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BlitzPig_EL

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About BlitzPig_EL

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    The Great Black Swamp of Ohio

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  1. I keep telling you guys, New Guinea is the location for long term ops in the "Pacific" theater. It can be broken up into several different maps for different time periods of the campaign there, and there is a plethora of different plane types to satisfy everyone.
  2. I'd be happy to have a more modern light bomber, A20G or A26, as a flyable. They fit our maps better, and are more in line with the mission profile that the BlitzPigs, and myself, like to fly.
  3. Far too many single seat aircraft in the Sim, on both sides, are brought down because the wing crumples at the root. Just last night I was testing a mission I generated with SYN_Vander's excellent tool, and I shot down an AI P40 with an MC202, and you guessed it, the right wing collapsed at the root. This is patent nonsense. The Hawk 81 and 87 had one of the strongest wing spar designs of that period, rivalling the P47's. Yet I was able to cut it off with the two Breda's of the Macchi???!!! Come on.
  4. Sooner I hope. None of our guys will fly the thing anymore. We are all about ground pounding, and it's sad that what should be the best single engine attack machine in the ETO is less survivable than the Mustang. Hell, I'd rather take the P40 to be honest.
  5. A P40N, and a proper map to fly it over.
  6. Witness the one piece windscreen for the I-16, a prime example.
  7. The ability to have realistic numbers of units, be they aircraft, ships, or ground units, on any map of the size needed to portray the Pacific, or say, the Allied bomber offensive in Europe.
  8. Since we are all just dabbling in speculation anyway, here is my thinking at this point in time. BoN will be the last "Battle of" installment using the current game engine. We are at a capabilities dead end. Going beyond small unit tactical ops is just too much for the old thing to handle. The ever increasing desires of the simming community can not be realized by patching up this old war horse and sending her out for another go. And here we hit the very solid wall of economic reality. Flight simulation is a tiny backwater in the larger world of computer gaming, with a commensurately tiny pool of publishers willing to take the risk of funding a game engine and Sim that will allow us to have the things we want out of a title in this day and age. What the answer to this is, I have no clue, but for now we need to temper our expectations for any large scale maps, massive bombing campaigns, or grand fleets squaring off in the Pacific. They are not possible in any future, on this engine, under current budgetary constraints. Sad, but true.
  9. It would be interesting to do some kind of controlled test of the effect of different settings of your gun convergence distance on when the AI will make an evasive break when you are on their six. In my experience the AI will make an evasive maneuver just when you come to your convergence setting. Seems this would be a simple set of programming parameters because the number you set is indeed "known" by the program.
  10. I'm looking forward to some low level/high speed interdiction missions against airfields and rail yards, though anti shipping has it's appeal, and, it's challenges as well.
  11. The 9 series is a development of the 7 series. The 1 is the "light" fighter of the Yaks, and spawned the 3.
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