted October 11, 2021 2 hours ago, Thad said: How about a IL2 detailed terrain Tank Crew centered module set on a North Africa map! Of course aircraft would still be able to fly over it. That would not actually be a game conflict and would primarily appeal to us tankers. Brushing off my Panzer shorts as soon as I get home! 1
Thad Posted October 11, 2021 Posted October 11, 2021 22 minutes ago, SCG_Neun said: Brushing off my Panzer shorts as soon as I get home! I wear mine year round. Yea, it gets nippy in the winter... but that's what vodka is for. ? 2
NoelGallagher Posted October 12, 2021 Posted October 12, 2021 6 hours ago, LachenKrieg said: @NoelGallagher, you make a good point but I disagree. It is up to the developer to decide how things are done, and it is in that context that the player base operates. Obviously I think their objective is to grow the player base, including both single and multi-player communities. But accurately simulating something could only stand in the way of the objective if the developers let it. If you make it so that you can knock a Heavy tank out from 2km away in a light tank, then there would be no reason to have to get within 500m of its flank. Just press LMB and delete it at first sight. And that sets the standard of game play. I think to make it interesting while keeping it real at the same time requires very tight coordination between the developers and the server hosts. Just because TC has 10 tanks, doesn't mean all of them should be on the server at the same time. i think it's becasue of the theater they have choosed prokhorovka- kursk - one of the biggest battle in ww2 but the soviet tanks in that time area is not particulary attracting except overwhelmingly well known t-34 while german tank set is rich and full pz3,4,5,6,elefantt it has all the major well recognized tanks relative to soviet tank set i think they made the product without the concern of MP in my guess their main focus was to add tanks in to the GB series with the intend of representing the one of the biggest tank battle ever happend along with historical authenticity but to make this goal complete they should have made single palyer career mode or atleast some kind of quick campaign we'll see since they will drop AQM on next update 1
LachenKrieg Posted October 12, 2021 Posted October 12, 2021 15 minutes ago, NoelGallagher said: i think it's becasue of the theater they have choosed prokhorovka- kursk - one of the biggest battle in ww2 but the soviet tanks in that time area is not particulary attracting except overwhelmingly well known t-34 while german tank set is rich and full pz3,4,5,6,elefantt it has all the major well recognized tanks relative to soviet tank set i think they made the product without the concern of MP in my guess their main focus was to add tanks in to the GB series with the intend of representing the one of the biggest tank battle ever happend along with historical authenticity but to make this goal complete they should have made single palyer career mode or atleast some kind of quick campaign we'll see since they will drop AQM on next update It will be interesting to see what is coming in the next few updates probably, and especially when the BON gets released. Yeah I was a real big fan of the QMB, so interested to see what the advanced version is all about.
SvAF/F16_Dark_P Posted October 13, 2021 Posted October 13, 2021 Sorry if this have been mentioned before but why just not drop TC and just merge it with the "battle" games instead? So with Normandy for example just add the tanks for that battle as collector tanks. 1 1
NoelGallagher Posted October 13, 2021 Posted October 13, 2021 2 hours ago, SvAF/F16_Dark_P said: Sorry if this have been mentioned before but why just not drop TC and just merge it with the "battle" games instead? So with Normandy for example just add the tanks for that battle as collector tanks. this is great idea 1
Lofte Posted October 13, 2021 Posted October 13, 2021 On 10/11/2021 at 11:11 PM, Eeafanas said: We only drink hot tea! Dirty lie! I drink chicory!
Lofte Posted October 13, 2021 Posted October 13, 2021 45 minutes ago, Eeafanas said: Because you have a Luftwaffe pilot on your avatar and the evil influence of the west on your head No, because it is the healthy product and it tastes good
NoelGallagher Posted October 14, 2021 Posted October 14, 2021 knocked out churchill tank at prokhorovka 1 1
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