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Vive Pro 2 Specs: 5K 120Hz LCD, New 120° Lenses, SteamVR Tracking ($799 headset only, $1399 full kit)


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Posted
13 hours ago, dburne said:

Gave a try in both IL-2 and DCS with Motion Compensation off.

Seems I get a better experience and as long as maintain 45 fps it is pretty smooth.

Going to leave it off for a bit.

 

I just noticed the same thing about 45 FPS without motion compensation being smoother than 60 for exmaple as there is less artifacting and blur when moving your head.  So I might try setting an FPS cap in games like IL2 or DCS.  Is there a fix for the wird apsect ration in IL2?

 

P.S. thanks for the info earlier because motion compnesation was fixed by updating to the latest Nvidia drivers and still works on Steam VR beta.  One thing I must add to my earlier review is the reduced feeling of immersion compared to the 8KX.  While I get much more clarity over a wider FoV, having more does give a feeling of speed and immersion.  Though I do still prefer the VP2 overall.

SCG_Fenris_Wolf
Posted
53 minutes ago, ICDP said:

  Is there a fix for the wird apsect ration in IL2?

Hi,

 

that's something only IL-2 Devs can do. It's reported and they got all the information they've requested. Now we just need to wait and drink coffee :coffee:

SCG_Redcloud111
Posted
32 minutes ago, chiliwili69 said:

 

My question to you is: Are you at 90 fps in IL-2?  if yes, what are your setting and scenarios?

Chili

I had not been testing much in Il2. The most I'd done is jump in just to see how it looks in Quick Match. I have been waiting for the distortion fix. But, since you asked, I just went in to answer your question: Stalingrad in the summer. 8 vs 8 quick match with no clouds.

 

  • Vive set to Ultra and Steamvr set to 100%, I was just over 3100. I was unable to achieve 90fps at all. But I still achieved a very smooth experience, with ghosting of course. While this is perfectly acceptable, I will not do this when dog fighting.
  • Vive set to Ultra and Steamvr set to 70% I was at 2600 and achieved 90fps in most instances even when diving through a furball. I did see it dipping into the 80s, but not for long. Truth be told, this worked perfectly when lining up shots (which makes shooting with precision so much better) and when IDing. (I still don't understand what the Fixed Throttling feature does. I was expecting my fps to be fixed at 90 and give slight stutters if it was unable to achieve this.)
  • Vive set to Ultra and Steamvr set to 50% I was at 2150. This was very similar to the image I was getting with my Pimax (which I had to downsample to a vertical resolution of 2000). My rig and VP2 was handling 2150 at 90fps for most of the time, with only slight dips. But, I'd rather have better visuals and a few dips.

From these three I much prefer the 2600 range. Of course, I need to test in a number of servers to see how it actually works in them.

 

I should say that I spent two years endlessly tweaking my system to get the most out of my Pimax. So, maybe my machine is primed for Il2. I should also note I am  now using@SCG_Fenris_Wolf's new config file in his thread.

 

Coming from a Pimax, the resolution alone on the VP2, is worth the upgrade. With 70% I can spot aircraft in the air at over 10k. I can also ID much earlier now. And the visuals no longer shimmer. So, that is all worth it for me. Let me know if you have any questions. I am glad I actually did this. I really should not have waited.

 

 

Posted (edited)
1 hour ago, chiliwili69 said:

 

45fps is not smooth in a 90Hz display. Please, take a look of the edges of the houses and planes when you flight close to them. There is a double image effect telling you that you are losing frames. 

 

Smooth enough for me. I spent months flying both IL-2 and DCS with my Reverb G2 with Motion Smoothing On and forced to 45 fps.

Very enjoyable experience - for me.

 

Now it seems I will have somewhat similar experience with both sims by turning Motion Compensation off for my Vive Pro 2.

When I am maintaining 45 fps it is not bad and certainly acceptable to me - so far. With Motion Compensation on there was much artifacts especially when dropping a little below 45 fps.

 

I will be getting more into the weeds with it with a PWCG campaign and a DCS Hornet campaign and may change my mind. But as far as I am concerned, I care not for what technically it might be doing, I care about how it looks to me and the experience I get. If it is not bad enough to be very noticeable to me, I can live with that. For me I will take higher graphics settings and acceptable gameplay any day over lower settings and "perfect" gameplay.

 

 

Edited by dburne
SCG_Fenris_Wolf
Posted (edited)
18 hours ago, chiliwili69 said:

 A 3080 doesn´t solve the problem. At least for me.

 

When I tried Motion Smoothing in the past I remember the artifacts were more subtle. 

 

Motion compensation is really below SteamVR MS.

 

Try just Kuban novorosik map 4vs4 with some clouds around.

Guys, it's been officially confirmed (I mentioned this before) that they are precisely the same. Everything that was experienced by some folks was echo-chambering a YouTuber that has his settings wrong (Voodoo) who mentioned that HTC their own solution and/or placebo effect and/or confirmation bias of looking for artifacts and assuming it was different. It happened all over YT in the comment section and Reddit too. Interesting social phenomen, but still wrong. I fell for it too, but revisited the G2 - and it is true as claimed officially:

 

SteamVR Motion Smoothing = VIVE Console's Motion Compensation.

 

What you guys might want to check: 

  1. Nvidia Drivers, latest are 466.77
  2. Vive Console, latest is 2.0.17.3
  3. Keep Display Settings at 90Hz, there seems to be a bug at 120Hz with more artifacts that'll supposedly get fixed soon.
  4. set   prop_blur_max_rpm_for_vr = 155  in startup.cfg of IL-2.
Edited by SCG_Fenris_Wolf
SCG_Redcloud111
Posted
6 minutes ago, SCG_Fenris_Wolf said:

Vive Console, latest is 2.0.17.3

Hey, Fenris. I just checked mine. It has been updated to 2.1.17.2

Posted (edited)
7 minutes ago, SCG_Fenris_Wolf said:

Guys, it's been officially confirmed (I mentioned this before) that they are precisely the same. Everything that was experienced by some folks was echo-chambering and/or Placebo and/or confirmation bias. Interesting social phenomen.

 

SteamVR Motion Smoothing = VIVE Console's Motion Compensation.

 

What you guys might want to check: 

  1. Nvidia Drivers, latest are 466.77
  2. Vive Console, latest is 2.0.17.3
  3. Keep Display Settings at 90Hz, there seems to be a bug at 120Hz with more artifacts that'll supposedly get fixed soon.
  4. set   prop_blur_max_rpm_for_vr = 155  in startup.cfg of IL-2.

 

I have the very latest drivers, beta in both Steam VR and Vive Console.

Vive Console Motion Compensation seems to produce worse artifacts than Steam VR Motion Smoothing. Maybe they are the one and the same, but for whatever reason with it set on in Vive Console I get worse artifacts. Mainly if fps drops a little below 45 fps.

 

2 minutes ago, SCG_redcloud111 said:

Hey, Fenris. I just checked mine. It has been updated to 2.1.17.2

 

The Beta is 2.0.1.7.3.

Edited by dburne
SCG_Fenris_Wolf
Posted (edited)
15 minutes ago, SCG_redcloud111 said:

Hey, Fenris. I just checked mine. It has been updated to 2.1.17.2

That means you're using SteamVR's Vive Console and didn't follow my guide :biggrin:

14 minutes ago, dburne said:

 

I have the very latest drivers, beta in both Steam VR and Vive Console.

Vive Console Motion Compensation seems to produce worse artifacts than Steam VR Motion Smoothing. Maybe they are the one and the same, but for whatever reason with it set on in Vive Console I get worse artifacts. Mainly if fps drops a little below 45 fps.

Well, in my non-chalant way: :biggrin: It does not produce worse artifacts. They are just as bad on the Reverb G2. 

 

Your last sentence is where the dog is buried: If fps drops below 45fps, you get bad artifacts. The same happens on the G2, I've checked that out to confirm just yesterday.

 

 

That they are the same is an official statement by the way. It'll be hard to fix pre-set perceptions or thoughts though... Even 7 days of thoughts since it  first had been "confirmed by YouTube" would threaten cognitive dissonance if someone wants to correct that.

Edited by SCG_Fenris_Wolf
SCG_Redcloud111
Posted (edited)

Ah, ok. I set this up on the day we were chatting. I have only used your config file. I just read what you wrote! Wow, so you are recommending we opt into SteamVr Beta now? You used to be so against this. Does this change the Vive console install? Why do you prefer Steam Vr Beta and the Vive console from HTC (rather than Steam)?

 

Sorry for so many questions!

Edited by SCG_redcloud111
SCG_Fenris_Wolf
Posted (edited)
6 minutes ago, SCG_redcloud111 said:

Ah, ok. I set this up on the day we were chatting. I have only used your config file. I just read what you wrote! Wow, so you are recommending we opt into SteamVr Beta now? You used to be so against this. Does this change the Vive console install? Why do you prefer Steam Vr Beta and the Vive console from HTC (rather than Steam)?

 

Sorry for so many questions!

Yeah I'm for SteamVR Beta as of now, as Valve is slowly but steadily updating SteamVR to work properly with VIVE Pro 2 at the moment. 

 

SteamVR Beta I'd prefer now because it's always the latest and incorporates VIVE Pro 2 updates. 

The Vive Console from HTC I'd prefer now because it's also always the latest update channel and incorporates the latest fixes. It's a version newer than Steam's Vive Console atm.

 

It's fluid change and might change next week again, who knows... version control and release timing, guys. Grunt! Whether Valve was too slow or HTC didn't properly work together with them before release, we shan't care, they're both equally in the pit to spit into :o::russian_ru: 

 

 

Edited by SCG_Fenris_Wolf
SCG_Redcloud111
Posted

Ok, I just uninstalled, added Steam VR Beta, reinstalled Console from HTC.

SCG_Fenris_Wolf
Posted

Probably in 7 days I need to recommend something else again :lol:

Posted
14 minutes ago, SCG_Fenris_Wolf said:

That means you're using SteamVR's Vive Console and didn't follow my guide :biggrin:

Well, in my non-chalant way: :biggrin: It does not produce worse artifacts. They are just as bad on the Reverb G2. 

 

Your last sentence is where the dog is buried: If fps drops below 45fps, you get bad artifacts. The same happens on the G2, I've checked that out to confirm just yesterday.

 

 

That they are the same is an official statement by the way. It'll be hard to fix pre-set perceptions or thoughts though... Even 7 days of thoughts since it  first had been "confirmed by YouTube" would threaten cognitive dissonance if someone wants to correct that.

 

I am reminded of the phrase:
" Perception is greater than reality".

;)

  • Haha 1
SCG_Redcloud111
Posted (edited)

Ah, no worries. Glad you are on top of this. I have the correct console, as per your guide. I will read through it more closely. So, far the config file is working great.

 

@SCG_Fenris_Wolf So, far, the only thing I am curious about is your recommendation to use Vive's Motion Compensation. I just tested again (after testing it with a number of other games, not a single one I like it with), and it introduces ghosting in IL2. Is there some other over-riding benefit?

Edited by SCG_redcloud111
  • Upvote 1
SCG_motoadve
Posted

Has anyone tried Beta Vive console?

chiliwili69
Posted
6 hours ago, SCG_Fenris_Wolf said:

it's been officially confirmed (I mentioned this before) that they are precisely the same

 

Could you please provide the link of the official sources?

 

If you refer to babeltechreview quote of HTC by "the same", I think they refer just to the same kind of technology (artifcially generate intermediate frames based on trajectories of moving objects) but not necessarily the same algorithms code of Valve´s Motion Smoothing.

 

In fact, if you say they are the same, how it is possible that with my Index the artifacts are small but in the VP2 the artifacts are much worse?

6 hours ago, SCG_redcloud111 said:

Vive set to Ultra and Steamvr set to 100%, I was just over 3100

 

With the lastest update 100% gives 2900x2900. It seems that HTC is still tuning that with every release.

7 hours ago, SCG_redcloud111 said:

But I still achieved a very smooth experience, with ghosting of course. While this is perfectly acceptable, I will not do this when dog fighting.

 

Smooth is a subjetive word. In my case I can not (really can not) being constantly at 45fps with a 90Hz panel and no intermediate frames.

Dogfighting is a frequent activity of my missions but even if you do other things, all the objects in landscape (houses, trees, ground units, etc) suffer from that double image effect (call it microsttuter, ghosting, or what ever).  I have been enjoying 80fps with no motion smoothing for a long time and I can not accept less.

7 hours ago, SCG_redcloud111 said:

From these three I much prefer the 2600 range. Of course, I need to test in a number of servers to see how it actually works in them.

 

Thanks for this tests!  It really tells potential buyers of VP2 that even with a 3080 the resolution has to be decreases to that range in order to be at 90fps. Since the Motion Compensation of the HTC is a no-way route at the moment.

  • Upvote 1
Posted (edited)
16 minutes ago, chiliwili69 said:

 

Could you please provide the link of the official sources?

 

If you refer to babeltechreview quote of HTC by "the same", I think they refer just to the same kind of technology (artifcially generate intermediate frames based on trajectories of moving objects) but not necessarily the same algorithms code of Valve´s Motion Smoothing.

 

In fact, if you say they are the same, how it is possible that with my Index the artifacts are small but in the VP2 the artifacts are much worse?

 

With the lastest update 100% gives 2900x2900. It seems that HTC is still tuning that with every release.

 

Smooth is a subjetive word. In my case I can not (really can not) being constantly at 45fps with a 90Hz panel and no intermediate frames.

Dogfighting is a frequent activity of my missions but even if you do other things, all the objects in landscape (houses, trees, ground units, etc) suffer from that double image effect (call it microsttuter, ghosting, or what ever).  I have been enjoying 80fps with no motion smoothing for a long time and I can not accept less.

 

I have been flying a PWCG campaign all day so far today.

Motion Compensation off - getting a very good and smooth experience for myself. Looks way better than with motion compensation on.

Heavy dogfights and ground attacks, all good.

FPS maintaining 45 fps.

Different weather scenarios as well.

Flying low over lots of buildings no problem.

 

I am quite pleased with my Vive Pro 2 still.

 

I did have one odd thing happen with the headset a bit ago. Usually when I take a break I close out of Vive Console and Steam VR, and just restart it when I am ready to fly again. Well I took about a 15-20 minute break, and left Vive Console/Steam VR running with headset sitting on my desk. Game was not running, just at windows desktop.

Upon returning and putting headset on, my screen was just snow - like a tv channel that lost signal, that kind of snow.

I restarted Vive Console/Steam VR and all was fine again.

 

I hope that is not an indication of something, or could be by design I guess to prevent image burn or something who knows.

I must say though I am quite pleased with IL-2 in VR with my Vive Pro 2. Loving the extra horizontal FOV also.

 

Edited by dburne
chiliwili69
Posted
7 hours ago, dburne said:

I spent months flying both IL-2 and DCS with my Reverb G2 with Motion Smoothing On and forced to 45 fps.

Very enjoyable experience - for me.

 

Being at 45fps with SteamVR Motion Smoothing ON (no droped frames) is a very different thing than being at 45fps with MS OFF (droped frames).

 

With MS ON you only get the puntual ugly artifacts. With MS OFF you get blurry doulbe images of moving objects (planes, targets, houses, etc).

 

If you are OK with 45fps with MS OFF, then that´s fine.  Enjoy that, you are then quite tolerant regarding visuals. Unfortunately I am not like you.  ? 

  • Haha 1
Posted (edited)
21 minutes ago, chiliwili69 said:

 

Being at 45fps with SteamVR Motion Smoothing ON (no droped frames) is a very different thing than being at 45fps with MS OFF (droped frames).

 

With MS ON you only get the puntual ugly artifacts. With MS OFF you get blurry doulbe images of moving objects (planes, targets, houses, etc).

 

If you are OK with 45fps with MS OFF, then that´s fine.  Enjoy that, you are then quite tolerant regarding visuals. Unfortunately I am not like you.  ? 

 

So you are going to tell me what I am getting when I am sitting here looking at it? LOL.

You have fun with that, I will continue to enjoy IL-2 in all it's glory in my awesome Vive Pro 2.

:dance:

 

And no - you are not like me for sure.

 

Edited by dburne
SCG_Fenris_Wolf
Posted (edited)

MS is less artifacty the higher the rendering resolution is, and the higher the temporal resolution is!! So if you have a too low resolution, you get lots of artifacts. And here comes the kicker!

 

Just found out, thanks to newVRtech (relatively small but good YouTuber), that the supersampling we set in SteamVR's section is automatic and based on a dynamically logged GPU profile. Always. Even if we set SS = 200%.

 

This explains why some felt the Pro 2 was blurry - while others said "it's very sharp". It explains why it looks so damn sharp with a great picture on my PC, but not on others.

 

But there's a way to change it. 

 

If you installed VIVE Console normally:

Spoiler

Go to

C:\Program Files (x86)\VIVE\Updater\App\ViveVRRuntime\ViveVR\ViveVRServer\config

 

open

default.vrsettings

 

find

"DisplayResolutionAuto" : true,

 

rewrite to

"DisplayResolutionAuto" : false,

 

 

Source "crossplane"

 

If you installed VIVE Console via Steam:

Spoiler

Go to

C:\Program Files (x86)\Steam\steamapps\common\VIVEDriver\App\ViveVRRuntime\ViveVR\ViveVRServer\config

 

open

default.vrsettings

 

find

"DisplayResolutionAuto" : true,

 

rewrite to

"DisplayResolutionAuto" : false,

 

Really sorry for those who sent the headset back before finding out about this.... the picture quality is best of any VR headset on the market. Soft, sharp pixels. 

 

 

Edit: Also added it to my sticky thread, plus How-To disable Variable Brightness.

Edited by SCG_Fenris_Wolf
  • Like 1
  • Upvote 4
Guest deleted@134347
Posted
28 minutes ago, SCG_Fenris_Wolf said:

that the supersampling we set in SteamVR's section is automatic

 

isn't this exposed in SteamVR ?     I'm running Beta version and there's a "auto" or "fixed" setting in the per application settings.. Can't remember what's it called, but something "graphics"..

SCG_Fenris_Wolf
Posted
2 minutes ago, 30speed said:

 

isn't this exposed in SteamVR ?     I'm running Beta version and there's a "auto" or "fixed" setting in the per application settings.. Can't remember what's it called, but something "graphics"..

The SteamVR setting has no effect, so: Not currently.

Posted
46 minutes ago, SCG_Fenris_Wolf said:

MS is less artifacty the higher the rendering resolution is, and the higher the temporal resolution is!! So if you have a too low resolution, you get lots of artifacts. And here comes the kicker!

 

Just found out, thanks to newVRtech (relatively small but good YouTuber), that the supersampling we set in SteamVR's section is automatic and based on a dynamically logged GPU profile. Always. Even if we set SS = 200%.

 

This explains why some felt the Pro 2 was blurry - while others said "it's very sharp". It explains why it looks so damn sharp with a great picture on my PC, but not on others.

 

But there's a way to change it. 

 

If you installed VIVE Console normally:

  Hide contents

Go to

C:\Program Files (x86)\VIVE\Updater\App\ViveVRRuntime\ViveVR\ViveVRServer\config

 

open

default.vrsettings

 

find

"DisplayResolutionAuto" : true,

 

rewrite to

"DisplayResolutionAuto" : false,

 

 

Source "crossplane"

 

If you installed VIVE Console via Steam:

  Reveal hidden contents

Go to

C:\Program Files (x86)\Steam\steamapps\common\VIVEDriver\App\ViveVRRuntime\ViveVR\ViveVRServer\config

 

open

default.vrsettings

 

find

"DisplayResolutionAuto" : true,

 

rewrite to

"DisplayResolutionAuto" : false,

 

Really sorry for those who sent the headset back before finding out about this.... the picture quality is best of any VR headset on the market. Soft, sharp pixels. 

 

 

Edit: Also added it to my sticky thread, plus How-To disable Variable Brightness.

 

Yeah the picture quality is pretty awesome on my end.

Guest deleted@134347
Posted
14 minutes ago, SCG_Fenris_Wolf said:

The SteamVR setting has no effect, so: Not currently.

 

"placeholder" ?   similar to the early WMR motion smoothing...

SCG_Fenris_Wolf
Posted
2 hours ago, 30speed said:

 

"placeholder" ?   similar to the early WMR motion smoothing...

You're right, the same happened with Oculus headsets. 

 

There's one common denominator here. Well, looking at you Valve. Where's HL3 anyway? :biggrin:

SCG_Redcloud111
Posted (edited)
6 hours ago, SCG_Fenris_Wolf said:

MS is less artifacty the higher the rendering resolution is, and the higher the temporal resolution is!! So if you have a too low resolution, you get lots of artifacts. And here comes the kicker!

Ah, I have been wondering why you have been recommending Vive’s Motion Compensation. I assume your statement relates to this. On sims I have been turning off MC. And I just left it off for everything else. But, since on most other games I can up the SS higher and don’t need the steady 90fps, I will test MC on. Thanks!

Edited by SCG_redcloud111
chiliwili69
Posted
13 hours ago, dburne said:

So you are going to tell me what I am getting when I am sitting here looking at it? LOL.

You have fun with that, I will continue to enjoy IL-2 in all it's glory in my awesome Vive Pro 2.

:dance:

 

And no - you are not like me for sure.

 

Peace brother, ☮️

I just wanted to understand how people is fine with some issues that are very relevant to my experience.

Obviously I am not going to tell you what you get with your own experience, which is only yours for sure.

 

My current problem with the VP2 and 3080 is mostly performance, and the only way to be at 90fps is decreasing SteamVR SS %.

I could consider going to a 3080Ti or 3090, but probably not worth

RAAF492SQNOz_Steve
Posted
33 minutes ago, chiliwili69 said:

<snip>

My current problem with the VP2 and 3080 is mostly performance, and the only way to be at 90fps is decreasing SteamVR SS %.

I could consider going to a 3080Ti or 3090, but probably not worth

No, would not be worth upgrading from the 3080 to a 3090 given that making one IL2 display setting change i.e. MSAAx2 or increase cloud detail can give you a 15-20% performance hit. The difference between a 3080 and a 3090 is only about 10%. 

SCG_Fenris_Wolf
Posted (edited)
1 hour ago, RAAF492SQNOz_Steve said:

No, would not be worth upgrading from the 3080 to a 3090 given that making one IL2 display setting change i.e. MSAAx2 or increase cloud detail can give you a 15-20% performance hit. The difference between a 3080 and a 3090 is only about 10%. 

Yes, 10% on "lower" resolutions like 4K at 60Hz (not really low tbh). We're running 6K to 7K here though.... so while the 3080 breaks in, the 3090 as "the 8K card" (it doesn't go all the way there though) keeps running properly at 7K...

 

The 3090 doesn't have the same level cap as the 3080, which is why I have upgraded to a 3090 from a 3080. :joy:

Edited by SCG_Fenris_Wolf
Posted (edited)
2 hours ago, chiliwili69 said:

 

Peace brother, ☮️

I just wanted to understand how people is fine with some issues that are very relevant to my experience.

Obviously I am not going to tell you what you get with your own experience, which is only yours for sure.

 

My current problem with the VP2 and 3080 is mostly performance, and the only way to be at 90fps is decreasing SteamVR SS %.

I could consider going to a 3080Ti or 3090, but probably not worth

 

No worries. I should not have come across so rough sorry about that.

I was surprised by how much better my experience on my rig was with Motion Compensation off rather than on. No where near the artifacting with it off rather than on. And not much stutter, at least that would bother me. Only in some really heavy action.  If it is there for the most part it is very fine and not an issue. I flew 6 long missions in PWCG Campaign yesterday with lots of varying weather.

 

Anyway the key point is that at least on my rig, it is better for me to have it off currently. That can always change with future updates to Vive software.

I would encourage anyone to try it both ways and determine what is best for them. I certainly would not say what is best on my end with my rig would be best for everyone. I don't shoot for 90 fps any more, did not in Reverb G2 either. I shoot for a min of 45 fps. I am a bit of a graphics whore.

;)

 

Edited by dburne
Posted

@chiliwili69 Quick question, what game setting were you running your game at to get the consistent 80/90 fps at? 

 

I've been experimenting with the Steam Super Sampling to try are replicate the performance I could expect with the Index and VP2, (1080 TI w Reverb G1) and wasn't able to get there even with turning a lot off. 

Posted (edited)
46 minutes ago, Voyager said:

@chiliwili69 Quick question, what game setting were you running your game at to get the consistent 80/90 fps at? 

 

I've been experimenting with the Steam Super Sampling to try are replicate the performance I could expect with the Index and VP2, (1080 TI w Reverb G1) and wasn't able to get there even with turning a lot off. 

 

You likely won't.

Unless you are up high just sight seeing.

19 hours ago, SCG_Fenris_Wolf said:

MS is less artifacty the higher the rendering resolution is, and the higher the temporal resolution is!! So if you have a too low resolution, you get lots of artifacts. And here comes the kicker!

 

Just found out, thanks to newVRtech (relatively small but good YouTuber), that the supersampling we set in SteamVR's section is automatic and based on a dynamically logged GPU profile. Always. Even if we set SS = 200%.

 

This explains why some felt the Pro 2 was blurry - while others said "it's very sharp". It explains why it looks so damn sharp with a great picture on my PC, but not on others.

 

But there's a way to change it. 

 

If you installed VIVE Console normally:

  Reveal hidden contents

Go to

C:\Program Files (x86)\VIVE\Updater\App\ViveVRRuntime\ViveVR\ViveVRServer\config

 

open

default.vrsettings

 

find

"DisplayResolutionAuto" : true,

 

rewrite to

"DisplayResolutionAuto" : false,

 

 

Source "crossplane"

 

If you installed VIVE Console via Steam:

  Reveal hidden contents

Go to

C:\Program Files (x86)\Steam\steamapps\common\VIVEDriver\App\ViveVRRuntime\ViveVR\ViveVRServer\config

 

open

default.vrsettings

 

find

"DisplayResolutionAuto" : true,

 

rewrite to

"DisplayResolutionAuto" : false,

 

Really sorry for those who sent the headset back before finding out about this.... the picture quality is best of any VR headset on the market. Soft, sharp pixels. 

 

 

Edit: Also added it to my sticky thread, plus How-To disable Variable Brightness.

 

OMG.

I don't know if is just placebo or my imagination, but I just flew a couple more PWCG campaign missions after making the above changes and wow that cockpit never looked so sharp.

No longer do I feel my Vive Pro 2 is on par with the Reverb G2, it seems it has now exceeded it.

I am running Steam VR at 110% which it "shows" is 3356x3356 per eye. Vive Console on Ultra.

 

Unless something unexpected  happens, this will definitely be replacing my Reverb G2 and Valve Index headset. Yay!

Edited by dburne
Posted

@dburne @chiliwili69 Ah, I'd missed that he has a 3080. That does change things. 

 

At this point I've resigned myself to waiting for the next generation of GPUs before I can get one at a non-ludicrous price ?

 

Basically, I'd found that I could get about the same visual experience at 2900*2900 with 0.7 graphics scaling as with 1500*1500 1.0 scaling. So I ended up getting the VP2 on order, since I can get at least as good as the Index with my current hardware for IL-2 and DCS, and should be able to take advantage of the higher resolution on other, less demanding VR games. 

 

We shall see how that goes in practice. 

Posted (edited)

I have a bit of a theory. And this is based on nothing but guesswork on my part.

I think with Motion Compensation off in the Vive Console, there is still some sort of Motion Smoothing going on.

Only reason I say this, is with it off my fps still maintain mostly 45 fps for the most part. If it jump up, it jumps  up to close to 90.

I have seen this both in IL-2 and DCS. Campaign flying in both. Might explain why I still get a pretty smooth experience with Motion Compensation off. And don't really get the bad artifacts or stutter unless it drops much below 45 fps. 

 

Who knows though - but I can say currently with both IL-2 and DCS after spending several hours in both, I prefer Motion Compensation off.

Edited by dburne
chiliwili69
Posted
23 hours ago, SCG_Fenris_Wolf said:

Just found out, thanks to newVRtech (relatively small but good YouTuber), that the supersampling we set in SteamVR's section is automatic and based on a dynamically logged GPU profile. Always. Even if we set SS = 200%.

 

For non german speakers (me), the author of that post (crossplane)  has created a separated thread in reddit to test specifically the "DisplayResolutionAuto" setting of the Vive.

https://www.reddit.com/r/Vive/comments/o0b9lv/displayresolutionauto_anyone_else_seeing_changes/

 

I have to try that as well.

5 hours ago, Voyager said:

Quick question, what game setting were you running your game at to get the consistent 80/90 fps at? 

 

I've been experimenting with the Steam Super Sampling to try are replicate the performance I could expect with the Index and VP2, (1080 TI w Reverb G1) and wasn't able to get there even with turning a lot off.

 

With the Index my settings are:

 

80Hz mode and 140 or 150% SteamVR SS, and motion smoothing off.

High preset, High shadows, Mirror off, distant landscapex4, canopy reflections off, 150Km horizon, terrain roughness off, grass normal, clouds high, 4K textures, Sharpen on

FXAAx2 

 

With this I am 95% of the time (not measured) at 80fps in all of the campaigns SP I play. If I am below 80fps is because CPU limit (in very dense battles) but not GPU limit.

 

With the VP2, I use the same settings, but then I have to adjust the SteamVR SS% to be at 90fps. But I still need to test the "DisplayResolutionAuto" to False to see how it affects everything.

SCG_Redcloud111
Posted

Hello all. Finally reinstalled Project Cars 2, something that was troublesome on my Pimax. Runs perfectly smooth now and has no issues when it reprojects with a resolution around 3400. I am also opting to keep the dynamic brightness setting to true for games like Squadrons and HLA. And in most cases I am still more in favor of Motion Compensation to be off. Still very happy with it.

Posted
8 hours ago, SCG_redcloud111 said:

Hello all. Finally reinstalled Project Cars 2, something that was troublesome on my Pimax. Runs perfectly smooth now and has no issues when it reprojects with a resolution around 3400. I am also opting to keep the dynamic brightness setting to true for games like Squadrons and HLA. And in most cases I am still more in favor of Motion Compensation to be off. Still very happy with it.

 

That is about where I am for IL-2 as well, with motion compensation off also. Squadrons I run a little higher. I likely will Alyx also when I start a new play through with the VP2.

  • Upvote 1
Posted
27 minutes ago, SCG_redcloud111 said:

Also, for those who need it, VR Optician has prescription lenses now: https://vroptician.com/prescription-lens-inserts/htc-vive-pro2/#

Interesting. Anyone with experience of prescription lenses, are they easy to insert and remove? Ie. can you do it regularly (my kids wont appreciate my prescription lenses) or is it a "one time" insert?

SCG_Redcloud111
Posted

Matt

 

I bought lenses for my Lenovo and Odyssey+. Each frame is slightly different, but they snap on and off. I was able to remove them when needed, but it’s not something you want to be doing often, or at least not something I wanted to do because it risks dropping them onto the lenses.

  • Thanks 1

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