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About Thad

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    Ohio, USA
  • Interests
    Simulations and RPG

    Dogs, really love dogs. Cats OK but my dogs hate them.

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  1. Ah, the old mission building 'smoke and mirrors' to simulate desired battlefield functionality. I know it well. ๐Ÿ˜
  2. Finalizing. Playtesting and more playtesting. Days later, perfecting and more playtesting. Then after release, players will find or encounter 'bugs'. Fixing said bugs and further playtesting. I empathize Gambit. ๐Ÿ˜ž Your efforts are sincerely appreciated.
  3. You are correct... the waypoints can be assigned a priority. High, Medium, and Low. High, ignore all enemy craft and fly to the waypoint. Medium may or may not engage enemy craft. Low, engage any enemy craft along current waypoint route.
  4. Hi, Firstly, you don't actually 'know' that the enemy AI always knows your intentions, height and speed. As a mission builder, I know that we can set the AI priority for a AI route to the next waypoint. If set to HIGH the flight will fly to such a waypoint and 'ignore' enemy craft along that part of the route. If set to MEDIUM the AI craft may or may not engage enemy craft along the route. If set to LOW the AI will engage any and all craft that it detects. It's up to the mission builder. The AI doesn't actually have a independent decision process. I don't know how the game assigns AI route settings in a dynamic campaign but as a mission builder, we can assign it as we desire. The AI doesn't decide such things on its' own on the fly. That's just the way it currently is to the best of my knowledge.
  5. Salutations, Firstly, if the programmer could or did accurately model the AI behavior you indicate... how would you know it when playing? The developers are continuing to tweak AI performance. Believe it or not, it has improved recently. It continues to evolve and get better. Also, instead of being so adamant about the perceived lacking in AI performance in a post.. file an official bug report. Let the developers know 'exactly' what you are experiencing and ensure it can be repeated for testing or verified. Finally, don't ever expect mercy from any enemy AI controlled craft/vehicle. For that matter, don't expect any from live pilots either. ๐Ÿ˜
  6. Sorry, I don't currently have VR equipment. ๐Ÿ˜•
  7. I consider the T16000m joystick as very good for its' price range. Its' twist rudder action will eventually start to deteriorate due to its' internal mechanics... but it depends on how much one uses the twist function. Unlike the twist rudder, the T16000 joystick uses the same great hall sensors as its' more expensive brother the Warthog joystick. The T16000m can also be set up for left or right hand use.
  8. How much does one of those nifty VR sets cost, 400-500$ + ?
  9. Their recent addition of a dedicated AI programmer alone is worth the added price.
  10. Yes, put your credit cards away from port and out to sea immediately. ๐Ÿ˜ฎ
  11. Hey, wait a minute.โ€ฆ I resemble that remark. ๐Ÿ˜
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